Unreal Engine 5 Asset Validation in Blueprint Part 2!

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Күн бұрын

Пікірлер: 7
@henrik6828
@henrik6828 2 жыл бұрын
Thanks so much for this! This is really, really handy and well explained! Keep up the great work!
@MikolajF
@MikolajF Жыл бұрын
Sometimes, on few projects, I saw on validator errors a "fix" button. I wonder ho to do this. Maybe a 3rd video idea?
@MihajloCiric
@MihajloCiric 23 күн бұрын
Hey I watched both of your videos and tried using the python class instead as well but for the life of me I cannot get it to work ? And there is not a lot of information about this Is there maybe an issue with the data validation in unreal 5.5 and 5.4 ? What version were you using in this video ?
@MihajloCiric
@MihajloCiric 23 күн бұрын
Update it was a dumb error for anyone having this issue I originally created the class as a regular blueprint that inherits from editor validation base Instead you need a editor utility blueprint class that inherits from editor validator base And also in python the fonction names changed For ex it's not validate() it's k2_validate_loaded_asset() Hope this helps someone
Жыл бұрын
Thanks!
@dbarr49
@dbarr49 Жыл бұрын
Is it possible to do this type of thing with Actor classes? (Not validating Normal maps) What I mean is if I have a Base class and I want to ensure that a variable is set is it possible to do something like that? I've tried doing something similar but, when I get the "Asset" it returns as type "Blueprint." Is there a way to get like the Actor class from this "Blueprint" class?
@longbowman7238
@longbowman7238 4 ай бұрын
yea, i'm getting the same issue
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