It took me more than a week some years ago on a custom engine. So clearly explained here with unity shader graph. Congratulations
@matheusfortunato22974 ай бұрын
Hey Gabriel! I found your channel recently. Your tutorials helped me so much already and inspired me to become a VFX artist. Thank you again for all your hard work here and on the Real Time VFX website 💪🏼
@duancoviero97593 ай бұрын
went from basic to advanced, good stuff ♥
@CarlosHenrique-c4x3p4 ай бұрын
Perfect! Your tutorials are great! Please keep bringing tutorials for godot too =)
@Maurilustrador4 ай бұрын
Awesome, I was just thinking on doing or using a hologram shader!
@roughsponge2 ай бұрын
Great tutorial! Total noob here, I had no transparency for a while until I found in HDR color window HSV saturation value needed to be less than 100 and material surface type was set to Opaque so I changed to Transparent, 'hope this helps anybody with the same issue.
@김영도-g9p16 күн бұрын
Thank you so much for the amazing shader tutorial! I have a question: I tried applying this shader to a Particle System and used Color over Lifetime to make it gradually fade out, but instead, it doesn't work as expected-it disappears suddenly at the end. Other shader materials work fine, so could this be an issue with this shader? How can I fix it?
@KalponicGames4 ай бұрын
Hi making too many shaders can be very costly? How can I make all this graphs into a one graph to reduce draw calls?
@thinginthenorth21 күн бұрын
Amazing tx :)
@GabrielAguiarProd20 күн бұрын
No problem 😊
@Milo2124Ай бұрын
Hi, im new to vfx I was triying thi effect on a cube but for som reason it would not work right while on a sphere or capsul worked ok, I also had an issue with the colors from blue to green it would dissapear but all the other color worked, how do I solve this 2 issues. great video.
@salahaldeenb29804 ай бұрын
وعليكم السلام ✨
@christianofarias3374 ай бұрын
Fala Gabriel sou seu aluno na Udemy, esse tutorial vai ser implementado no curso?