UE5 How To make PROCEDURAL ISLANDS | PCG Tutorial

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Maris Freimanis

Maris Freimanis

Күн бұрын

A quick tutorial how to make Procedural islands by using PCG and Procedural Mesh Component.
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Пікірлер: 37
@SLHomie
@SLHomie 8 ай бұрын
Thank you for sharing this, exactly what I was looking for. You should make a part 2 with what you mentioned at the end about PCG to generate multiple islands without dropping them as placeholders on the ocean.
@thenetimp
@thenetimp Ай бұрын
Anyone watching this in the future at 2:53 "Override Default Parameters" is now called "Set Ray parameters".
@MarisFreimanis
@MarisFreimanis Ай бұрын
@@thenetimp thanks for an update.
@robertleighton8525
@robertleighton8525 Ай бұрын
Really Glad that people help update content(No one person could do it alone!), I personally have spent a bit of time, pulling out many hairs, wondering what on earth I was doing wrong :) Both of you please keep up the hard work!
@LFA_GM
@LFA_GM Жыл бұрын
Thank so much for sharing it. I was looking for something similar, a water volume spawner for scattering random lakes on the landscape based on terrain elevation. I hadn't had a chance to delve deeper, but your video pointed to a possible direction. Keep it up!
@MarisFreimanis
@MarisFreimanis Жыл бұрын
You can look at my previous video, I have made Bp that could help with that, all you need to do is to at height check for your pc graph
@LFA_GM
@LFA_GM Жыл бұрын
Thanks for the info, I'll check it out and give it a try.@@MarisFreimanis
@javascripted_
@javascripted_ 2 ай бұрын
Until Unreal Engine starts taking runtime landscape generation seriously, we love to see exploits of cool tricks with upside down cones like this haha (Cropout is such a good demo project). I like the idea of making new islands at runtime as the player levels up.
@MarisFreimanis
@MarisFreimanis 2 ай бұрын
I think 80% of UE is based on workarounds :D But yes, I hope we will get more runtime support in the future.
@ЛинкольнКлэй-я1э
@ЛинкольнКлэй-я1э Жыл бұрын
Wow, it's really just amazing. I didn't even know that this could be done. Thank you so much for making this awesome video tutorial.
@MarisFreimanis
@MarisFreimanis Жыл бұрын
PCG combined with geometry component is very powerful. Glad you found it helpful
@Latoni.
@Latoni. 3 ай бұрын
How were you able to drag the islands around without any lag? When I go to drag the islands unreal freezes until I release left click and then it updates to the new position.
@MarisFreimanis
@MarisFreimanis 3 ай бұрын
They will lag if PCG generation is on, since PCG will generate them again every time you move them. You can turn off PCG generation on demand and leave it only to when pressed button "generate". That should help
@Latoni.
@Latoni. 3 ай бұрын
@@MarisFreimanis thank you so much for the response! I'll have to try this when I get home!
@BooneyTune
@BooneyTune 5 ай бұрын
This my guy is an awesome tutorial
@MarisFreimanis
@MarisFreimanis 5 ай бұрын
Glad I could help!
@MichaelEmbers
@MichaelEmbers Жыл бұрын
very smart way of using assets with pcg
@MarisFreimanis
@MarisFreimanis Жыл бұрын
Thank you!
@vicentekindaravicius529
@vicentekindaravicius529 8 ай бұрын
Hello. I don't see the plugin folder even though I check it in settings
@Kraheed
@Kraheed 6 ай бұрын
Ive been trying to figure this out for the past couple of days are you able to move from one island towards another island?
@MarisFreimanis
@MarisFreimanis 6 ай бұрын
Yes of course. If you are having issues with that, then maybe you are using world partition.
@LuciousKage
@LuciousKage 9 ай бұрын
Is there any way to make the islands less like cut cones and more like shaped properly ? like landscape plugin does? Any ideas ? i am looking a way to procedurally generate islands as i go, any course you could recommend ?
@DronX_
@DronX_ 11 ай бұрын
amazing! subscribed
@MarisFreimanis
@MarisFreimanis 11 ай бұрын
Thank you
@MrPangahas
@MrPangahas Жыл бұрын
is it possible to use heightmaps to break up the islands and add more interesting terrain formations like mountains or hills.
@MarisFreimanis
@MarisFreimanis Жыл бұрын
Hey! I'm still trying to figure out workflow myself to make islands look more interesting. Once I will have something, will make a tutorial.
@MrPangahas
@MrPangahas Жыл бұрын
@@MarisFreimanis looking forward to that.I saw someone made a tutorial using landscape patches component in a pcg to affect landscapes,but its still just a circular lump scattered along a spline to produce break ups,being able to use custom heightmaps would be really awesome to produce good terrain features.
@MrPangahas
@MrPangahas 9 ай бұрын
there is now a landscape texture patch in 5.3 that allows to use custom heightmaps to affect landscape.Its used as a component so you don't have to be in landscape mode.I just don't know if its possible to randomize its textu9re map,or scale rotate it at runtime.Maybe you can figure it out.
@ss_ramsay
@ss_ramsay 2 ай бұрын
tysm ur a god
@oyuncu5666
@oyuncu5666 2 ай бұрын
How can I make many islands like in Straan deep Game?
@MarisFreimanis
@MarisFreimanis 2 ай бұрын
I haven't played stranded deep, but you can add bunch of PCG spawners and spawn islands. I would probably make PCG spawner, spawner that spawns them across map randomly.
@OriginRow
@OriginRow Жыл бұрын
How can I make PCG for multiplayer setup in runtime ?
@MarisFreimanis
@MarisFreimanis Жыл бұрын
Hey! Doing MP tests is on my to do list but technically it supports Mp just fine, since there are 2 generation functions one for MP (runs on server) and one for SP (runs on local). All you need to do is initialize that server-side generator and it should replicate. I will do some tests for my new project and will post results once I do it.
@OriginRow
@OriginRow Жыл бұрын
😍@@MarisFreimanis 😍 Also subscribed ❤
@MarisFreimanis
@MarisFreimanis Жыл бұрын
@@OriginRow Thank you for support 🙂
@RamiroBreitenberg
@RamiroBreitenberg 10 ай бұрын
"Promosm" 😉
@kevinvonbriel
@kevinvonbriel 8 ай бұрын
wow, made a conplete new material because of this wierd circular cut 🙈😅
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