Thank you. It was really helpful. The dust really helps lift the scene. I use it all the time
@gonoshift Жыл бұрын
Glad you liked the final effect!
@Sciontidesign Жыл бұрын
Hey my friend :) even you here. Going to try it. Thank you Gono
@oxygencube Жыл бұрын
@@Sciontidesign Hey man! I am always floating about.
@TuxedoVaileGAMES9 ай бұрын
Thank you so much for the video tutorial! I went and changed things up a bit from what you instructed, including using an actual texture for my fog instead of a particle color node - I'm going for that Silent Hill 2 & 3 look. You got me to where I needed to be for that, thank you! :D
@gonoshift9 ай бұрын
Hey, glad to hear that! Good luck with your project 😉
@fluidexpressions6856 Жыл бұрын
thank you for making a concise and easy to understand tutorial
@gonoshift Жыл бұрын
Glad to hear that, because it is the main goal of the channel! Soon I will upload a new video about fire simulation in Niagara, stay tuned 😉
@_cactus_979211 ай бұрын
Helped a lot. Keep up, you deserved a follow
@gonoshift11 ай бұрын
Tnx, glad to hear that, cheers!
@AddysonSabyn7 ай бұрын
Fantastic! Thanks for getting straight to the point.
@Cam-b7q Жыл бұрын
great tutorial! straight to the point and easy to follow, but it looks great, keep it up bro 😎👍
@gonoshift Жыл бұрын
Thank you Cameron! Nice to hear that, be sure to subscribe to avoid missing upcoming videos!
@myakoo1139 Жыл бұрын
thanks for the tutorial man, this tutorial just straight to the topic, just like what I needed
@diegohormazabal2541 Жыл бұрын
Thank you, very easy to follow and amazing results.
@gonoshift Жыл бұрын
Thanks! Glad you found it helpful! 😉
@Wyano2 жыл бұрын
Hey! Awesome tutorial real clean and straight to the pint, keep up the good work! Thanks
@gonoshift2 жыл бұрын
Heya, thank you for your feedback, stay tuned for new Niagara videos!
@3dmonkeybizz2 жыл бұрын
Superb quality content! Many thanks. Liked and subbed!
@gonoshift2 жыл бұрын
Thank you! Stay tuned for new videos!
@imagesintheskye Жыл бұрын
Thanks for adding explanations to the steps. Very helpful.
@simondelguste Жыл бұрын
Thank you so much for this tutorial !! Works perfectly !
@MR3DDev Жыл бұрын
Fantastic, I am sharing this one
@victorgross37222 жыл бұрын
Doing this in 5.1 just moments ago. Tutorial looks great and exactly something I needed, but I have run into a major snag. Followed along the tutorial perfectly, been over it almost a dozen times to make sure I did it all correctly, but at the end I can't get anything to show up. No fog, no dust particles, nothing. The dust particles worked by themselves but when added with the second (fog) emitter, nothing appears. First thing I did was make sure "Volumetric Fog" box was checked and it is. I even tried the setup in an entirely brand new blank project but same issue. Emitter is present, and, when selected, highlights where the fog/dust should be, but there is nothing visible.
@gonoshift Жыл бұрын
Heya, maybe your particles are too small? Try making the particles bigger in the Niagara Emitter by changing their size, and be sure to not use a color with alpha too low. If you still can't see them probably there's some project setting wrong
@victorgross3722 Жыл бұрын
@@gonoshift I tried making the particles bigger, and also tried changing the color (in your tutorial you never changed the color of the "Fog" emitter in the system, but I tried changing the color anyway) but neither helped or seemed to do anything at all. If there is a setting wrong I have no clue which one. I tried it in a fresh brand new project and it still is showing nothing. There must be something different between Unreal 5.1 (what I'm using) and 5.03 (which I think your video uses). What I find really strange is I tried using a different material than the one we made for the Fog, and when I do it suddenly works. But the material is made exactly perfectly like yours in the video. I'm completely at a loss.
@gonoshift Жыл бұрын
@@victorgross3722 Double check if the material has the domain set to "Surface", blend mode to "Additive", shading model to "Unlit" and the "Two sided" option checked
@JambelBandel Жыл бұрын
I tried it on 5.1 and it works, so you probably missed a step unless you are using it in a very dark area or with shadows. For me this solutions to fog doesnt work properly since, for some reason, decided not to work under the shadows of my trees, but it works under the direct light. Recheck if you missed the step of fixing bounds since in 5.1 instead of a check box is a choose option under the Sim Target called "Calculate Bounds Mode" where you can change it.
@victorgross3722 Жыл бұрын
@@gonoshift I have the material domain set to "Volume" and the blend mode set to "Additive" like you say to do in your video (around the 6:00 mark, I believe). And as Error 404 said I did notice that 5.1 has the fixing bounds a little different which I did notice and take into account so I know that is correct as well. Also, my scene is literally the empty 3rd person template, so I know its not shadows causing issues. I have at least managed to get the dust particles to show up properly like they should, but no sign of the fog itself.
@kukevarius Жыл бұрын
epic tutorial, very helpful
@dwathree74759 ай бұрын
Thank you, this tutorial help me a lot
@HammerdownProtocol Жыл бұрын
This was really helpful. Thanks!
@gonoshift Жыл бұрын
Glad to hear that! 😉
@TheMerengueWTF Жыл бұрын
I love it, thanks for the tutorial!
@AlexE80302 жыл бұрын
loved it. easy to follow
@gonoshift2 жыл бұрын
Glad to hear that!
@vladiktomil434 Жыл бұрын
Great joob bro, keep it up! new sub💪
@gonoshift Жыл бұрын
Thank you! 🙏🏼
@Lilkevv7263 ай бұрын
Thank you!
@cser24539 ай бұрын
I followed everything here to the end, but once i applied the Fog material nothing showed again. idk whats wrong. using 5.3
@gonoshift9 ай бұрын
Check if happens also on a new project, probably you have something turned off.
@ctrl.altxdlt16 ай бұрын
@@gonoshift I'm having the same problem in VR 5.4 - have triple checked all steps
@gonoshift6 ай бұрын
If you are on 5.4, try using the new Local Fog Volumes, check here: kzbin.info/www/bejne/aHuaiWClp7yIbNU
@valentoMundrov Жыл бұрын
good job, usefull, thanx!
@smurrdog53642 жыл бұрын
BRO THANK YOU.
@gonoshift2 жыл бұрын
You're welcome! Stay unreal ;)
@semirukiya53088 ай бұрын
It's an interesting approach but also looks to be quite demading. There's a lot of particles generated, even if on the GPU side. Wouldn't using this kind of fog for some larger areas be too much for the general performance? Cheers!
@gonoshift8 ай бұрын
Yes, making it large will surely have perf issues. I recommend everyone watching the new video about Local Fog Volumes, because they are easier and lighter to you use! kzbin.info/www/bejne/aHuaiWClp7yIbNUsi=Z9XFwoVzc6joiWn_
@semirukiya53088 ай бұрын
@@gonoshift I saw that too, but I don't plan on using 5.4 just yet, so I was more interested in this method. Which of course doesn't mean I can't wait for them to polish the local fog feature as from what You've shown us it's limited to the point I wouldn't find any use of it in its current state :D Cheers!
@gonoshift8 ай бұрын
I see, idk about your needs but if you're referring to the camera distance, there's the cvar option to set it, you can make it persistent. If you're referring to the fog shape it could be easily fixed too 😉
@Bagoli_287 Жыл бұрын
Amazing video and I love the detail in the video and in the fog itself! I just had one question, though: Is there anyway to resize this so it fits over a larger area of the map? Everytime I change some of the settings, it just makes the particle sizes larger and more spread out. Thanks and keep up the great work!
@gonoshift Жыл бұрын
You can increase the size of the box inside which the particles spawn, together with the spawn rate. Be aware that it has performance implications, if you have a character or a camera moving, it would be better to move the fog instead of expanding it to the whole level
@Bagoli_287 Жыл бұрын
@@gonoshift Oh, so have it move depending on the position of the player/camera? That's a great idea I didn't think of... good call!
@djsalis2 жыл бұрын
Nice video :) thx
@gonoshift2 жыл бұрын
Thank you, glad you liked it! ;)
@d.k.15455 ай бұрын
Awesome!!!!
@irismuddyhehe Жыл бұрын
thanks for this!
@gonoshift Жыл бұрын
Glad you found it helpful! Checked ur channel, looks cool, maybe we could collaborate ;)
@johndoefpv Жыл бұрын
Hi! Quick question, i would really appreciate some help! I have a flickering light in a dark scene (my light has a Light Function Material) , when I activate the volumetric fog what happens is that the light flickers, but the volumetric fog retains the light "bloom" even when it is turned off. So what i get is a flickering light that doesn't really affect the volumetric fog, it acts as if the light never turns off. Btw this doesn't work with Rectangle Lights, the other lights work just fine with volumetrics
@exgaiden2 ай бұрын
My dust seems extremely bright when has point lights in the rooms. Is there a reason?
@gonoshift2 ай бұрын
Probably the particles are catching the light, try to give them a darker or more transparent color, and to change their size
@masamiakita99310 ай бұрын
instant sub
@Peluche070 Жыл бұрын
How can we get in touch with you directly for freelance work ?
@gonoshift Жыл бұрын
You can reach me on Instagram, handle @gonoshift
@allieholmes2192 Жыл бұрын
so following along I can get it to work in the default lit view however it doesn't seem to work in the path tracing mode just large black cubes :( any ideas how to fix this at all?
@gonoshift9 ай бұрын
Try with the new Local Fog Volumes: kzbin.info/www/bejne/aHuaiWClp7yIbNU
@voicubogdan4339 Жыл бұрын
Astonishing
@mercifulhades9830 Жыл бұрын
Thanks for the tutorial. But in Shader Complexity view mode It says that the shader is extremely complex. Is it fine for the for or there might be other workarounds to let it be less complex? For those who couldn't see any fog - there might be a problem with the Engine Graphics Scalability: Shadows must be set on High, after you would set Shadows to High fog will appear. If its not - than you have some other problem.
@gonoshift10 ай бұрын
When working with particles, especially volumetrics, attention to performance should always be paid. Use bounds in an efficient way (check out this video where I explain how they work kzbin.info/www/bejne/ap7TqpusmpxofbM) And consider making the system follow the actor instead of filling the whole level
@sayhelloethan10 ай бұрын
how would I chagnge the fog particle color? I want it to be an opaque white
@gonoshift9 ай бұрын
Hey, check the new video about local fog volumes, coloring options are covered! kzbin.info/www/bejne/aHuaiWClp7yIbNU
@phenik4032 жыл бұрын
The material doesn't function properly on mine with the fog example. I'm not quite sure what's different but the values and setup seem the same just to try to replicate it but nothing makes the fog actually visible. I'm guessing its not the particle but the Material that's causing the issue. The sprite renderer displays other materials fine.
@gonoshift2 жыл бұрын
Have you checked the Volumetric Fog checkbox in the ExponentialHeightFog object (01:00 in the video)?
@phenik4032 жыл бұрын
@@gonoshift Ah that worked. I thought my issue was gonna be somewhere in the latter half of the video. It's always a checkbox somewhere lol. Much appreciated.
@gonoshift2 жыл бұрын
@@phenik403 Yeah I hope that somehow in the future Epic finds a good way to implement suggestions to troubleshoot problems like this, where if you forget to check a checkbox nothing works :D
@seanomatopoeia Жыл бұрын
This is great, but has anyone found it stopped working in UE5.3? I just upgraded my project to 5.3 from 5.1, where it worked perfectly, but now it's invisible.
@gonoshift Жыл бұрын
Hey Sean, try to delete all your atmospheric components (directional light, sky sphere, etc... ) and add them back again, be sure to double check all the settings shown in the video, especially the fog checkbox, it shoud work. I've just tried it in Unreal 5.3 and works.
@Cupcake-jj8cs9 ай бұрын
I met the same problem in UE5.3, can you tell me how you solved it?
@gonoshift9 ай бұрын
If you want to try 5.4, check out the new video about Local Fog Volumes, they are a lot easier to use! kzbin.info/www/bejne/aHuaiWClp7yIbNU
@Cupcake-jj8cs8 ай бұрын
@@gonoshift Thank you very much :D I found that I let Engine S calability Setting to the lowest before, which led to it not being displayed in it
@birdonfiremedia2 жыл бұрын
Awesome, Looks great! Will this work with RayTraced translucency and depth of field?
@gonoshift2 жыл бұрын
Didn't check specifically that, anyway the project had ray tracing enabled, so it should work with RT
@Andropex Жыл бұрын
does it work with static light?
@alexlloyd92012 жыл бұрын
I'm subscribing to your video before watching it - let's see if you can keep it ;)
@gonoshift2 жыл бұрын
ahah let me know how it goes!
@PieknyWojtek Жыл бұрын
Hey man! Nice tutorial, fog looks good, but it makes my FPS drop to single digits. Any idea why?
@gonoshift Жыл бұрын
Hey, thank you! Your FPS are dropping probably because of a too big simulation box size eventually combined with an high particles spawn rate. Try lowering the spawn rate to see if it helps (it definetely should), and then find a sweet point between performance and visuals. Cheers!
@Юра-щ6т8п Жыл бұрын
Здорово! Спасибо за урок !
@lvnablak5372 жыл бұрын
I’m in UE 5.1 and it’s turning black. I’ve followed your tutorial to a t. Would appreciate any help :)
@gonoshift2 жыл бұрын
I converted the project to 5.1 and it's working. Try creating an empty project and check if its black, if its not then your initial project has some setting that is "conflicting" with the final effect
@amardash73852 жыл бұрын
Superb ❤️ Please make a match move tutorial unreal engine 5.thank you ❤️🙏💓
@gonoshift2 жыл бұрын
Thank you! What do you mean with match move tutorial?
@mvirtuos Жыл бұрын
Hm any ideas why my fog doesnt change color ?
@gonoshift9 ай бұрын
Check out the new Local Fog Volumes video, I also cover coloring options there: kzbin.info/www/bejne/aHuaiWClp7yIbNU
@nushiker54062 ай бұрын
don't work on the new version of UE5
@gonoshift2 ай бұрын
Check out the new video about Local Fog Volumes, because they are easier and lighter to use! kzbin.info/www/bejne/aHuaiWClp7yIbNUsi=Z9XFwoVzc6joiWn_