Unreal 5.3 - Material effects based on camera distance (FULL TUTORIAL)

  Рет қаралды 2,774

Enrique Ventura

Enrique Ventura

4 ай бұрын

In this quick and easy tutorial I'm answering a frequent shader question, which is: how to change material parameters based on the distance to the camera?
Also, 5000+ subscribers! Thanks everyone for the continued support!

Пікірлер: 15
@zura6307
@zura6307 3 ай бұрын
Take care of yourself Enrique. Doesn't matter how long it takes to upload new content, your tutorials are a gold mine to those seeking to improve!
@EnriqueVenturaGames
@EnriqueVenturaGames 3 ай бұрын
Thanks for the very kind comment! :)
@quazeemoto
@quazeemoto 3 ай бұрын
Take care and get well! Thank you for everything!
@EnriqueVenturaGames
@EnriqueVenturaGames 3 ай бұрын
Thank you! Much appreciated!
@NJoint
@NJoint 2 ай бұрын
amazing content, thank you so much!
@elias2181
@elias2181 3 ай бұрын
wow, very INteresting. Thank you very much
@flyingcows1007
@flyingcows1007 12 күн бұрын
super helpful, but you skipped over creating the Radial Distance group... how did you create the "Offset" and "MaxDistance" param nodes? I can't find an option that gives me the right nodes... EDIT: Just found it... Scalar Parameters
@muhammetemirbulut6511
@muhammetemirbulut6511 3 ай бұрын
thks for your help bro :) your tutorials are very good
@EnriqueVenturaGames
@EnriqueVenturaGames 3 ай бұрын
Thank you too!
@lucaluigi3571
@lucaluigi3571 3 ай бұрын
all the best for you.
@erikvarga4367
@erikvarga4367 10 күн бұрын
7:50 is there a way go get back the shadows of the mesh?
@SyraeTheHealer
@SyraeTheHealer 3 ай бұрын
At 8:15 instead of switching back to the Radial Distance version could you use the Shadow Pass Switch node to retain both the nice dithering and the object shadows?
@EnriqueVenturaGames
@EnriqueVenturaGames 3 ай бұрын
Haven't tried that solution but yeah, there are a few ways to solve the shadowing issue; didn't go into those to avoid making the video too long, since the topic was mostly the camera distance based effects. Thanks for the suggestion anyway! :)
@roadtoenviromentartist
@roadtoenviromentartist 3 ай бұрын
Enrique hay muy poquita info de simulation stages, 2d grid, 3d grid y neighbor grid resolution & render target dentro de Niagara.. ¿Te podría interesar desarrollar material para estos temas?.. lo que vemos en libros y videos es información muy manida y es escasa.
@EnriqueVenturaGames
@EnriqueVenturaGames 3 ай бұрын
Le echaré un ojo pero estos últimos meses no he podido trabajar en vídeos tanto como me gustaría. Añadido a la lista de futuros tutoriales de todas formas, tengo pendiente uno sobre RBD con niagara, en ese explicaré un poco como va lo de los neighbor grids,2D y 3D. Saludos!
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