Thanks so much for this! This is really, really handy and well explained! Keep up the great work!
@MikolajF Жыл бұрын
Sometimes, on few projects, I saw on validator errors a "fix" button. I wonder ho to do this. Maybe a 3rd video idea?
@MihajloCiric23 күн бұрын
Hey I watched both of your videos and tried using the python class instead as well but for the life of me I cannot get it to work ? And there is not a lot of information about this Is there maybe an issue with the data validation in unreal 5.5 and 5.4 ? What version were you using in this video ?
@MihajloCiric23 күн бұрын
Update it was a dumb error for anyone having this issue I originally created the class as a regular blueprint that inherits from editor validation base Instead you need a editor utility blueprint class that inherits from editor validator base And also in python the fonction names changed For ex it's not validate() it's k2_validate_loaded_asset() Hope this helps someone
Жыл бұрын
Thanks!
@dbarr49 Жыл бұрын
Is it possible to do this type of thing with Actor classes? (Not validating Normal maps) What I mean is if I have a Base class and I want to ensure that a variable is set is it possible to do something like that? I've tried doing something similar but, when I get the "Asset" it returns as type "Blueprint." Is there a way to get like the Actor class from this "Blueprint" class?