UNREAL ENGINE 5 vs CORONA which is better for Architectural Rendering?

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Stan3DArt

Stan3DArt

Күн бұрын

Пікірлер: 413
@joesayle2213
@joesayle2213 Жыл бұрын
I have been in the archviz industry for 20 plus years and as cool as realtime is the comparison is not a very good representation of a paid project. Most projects require more complex environments with 100's of assets and more complex shader setups. Also if you first put the scene together in Max and then export to unreal your doubling up on work. It would be interesting to see how it would handle a low rise residential project with full landscaping and high end interiors.
@chriscole3624
@chriscole3624 Жыл бұрын
I agree the detail isn't equivalent on the UE render. I've tried UE before and your right. You need to build everything in 3ds max and then export. It's more work than staying native to 3dsmax. And when I used it years ago the UV mapping was a pain the a**e to use in UE. Box mapping didn't cut it (things may have changed now). I'm still not convinced.
@yuleo799
@yuleo799 Жыл бұрын
maybe you can try D5 render😊~~
@stan3dart
@stan3dart Жыл бұрын
@@Moosepindwalakafan 🙂
@yugiohyugiohzebuyugi
@yugiohyugiohzebuyugi Жыл бұрын
@@studioadrianiz5519 Exactly. " Most projects require more complex environments with 100's of assets " But man... UE5 has Nanite and this engine is suitable for big games (with hundreds of assets) and movies, series etc. " doubling up on work " Why? I have to model the scene anyway. A few clicks to export to UE, where I set the lights, cameras, materials, etc. (I only create these in UE, not in Blender/Max AND UE.) And if you make a GOOD template project for UE, you can also save a lot of time.
@studioadrianiz5519
@studioadrianiz5519 Жыл бұрын
@@yugiohyugiohzebuyugi Exactly...@Stan3dArt how long have you used Unreal Engine?
@TwinLoki
@TwinLoki Жыл бұрын
The huge advantage of UE is that you can see the result in realtime not waiting until the image smoothes out. Thanx for the comparison!
@stan3dart
@stan3dart Жыл бұрын
Yes it is.
@rdfilmefoto
@rdfilmefoto Жыл бұрын
yeah, and realy difficult to make something u can easily select an option on other software, not too begginer friendly.. but i love it
@5poolcatrush
@5poolcatrush Жыл бұрын
And in reverse you need to bake every model textures in substance again if you want to move polygons and resulting models are not editable without repeating whole pipeline from 0. Corona IPR completely covers realtime feature in most cases enabling fast model and material editing what is unreal in unreal
@IA100KPDT
@IA100KPDT 12 күн бұрын
plus, it's FREE.
@cosahthabang9959
@cosahthabang9959 Жыл бұрын
Can we appreciate the work he put on this video , this must be the most satisfying comparison ever watched on KZbin
@stan3dart
@stan3dart Жыл бұрын
thanks for your appreciation of my work!
@cosahthabang9959
@cosahthabang9959 Жыл бұрын
@@stan3dart I am an Interior Design student looking for good software for complex work , which one do u recommend?
@phnx.qkslvr
@phnx.qkslvr Жыл бұрын
yes, this video is nice to watch..
@ybratley
@ybratley Жыл бұрын
Thanks for this, I've been using Corona for a while and recently did an animation with Unreal 5 and was surprised how good it looks and how much faster it is.
@stan3dart
@stan3dart Жыл бұрын
Yes Unreal is impressive
@alykelydsgggg
@alykelydsgggg Жыл бұрын
@@stan3dart how much did you study in this program to create such houses? And how long does it take to build the proposed home?
@fraijilouay9239
@fraijilouay9239 Жыл бұрын
how does this channel have only 4.9 k subs..man this is one of the most interesting channels for learning all about the architecture
@AyushBakshi
@AyushBakshi Жыл бұрын
Thanks for creating the scene this close for both tools. Must be time taking. Great work
@peterjoslyn1
@peterjoslyn1 Жыл бұрын
If you consider how far Unreal Engine has come even in the last year, the things you point out here such as reflections will soon be rendered in real time and be perfect. UE is an amazing tool, for game creation, but now for renders in and of themselves. The only thing I don't use UE for is modelling etc.
@stan3dart
@stan3dart Жыл бұрын
Yes it is!
@ReelAESklarzykVO
@ReelAESklarzykVO Жыл бұрын
I agree. The fact that it is a gaming engine with developers always on the brink of the newest technology is really exciting. It will be on par if not exceed traditional renderers in a few years.
@jacobhunt7927
@jacobhunt7927 Жыл бұрын
Awesome and reliable comparison, I’m interested in CGI development and you motivated me to learn UE5 🔥🔥🔥
@stan3dart
@stan3dart Жыл бұрын
Thats cool!
@Emi_Vibes9
@Emi_Vibes9 Жыл бұрын
the pathtracing in UE5 can get more details than the Lumen default viewport, but take much more time to render (with high details) and for the reflections with lumen, under render features there's an option to change the default reflection method to RayTraced
@stan3dart
@stan3dart Жыл бұрын
Yes you are right
@Emi_Vibes9
@Emi_Vibes9 Жыл бұрын
@@stan3dart but I'm still impressed by your work btw, keep going
@stan3dart
@stan3dart Жыл бұрын
@@Emi_Vibes9 Thank you!
@ReelAESklarzykVO
@ReelAESklarzykVO Жыл бұрын
Thank you!
@thebilgekhan
@thebilgekhan Жыл бұрын
Thanks a lot for the tip !
@henkmaccoy
@henkmaccoy Жыл бұрын
Thank you for your work and time man!) Hopefully you will share pathtracing method for same scene It Will be awesome! Because there is less videos like this Showing the real scenario usage for UE5.1 compared with Corona 9 Thank you 🤝🏻👍👍👍
@stan3dart
@stan3dart Жыл бұрын
You are welcome!
@odiumm
@odiumm Жыл бұрын
Finally I found this video with a detailed comparison, thank you, it made me want to learn unreal engine more)
@stan3dart
@stan3dart Жыл бұрын
@GorEldeen 😇
@inspiredbylife1774
@inspiredbylife1774 Жыл бұрын
Great comparison. Thank you so much for making this video!!!
@dcosta7120
@dcosta7120 Жыл бұрын
…and on top of the breathtaking timing let’s not forget Unreal gives you real time experience! You got to love it
@wtTendou96
@wtTendou96 Жыл бұрын
I really like the comparison it is more detailed, unlike other channels who only scratch the surface of other software for comparison
@rrriiigggaaa
@rrriiigggaaa Жыл бұрын
you must try the RTX GPU, it's massive increase for lumen renders, or you can run path tracing for physical right lightning inside UE5
@stan3dart
@stan3dart Жыл бұрын
Yes... but I was fan AMD
@rrriiigggaaa
@rrriiigggaaa Жыл бұрын
@@stan3dart why?? All nvidia gpu show better performance in 3D software at the same price, and they now have huge advantage whith rtx technology
@rrriiigggaaa
@rrriiigggaaa Жыл бұрын
@@stan3dart they give better and faster results, and as we know, time is money))
@stan3dart
@stan3dart Жыл бұрын
@@rrriiigggaaa I agree thats why I say "was". GPU AMD is my big mistake.
@phpn99
@phpn99 Жыл бұрын
Are you an AI ?
@anuplonkar2198
@anuplonkar2198 4 ай бұрын
He looks like and sounds like ai
@MrLukoy
@MrLukoy Жыл бұрын
Чувствуется восточно-славянский акцент)) Работа проделана отличная!
@stan3dart
@stan3dart Жыл бұрын
Thanks!
@rahulamruth.msurprises5087
@rahulamruth.msurprises5087 6 ай бұрын
Can you please add some tutorial how to create this scene in unreal engine
@creativemastersjm
@creativemastersjm Жыл бұрын
This comparison is awesome. Truly beautiful images. I also use UE5 for archViz, and i have made the transition from Vray to UE about 3 yrs ago when Raytracing dropped. I noticed you did not use high-resolution mode (tiling) for your images. I am using a RTX 3080, and I found that if I needed to get resolutions above 4k my card could not handle an "average medium-sized" rendering of a housing development. However, I notice that UE5.1 hi-resolution mode seems to be now broken and any renderings over 2k crashes unreal! For that reason, I have moved back to UE5.0. Have you experienced this during your testing?
@stan3dart
@stan3dart Жыл бұрын
Thanks! I haven't encountered this problem yet, but I will test it in the future.
@LenaMilize
@LenaMilize Жыл бұрын
Keep it up man! Your content is amazing. I would like to see more from you.
@stan3dart
@stan3dart Жыл бұрын
Thank you!
@pg_carvallo
@pg_carvallo Жыл бұрын
with lumen parameters you can increase the quality of the reflections, i don't know if you do it on these examples but Post Process Volume > Reflections > Method:Lumen > Quality: 2 > Ray Lighting Mode: Hit lighting for reflections
@stan3dart
@stan3dart Жыл бұрын
Yes these parameters have been increased
@pg_carvallo
@pg_carvallo Жыл бұрын
@@stan3dart also in 5.3 (i'm using beta) you'll can increase bounces (max reflection bounces on PPV REFLCETIONS options) and adding this commands: r.Lumen.Refletions.ScreeenSpaceReconstruction.KernelRadius 64 (default 8) (5.3) r.Lumen.Reflections.HisResSurface 1 sorry, now i'm a UE fanboy
@stan3dart
@stan3dart Жыл бұрын
@@pg_carvallo Thanks for advice. Please find me in Instagram @stanzhuikov we can we can share experience. I'm UE fan too🙂
@dannyaustin-lz6jc
@dannyaustin-lz6jc Жыл бұрын
really interesting comparison.
@viero313
@viero313 Жыл бұрын
This video is sooo good Stan!! 🤩
@ramnaray
@ramnaray Жыл бұрын
Thanks for the video and hard work, never knew Unreal Engine was this good and fast.
@danielerusso5054
@danielerusso5054 Жыл бұрын
"...and there's water in the caustic pool" 😳
@2zrostudios
@2zrostudios Жыл бұрын
Great Job, really great video, quick tip if you show comparison, when comparing the quality of images, dont divide the screen in 2 parts. Waiting for more of your video, like this content - Team 2zro
@stan3dart
@stan3dart Жыл бұрын
You are welcome
@sebastiansanchez3875
@sebastiansanchez3875 Жыл бұрын
Dont divide the screen in 2 parts for a comparison? Quick tip, dont comment again and keep doing your videos. They need to improve a lot!
@chinchillaturtle7121
@chinchillaturtle7121 Жыл бұрын
Mate, your tutorials are on a whole nother level!
@stan3dart
@stan3dart Жыл бұрын
Thanks Bro!
@chinchillaturtle7121
@chinchillaturtle7121 Жыл бұрын
@@stan3dart I was wondering, did you do any post processing on your first video with the cabins with the tundra megascans? Like color correction/contrast, or was that all in unreal?
@digitalflow5044
@digitalflow5044 Жыл бұрын
Thank you man! Great job. Too much work done to create this video. This helped me to understand generally the abilities of both tools.
@stan3dart
@stan3dart Жыл бұрын
I'm glad the video was helpful for you
@НиколайВалера-щ6н
@НиколайВалера-щ6н Жыл бұрын
Спасибо! Отличное показательное сравнение. Вы проводите обучение archviz в UE?
@stan3dart
@stan3dart Жыл бұрын
Thank you for your comment. At the moment I only make tutorial videos on KZbin
@jesusmunozgarza5565
@jesusmunozgarza5565 Жыл бұрын
Amazing video, thank you. Do you think the days of Vray and Corona are doomed then?
@stan3dart
@stan3dart Жыл бұрын
I think that the future for Real time, Vray and Corona will adapt
@aki_me_
@aki_me_ Жыл бұрын
Cool video. Thx for this comparison)
@stan3dart
@stan3dart Жыл бұрын
You are welcome!
@khalatelomara
@khalatelomara Жыл бұрын
Very nice comparison !
@kabargin
@kabargin Жыл бұрын
Let me speak from my heart
@meta.hariharan
@meta.hariharan Жыл бұрын
while using path tracing in unreal engine . glass visibility are low. How can I increase the visiblity of that!
@tp670tp670
@tp670tp670 Жыл бұрын
我一直在3DMAX上使用Vray的GPU,最近開始使用Unreal,效果跟速度真的出乎意料的好,速度甚至比Lumion快
@infojaviernova
@infojaviernova Жыл бұрын
Muy buen tutorial para poder comparar, muchas cosas. Gracias y saludos desde España :) Very good tutorial to be able to compare, many things. Thanks and greetings from Spain :)
@scpk2246
@scpk2246 Жыл бұрын
the most practical and time-optimized is UE - I hope I can learn and master that too
@stan3dart
@stan3dart Жыл бұрын
Of course everything will work out
@lamarhillll
@lamarhillll Жыл бұрын
In Unreal Engine 5.1 you can get better reflections. Also, always render with path tracer if possible. It will look much much better
@stan3dart
@stan3dart Жыл бұрын
Thanks for the comment, look at the second part video there I used Path Tracer
@lamarhillll
@lamarhillll Жыл бұрын
@@stan3dart Oh my bad. Looks great!
@uplife7024
@uplife7024 Жыл бұрын
HI, Stan this is great. I am on working with corona now and looking forward to use UE5. So Is there any possibility to get rid of the reflection and shadowing artifacts in UE5?
@stan3dart
@stan3dart Жыл бұрын
Regarding reflections, this is a definite problem in Lumen and Ray Tracing at the moment. But I am sure that soon the UE developers will be able to correct the situation. As for the Path Tracer, the reflections in it are almost identical to the Corona. But you can get rid of shadow artifacts.
@deryaatc7195
@deryaatc7195 Жыл бұрын
hi, I can't get rendering with the vray engine in 3dsmax, rendering can't be started even though I've assigned a light and camera, what do you think could be the problem?
@relaxation_ambience
@relaxation_ambience Жыл бұрын
Hi. Somewhere disappeared my question and your answer. Try to make another video comparing Corona results with Path Tracer method. You will get more accurate results.
@stan3dart
@stan3dart Жыл бұрын
I had to re-upload the video. Of course, I'm also very interested in the result.🙂
@nickleblanc4540
@nickleblanc4540 Жыл бұрын
Very interesting! I hope Unreal can figure out the reflections with Lumen to at least be able to be on par with ray-tracing... I that the pool looks better with Lumens reflections but when it comes to the glass reflections I think raytracing wins...fingers crossed they can sort this out soon and we can move fully to unreal!
@stan3dart
@stan3dart Жыл бұрын
I agree with you. I'm sure they will improve Lumen and we will be able to make cool renders instantly. I'm a Lumen fan :)
@pawnix4122
@pawnix4122 Жыл бұрын
If you want to sort the reflections in real-time, you have to add planar reflection probes to the glass and drive the reflective nature with the normal map from the glass (if it is a texture and not a shader) otherwise you can drive the reflection probe with a shader too.
@azeem376
@azeem376 Жыл бұрын
Great video manh👍🏻Can you share a perfect processor for unreal engine 5
@stan3dart
@stan3dart Жыл бұрын
For UE you need NVIDIA GPU
@3dnerd-
@3dnerd- Жыл бұрын
HI Stan3DArt, can you please make video animation tutorial in 3dsmax x Corona render like you did with UE 5 "Cabin in the Rocks". Thank you
@digitalesthetics
@digitalesthetics Жыл бұрын
dont think you have setup the water correctly. and did you load the LOD0 into the 3dsmax scene? looks like a lower rest LOD
@stan3dart
@stan3dart Жыл бұрын
Yes I used LOD0. Materials have simple settings Diffuse and Normal
@digitalesthetics
@digitalesthetics Жыл бұрын
@@stan3dart yeah, i think that is why it comes out so bad in corona engine.
@dmytrotkachenko7356
@dmytrotkachenko7356 8 ай бұрын
Cool, thanks a lot!
@BeproStudio
@BeproStudio 10 ай бұрын
Unreal is fun, until the client needs changes. still, the corona render is extremely useful for this industry. just try to set up Architectural Glass in Unreal, 50 clicks until the materials are visible.
@stan3dart
@stan3dart 10 ай бұрын
Glass remains the UE's weak point so far only in Lumen mode. But with each Engine update, real progress is visible. When working with Path Tracing, the glass is very easy to set up.
@igoralmeida4053
@igoralmeida4053 Жыл бұрын
Awesome video!
@dalgat01
@dalgat01 Жыл бұрын
in corona can render it 5 minutes per image on AMD 5950x with intel denoising and lack of detail on background mountains because of wrong materials settings i think BUT i think UE can do precise contact shadows soon and it change all static renders
@waqaranayat8083
@waqaranayat8083 Жыл бұрын
Awesome compression.
@mikeben9587
@mikeben9587 Жыл бұрын
Iam new in Unreal. Are there also Render AOVs for compositing later in Photoshop or Fusion?
@stan3dart
@stan3dart Жыл бұрын
Yes MRQ has "render elements" like corona and vray
@dirkschiller1637
@dirkschiller1637 Жыл бұрын
Why you resync your videos and do not record your voice directly ?
@rshinde76
@rshinde76 Жыл бұрын
thanks for useful information about timing any idea how much time takes Animation video in unreal 5.1 for hires building with landscape like archviz exterior project means very heavy scene ?
@stan3dart
@stan3dart Жыл бұрын
Each project is unique. But I can say from personal experience that in UE the process of creating an Archviz has become many times faster from scene compositing to rendering. In comparison for example with 3ds max (Corona, Vray).
@rshinde76
@rshinde76 Жыл бұрын
@@stan3dart thanks for reply 100 %true and agree after watch your video .
@petermayer8375
@petermayer8375 Жыл бұрын
Its really good, but my main concern is will the client pay the extra cost for a realtime version? Will it be beneficial to their needs? Not many clients still understand CG let alone realtime stuff! If there would be clients wanting realtime interiors or exteriors where you can change the colors and materials on certain things then OK. If they pay the extra cost and time to get everything working then fine but as far as I see, even with a great portfolio even getting normal CG projects is a pain in the hole. (I for one have not received any interest, maybe Im on the wrong forums or ad pages to advertise my services LOL) but anyways, I also started learning it more in-depth. I used it for multiple projects before but nothing very complex. More like VR experiences (Mars and space, Museum etc)
@stan3dart
@stan3dart Жыл бұрын
Hi. Recently, I do all my projects in UE, I show the client options for how the project will be presented and for now everyone chooses the UE option with interactive, because they can get a detailed feeling of the future building.
@petermayer8375
@petermayer8375 Жыл бұрын
@@stan3dart And do you think thats the future? Is that the way to go? Or do you also keep a file in Corona or Vray as a backup since its still more accurate than UE5?
@stan3dart
@stan3dart Жыл бұрын
@@petermayer8375 I'm sure that the future belongs to Real Time and GPU. As for me, I render projects in 99% of cases in Unreal Engine because it is fast and you can immediately make an interactive presentation using Blueprints of the project with full customization to the needs of the customer.
@EvlixManiac
@EvlixManiac Жыл бұрын
great video, now compare corona with UE Path Tracing ;)
@stan3dart
@stan3dart Жыл бұрын
I already did this comparison, see the second part 👌
@alejo100ca
@alejo100ca Жыл бұрын
muy interesante tu video, que bien ejercicio hiciste, gran trabajo
@ashumalik3527
@ashumalik3527 Жыл бұрын
Very Helpfull
@stan3dart
@stan3dart Жыл бұрын
Thanks!
@Chromer.
@Chromer. Жыл бұрын
Люмион - это программа для визуализации Люмен - это движок света в анриле Это если оооочень грубо)
@Turanic1
@Turanic1 Жыл бұрын
problem with UE, you still need to import everything into it unlike Corona , it's just there right inside 3ds Max
@Orozco_PNW
@Orozco_PNW Жыл бұрын
Can you export different passes like MaterialID, Alpha, object ID, light and reflection passes etc in Unreal Engine 5?
@stan3dart
@stan3dart Жыл бұрын
Yes you can with MRQ
@XPUNKFoCuS
@XPUNKFoCuS Жыл бұрын
Where does Lumion fit in the ArchViz business? Is it even a contender?
@stan3dart
@stan3dart Жыл бұрын
I think it's a strong player, many architecture and construction companies are already milking it.
@Argoon1981
@Argoon1981 Жыл бұрын
I don't use either but IMO this is really not a fair comparation, Corona is a full CPU path-tracing meant to be the most realistic possible, not to take big shortcuts to be fast possible, Unreal 5 is a game engine and so uses many cleaver tricks and workarounds to achieve its image in real time, in detriment of realism and quality. For example in UE5 (and UE4 before it) the water caustics, aren't real caustics, calculated in real time using raytracing and real physics calculations they are a pre rendered basic texture animation in a shader. So UE5 takes less time, because it calculates way less things, if that matters in the end? To me today no, real time rendering has reached a acceptable level for basic archviz but for a movie like Avatar or someone trying to make the most realistic and physical accurate possible renders, Corona certainly looked more realistic to me for that, at lest the shadows, lighting, the water (like i said unreal one is fake caustics) and reflections looked better, in corona there's also real light refraction, that UE5 doesn't do. Ok perhaps apart from the rock floor that looks way to smooth and washed-out in corona but that is perhaps the way you setup the scene materials and lighting not really the render being less accurate there. Just my opinion.
@bilaladvertizer
@bilaladvertizer Жыл бұрын
Unreal Multi GPU render ?
@stan3dart
@stan3dart Жыл бұрын
No just one GPU
@irender-3dvisualisaties375
@irender-3dvisualisaties375 Жыл бұрын
How did you make the background and the ground?
@stan3dart
@stan3dart Жыл бұрын
It is Megascans assets
@Djonsing
@Djonsing 11 ай бұрын
@@stan3dart Free?
@otalcre
@otalcre Жыл бұрын
can you get good results with a non RTX board? (with a gtx e.g)
@stan3dart
@stan3dart Жыл бұрын
yes with Lumen it will works good
@КаменьДагестана
@КаменьДагестана Жыл бұрын
так держать! (cool work!)
@stan3dart
@stan3dart Жыл бұрын
Thanks!
@rami84000
@rami84000 Жыл бұрын
Thank you ☺️
@mixepilm
@mixepilm Жыл бұрын
Nice, keep it up.
@TheTomik7
@TheTomik7 Жыл бұрын
Ziomek jest sztuczną inteligencją :D
@izoyt
@izoyt Жыл бұрын
unreal etc is nice, but i prefer corona more at this test. looks and feels way more realistic and precise (ate least with building model), with litte of post processing, it would be stunning. now with raytacing and all that, unreal will probably catch up, but render times will increase, you also would need super fast and super expensive gpu card (or more of them), which is similiar to high count cpu cores or multiple of them. what i want to say is that things are more and more similiar, no vice versa. we slowly coming to high pracise raytraced renders, that once existed and were and still are top quality archvis works on the market, when true masters are present. now it will slowly shifted to gpu based render engine, nothing else.
@roadtoenviromentartist
@roadtoenviromentartist Жыл бұрын
Son dos cosas muy diferentes. En realidad el titulo no es correcto.. mas bien sería la comparación entre Corona y Lightmass de Unreal 5.
@stan3dart
@stan3dart Жыл бұрын
Thank you for your opinion. I would say that this is a comparison of two different tools for solving the same problem.
@loicmichardiere2734
@loicmichardiere2734 Жыл бұрын
Is an rx 6700 xt really good for unreal engine? I thought it was absolutely necessary an nvidia rtx
@stan3dart
@stan3dart Жыл бұрын
Absolutely not. This is a test for my nerves…
@The3eka
@The3eka Жыл бұрын
Those artifacts at 07:58 are really disturbing. How one can get rid of them?
@stan3dart
@stan3dart Жыл бұрын
Problem was in the concrete material, I reconfigured it and the problem was solved.
@maddiehad
@maddiehad Жыл бұрын
I love unreal engine but i find it cumbersome to this these kind of renderings.
@stan3dart
@stan3dart Жыл бұрын
I guess it's a matter of habit
@mitopaler5574
@mitopaler5574 Жыл бұрын
Good stuff!!!!!.
@FreeKiLLuminati
@FreeKiLLuminati Жыл бұрын
do you have any unreal engine tutorials?
@stan3dart
@stan3dart Жыл бұрын
New tutorials coming soon
@glenn3646
@glenn3646 Жыл бұрын
Cool
@ynadle1111
@ynadle1111 Жыл бұрын
i dont think these comparisons are really 1:1. you can get the same results in 3ds max for quixel megascans assets. also, the mountains in the distance is just a matter of normal map tweaks or displacement tweaks. an interesting video, but a little misleading
@stan3dart
@stan3dart Жыл бұрын
Megascans have Normal map. But you are right Megascans require some extra setup in 3ds max which will require some extra time. Displacement will increase rendering time even more.
@ynadle1111
@ynadle1111 Жыл бұрын
@@stan3dart Yes, you should have mentioned this in your comparison. Otherwise you are giving people the wrong facts about the difference in the two engines.
@the_nome
@the_nome Жыл бұрын
By "composing the scene".. Do you mean UE is actually easier and faster than 3ds Max and Corona?
@stan3dart
@stan3dart Жыл бұрын
Yes, in my experience it is
@the_nome
@the_nome Жыл бұрын
@@stan3dart Wow. By how much percentage do you think ? I've been thinking a lot about switching workflow.
@stan3dart
@stan3dart Жыл бұрын
@@the_nome Much depends on the project, but on average it has become 2-3 times faster. Thanks to the built-in Megascans library.
@the_nome
@the_nome Жыл бұрын
@@stan3dart Awesome. Okay thank you so much for the response man. Staying tuned for more of your content :D
@claudianreyn4529
@claudianreyn4529 11 ай бұрын
The materials and the shadows are more realistic in Corona.
@amirfadaie-g9p
@amirfadaie-g9p Жыл бұрын
thanks for your
@mohamedelshamy7451
@mohamedelshamy7451 Жыл бұрын
hey dude do you offer PAID UR5 COURSE?
@stan3dart
@stan3dart Жыл бұрын
Not yet
@9An_NE-prX
@9An_NE-prX Жыл бұрын
ماذا عن لوميون 12؟
@mohammmadraza774
@mohammmadraza774 Жыл бұрын
Tell me please your pc configuration
@stan3dart
@stan3dart Жыл бұрын
04:05 My PC hardware specifications
@ulugbekumarjonov
@ulugbekumarjonov Жыл бұрын
super bro
@AbramovAI
@AbramovAI Жыл бұрын
Харош брат
@Azntiiu
@Azntiiu Жыл бұрын
UNREAL 5 INCOMPÁRAVEL !!!!!!!!!
@Kidizgraça
@Kidizgraça Жыл бұрын
DO another copmparcion using Unreal Patchtracing and corona
@stan3dart
@stan3dart Жыл бұрын
Coming soon
@pivxtrex8698
@pivxtrex8698 Жыл бұрын
I set ray tracing shadows enabled to fix shadows issues
@stan3dart
@stan3dart Жыл бұрын
My graphic card does not work correctly with Ray Tracing for lights and shadows unfortunately.
@pivxtrex8698
@pivxtrex8698 Жыл бұрын
@@stan3dart I have switched to an rtx 3090 for the same reason
@stan3dart
@stan3dart Жыл бұрын
@@pivxtrex8698 Cool, I also plan to change
@hazemabdo11sheta48
@hazemabdo11sheta48 Жыл бұрын
Thank you for tutorials Can you make tutorials for vray
@stan3dart
@stan3dart Жыл бұрын
I hope I can find time for this
@hazemabdo11sheta48
@hazemabdo11sheta48 Жыл бұрын
@@stan3dart then , we have to pray to God that your boss gives you a month off 😂😂
@stan3dart
@stan3dart Жыл бұрын
@@hazemabdo11sheta48 😂😂
@archiqua
@archiqua Жыл бұрын
Хороший и полезный обзор. Спасибо
@nerofighter472
@nerofighter472 Жыл бұрын
Красавчик но русский акцент выдает тебя)
@dimetilpentan7545
@dimetilpentan7545 Жыл бұрын
I definitely advise you to try to replicate a good Corona render in Unreal Engine, not what you did, and you will immediately understand that Unreal Engine is not a quality rendering tool.
@stan3dart
@stan3dart Жыл бұрын
I don't agree with you, I completely switched to UE in my work.
@AlekseiNesmeev
@AlekseiNesmeev Жыл бұрын
Отлично.
@SanOcelotl
@SanOcelotl Жыл бұрын
why does your task manager looks like that? O.O
@stan3dart
@stan3dart Жыл бұрын
🤔
@kevindrexler2030
@kevindrexler2030 Жыл бұрын
Hizer...........))))) Now this is the accent))
@LotuzStudio
@LotuzStudio Жыл бұрын
Corona better for quality and realistic. UR5 better speed rendering ( if you have a good card graphic )
@stan3dart
@stan3dart Жыл бұрын
Yes you are right
@seatop
@seatop Жыл бұрын
TERMINATOR
@arus6362
@arus6362 Жыл бұрын
what do u mean corona?
@flamart9703
@flamart9703 Жыл бұрын
I don't use Corona, neither UE, but Corona gives me more realistic sense for this scene.
@stan3dart
@stan3dart Жыл бұрын
Yes it is, but is this difference worth the time that you have to spend
@flamart9703
@flamart9703 Жыл бұрын
@@stan3dart Dunno, it depends on the artist's goal, but newer ask a customer that question! 😀
@stan3dart
@stan3dart Жыл бұрын
@@flamart9703 Yes you are right
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