Unity 2D: One Way Platforms

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Root Games

Root Games

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Learn how to create 2D one-way platforms in Unity 2020.
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Пікірлер: 5
@RootGames
@RootGames Жыл бұрын
✅ Get my courses with discount: 👉 Unity 2D Master: www.udemy.com/course/unity2dmaster/?couponCode=NEW-MASTER-MAY 👉 Unity Mobile Course: www.udemy.com/course/unitymobilecourse/?couponCode=MOBILE-MAY 👉 Unity Input System with Rebinding: www.udemy.com/course/unity-input-system-rebind/?couponCode=NEW-INPUT-MAY
@pixspaces4777
@pixspaces4777 2 жыл бұрын
Came from your reddit post, That's really useful stuff, good work!
@RootGames
@RootGames 2 жыл бұрын
Thanks 😃
@liamm5391
@liamm5391 2 жыл бұрын
Im trying to find out how to make one way platforms when you use the tilemap grid. I have multiple platforms on a tilemap grid, and when I apply the effector, it of course wants to apply it to the whole selection of platforms at a time instead of a individual one if that makes any sense. It trys to assign one effector to the whole selection of them on the layer. I could maybe individuallayers for each and every platform on the level, but that's extremely invonveiniant.
@RootGames
@RootGames 2 жыл бұрын
I know what you mean, you can't use Tilemap Collider and Platform Effector. You need to change your approach. For example, use Tilemap just to place one-way platform sprites and for functionality, you should make a new empty object (with no Sprite Renderer), add a Collider and Platform Effector, and place it in the position of a one-way platform. Of course, you need to do that for each one-way platform. Another way, I would suggest you not create one-way platforms with Tilemap. I usually create all ground stuff with the Tilemap and for platforms I use prefabs. Create a one-way platform from the sprite, add all components, make a prefab and place it where you need it. Also, it's more flexible, it's not grid-tied positioning.
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