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An updated sample demo of the locomotion system I have been working on for Stormrite using Unreal Engine's motion-matching technology.
Version 3 sees upper body layering, driven by a data table that stores characteristics of each upper body pose, and how it 'overlays' on top of the motion layer. Users can call a simple function to choose which pose to use from the data table, with a custom blend time.
Turn in place has also been implemented in this version, along with many grounded locomotion improvements (especially when arcing/sharply turning).
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