Thanks for the video! If like me, your system is build in a way you cannot get the "My HUD" in your "SkillButton_UI", you can simply link the "Update Tint" to the event tick. And loop with a delay of 0.2 second before looping so that does not take too much in your system.
@MNFL242 жыл бұрын
I know this is an old comment but for anyone reading: don't delay Tick. Don't even use Tick if you can help it.
@sirmanbeard910 Жыл бұрын
After scratching my head for awhile, I tried out the node "Get Player HUD" inplace of the "MyHUD" variable and it worked perfectly.
@TheBassMountain3 жыл бұрын
Really appreciate you and your tutorials! I'm having an issue where my icons break once I try to use the material instance to populate the Skill Thumbnail. I've gone through the steps up to 5:30 over and over with a result of all white buttons and an "accessed none" error in regards to the GetDynamicMaterial_ReturnValue" for each of my buttons. Anyone out there able to help me out? It seems like it should be working.
@MichaelofthehouseFalcone3 жыл бұрын
did you ever find a solution?
@jamesspringer58548 ай бұрын
Great tutorial series but can you update it to include the skill system over multiple levels? As it stands, opening another level resets the skill tree. Many thanks!
@xTwistedmarionettexАй бұрын
Just need to make a save game and save struct for the map, add to your character and it should go over
@getrekt83654 жыл бұрын
Thank you for this! Really appreciated!
@michaelscarn30533 жыл бұрын
I am getting Blueprint Runtime Error: "Accessed None trying to read property My HUD". Blueprint: Skill_Button_UI Function: Execute Ubergraph Skill Button UI Graph: EventGraph Node: Call Set Visible" Looks like there is something wrong with "My HUD" reference but I can't figure out how to solve it and it feels like I've fallen into a rabbit hole.