Unity: be sure to read the terms and conditions Me: ya right, Next!
@coursehub24078 ай бұрын
hahaha
@TurboMakesGames4 жыл бұрын
The new asset publisher interface looks great! Huge improvement over the last one 👌
@dartutorials78594 жыл бұрын
Finally I can make MOney wiht all my Assets for my unfinished games!! 😂😂
@yeshacroe93543 жыл бұрын
I relate🤣🤣
@whiskerskitten5132 жыл бұрын
Can relate
@tenredstonetypek10762 жыл бұрын
relatable
@icewallowcome69-n4q Жыл бұрын
Are you finish yet
@muneebhero11598 ай бұрын
Did you make, how much!
@zaidkiwan51684 жыл бұрын
this is very useful for new users like me, thanks!
@kasatocheck4 жыл бұрын
Keep it up,Unity!
@viperskins3 жыл бұрын
Hello... I have a couple of questions regarding creating the profile (0:42): 1. I don't have a website... what should i put in there? 2. What name should i use? Should it be my real name or a nickname? Thanks
@dagmarski41333 жыл бұрын
I would like to know this too.
@francocougo63962 жыл бұрын
You could put a link to your ArtStation Profile (if you have one, it's free to create)
@DenysAlmaral3 жыл бұрын
The package validator displays errors information with section numbers that are not actually found on the Submission Guidelines. Looks like outdated. It says a demo scene and prefabs for all meshes are mandatory, but that's not what the current Submission Guidelines say.
@TNTCProject4 жыл бұрын
Thanks for sharing!
@arsylgames4 жыл бұрын
Thanks for the useful tutorial!
@chocoboy88393 жыл бұрын
I've been waiting for 2 months and i'm still in "pending review", some people are still waiting after 7 months. A lot of people are publishing assets at the moment but i guess we're just bugged...
@DenysAlmaral3 жыл бұрын
Wow! that's painful. I'm about to submit.
@__-ms9bd3 жыл бұрын
I submitted a resource the day before yesterday, and I'm 1830th in the queue. Wait time~ 20-30 business days
@Devotion-DV11 күн бұрын
Very good😁
@aliosha1234 жыл бұрын
Great Video! Thank you!
@Amankyadav-zm3qn2 жыл бұрын
please help me it till end it show Technical Contact is missing i dont know how to fix it
@Krafter373 жыл бұрын
why a website is mandatory if we have not ? Is it not supposed to be accessible for indies ?????????
@Daniel-do2mh4 жыл бұрын
0:31 blur at it's finest edit: okay, lol, they edited it somehow now
@_AndrewParker3 жыл бұрын
I'm so confused. This entire process has literally taken me over 10 hours and I'm not getting an error saying I have a "website missing"?? Ummmmmm no clue. Man, I just wanted to try out selling assets. Just try. That's all.
@Heathenengineering3 жыл бұрын
You used to list the sizes for the marketing images and you used to provide photoshop template ... where did that go? Cant find a link in the publisher site, on the submision guidelines and not even in the product listing ...
@Heathenengineering3 жыл бұрын
I had to scan through the video to find that information ... would be really nice to make that more clear its not visible when your updating images only when they are currently empty no reason to hide that
@iamnotcreativeenoughforana58753 жыл бұрын
Can anyone help me? I filled every page with the information they needed but for some reason the "details" tab still has that warning sign that tells you that you haven't filled in the information. I have filled in the price and tags, what else do I need to do?
@joshuamrobinson15433 жыл бұрын
9:14 In queue for me says 20-30 days... Why so long?
@5ld734 Жыл бұрын
Manual human review I believe
@AlexanderEndless2 жыл бұрын
I can't find the Asset store tools package.
@testtime-w5b Жыл бұрын
how to clear demo scene requirements please make a video on this
@AltiusGames Жыл бұрын
First time publishing on the unity asset store, why is the price greyed out for me? I've read up on it online but haven't found anything useful, other than several people have had this problem. 🤔
@juliaalder20072 ай бұрын
Is it 500 MB per video or for all videos we want to upload?
@flurinjenal37411 ай бұрын
Top vide! Question: Does the Asset Store also take 30% on subscriptions from subscription-based assets?
@leehoming79427 ай бұрын
并不清楚盈利中被抽取30%是否流向UNITY,但发布者只能得到收益的70%这一点是条款里写到的。
@_AndrewParker3 жыл бұрын
I'm just trying to find the publisher profile thing? All I see is the login screen and the store...
@frankyavery2 жыл бұрын
Great info but I couldn't find this publisher panel ha soooo yeah
@Rex-nk1zj4 жыл бұрын
How to upload game on UDP. Please make a complete video
@eszterbata76312 жыл бұрын
In every case, I use the same website name what You use, or what? Thanks for the answers!!
@PKarchimedproduction3 жыл бұрын
It doesnt work! I cant upload my project via Unity Editor because Asset store tools doesnt import in my Project
@frankyavery2 жыл бұрын
I couldn't find half the stuff that was covered. I would recommend being a bit more detailed about how you got to where you got to.
@RivenbladeS Жыл бұрын
What if i want to publish a free version and an intermediate paid version of the same product with more features?
@lazysolutions4 жыл бұрын
This one was created because of me? xD, I really needed this one, still, get 404 on payout tho. but i hope support can help me soon.
@Xerobound4 жыл бұрын
I don't think I can be an asset store publisher, but it's a nice daydream. Thinking of the amount of competition and the interactions with customers and I get too nervous. I don't think I'll ever end up sharing anything I've created. I'll take it all with me to the grave.
@exenerate64074 жыл бұрын
It's worth giving it a try. Once it is out there, you can only earn money on it. With very little promotion you can still get a decent amount of sales.
@nomadgamedev2 жыл бұрын
Just do it ;)
@sweetalert480 Жыл бұрын
@@exenerate6407how about in CodeCanyon?
@Riz_Toon Жыл бұрын
how to fix check model oriented
@christianplay40412 жыл бұрын
Everything is perfect but how do I update my asset. I dont know what to do someone please help me.
@SkepticOptimistic11 ай бұрын
anyone, please! Check Model Import Logs Model assets should work without issues. Please make sure that there are no errors or warnings when these models are imported. WHAT IS IT
@RinsvindMage3 жыл бұрын
Useless as it doesn't cover the most confusing parts of registration. They require "fully functional website - at least 3 recent examples of your work and a contact page" and does not allow to put my social network links. I'm sure that 90% of people here doesn't have a website meeting these requirements, but in this video it is not covered at all.
@keelfly2 жыл бұрын
How do we create a "sales" period on the store?
@Bamboodium2 жыл бұрын
What if we don't have a website?
@smartchannel18143 жыл бұрын
What is the best size for the pictures in the media tab?
@Junkie_joe4 жыл бұрын
Has anyone tried uploading a mac app file in a zip and then downloading it in 2020.2? It comes back corrupted. What's going on?
@Nightcore_Paradise4 жыл бұрын
This is cool and all but I’ve been submitting stuff for a while and I still don’t know how to add links to the description.
@omerfarukbykl60974 жыл бұрын
Gang Moves
@athermaqsood83093 жыл бұрын
Thanks a Lot
@BeerfootBandit3 жыл бұрын
Is there a version of asset store tools that will work with unity 5.6 32 bit?
@satindar313 жыл бұрын
life of boris
@goosesuka3 жыл бұрын
Submit > Website missing.
@kaizendigital_id4 жыл бұрын
Anyone want to share how much you've earned in Unity Asset Store? So people can motivate to submit their product.
@MalbersAnimations4 жыл бұрын
I make my living out of the Assetstore since 2016 ;) and I never being happier!
@kaizendigital_id4 жыл бұрын
@@MalbersAnimations awesome! Glad to hear that!! :)
@damaomiX3 жыл бұрын
@@MalbersAnimations Your assets on Unity Asset Store are popular.
@siskavard Жыл бұрын
How do I view my store page?
@mohammadhusseinbayoumi18124 жыл бұрын
hello i need help i am searching for a multiplayer games turtorial but i didnt find nice tutorial until now i hope anyone recommend for me a understandable tutorial
@exenerate64074 жыл бұрын
Currently you need to use third party solutions as they are deprecating their old one and their new one is still some months away from completion.
@joony34724 жыл бұрын
6:50 WHAT IS THAT MODEL AT BOTTOM LEFT?
@GymCritical4 жыл бұрын
It’s from the 3D game kit.
@SergeyPatuk4 жыл бұрын
Two of my packages were rejected without explanation.
@Leniaal4 жыл бұрын
My package often got rejected without explanation. Dating is hard.
@Talmagett4 жыл бұрын
write them to explain, i've got answers
@jaymartindale30202 жыл бұрын
@@Leniaal ngl got a kek w from me dude
@VEOdev3 жыл бұрын
i submited my first project and then it shows 20 to 30 days to review lol .. guted
@sobrathehedgehog2 жыл бұрын
Guys pls help my created assets is rejeted pls help 😫
@sculpt0r2 жыл бұрын
The blur on email adress is rather poor ;) Eventually you really used 'sample' email ;)
@joony34724 жыл бұрын
I am going to upload Big Chungus models
@talhagulbahart3 жыл бұрын
Is there a way to publish my assets on my publisher page without downloading unity?
@MaxTasker_ Жыл бұрын
not really, the stuff published should be designed for unity and typically needs to be tested and have screenshots/videos provided of using it.
@talhagulbahart11 ай бұрын
@@MaxTasker_ it was 2 years ago but thanks for reply dude :D
@sobrathehedgehog2 жыл бұрын
Pls help am get my Publisher assets pls😫👍
@Atezian Жыл бұрын
This video is now outdated. You need to take it down. The portal looks completely different now.
@zydtrq4 жыл бұрын
third comment
@ulktz7 ай бұрын
This is out of date, its not called asset store tools anymore. Not a helpful video
@thirstykoala62164 жыл бұрын
Hello. I am pretty new to C# and Unity can anyone help me with my Player Movement? heres my code. using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { public LayerMask LayerMask; public bool Grounded; private Rigidbody rb; public float moveSpeed = 6; public float jumpForce = 12; public float maxStepHeight = 0.25f; public int stairDetail = 10; public LayerMask stepMask; // Start is called before the first frame update void Start() { rb = GetComponent(); } // Update is called once per frame void Update() { Grounded = Physics.CheckSphere(new Vector3(transform.position.x, transform.position.y -1, transform.position.z), 0.4f, LayerMask); float x = Input.GetAxisRaw("Horizontal") * moveSpeed; float y = Input.GetAxisRaw("Vertical") * moveSpeed; if (Input.GetKeyDown(KeyCode.Space) && Grounded) rb.velocity = new Vector3(rb.velocity.x, jumpForce, rb.velocity.z); Vector3 movePos = transform.right * x + transform.forward * y; Vector3 newMovePos = new Vector3(movePos.x, rb.velocity.y, movePos.z); rb.velocity = newMovePos; for (int i = stairDetail; i >= 1; i--) { Collider[] c = Physics.OverlapBox(transform.position - new Vector3(0, i * maxStepHeight / stairDetail), new Vector3(1.05f, maxStepHeight / stairDetail / 2, 1.05f), Quaternion.identity, stepMask); if(velocity != Vector2.zero) { if(c.Length > 0) { transform.position += new Vector3(0, i * maxStepHeight / stairDetail); } } } Thank you! 😊
@BenjaminJRoberts20082 жыл бұрын
The Vector3 "3" fill thing isn't filled, as I can tell at the end.