So good. Please never stop these showcase/tutorial type videos.
@REE-Animation10 ай бұрын
Holy shit dude!! What a well made video. Been searching everywhere for a simple solution like this.. Thanks 🙂👍
@Randenie Жыл бұрын
Exactly what I was looking for. Thank you!
@djtc20936 ай бұрын
This doesnt work in 5.4 . The pistol freaks out and vibrates wildly back and forth
@v8matey Жыл бұрын
What about using the cable component for a shoulder strap for a rifle?
@tweak_squeak2 ай бұрын
Appreciate this, thank you!
@wegotguns332511 ай бұрын
When I turn on physics for the static mesh it no longer follows the skeletal mesh, any ideas as to why?
@WAR_1933 Жыл бұрын
Thank you
@azzeddindouakha3403 Жыл бұрын
the gun not attached to my player after i did this
@wegotguns332511 ай бұрын
Did you ever find the reason why? Mine is doing it too
@azzeddindouakha340311 ай бұрын
no ...... try physics control plugin @@wegotguns3325
@BarbaraFlow77 Жыл бұрын
So good🔥
@damianm.87369 ай бұрын
very nice. subscribed
@clone123YT10 ай бұрын
didnt work for me - please the project files mate
@sunfix99111 ай бұрын
works replicated?
@genkidama7385 Жыл бұрын
never heard about holsters ? nobody carries a jiggling gun... ever. plus the gun is flying 1 cm from the body. safety first.
@AtomicShow Жыл бұрын
Can not argue with that) Ideally, shake the holster slightly. And not by constraint, but by simulating the physics of the bone to which the holster is attached.
@Red_xsamurai2 ай бұрын
I believe that the purpose of the video was not the Jiggling pistol - but How the physics works. Im glad i found this video as instead of Pistol I can attach and add physics to any hanging accesories like swords, ropes, water bottle or whatever the character has.