Unite Berlin 2018 - Rendering Techniques for Augmented Reality

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Unity

Unity

Күн бұрын

Have you ever wondered why your virtual and real-world objects look disconnected from each other? Are you curious about how to blend virtual and physical spaces to create a seamless experience? This talk covers advanced techniques using lighting, depth masks, occlusion, shadows and more to create a sense of immersion.
Speakers:
Lukasz Pasek (Unity Technologies)
unite.unity.com/2018/berlin/

Пікірлер: 8
@krisfan6738
@krisfan6738 6 жыл бұрын
very impressive speech, thanks for sharing.
@ani3a
@ani3a 6 жыл бұрын
*¡Unity is the best!!*
@InconvenientBob
@InconvenientBob 6 жыл бұрын
At 10.35 he mentions that you can get the RGB feed of the camera when using the Unity multi-platform AR API (I assume he's talking about AR Foundation). I can't figure out how to do that, is that an upcoming feature or can you provide some pointers on how to do that?
@sskenth
@sskenth 5 жыл бұрын
I dont think he was talking about ARFoundation back then. I believe this was specific to ARCore and ARKit at the time.
@Shardey
@Shardey 6 жыл бұрын
:D
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