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#unrealengine5 Ik rig tutorial. Will show you how to retarget #mixamo animations to #metahumans . You can use same workflow to retarget any other animations to your MetaHuman using IK rig.
Discord link: / discord
Download my custom version of Blender : evansbohl.gumroad.com/l/mixam...
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► Timestamps:
00:00:00 Retargeting preview
00:00:06 Introduction
00:01:00 Download the character and the animations from Mixamo
00:02:17 Fix missing root bone for Miximo Character
00:04:05 Unreal Engine 5.1 Project Setup
00:04:30 Import character and animations in Unreal Engine 5
00:05:40 Import Metahuman in UE5
00:05:57 Create the IK Rig for the Mixamo Character
00:07:30 Create Bone Chains for the Mixamo Character
00:10:52 Add the Full Body IK Solver to the Mixamo Character
00:12:01 Modify the pose of the Mixamo Character
00:12:26 Add bone settings to the Full Body IK Solver
00:15:37 Create IK Retargeter from Mixamo To Metahuman
00:16:27 Match Mixamo and Metahuman poses
00:17:22 Import Many and ThirdPerson project in existing project
00:18:30 Retarget Many T-Poste to Metahuman
00:19:22 Fix wrong mapped chains
00:22:17 Retarget Mixamo Animations to Metahuman
00:22:36 Fix for not working root motion after retargeting
00:23:37 Test retargeted Mixamo animation on MetaHuman
00:24:12 Final words
00:24:19 Outro and Subscribe