Cool tutorial! can you make in your runtime world generation maybe a biom system, so there are bioms like jungle or desert?
@hyper_1337 Жыл бұрын
Nice tutorial. Could you please make a video about how to do visual effects of a damaged vehicle?
@NASHIHatake-z8i6 ай бұрын
Ok I'm thinking of being a patron, but before that I wanted to know how you did to put a curve on the rail? At minute 21:51?
@CodeLikeMe6 ай бұрын
right click on spline point and set type to curve
@GATXShinGundam9 ай бұрын
Do you plan to improve character movement like in this situation 21:20, you press W and character moves along direction of the camera.
@CodeLikeMe9 ай бұрын
yeah, I did that later in the series
@videoticon4 ай бұрын
Thank you for this! I want to implement a camera that tracks back as the character moves forward. How should I do this?
@MrPangahas Жыл бұрын
Will something like this can be captured in Sequencer.I wanted the camera to follow a random roaming AI and capture video of it?If you have time for a tutorial for it
@CodeLikeMe Жыл бұрын
Is it necessary to use the sequencer for capturing?
@MrPangahas Жыл бұрын
@@CodeLikeMe I wanted to make some cutscenes and like Brolls but on the random roaming AI perspective without external program to record it.Or if something like that cant easily by done,I just want the player's view to follow the camera of the roaming AI and all players controls are disabled, basically like Spectator mode in FPS games.
@Taii3D10 ай бұрын
I have a problem, my camera go to 0,0,0 when i entry in the collision box
@CodeLikeMe10 ай бұрын
000 in world space?
@Taii3D10 ай бұрын
@@CodeLikeMe yes
@BattleHVT Жыл бұрын
Bro u have linkedin ?
@CodeLikeMe Жыл бұрын
Yes. Link in channel header
@BattleHVT Жыл бұрын
@@CodeLikeMe sent u a connection request name : Nathan jones
@CodeLikeMe Жыл бұрын
@@BattleHVT got it
@marcomontes4616 Жыл бұрын
Awesome series! I've been following this to apply it for my game, but in this particular tutorial, this blueprint drops my fps from 90 to 6 (Only in this camera change, the others cameras works fine). Is there a way to know why this blueprint consume so much resources? The Tick event i know use resources but this is ridiculous. Again thanks for sharing your knowledge! If there is a way to help me understand this i will appreciate it. EDIT: I just gain 30 fps by deleting the "parent tick" after the event tick node. But still i have lost almost 60 fps, any idea?
@CodeLikeMe Жыл бұрын
I am not sure what can cause a performance drop here. Its just a camera change. I don't get any performance hit in my project