So good. Please never stop these showcase/tutorial type videos.
@reeanimationgaming10348 ай бұрын
Holy shit dude!! What a well made video. Been searching everywhere for a simple solution like this.. Thanks 🙂👍
@tweak_squeak5 күн бұрын
Appreciate this, thank you!
@Randenie11 ай бұрын
Exactly what I was looking for. Thank you!
@WAR_1933 Жыл бұрын
Thank you
@v8matey Жыл бұрын
What about using the cable component for a shoulder strap for a rifle?
@wegotguns33258 ай бұрын
When I turn on physics for the static mesh it no longer follows the skeletal mesh, any ideas as to why?
@SantaClaus3311 ай бұрын
So good🔥
@azzeddindouakha34039 ай бұрын
the gun not attached to my player after i did this
@wegotguns33258 ай бұрын
Did you ever find the reason why? Mine is doing it too
@azzeddindouakha34038 ай бұрын
no ...... try physics control plugin @@wegotguns3325
@damianm.87367 ай бұрын
very nice. subscribed
@djtc20933 ай бұрын
This doesnt work in 5.4 . The pistol freaks out and vibrates wildly back and forth
@sunfix9919 ай бұрын
works replicated?
@clone123YT8 ай бұрын
didnt work for me - please the project files mate
@genkidama7385 Жыл бұрын
never heard about holsters ? nobody carries a jiggling gun... ever. plus the gun is flying 1 cm from the body. safety first.
@AtomicShow Жыл бұрын
Can not argue with that) Ideally, shake the holster slightly. And not by constraint, but by simulating the physics of the bone to which the holster is attached.
@OdoSamurai2 күн бұрын
I believe that the purpose of the video was not the Jiggling pistol - but How the physics works. Im glad i found this video as instead of Pistol I can attach and add physics to any hanging accesories like swords, ropes, water bottle or whatever the character has.