🟢 For anyone wondering how to get the exact same trails as my arrows, simply change the colour over life to be a constant colour and switch it over to a vibrant colour! 🟢 Thanks for being patient while I work on my Combat system update, I'm hoping to finish it over this next month! If you enjoyed this be sure to checkout my Unreal Engine Tutorial Series! Completely free, 30 Topics, from Beginner to Advanced. Here's the trailer for it, cheers everyone 🙂 kzbin.info/www/bejne/bWPZcoWMf5ugq9E
@spuddo1233 жыл бұрын
Exactly what I needed, didn't want some 40min tutorial on Niagra just to create one particle effect. Thanks so much!
@Beardgames3 жыл бұрын
Anytime Spuddo thanks for supporting the channel amigo :)
@SpookyGamerVideos3 жыл бұрын
You never miss! Sick shit, always quick too.
@Beardgames3 жыл бұрын
Much love S2TP appreciate that brother!
@ARH2 жыл бұрын
Also useful for socket weapons. Thanks!
@coolsachin273721 күн бұрын
Thank You so much
@DJL3G3ND2 жыл бұрын
I have no idea whats going on, the second socket stays in place and doesnt move with the projectile, and its facing the wrong way, and Im sure Ive done everything exactly the same as this (btw, the discord link is invalid)
@FPChris Жыл бұрын
Did something change in UE5? It's not working for me on arrows
@MrPstewart842 жыл бұрын
You, sir, are amazing!
@Beardgames2 жыл бұрын
Anytime Paul thanks for supporting the channel buddy!
@harbourstudios3 жыл бұрын
First! Amazing content + Video!
@Beardgames3 жыл бұрын
Thanks so much Typ the kind words are greatly appreciated!
@bitffald Жыл бұрын
great tutorial, you sir are talented
@TheMightyWej2 жыл бұрын
Followed this line for line but doesn't seem to be working in UE5, unless I am being an idiot.
@arielcastro56352 жыл бұрын
great tutorial
@Beardgames2 жыл бұрын
Thank you so much :)
@xd01._.632 жыл бұрын
Thx, really cool
@yourpal182 жыл бұрын
How to get that bow loading animation pls make a tutorial for it.
@JannerBros3 жыл бұрын
Hey there buddy …. Watched your videos and it’s really informative. Just a quick request … could you able to do a tutorial on how to connect different actors and activate them based on the connection. Something similar to the game “scrap mechanic “ where the player connect different devices together. Just a request …. Kindly do it if possible. Have a great day buddy. Stay safe. ~Janner
@Beardgames3 жыл бұрын
Hey janner appreciate the comment. Do you mean like some kind of transformers type thing, attaching different objects together 😁?
@JannerBros3 жыл бұрын
@@Beardgames Hey buddy ..... Thanks for looking into this ..... it's just used in many games and just take a look at the video where jack used to connect the fireworks .... kinda looking for the exact system. I also followed Ryan's tutorial using cables but it's not working in my case or maybe I'm missing something. kzbin.info/www/bejne/bIbYaIunmp2fmKs ..... There is literally no tutorial on this specific connecting system for unreal in the whole internet. I would be really grateful if you come up with a tutorial for this. Have a great day and Thanks again buddy! ~Janner
@FMTC-q7v2 жыл бұрын
Why can I only see from the left, but I can't see the tail on the right
@boost2192 жыл бұрын
In the material there's a box you can check that's called "Two Sided."
@4fterlyfe3 ай бұрын
@@boost219 god bless you sir
@unrealengineruseng95832 жыл бұрын
Cool, thank you !
@es-games3 жыл бұрын
Thx! Very nice!
@Beardgames3 жыл бұрын
No problem :)
@rorogamesdev64313 жыл бұрын
Hey , my arrow has no collision . Is there any other way to call trails other than using socket names?
@Beardgames3 жыл бұрын
You can add sockets to the arrow regardless of collision :)
@tannerbrooks57252 жыл бұрын
When I spawn multiple projectiles rapidly, only one or two of them receive this trail. Is there a setting for increasing the number of trails allowed in game at once or something?
@jacksonhall89027 ай бұрын
Having the same issue. I think this is because the node to end the trail is “End TrailS” so when they are fired in quick succession, the first shuts off the others upon impact. Not sure if this is the issue, because on the node description, it says it only ends all trails in this specific component. Don’t know why it would bleed into the other actors of the same type, since they’d have different copies of the same component. If anyone’s found a way around this I would really appreciate it!
@OutFinity374 Жыл бұрын
Does Anyone know how to change the colour of the trail?
@yourpal182 жыл бұрын
This video is for bow trails right?
@ARGameDev3 жыл бұрын
Good tutorial!
@kriskata76533 жыл бұрын
yes but how to make these bow animations ? :)
@Beardgames3 жыл бұрын
You can either make them via Blender or use the ones from the Paragon set! but that's another tutorial :)
@kriskata76533 жыл бұрын
@@Beardgames Yesterday I tried to animate some FPS hands with a pistol in blender. Hell no, this program it’s not build for me. :D
@Beardgames3 жыл бұрын
@@kriskata7653 Hahah Kriskata I know exactly what you mean. Animating is a real bitch :') I'd suggest buying a pack from the marketplace or trying to retarget some from a free asset, thats what I do :)
@kriskata76533 жыл бұрын
@@Beardgames Yea good Idea. Thanks buddy ! :)
@survivingadapter20 Жыл бұрын
how would you change the color of the trail? thanks
@Beardgames Жыл бұрын
See my pinned comment :)
@survivingadapter20 Жыл бұрын
@@Beardgames thank you. I figured it out great
@craigclose80083 жыл бұрын
Any way to get sockets from weapons athat are ttacked to the skeleton and use those instead of sockets on the skeleton it's self? I have several different sized weapons.
@Beardgames3 жыл бұрын
Hmm I'm not sure exactly what you mean my friend. If you're to have the sockets on the weapon mesh follow my archery trail tutorial, if you want the sockets on the skeleton follow the weapon tutorial :)
@survivingadapter203 жыл бұрын
I tried this tutorial but i have an issue with seeing the trail but its not nearly as visible, almost like its sideways facing the player, not sure how to fix it. great tutorial though.
@survivingadapter203 жыл бұрын
Nevermind i got it working in the mesh i had the socket locations wrong, awsome tutorial thanks so much/
@svens37222 жыл бұрын
this is great for my ship engine. any ideas how make it thicker? i tried spawn count and initial size but both seems to have no impact on it :(
@jacksonhall89027 ай бұрын
Sorry I’m late but may want to change the width in the “Begin Trails” node
@svens37227 ай бұрын
@@jacksonhall8902 haha would be bad for me if i didnt figured it out in this time, but thanks :*
@widevladimir94052 жыл бұрын
It seems like it works only for every second or third projectile
@debiruman12753 жыл бұрын
Am I stupid? Or is the tutorial out of date? Instead of trail I got pure black sprite.
@Beardgames3 жыл бұрын
Not out of date my friend, what engine version are you using? This one is with 4.25 🙂
@debiruman12753 жыл бұрын
@@Beardgames Im on 4.27, but np, i already used niagara for trail effect
@Ratamahatatatatatatatatata9 ай бұрын
UE5. Doesn't work at all.
@jacksonhall89027 ай бұрын
Not to be rude but try going through the tutorial again. I’ve got it working in UE5.3, only issue I have is with rapid fire. Doesn’t do it for all of projectiles fired in quick succession for some reason