Unity 3D - Pixel Perfection / Virtual Resolution / Low Resolution - Tutorial

  Рет қаралды 30,872

GucioDevs

GucioDevs

Күн бұрын

This fixes problems like uneven pixels, pixel bleeding and other related problems. Also adds a nice retro feel to your game.
Resolutions:
pacoup.com/201...
♥ Become a Patron!: / guciodevs
♥ Twitter: / guciodevs
Music:
/ the-burn-marks-on-my-e...
/ i-wasnt-aloud-to-watch...
/ springtime-strollwestm...
/ seasons-beattape

Пікірлер: 41
@sebbsubb9941
@sebbsubb9941 7 жыл бұрын
Man I can't thank you enough for this tutorial! Super good explained and easy to understand. Thank you so much!
@linusgartig8066
@linusgartig8066 7 жыл бұрын
What about the UI? If I scale a Camera which has pixel-UI on it the UI will not be click able :/
@runhidesleepeat
@runhidesleepeat 7 жыл бұрын
Amazing. Just amazing.
@DutchDinosaur
@DutchDinosaur 7 жыл бұрын
incase you were wondering, 9.82 is the average gravity scale on earth
@JimGiant
@JimGiant 6 жыл бұрын
No it's not. 9.82m/s^2 is very much towards the top end, it's about what you'd expect at ground level inside the Arctic circle. True average would be hard to calculate but 9.80665m/s^2 is the accepted standard for the g-force unit.
@mrr7782
@mrr7782 6 жыл бұрын
😮
@WaqasKhalid07
@WaqasKhalid07 6 жыл бұрын
gravity is fake theory
@johnstruktor1661
@johnstruktor1661 Жыл бұрын
@@WaqasKhalid07 HAAHAHHAH
@JoenneGee
@JoenneGee 7 жыл бұрын
tight tight tight !
@GucioDevs
@GucioDevs 7 жыл бұрын
An easier way to achieve the same thing: kzbin.info/www/bejne/a3yYkHeVqLFrmw
@GuillemPoy
@GuillemPoy 6 жыл бұрын
Does it achieve exactly the same effect and performance that the on on this video?
@cheker12354
@cheker12354 7 жыл бұрын
i really like ur videos they have such a good quality. The music in the background is so calming ^^.
@Jee_FX1
@Jee_FX1 7 жыл бұрын
I had to put the clipping plane of the virtual camera to a negative value cause at zero I only saw half of the camera
@sixthsurge
@sixthsurge 6 жыл бұрын
Ray Smith Make sure quad is at Z index zero with no rotation on any axis.
@VollMelone
@VollMelone 7 жыл бұрын
What if i don't want a Sprite with Pixel Perfect? Like a font or something?
@FLy1nRabBit
@FLy1nRabBit 7 жыл бұрын
Does this support resolutions besides true 16:9? Like if someone was playing on a 1024x768 resolution, would this method also scale the pixels to that resolution or is it only for 16:9?
@EvanWardDSGN
@EvanWardDSGN 6 жыл бұрын
Hey, great tutorial, really helped. However, now when using Camera.main.ScreenToWorldPoint i'm getting some odd values which don't seem to match up to gameobjects in the scene. Do you have any tips/comments about that?
@xbbotz866
@xbbotz866 4 жыл бұрын
looks like a pretty good method, but what if I want to zoom in or out in the game to let the camera cover the map? because the camera's orthographic size is fixed in this way
@BoutinMathieu
@BoutinMathieu 6 жыл бұрын
Amazing a very useful tutorial! I also like you background music, and its volume is just right. Thanks a lot for making this video, it will make me save so much time. :D
@GucioDevs
@GucioDevs 7 жыл бұрын
Hello peeps, hope the video is helpful :) Follow me on twitter: twitter.com/GucioDevs
@keithmanning6564
@keithmanning6564 7 жыл бұрын
GucioDevs very helpful, thanks.
@JosephChancey
@JosephChancey 7 жыл бұрын
There's a lot of Unity tutorials out there, but yours are my absolute favorite and they're so top notch! excellent production value and help! more vids
@maximilianbleier6674
@maximilianbleier6674 7 жыл бұрын
Hey Can you make a Tutorial for a Pickup that gives you health when you colide with it 4 your 2D platformer series
@Bennethp
@Bennethp 7 жыл бұрын
Make sure your player has a public int health than add a collider (check is trigger box) to your gameobject that you want as the pickup. Next add script which should look something like this: void onTriggerEnter2D(Collider2D other) { if(other.gameObject.tag == "player") { other.GetComponent().health += the amount you want Destroy(gameObject); } }
@torr.y
@torr.y 7 жыл бұрын
OH MAN THANKS
@GuillemPoy
@GuillemPoy 6 жыл бұрын
Which one of both of your videos are better for to achieve pixel perfect?
@ИванОглоблин-л4ш
@ИванОглоблин-л4ш 6 жыл бұрын
You're a damn god!! Please more videos like that!!!
@mrr7782
@mrr7782 6 жыл бұрын
You just got a new subscriber! ;D
@channel_moved9619
@channel_moved9619 7 жыл бұрын
Amazing! Thank you for this!
@presauced
@presauced 4 жыл бұрын
how to do this in godot?
@themanoskouts
@themanoskouts 7 жыл бұрын
love your videos man :)
@oarielg
@oarielg 7 жыл бұрын
This works for mobile?
@GucioDevs
@GucioDevs 7 жыл бұрын
yes
@SlothHuntOnYou
@SlothHuntOnYou Жыл бұрын
@@GucioDevs what about performance for mobile for that trick? if I set up low resolution(screen/2) - it's increase performance?
@nviox5720
@nviox5720 6 жыл бұрын
I LOVE YOU
@thatoneguy2394
@thatoneguy2394 7 жыл бұрын
You deserve more subs.
@SchoolOfRock71
@SchoolOfRock71 7 жыл бұрын
thank you!!!!!
@jensdreyer1055
@jensdreyer1055 7 жыл бұрын
wizard
@mikemg4554
@mikemg4554 5 жыл бұрын
OK, so if I have a huge 2D level, there will be no problem for example with camera following the player?
@riccad5864
@riccad5864 7 жыл бұрын
That worked very good thx. Maybe you could have mentioned PixelSnap also to remove the little jitter.
@kepazino
@kepazino 6 жыл бұрын
Ricca D on the material?
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