Ultimate XR : The Unity VR Framework You Didn't Know Existed

  Рет қаралды 749

The AR VR Guy

The AR VR Guy

Жыл бұрын

UltimateXR is a free, open-source framework and toolkit for Unity that includes powerful features such as cross-device compatibility, state-of-the-art grab, and manipulation mechanics, inclusion through a library of gender- and race-agnostic hands, customizable full-body avatar representation, advanced UI components, locomotion mechanics, and much more.
Ultimate XR: www.ultimatexr.io/

Пікірлер: 5
@KasperSOlesen
@KasperSOlesen 5 ай бұрын
I completely agree. I came across this about two years ago I think it is by now, when it was first released I think. There was some article about it that I guess I somewhat randomly came across. I figured it would become very popular very fast. I have not worked much on XR projects the last two years though so I have not used it much myself. The VR projects I have worked on, I have been focusing on more specific stuff like ways to load 3D models at runtime and how to launch other apps on the Quest. But now that I have both of those features working I think I want to bring something like this into it. I can also recommend a couple of paid assets that I am pretty sure works well together with UltimateXR, at least I hope so. They are Hexabody and HurricaneVR. One problem might be there being some overlap between these assets.
@thearvrguy
@thearvrguy 5 ай бұрын
Wow, thanks for sharing, Kasper
@TheRaviteja619
@TheRaviteja619 Жыл бұрын
I can vouch for it.. it is a crazy framework
@hashashin4087
@hashashin4087 11 ай бұрын
I'm using the Avatar setup (for the player full body rig) but I am having an issue, i cant find any help anywhere regarding this. When I rotate the hand the wrist 3d model pinchs or bends, any idea?
@thearvrguy
@thearvrguy 11 ай бұрын
It might be because of wrong mapping but you can ask the query on the discord server, they very active and you will deinitely get a solution for this. Join the Discord here : discord.gg/2j245WjG
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