Damn there's so many videos coming out this week and I do love it :)
@anonymousse41383 жыл бұрын
really enjoying this quickfire tutorial style :) means i can pick up new things in less than 30-50 mins like other tuts
@Beardgames3 жыл бұрын
Haha thanks amigo. I try to make my tutorials as fast as possible so you guys can skip the BS and get the features implemented 😁
@arkanos3 жыл бұрын
Hey, first of all, thanks for the tutorials!! They are really useful!!! I'm unable to access the blueprints link for the Swap Lock-On Target section. Would you mind sharing a working link? Thanks so much!
@Grimsikk2 жыл бұрын
The Lock-On Switching Blueprint nodes link is broken, can you please re-upload and give a good link? That was the main thing I needed.
@Beardgames3 жыл бұрын
For the target locking on to the left and right. I found I got a better result by getting our characters "Get Actor Right Vector" instead of the enemy AI. As if the enemy is facing the wrong direction we will lock onto the wrong target. Simple remove the "LockedOnTarget" going into the "GetActorRightVector" node then swap your keypresses around :) GL my friends
@MrSuvidh3 жыл бұрын
The link for the blueprint code does not seem to work!
@Beardgames3 жыл бұрын
@@MrSuvidh will try get this sorted for you! Sorry for this
@Nliman3 жыл бұрын
@@Beardgames Still not working ;) :D
@Grimsikk2 жыл бұрын
@@Beardgames It's still not working.
@thinkinggrin1652 жыл бұрын
AI Ragdoll Death: If your enemys are falling through the ground checkout the collision-settings of the mesh and if "Collision Enabled: Physics" is included
@camelotvfx2 ай бұрын
The target switching mostly works, but I've noticed that it sometimes skips enemies that I know for a fact are part of the array. Also it would be great when reaching the end to the left or right, to then wrap back around to the other side! Can't quite figure out how to do that.
@ganthegrey80853 жыл бұрын
Heyo, really enjoying the videos! They have been helping me a lot with my current project! If you haven't found a different solution to the movement bug, I solved it by turning off 'Orient Rotation To Movement' on the Character Movement component when the player is locked onto a target. Then turn it back on when you turn off the target lock.
@Beardgames3 жыл бұрын
Hey gan that's so awesome you're enjoying the content. Thanks for the heads up about the movement bug I'll be sure to use that next time 🙂
@musicdudem66733 жыл бұрын
This is incredible Would you be able to make a melee playlist for all of this combat stuff to be followed in order so we know where to start?
@Beardgames3 жыл бұрын
So its all part of the 30 day tutorial series in terms of teaching. As I teach things along the way, however all you need to do is watch from AI section :) I'll also be uploading an advanced version of this to the Epic Games marketplace super cheap in the following weeks. BUT LEARN IT DONT BUY IT :D
@musicdudem66733 жыл бұрын
@@Beardgames ok thank you!
@bootmenow3 жыл бұрын
This looks interesting thank you
@SetYourHandle33 жыл бұрын
great job guys! Please keep making this kind of videos, they're great!
@Beardgames3 жыл бұрын
Thank you so much my friend :)
@BYTESIZEDGAMESTUDIO Жыл бұрын
Slow Motion Kill Cam needs its own video. I can't implement it at all with the ALS character (the camera is function based, not a component?).
@TheGhos1Face3 жыл бұрын
Nice one mate!!👏🏻👏🏻👏🏻👏🏻
@Beardgames3 жыл бұрын
Thanks amigo :)
@s.kanessuperbiatv64642 жыл бұрын
For all the people who couldn't use the broken lock-on link, I found a new link through a bit of research: blueprintue.com/blueprint/wytb6iz/
@davejones2227 Жыл бұрын
Thank you!
@misterrider19 Жыл бұрын
Hi, about the hit marker system, is that possible to use a flipbook instead of a simple image ? Because I want to had an animated target.
@sii-gul58522 жыл бұрын
Hey just wondering, can i still use the blocking system without a shield as my game on only swords?
@MZONE3D3 жыл бұрын
Awesome mate. Thankyou for sharing these gems :)
@Beardgames3 жыл бұрын
No problem at all my friend! Thanks for supporting me amigo I really appreciate it
@ThanatosTheDH2 жыл бұрын
how would it be possible to make the hit marker scalable? I'm thinking like a box around the locked on object but scales depending on how big or close you are to the object.
@mauriciosilva16313 жыл бұрын
Sure that man is angry! very good! sensei!
@tesseractgamestudios62943 жыл бұрын
I’ve got the AI to now focus my player. And they attack if I get close enough but they don’t chase. How can I fix this? Thank you.(:
@georgemartin19473 жыл бұрын
Wow!!
@Beardgames3 жыл бұрын
Love u boi
@reinspieler3 жыл бұрын
Yooo 2 videos a day
@Beardgames3 жыл бұрын
Haha I'm going rapid. I'm just doing a couple of things at the moment but I'll reply to your other comment when I get a chance my friend
@franklinfisher77763 жыл бұрын
for some reason, I can't get the hitmarker to show up.
@Beardgames3 жыл бұрын
Make sure you set to use the HUD in the world settings amigo!
@Benjathe10852 жыл бұрын
I've been wanting to know what that map is called for a long time and no one answers me haha,🥲
@Beardgames2 жыл бұрын
It's one of the infinity free maps on the epic games marketplace amigo