For the people that only sometimes want to affect the arms (or another part of the armature), you can have one 'full' mask and one mask that only controls the arms. And change the layer weight of your arms layer to 1 whenever you want to use the arms for a certain animation and then change the weight to 0 when you want to use the full armature instead for an animation. You can change the weight through code of course.
@kyroic61282 жыл бұрын
thankks i was looking for an answer to this problem, glad to know ts possible to do it
@Wonder_Verse_Tech2 жыл бұрын
Same as kyoric had written...I was also looking for this.
@monkegames61332 жыл бұрын
For those who have a problem with animations still not combining: Try selecting the affected bones of the avatar mask manually by going into transform>import skeleton>selecting all the affected bones. You have to do this if your imported model is marked as "generic" instead of "humanoid". Awesome video btw!
@JonTopping Жыл бұрын
How exactly do you do this though? My armature doesn't show up in the "use skeleton from" list. I have an armature for my character, but it's not listed. How do I import the skeleton?
@theRealJonSherman Жыл бұрын
THANKYOU SO MUCH
@bajagainsatish4828 Жыл бұрын
Thank You bro, worked fast and nice because of you!!!
@Hangs9875 жыл бұрын
Im just going to say thank you for making this
@FromFame4 жыл бұрын
I just needed till 1:41 without an IK pass as it's irrelevant for me. Amazing. Thank you for helping me fix my issue. I selected additive and made a mask with 0 weight had 0 idea what I was doing prior.
@018FLP2 жыл бұрын
I love straightforward tuts like this, thank you very much!
@unknownalien21174 жыл бұрын
Your channel is one of the best ones when it comes to unity.
@ThefamousMrcroissant4 жыл бұрын
Thank you for showing the ropes. Thanks Unity for including the batteries. Subbed.
@adityasagar206 Жыл бұрын
That was so simple THANK YOU SO MUCH
@stickguy91093 жыл бұрын
YOU ROCK!
@GAMER20Aayush4 жыл бұрын
Thank you so much, only this method worked, I tried different methods for it (like Scripting) but this one worked
@waqasgamedev3 жыл бұрын
Wonderful. Thanks for sharing this with us. I thought this would be very tough but you explained well.
@greeng4482 жыл бұрын
Very helpful thank you
@M3g4t0n2 жыл бұрын
Thank you! Exactly what I needed to create some blended animations!
@beeplove73 жыл бұрын
Thanks for your tutorials man. It really helped. Why you stopped making videos?
@firemind22653 жыл бұрын
Had a couple other projects going on, 2021 will be my comeback year haha
@TheWigglesMan20004 жыл бұрын
Crystal clear instructions for exactly what I needed. Thank you!!
@stephenmackenzie90163 жыл бұрын
Great thanks. Why whenever I make a humanoid avatar - and then go to record an animation clip, does my guy crouch and drop half way through the damn floor…
@HeadPack3 жыл бұрын
Great job. Exactly what I have been looking for.
@christianstrau30172 жыл бұрын
Exactly what i needed, thanks!
@cyberIndia2124 жыл бұрын
Good. Short and precise.. Thank you
@samofohachinweuba16414 жыл бұрын
Been trying to learn this for long,thanks alot
@jojugeorge32153 жыл бұрын
Awesome bro, easy to understand. Keep making awesome videos like this \m/
@Classicv54 жыл бұрын
This is exactly what I was looking for and the information was to the point -- thank you!
@dedovagency4 жыл бұрын
thx for that also you can do it with regular animatoins by creating layers with weight 1 and ovveide selected
@jackoftraes2122 Жыл бұрын
Amazing tutorial - thanks! ❤
@LuRybz3 жыл бұрын
Thank! Never heard about this Avatar Mask, really useful!
@serkanhayret75153 жыл бұрын
You helped me a lot bro thanks a lot.I got the logic thanks to you:)
@clarkmeyer7211 Жыл бұрын
thanks this was exactly what I was looking for. Will this affect the animations if I were to implement them in my own code. For instance I define a blend tree and implement it in my state machines. will these avatar masks affect the base blend tree or will they need to be implemented with code?
@christoffertornquist33733 жыл бұрын
does this work with custom riggs from say blender?
@tahahussain43654 жыл бұрын
You just saved my day
@psixnox92175 жыл бұрын
Straight forward with great explanation. Thank you so much!
@alexanderwurfl28793 жыл бұрын
Is there a possibility to just set a priority for the animationlayers or mask? so if he run he use is hands and if a key is pressed for maybe wave with the hand then he do this with hands while he walks and after he use his hands again for walking, as an example how i mean.
@ShadowOrigin282 жыл бұрын
It helps. Thanks
@roguedagger12 жыл бұрын
I added the same walk cycle animation to the top half, but when the other animation plays the arms swinging is off from the legs. Also I have animation events (footstep sounds) being triggered, so when It isn't playing the alternative animation and it's just doing the normal walk it's playing that event twice... any idea how to fix this? Is there a way to only play the animations on the top half when needed, then fade back the the rest of it?
@018FLP2 жыл бұрын
Are you using animation triggers? Because you can add a boolean (a on/off switch) to trigger an animation in the animation layer, just add a parameter and configure that this parameter is needed to execute a animation in the animation tree and voilá. This is done in the script after reading the input, you switch the boolean to 1(on) then reverts to 0 after playing the animation. You can straight play the animation you want that correlates with the input too (it won't blend well, but it's simple tho). Maybe searching for Mecanim or Animator tutorials can give you some insight. The channel 'I Heart Dev' have a really good series about it, ultra detailed and easy to understand! Best Regards!
@hillstudios13 жыл бұрын
Thank you sir
@funduino83223 жыл бұрын
Thank you so much
@greeng4482 жыл бұрын
Can you make a tutorial how to make third person shooter game? ( I really need one)
@animedamv82102 жыл бұрын
thank you
@a.technology14464 жыл бұрын
Simply & easy, thank u ❤️
@entertainmentoverloaded57003 жыл бұрын
Love this man :)
@Desh6814 жыл бұрын
My animations aren't matching up; like i have a crouch-down animation and a stand-up animation, but the character feet moves when they transition. What do i need to edit the animation itself?
@resumosde5minutos694 Жыл бұрын
thanks very much men
@saiyeswanth21574 жыл бұрын
Thank You for the tutorial !!
@eleocraft2782 жыл бұрын
good job
@rushikeshpotdar20004 жыл бұрын
thanks, most helpful
@JonTopping Жыл бұрын
This didn't work at all for me, and I'm quite confused. When I followed all these steps, my character stopped animating entirely, when before at least it was walking. Just by this video, what is calling the animation from the upper body layer? He literally just made a new layer, then a state, and had nothing to make it happen, just BOOM the wave animation plays when he pushes a button for some reason? Like are there a bunch of steps missing or something? I know how to get regular animations to play and change, but I feel like there's a lot missing.
@nikitapestov17112 жыл бұрын
absoulure legend
@sachinbirajdarsa3 жыл бұрын
If you are working with human charas then import it as humaniod.
@Nathan-ki4qn3 жыл бұрын
Thanks alot.
@thecreativity57935 жыл бұрын
u deserve millions subs !
@firemind22655 жыл бұрын
thanks :)
@attkme80613 ай бұрын
i have the 3rd person flying correct but how would i add more animations to it such as fighting and crouching and shooting ?
@anonyanony74695 жыл бұрын
Very ez, thanks for your video.
@ziyaad94544 жыл бұрын
Is it possible to make the layer mask only overright when say the charater is moving in the base layer and not when he is jumping both move and jump are in base layer? Thanks.
@tylerheenan93933 жыл бұрын
Perfection.
@rafaelskiarteportfolio10984 жыл бұрын
THANKSSSSSSSS
@victorgeere4 жыл бұрын
Hi, where do you get all those mecanim humanoid animations that you could just apply to your character? It seems like you just apply an animation from a huge list without worrying that they would work.
@sharif474 жыл бұрын
Here is super secret info I don't want to tell anybody. Go to mixamo website, create an Adobe ID, and then you'll get to select from a good number of characters and a good number of animations. All of the animations are applicable to all of the characters (plus, they're free... if I'm correct). You can even use these animations with your own characters (but for that, you need to upload the model to the website and do a few more things).
@aldigangster1234 жыл бұрын
just download Unity's free to use "Standard Assets" pack from the store. It includes a very detailed humanoid mecanim, which does everything from crouching, to running, to jumping.
@alextronic45034 жыл бұрын
thanks a lot
@Diamond-yn4nu3 жыл бұрын
hello can you explain how to set the camera this way in the game? Thank
@hpchannel54633 жыл бұрын
this video is very useful. Can I have the source code of the game in this video? I'm not sure about how to create the script for the overriding part. Thank you very much.
@Acoyo5 жыл бұрын
Heads up, the link for this is broken on your website! Great vids you got a new subscriber today the ragdoll one just made my game look awesome.
@Jacky-fb4th3 жыл бұрын
5:24 is it closed?
@artofcode74 жыл бұрын
How to do it woth blend trees?
@sharif474 жыл бұрын
Can someone help me? I made two separate avatar masks, as mentioned here. But even when I apply them to the base and a 2nd layers and set the weight of the 2nd layer to 1, it only seems to play the animation from the 2nd layer as if the masks were never there (or as if they didn't mask anything). My character is from mixamo.
@firemind22654 жыл бұрын
Hey, you can imagine the weight of the animation as opacity, just like you have it in something like Photoshop for example. If you turn the weight of the animation to 1, it covers the animation below. If you turn it to less, it will start blending with the animation on the first layer. Hope this helps
@sharif474 жыл бұрын
@@firemind2265 yeah, thanks for replying. But from what I saw (after working on it for several hours) is that "Humanoid" option is not working for the characters. Things work fine if I decide to use transform mask as well. Is this a problem with all mixamo characters or is it only in my case?
@wickedsnuk38123 жыл бұрын
No, I dont want base layer to apply only lower body. Now what ?
@uHasioorr3 жыл бұрын
In my case I didn't add mask to base layer, and didn't add any animation to first state in upper body layer, everything else had some transition condition. Worked good enough.
@GiantBean3 жыл бұрын
Just don't mask the base and the other arm would move as normal.