Unreal Engine - First Person Horror - Part 3 - Interaction System

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Qworco - Unreal Engine

Qworco - Unreal Engine

Күн бұрын

Пікірлер: 11
@skidara
@skidara 2 ай бұрын
Nevermind I´m silly. I chose material instead of material instance in the post process volume settings.
@Qworco
@Qworco 2 ай бұрын
Glad you got it figured out!
@skidara
@skidara 2 ай бұрын
For some reason the material in the link doesn´t work for me. I just see the white highlight but changing settings in the material instance doesn´t do anything.
@skidara
@skidara 2 ай бұрын
Hey! I got a bit lost in the UI part. Did you create the FadeIn FadeOut variables beforehand? I tried to make them on my own but I can´t connect them to EventOnAnimationFinished node.
@Qworco
@Qworco 2 ай бұрын
Looks like i accidently cut out the part when i made the animations i will edit the video or create a new part showing it . Gimme 5 mins
@Qworco
@Qworco 2 ай бұрын
Created a quick FIx to show it, I will edit the video fully with voice over when i have some free time, Sorry about this : kzbin.info/www/bejne/e5-pYWyipqmLpJY
@skidara
@skidara 2 ай бұрын
@@Qworco You´re the man! These kind of short videos could be also good for some quick tips and tricks. Thanks!
@Qworco
@Qworco 2 ай бұрын
@@skidara I do plan on creating some shorter videos aswell!
@skidara
@skidara 2 ай бұрын
Would it be difficult to tweak this so that objects that I can pick up are highlighted and objects that I can interact with are not? For example doors and lightswitches are not highlighted but battery pickups and keys are. I was thinking of using "actor has tag" to categorize them but I´m not sure.
@Qworco
@Qworco 2 ай бұрын
You can use the actor has tag or you can simply not connect anything to the Highlight/Unhighlight nodes.
@skidara
@skidara 2 ай бұрын
@@Qworco True. I was overthinking it!
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