The overview of the world settings in UE4 here is really fantastic. I've searched and searched but not found anything nearly as concise as your explanation here. I cannot explain how incredibly helpful this all it.
@PolygonAcademy5 жыл бұрын
yea when i started lighting those numbers were a complete mystery to me too haha
@GTRGG_065 жыл бұрын
Hi Jake! Tim does an awesome job explaining how World Settings work in UE4. If you want to get yourself deeper on this, I'd also recommend Unreal Lighting Academy channel on KZbin, it has some insanely good classes about lighting presets and UE4 GI.
@Chris-ij3jx4 жыл бұрын
Please can I just highlight how much of a good teacher you are. I've been level designing for a long time but unfortunately got a bit down with my work years ago and have been out of it for some time, but i've recently and finally recovered my love for it. Thank you for helping everyone out with your videos. Although you're not level designer a lot of the art principles apply!
@PolygonAcademy4 жыл бұрын
Chris cheers! Appreciate the love! The best levels are a mix of art and design so happy to hear you enjoy the content as a level designer as well 💪
@Chris-ij3jx4 жыл бұрын
Polygon Academy Do you plan on continuing to create content?
@PolygonAcademy4 жыл бұрын
@@Chris-ij3jx yea when i have some more free time, the content will continue :)
@Chris-ij3jx4 жыл бұрын
Polygon Academy that’s what we like to hear!
@Chris-ij3jx4 жыл бұрын
@@PolygonAcademy This is what I made with using one of your lighting set ups. kzbin.info/www/bejne/jojOeaGwqZ5gaac
@JohnSmith-rn3vl5 жыл бұрын
That text copy past thing is an awesome tip for programmers new to Unreal .... so cool that I can select an object in Unreal and copy it into Notepad to see the code that created it. Very cool !
@PolygonAcademy5 жыл бұрын
cheers! yea its a super useful function not many people know about haha.
@waterrox15 жыл бұрын
I appreciate how in-depth you make your tutorials, I learn something new with each video and for that I thank you
@PolygonAcademy5 жыл бұрын
awesome, thats the feedback I love to hear :)
@RedzwanulHuq4 жыл бұрын
Im an architect who use lumion for all my renderings but always wanted to dig deeper. Unreal looks tough at first glance i must admit but with tutorials like these with shortcuts i think i can learn just the part of ue4 i want. Thanks a lot brother
@echunouchi91314 жыл бұрын
Many thanks! Just used it on an Art Test where they specified I could import lighting (not evaluated on that), and since my lighting on engines suck, you helped me like hell
@PolygonAcademy4 жыл бұрын
Hell yea glad it helped!
@realadnoh5 жыл бұрын
You can put lighting relevant actors in a sublevel and load that one into your normal map as a lighting scenario. So you can toggle with one click (or ingame) with prebakes Day/Night
@PolygonAcademy5 жыл бұрын
yea 100% recommend working like that, its how we do it at work, but would take a lot longer to demo in this tutorial, might make a separate video on that! good point :)
@AadilSharifDotNetDeveloper5 жыл бұрын
You are a life saver. Few days back i was creating a medieval house scene in UE4 and baked my lighting at the end, and immediately closed the project seeing the worst lighting i did. Now i will try one of these presets and i am hopeful that it will work nice. Thanks man.
@PolygonAcademy5 жыл бұрын
Aadil Sharif sounds good, let me know how it goes :)
@ZephrusPrime5 жыл бұрын
Yes Lighting! The make or break of this engine. Info greatly appreciated!
@PolygonAcademy5 жыл бұрын
thanks! enjoy!
@gergelyradai19425 жыл бұрын
It makes all the endless tweaking seems easy. Huge fan of your teaching style aswell. Great stuff Tim!
@PolygonAcademy5 жыл бұрын
Thanks bud!
@happybiton5 жыл бұрын
Starting to be a massive fan of you and your work!!! Amazing video as always!
@PolygonAcademy5 жыл бұрын
that means a lot to me Liran, thanks!
@DevGods3 жыл бұрын
Thank you for this! Im trying to learn a little about lighting and didnt know where to start. This helped me out alot!
@PolygonAcademy3 жыл бұрын
You’re welcome!
@espada99735 жыл бұрын
Thanks, this is the kind of knowledge I really needed :) It's the first time I tackle lighting, and never heard of how it works in UE4 and everything you explained made sense and was easy to understand. Even for a first timer. You deserve a larger audience for sure.
@PolygonAcademy5 жыл бұрын
Beershake thanks for watching! Appreciate the love 💪
@Icybluemonkey5 жыл бұрын
Man, where were you when I was in uni. Better than some of my lecturers.
@PolygonAcademy5 жыл бұрын
thanks dude! haha the internet is the new educator :D
@PolygonAcademy5 жыл бұрын
Dinopolese Sharkosaur yup 100%
@SSchithFoo4 жыл бұрын
Thanks mate. But do you use a colour accurate calibrated monitor to do this type of work professionally? Like Dell Ultrasharp or Eizo or Asus Proart or something?
@mayvedal23165 жыл бұрын
The examples and explanations were really good and easy to understand. Thank you very much! I used the sunset lighting preset to light a Japanese Onsen / Hot spring project.
@PolygonAcademy5 жыл бұрын
Awesome! Happy to hear they were useful :)
@megahugepancake5 жыл бұрын
Great tutorial Tim! Quick, simple and super straightforward.
@PolygonAcademy5 жыл бұрын
Yea I tried to make it as simple as possible, the lighting process shouldn't be a headache :)
@chemistchemist2285 жыл бұрын
Ohhh so cool man! You are literally awesome! I didn't even know that Lighting settings can just so simple copy/paste. Now I need someone who got best photo realistic scene and he can copy / paste his Settings on Messenger! Awesome stuff!! Let's do it! :)
@PolygonAcademy5 жыл бұрын
yea that copy paste stuff is a life saver haha
@ItIsNathan3D5 жыл бұрын
What an unexpected surprise!
@PolygonAcademy5 жыл бұрын
thanks! felt the need to celebrate cracking 3k subs!
@seanmurray37235 жыл бұрын
Awesome Tutorial Tim! I had no idea you could easily do a copy/paste into a text document, that's great way to save custom setups into a lighting library. Cheers!
@PolygonAcademy5 жыл бұрын
yea you can copy paste almost anything from one scene to another, props etc. works great when someone has a level checked out at work and I already placed some new stuff, just select all the assets, copy and past into a chat window, and they can paste it into their version and check it into source control without losing my work.
@seanmurray37235 жыл бұрын
great tip, I can see "The More You Know" gif hovering over my head ha
@dunne543214 жыл бұрын
Tons of value here, you are great, thanks for everything!
@PolygonAcademy4 жыл бұрын
you're welcome :)
@jonatane53745 жыл бұрын
thank you for this free pack, wasn't expecting to find presets I could play around with! Trying to learn how to make photorealistic outdoor environments so this help a tonne!
@PolygonAcademy5 жыл бұрын
you're welcome!
@prashantshukla68145 жыл бұрын
This is GOLD. Thank you.
@PolygonAcademy5 жыл бұрын
cheers! thanks for watching :)
@louisphildurand4 жыл бұрын
TIM! happy to see your lovely face man!
@PolygonAcademy4 жыл бұрын
haha thanks bud! hope things are going well for you!
@louisphildurand4 жыл бұрын
@@PolygonAcademy I am fine thanks! finally working with unreal with a big smile but oh I can't wait for 4.26 to arrive!
@Bazyzzy5 жыл бұрын
Amazing video! Thank you so much for going into lightmass details.
@PolygonAcademy5 жыл бұрын
no problem, i will have more lighting videos coming soon ;)
@andereastjoe3 жыл бұрын
Thanks. This is really helpful. One question, how do i save my lighting and environment presets into notepad file? Thanks in advance
@julliannedlc4 жыл бұрын
Thank you so much for this! I’m learning UE4 for a game design class, and this helped me immensely.
@nicodela68545 жыл бұрын
Thank you very much for these settings and explanations, very interesting ! How do you manage the vegetation lighting ? Do you set the foliage and the trees as dynamic or are they baked too ?
@PolygonAcademy5 жыл бұрын
For this they were baked as static, but i find setting your vegetation to moveable so it uses the volumetric lightmap samples instead of lightmaps tends to look smoother/better.
@dankyvomito5 жыл бұрын
I just came across your channel. Thanks so much I love your content and style. I'd love some future Unreal Lighting videos. I find even when I use someone else's project and bring my own assets into it, they never seem to have the same quality of lighting/shading, or have strange light bleeding. I've looked at light map information and don't quite know what I'm doing wrong.
@fl2605 жыл бұрын
Bro, I subbed in a second. Not only are you generous and your content is awesome, but you seem to be training mma (or at least wrestling or bjj), am I right? If so, you're the first game dev I know who can also kick some ass (if needed only, of course) !
@PolygonAcademy5 жыл бұрын
thanks! I wish I was that cool to do MMA, that ear is from fighting with my brother and him hitting me in the ear with a ps1 controller hahaha. I only do gym/bodybuilding.
@fl2605 жыл бұрын
@@PolygonAcademy What do you mean you wish you were that cool: you're a level artist and you're working with UE4. That's kind of hard to beat in my opinion. And if we're side by side, you're the one who actually look like a fighter, haha! I'm seriously jealous of your setup though, with the brick walls.. it's really clean and very inspiring. Looking forward to check out your vids, looks very informative!
@PolygonAcademy5 жыл бұрын
Expod hahah thanks bud. I actually rearrange my apartment for the parts where im on the couch to have a better backdrop in the other vids. Maybe ill do a behind the scenes one day ;)
@RevengeGamingREV5 жыл бұрын
Amazing Tutorial Tim, My Problem still with lightmap uv where i get weird shadows, can you give me some tips and trick to get a perfect lightmap especially with modular building i remodeled my modular more than x20 but still no perfect result and one more question Tim if you don't mind, are modular building (houses with exterior&interior) should be made from a box or plane or doesn't matter and thank you
@madhav12345678915 жыл бұрын
I'm having the same problem, lightmaps are making my life hell.
@AlexiosLair5 жыл бұрын
Man, I had the same problem. But I figured major tips: - Make sure on UV Lightmap channel (usualy channel 2) there's no overlapping - Setup good resolution. For UE4 click on Lit go to Optimisation Viewmodes -> Lightmap Density. Play with mesh lightmap resolution, make it green.
@RevengeGamingREV5 жыл бұрын
@@AlexiosLair Already did all what you have suggested but still few shadow bleed also as i read many forums topic about lightmap resolution, they always mention to keep lightmap resolution the lower as you can especially if the game you are creating is going to be on console and i don't know if that is 100% true
@MercStrider5 жыл бұрын
Really nice work here Tim! Question though, why use a stationary directional light over a static one? I might be misunderstanding
@PolygonAcademy5 жыл бұрын
stationary lights will cast dynamic shadows for the first 15000 units around the camera, so stuff like trees will cast moving shadows, and the player and any dynamic objects will cast a shadow, while still baking the GI and light bounces into the static lightmaps. with static you dont get those features. Most games use a stationary for the sun so everything that moves actually looks grounded in the environment with proper shadows :) hope this helps.
@MercStrider5 жыл бұрын
@@PolygonAcademy Thanks that really clears things up!
@outtoplay5 жыл бұрын
Really enjoy your instruction. Thanks much for the effort and great presentation!
@PolygonAcademy5 жыл бұрын
thanks for the feedback :) appreciate you watching the content!
@mingrassia80085 жыл бұрын
Great job Tim. Super helpful and much appreciate you sharing your knowledge.
@PolygonAcademy5 жыл бұрын
good to hear, thanks for watching
@davidMRZ4 жыл бұрын
Hi there..Thank you so much for this beautiful preset it is so useful..I was wondering if I can transmit between these lighting modes..for example in one shot when the camera starts moving, it is day light and while it is moving forward it switches to the sunset slowly and then the night time something like a timelap. I am trying to show different times of the day in one shot in my animation. I really appreciate your help and again, thank you so much for your tutorials. David
@docjaimearriagada4 жыл бұрын
It can be seen very well on the outside, but in the case of archviz, it is not suitable for interiors: Any recommendations?
@thanoszag65634 жыл бұрын
Hi, Thank you, for your very nice tutorials, I have learnt so many :) I have a question, I want to use the night lighting set up. The post-process Volume is a small cube, should I scale it up, at the size of my scene? Additionally, there is no atmospheric fog, is that correct? Thank you again :)
@PolygonAcademy4 жыл бұрын
Those presets dont use atmospheric fog but you can add it for sure. The cube size doesnt matter because its set to unbound/infinite in the settings so it effects the entire world regardless of size of the actual volume
@thanoszag65634 жыл бұрын
@@PolygonAcademy thank you for your response. I am facing a challenge, I am working on my laptop that it is not that ''strong''( graphic card and ram), and at the same time, I have created a scene with a couple of buildings, plants and a canal with water ( water is waving). I have set all the presets that I should and then I pressed the build button. But the build lighting process stuck at zero, what would you recommend to change. I have read as a solution to set all the lights to movable and enable the Lightmaps No Precomputed but don't feel that it really works. Thank you again
@thanoszag65634 жыл бұрын
Another problem that I faced was that some of my wall textures were flickering. I read that I had to increase the value of Bounds Scale more than 1. That really helped, but when I build the lighting I got some warnings about this (that some objects had Bounds Scale more than 1) and I changed back to 1. Eventually, I am not sure what I should do. Besides that, I got an error about maps to need lighting rebuild, suppose that If I managed and build the lighting, the error will be disappeared.
@VimalKumar-nk9ts4 жыл бұрын
Really Helpful...Thank you so much
@orange-tube96245 жыл бұрын
Great video ! Only with one tiny issue though ~ the floating rock piece have some tree shadow baked on it lol ~~~
@kuplayfordvalls67814 жыл бұрын
Hey Tim, Great content as always! I'm struggling with something and it would be awesome if you could shed some light into the issue, no pun intended hahaha. So my problem is that my lighting changes DRAMATICALLY when going from fully dynamic to baked... I'm still learning UE4 so I like to build a scene and test different lighting setups and then try them out in fully dinamic and baked to see the difference in performance. The problem is that even setting a Lightmass importance volume and adjusting all the Lightmass settings to the same you have in your video my baked lighting looks awful compared to the Dynamic one even tho it's EXACTLY the same lighting setup! Everything looks so much darker and duller... Any ideas on what's happening? Thanks!
@PolygonAcademy4 жыл бұрын
Sounds like the gi/baked ao is adding more shadow to the scene, i would select your directional light and skylight and increase the indirect ammount value to atleast 2, maybe even 3-5 on the directional to get more bounce light filling the scene. Try that!
@cod_cape54834 жыл бұрын
I'm using these for my WWII story-based FPS game.
@llYuki0okami2 жыл бұрын
"non-commercial use" means I can use it if I release game on Steam or Android for free and with no any advertisements ?
@PolygonAcademy2 жыл бұрын
Yea thats fine :) there is also a super cheap indie liscence option if you want to charge for your game later as well, thanks for trying them out!
@nicolassakr52015 жыл бұрын
Hello, Thank you for those presets they are awesome, I use it for an exterior scene and it looks great but when I come to interior scenes it is too dark we barely can see should we pump up the directional light? or there is something else you can suggest? thanks again
@PolygonAcademy5 жыл бұрын
if you are doing interior/exterior scenes, you can either change up the auto exposure histogram in the post process to be something like min 0.2 max 2 or something like that, or add another post process volume inside your building with a different exposure value to raise the overall exposure in the interior. pumping up the directional will make your outside areas too bright, so its changing the exposure that is going to make the interiors look brighter.
@maxschmidt28975 жыл бұрын
Hello Tim ! Love your tutorials, they are very useful ! I have a question about modular kits though. I am also using 3DsMax and I have an issue with the pivot accuracy. There is something about the way 3dsmax is coded that creates a little margin of error with the coordinates system. That is you can never snap it perfectly to a vertex, which eventually creates some spacing issues with my modular kit. Do you know any way to get around this problem or do you export your asstes first in Maya to fix the pivots before getting them in Unreal ? Your help would be of great value. Thanks in advance =)
@PolygonAcademy5 жыл бұрын
I usually snap my pivots to grid points in max, not verts. and then also I usually have the corner verts snapped to a grid point as well, or manually enter the values to be clean numbers. never really had an issue with modular kits in max having spacing issues. try snapping to grid, resetting x-form and making sure your grid values where the pivot is are clean without tiny decimal numbers.
@maxschmidt28975 жыл бұрын
@@PolygonAcademy Thanks for taking time to reply ! I will try what you suggest. I noticed the further my assets from the center, the biggest the margin. But even at 0,0,0 you can notice errors of .001. But anyway I'll try to get around this someway ^^
@llYuki0okami Жыл бұрын
How to change glow effect for choosen material without downgrade its emmisive? I like this "fairytale" atmosphere in the Night version, but I would like the selected glowing objects to look more sharp in colors.
@PolygonAcademy Жыл бұрын
Play with the bloom amount and bias settings, but you might have to decrease emissive power to get everything else looking soft and dreamy with bloom, normally you use the bias to make everything else crisp and only the super bright values like the sun highlights and powerful emissive bloom/glow
@llYuki0okami Жыл бұрын
@@PolygonAcademy what "bias settings" do you mean? I see only bias in ambient oclusion but it changes very little. Maybe you ment Treshold under Bloom category? Also I do not understand what are thoose Size scale / #1 size / #2 size etc. under Bloom->Advanced
@PolygonAcademy Жыл бұрын
@@llYuki0okami yea sorry i meant threshold its been a while since i was tuning bloom settings. I belive the size is the 2 elements of bloom highlights, like the bright center part, and then the falloff around those bloomed highlights, how much it spreads. I dont touch the advanced settings that much really though.
@Conversion108 Жыл бұрын
Thanks a lot I can't wait to use it
@Dj3ndo5 жыл бұрын
Thank you for this! Awesome. Helps me understand lighting some more as well!
@PolygonAcademy5 жыл бұрын
you're welcome :)
@deniskahvedzic42925 жыл бұрын
Dude... You are awesome!
@PolygonAcademy5 жыл бұрын
thanks! glad you enjoyed the tut!
@deniskahvedzic42925 жыл бұрын
@@PolygonAcademy I really like your work and you explain things really well. Would it be too much to ask about some retopology tips ^^
@AndyxbecK3 жыл бұрын
Great stuff, thank you!
@amanverma263 жыл бұрын
awesome, i learnt some thing new.
@Ryuji6645 жыл бұрын
Amazing, thank you so much! The world settings tips were really useful too. New sub!
@PolygonAcademy5 жыл бұрын
cheers, and welcome :) thanks for the sub
@icefoxtheallstar3 жыл бұрын
Honestly, this didn't change much with the look of my game. It'd be a nice start for people who don't have a lighting map already but this did not do it for me. But! It's a nice preset if I ever want to work on something new.
@icefoxtheallstar3 жыл бұрын
Honestly, just keep my money. If I watched the video, I wouldn't need those presets. I didn't use them and I got the same effect by just changing the Build Lighting things to Production. At this point I paid you for knowledge that I would have gotten if I waited.
@stephaniechilders51764 жыл бұрын
This is amazing. Thank you!
@fattyhacker57455 жыл бұрын
Tim, awesome videos. Very inspiring. Please make them louder though.
@PolygonAcademy5 жыл бұрын
G00N 5QU4D will do!
@mazinnasra55704 жыл бұрын
That helped out alot thank you but i have a problem i never encountered before and it won't go away no matter what settings i change My problem is that the scene has that grainy lighting all over it and like i said i've trying to find a solution but all ends in failure
@alexanderalza79645 жыл бұрын
Great stuff per usual! Also....who in hell "thumbs down" this video?! ;-)
@PolygonAcademy5 жыл бұрын
cheers! appreciate the support :)
@MasashigeRabbit5 жыл бұрын
Thanks Tim!!!
@PolygonAcademy5 жыл бұрын
my pleasure :) thanks for watching
@jojj334Q5 жыл бұрын
You are an insane person. I thank you.
@PolygonAcademy5 жыл бұрын
I try XD ahaha thanks!
@CanalHardcorePlay5 жыл бұрын
Your tutorial works for Dynamic light as well? Or only static? My map is totally dynamic light.
@PolygonAcademy5 жыл бұрын
yea you could switch the skylight from static to moveable, same for the directional light, you will just have to adjust the intensity values for your skylight most likely.
@R0209C4 жыл бұрын
Thank you soo much... Helped me a lot :)
@jirimasak74834 жыл бұрын
where did you get the foliage? it is awesome!
@PolygonAcademy4 жыл бұрын
It comes with that zen garden example scene from epic :)
@jirimasak74834 жыл бұрын
@@PolygonAcademy so you simply migrate? I am a little bit unsure of that. I dont exactly know, what to migrate. :-/
@Maxschellenberg4 жыл бұрын
Hey there, how can I get the shadows darker for the sunset preset? Thanks for offering this great free plugin :)
@PolygonAcademy4 жыл бұрын
Yea you can just decrease the intensity value of the skylight and the shadows should get darker
@Maxschellenberg4 жыл бұрын
@@PolygonAcademy Thank you, I didn't know it only updated when I baked the lighting :)
@GodOfDes3 жыл бұрын
can you tell me when doing an exterior scene, all the trees should be set to moveable or static, cus once they set to static then the skylight has to baked them which is impossible
@PolygonAcademy3 жыл бұрын
you can do both methods but you have to setup your lightmaps for them properly and keep them fairly lowres if you have a lot of trees. I tend to go with setting them to moveable to keep them dynamically lit, its faster and tends to look better.
@GodOfDes3 жыл бұрын
@@PolygonAcademy the lightmap for the trees are really bad from 3dmax with datasmith, so i have to use dynamic sun, but what about the skylight, if its stationary the trees got some weird white specular on the leaves, so i have to set the skylight to static, cus i still have buildings to be baked, the exterior secnes are a lot harder than interior to make them look realistic, espesially when dealing with foliage, so can you tell me whats you skylight setup? thanks
@lordkiller9775 жыл бұрын
Thank you very much for this, very very appreciated! New subscriber here.
@PolygonAcademy5 жыл бұрын
thanks for subbing! I really appreciate it :)
@MovingDungeons4 жыл бұрын
Great post, thanks for the information.
@MeganSaysLalala Жыл бұрын
It worked well for me about a year ago but recently it's been causing my program to crash. It may be incompatible with something in a recent update
@PolygonAcademy Жыл бұрын
these are mainly for ue4, are you using them with ue5? the recent updates changed quite a bit, I will probably create some new presets that use the physical sky system instead of the older skydome BP method soon :)
@llYuki0okami2 жыл бұрын
How would you set this for the dynamic-light-only game?
@docjaimearriagada4 жыл бұрын
Thanks a lot ! It doesn't work with RT mode?? I try but look very dark
@speedfreakpsycho5 жыл бұрын
How do I copy my light data from some project that I made and i want to reuse it in another? Which folder and where to place?
@PolygonAcademy5 жыл бұрын
speedfreakpsycho you just select everything, hit ctrl c to copy and then paste it into a notepad file, or just directly into your other project/map. This works for standard engine content, but if its custom assets you have made you need to also migrate them into the other projects content folder. But for lights/post process volumes etc, just copy paste :)
@truongyog4 жыл бұрын
thanks ad! love u
@TheGeezaz5 жыл бұрын
who the hack dislike such a cool tutorial ? dude your the best keep up the work and dont get descouraged by this baboons that dislike. Your awsome!!
@PolygonAcademy5 жыл бұрын
HertenoliusStudio hahah thanks! Appreciate the love :)
@mae23095 жыл бұрын
Just subscribed. Now its time to watched the video
@PolygonAcademy5 жыл бұрын
mae thanks! Appreciate the sub! 💪
@delong76444 жыл бұрын
Thank you so much sir
@wiselabsgworks4 жыл бұрын
Hello budy, how are you? I put the light presets but it doesn't look the same as what you showed in the video
@PolygonAcademy4 жыл бұрын
you baked the lighting and it looks different? or you pasted it in and it looks different, you need to bake for it to look correct, use the settings in this tutorial, hope it helps!
@wiselabsgworks4 жыл бұрын
@@PolygonAcademy Yes I bake the lighting but it didn't look like that, it was strange, I'm using the night scene, but it didn't look like the video
@flooblybub5 жыл бұрын
You're the man, my lighting SUCKS haha
@PolygonAcademy5 жыл бұрын
practice makes perfect! enjoy the presets :)
@sauravbanerjee59215 жыл бұрын
You suck big time as a browser also :P LOL
@kurokishizx Жыл бұрын
I copy & pasted the presets but my files keep crashing, any fix? I tried doing it on an empty world too
@murtazarizvi3685 жыл бұрын
sure these tutorials are great but we can also learn from example files and recreating game/scenes. PT is easy enough
@ronin_gamer75873 жыл бұрын
hello sir, does this 3 free presets lighiting work on any Environment!
@PolygonAcademy3 жыл бұрын
It should work with any scene in unreal yea :)
@llYuki0okami2 жыл бұрын
Sorry for spamming with questions, but how to change by trigger from day to night in the same level with this? There are too many options to set them all one by one with nodes.
@PolygonAcademy2 жыл бұрын
Sorry these are designed to only be one scenario at a time, triggering day to night is more complicated/need blueprint or a time of day system in sequencer or something. Check out ultra dynamic sky on unreal marketplace for a pretty robust setup that is more along the lines of what you need if you need to change time of day
@tessabreland1565 Жыл бұрын
I guess you can't put this in UE5? I tried putting it in a blank level and it crashes? I haven't tried it with 4 yet!
@razzz21415 жыл бұрын
Im having troubles with the downloadable asset (night) Iv used built changed the night mode to sunset or day built many time but night mode will still have a bit of sun light
@PolygonAcademy5 жыл бұрын
you could try ticking the "force no precomputed lightmaps" box in the world settings panel, hit build, it will clear out all the previous lightmap data, then untick it and re-build lighting. it could be a bug with lightmass when baking. the night settings do have a directional light to simulate light from the moon, if you want a more flat night look you could delete that and go totally based on the skylight.
@razzz21415 жыл бұрын
I’ll give it a go
@razzz21415 жыл бұрын
I tried it today and its still the same Took off the directional light as suggested but nothing changed :(
@ashraf_dz47695 жыл бұрын
Amazing..Big Thanks
@PolygonAcademy5 жыл бұрын
cheers Ashraf :)
@ethanwasme43075 жыл бұрын
Do you have any idea on how to configure physically correct lighting units for directional and sky? I've been obsessing over physically correct shading after someone yelled at me to research PBR... Someone told me that 3.14 for directional and a quater that value for sky light is correct for mid-day/no clouds... But my scenes look overly dark... I was told to brighten my textures which kiiinda helped, but maybe there is something more to be done...
@PolygonAcademy5 жыл бұрын
Nathan Lodge im still digging into physical light values, but i have heard that 125k lux is like super bright mid day sun, at a 16 apetatute, 125 shutter speed in ue4. Look up the sunny 16 rule and set your camera to expose for desired conditions
@ethanwasme43075 жыл бұрын
@@PolygonAcademy I did some testing yesterday 1 unitless = 4,000 lux at EV0 and 12. A lot of things are still broken when using physical lights :(
@altycoggydeer5 жыл бұрын
thank you for this tutorial
@NiteshKumar-qf2nt5 жыл бұрын
Super Thanks Dude :)
@PolygonAcademy5 жыл бұрын
enjoy :) thanks for watching!
@Mukhtar_SH4 жыл бұрын
Thanks soooooo much
@EleventhEwe675 жыл бұрын
Awesome tutorial and final work! But I'm having issues with the lighting build. I tried the two methods (copying the notepad and pasting the folder in the content folder). When I try to Build Lighting only, the percentage gets stuck at 0%. Anyone knows why? There are only 264 objects in the scene, but it still gets stuck at 0%. Anyone knows how to fix this? I'm using the 4.21 version by the way.
@PolygonAcademy5 жыл бұрын
are your lightmap sizes super huge? I usually give objects 32-64 lightmaps in general, it will greatly decrease your bake times. since the sun shadows are realtime, lightmaps can be small as its only the soft bounce light being baked.
@EleventhEwe675 жыл бұрын
@@PolygonAcademy Oh! That was it! You are the man! I didn't realize mine was 32-256. The moment I changed to 32-64 the percentage started growing. Thank you so much!
@angelinalina1202 Жыл бұрын
Is it compatible with UE5?
@PolygonAcademy Жыл бұрын
Yes :)
@Rick_Kopines5 жыл бұрын
Thanks for the video! There is a question: how to make a similar text file yourself?
@PolygonAcademy5 жыл бұрын
literally just select all your actors/objects in unreal hit crtl + c to copy and open a notepad file and ctrl + v to paste :) will give you those exact notepad files full of all the code.
@Rick_Kopines5 жыл бұрын
@@PolygonAcademy Right. it happened! This opened for me new horizons of knowledge. Thank you very much.
@llYuki0okami2 жыл бұрын
In your Daytime version my emissive materials and fog effect are very little visible, trying to fix this making all other things way too bright.
@PolygonAcademy2 жыл бұрын
during daytime light values most emissives wont be super noticeable if you have a realistic setup, think of the vegas strip during the day, the neons are still turned on but you dont notice them, and then at night because the relative light around them is much darker, you notice their emissive value way more. if you want something to be really brightly emissive during a daytime lighting setup you need to crank up the emissive multiplier a lot to make it noticeable. if you are trying this in UE5 with lumen, it will make everything brighter because lumen takes emissive values into account for the bounce lighting .
@narathipthisso49693 жыл бұрын
Thank you
@asdfsfdcccc234235 жыл бұрын
3:18 Is that magic?
@PolygonAcademy5 жыл бұрын
쿵냐륭 hahah not quite ;) thanks for watching!
@jacobmwesigwa30965 жыл бұрын
Are good for entirior lighting aswell.... He ask all hopeful and positive...
@PolygonAcademy5 жыл бұрын
jacob mwesigwa yea it should work fine for interiors, just change the. Rotation of the directional light so light comes through your windows and doors :)
@spmohitkumar88354 жыл бұрын
Thank you very much, very nice preset.... You are great brother
@jameskoss5 жыл бұрын
Dude, you should definitely do basic tutorials in-depth.
@PolygonAcademy5 жыл бұрын
yea for sure, what are some topics you want to learn??
@jameskoss5 жыл бұрын
Lighting and post-processing have so many setup and mixing options. More short videos for those combinations would be useful.
@PolygonAcademy5 жыл бұрын
@@jameskoss yea good idea, like a mini playlist with 2-3 min long vids. good call!
@jameskoss5 жыл бұрын
@@PolygonAcademy Anything up to 10 minutes a segment is very friendly. But yeah, more focus and less spread.
@TarrDan4 жыл бұрын
Life saver
@llYuki0okami2 жыл бұрын
In your Night version my object that is far away that use me like HDRI is mostly invisible, how to make it visible through your fog?
@PolygonAcademy2 жыл бұрын
you could select the fog actor and decrease the density to allow you to see further, the thicker the fog is the more it hides distance details. try adjusting the density values :)
@llYuki0okami2 жыл бұрын
@@PolygonAcademy Even if I set fog density to 0,00001 its still cover the ring below, add to this AtmosphericFog from Day version make my hdri visible, but also make its too much bright, changing Fog Max Opacity in ExponentialHeightFog gives me effect close to what I want
@tbarsnessvfx5 жыл бұрын
great stuff! sub'd
@PolygonAcademy5 жыл бұрын
Troy thanks troy, appreciate the sub love! More to come soon 🤛
@HumbleMcgregor4 жыл бұрын
Thanks John Krasinski !
@wirrexx5 жыл бұрын
Jesus Tim, why am i not getting any notifications!
@PolygonAcademy5 жыл бұрын
Wisam Odish hit that notification bell next to the subscribe button, should get notified the second i upload ;)