Unreal Engine 5 - On Rail/ Fixed Path In-Game Camera System

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CodeLikeMe

CodeLikeMe

Күн бұрын

Пікірлер: 27
@zucchini3D
@zucchini3D Жыл бұрын
This is perfect!! Thanks so much!
@tbb1985
@tbb1985 Жыл бұрын
exactly what i wanted. thank you!
@GabrielCasote
@GabrielCasote Жыл бұрын
i love your tuts man
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Thanks
@BooneyTune
@BooneyTune Жыл бұрын
all hail :) Great stuff as always
@CodeLikeMe
@CodeLikeMe Жыл бұрын
thanks
@WsEKond
@WsEKond Жыл бұрын
Cool tutorial! can you make in your runtime world generation maybe a biom system, so there are bioms like jungle or desert?
@hyper_1337
@hyper_1337 Жыл бұрын
Nice tutorial. Could you please make a video about how to do visual effects of a damaged vehicle?
@NASHIHatake-z8i
@NASHIHatake-z8i 6 ай бұрын
Ok I'm thinking of being a patron, but before that I wanted to know how you did to put a curve on the rail? At minute 21:51?
@CodeLikeMe
@CodeLikeMe 6 ай бұрын
right click on spline point and set type to curve
@GATXShinGundam
@GATXShinGundam 9 ай бұрын
Do you plan to improve character movement like in this situation 21:20, you press W and character moves along direction of the camera.
@CodeLikeMe
@CodeLikeMe 9 ай бұрын
yeah, I did that later in the series
@videoticon
@videoticon 4 ай бұрын
Thank you for this! I want to implement a camera that tracks back as the character moves forward. How should I do this?
@MrPangahas
@MrPangahas Жыл бұрын
Will something like this can be captured in Sequencer.I wanted the camera to follow a random roaming AI and capture video of it?If you have time for a tutorial for it
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Is it necessary to use the sequencer for capturing?
@MrPangahas
@MrPangahas Жыл бұрын
@@CodeLikeMe I wanted to make some cutscenes and like Brolls but on the random roaming AI perspective without external program to record it.Or if something like that cant easily by done,I just want the player's view to follow the camera of the roaming AI and all players controls are disabled, basically like Spectator mode in FPS games.
@Taii3D
@Taii3D 10 ай бұрын
I have a problem, my camera go to 0,0,0 when i entry in the collision box
@CodeLikeMe
@CodeLikeMe 10 ай бұрын
000 in world space?
@Taii3D
@Taii3D 10 ай бұрын
@@CodeLikeMe yes
@BattleHVT
@BattleHVT Жыл бұрын
Bro u have linkedin ?
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Yes. Link in channel header
@BattleHVT
@BattleHVT Жыл бұрын
@@CodeLikeMe sent u a connection request name : Nathan jones
@CodeLikeMe
@CodeLikeMe Жыл бұрын
@@BattleHVT got it
@marcomontes4616
@marcomontes4616 Жыл бұрын
Awesome series! I've been following this to apply it for my game, but in this particular tutorial, this blueprint drops my fps from 90 to 6 (Only in this camera change, the others cameras works fine). Is there a way to know why this blueprint consume so much resources? The Tick event i know use resources but this is ridiculous. Again thanks for sharing your knowledge! If there is a way to help me understand this i will appreciate it. EDIT: I just gain 30 fps by deleting the "parent tick" after the event tick node. But still i have lost almost 60 fps, any idea?
@CodeLikeMe
@CodeLikeMe Жыл бұрын
I am not sure what can cause a performance drop here. Its just a camera change. I don't get any performance hit in my project
@flyingroads3498
@flyingroads3498 Жыл бұрын
Are You still hiring?
@CodeLikeMe
@CodeLikeMe Жыл бұрын
Yes
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