Unreal Engine - Projectile Trails In 4 Minutes (Tutorial)

  Рет қаралды 32,961

Beardgames

Beardgames

Күн бұрын

Пікірлер: 60
@Beardgames
@Beardgames 3 жыл бұрын
🟢 For anyone wondering how to get the exact same trails as my arrows, simply change the colour over life to be a constant colour and switch it over to a vibrant colour! 🟢 Thanks for being patient while I work on my Combat system update, I'm hoping to finish it over this next month! If you enjoyed this be sure to checkout my Unreal Engine Tutorial Series! Completely free, 30 Topics, from Beginner to Advanced. Here's the trailer for it, cheers everyone 🙂 kzbin.info/www/bejne/bWPZcoWMf5ugq9E
@spuddo123
@spuddo123 3 жыл бұрын
Exactly what I needed, didn't want some 40min tutorial on Niagra just to create one particle effect. Thanks so much!
@Beardgames
@Beardgames 3 жыл бұрын
Anytime Spuddo thanks for supporting the channel amigo :)
@SpookyGamerVideos
@SpookyGamerVideos 3 жыл бұрын
You never miss! Sick shit, always quick too.
@Beardgames
@Beardgames 3 жыл бұрын
Much love S2TP appreciate that brother!
@ARH
@ARH 2 жыл бұрын
Also useful for socket weapons. Thanks!
@coolsachin2737
@coolsachin2737 21 күн бұрын
Thank You so much
@DJL3G3ND
@DJL3G3ND 2 жыл бұрын
I have no idea whats going on, the second socket stays in place and doesnt move with the projectile, and its facing the wrong way, and Im sure Ive done everything exactly the same as this (btw, the discord link is invalid)
@FPChris
@FPChris Жыл бұрын
Did something change in UE5? It's not working for me on arrows
@MrPstewart84
@MrPstewart84 2 жыл бұрын
You, sir, are amazing!
@Beardgames
@Beardgames 2 жыл бұрын
Anytime Paul thanks for supporting the channel buddy!
@harbourstudios
@harbourstudios 3 жыл бұрын
First! Amazing content + Video!
@Beardgames
@Beardgames 3 жыл бұрын
Thanks so much Typ the kind words are greatly appreciated!
@bitffald
@bitffald Жыл бұрын
great tutorial, you sir are talented
@TheMightyWej
@TheMightyWej 2 жыл бұрын
Followed this line for line but doesn't seem to be working in UE5, unless I am being an idiot.
@arielcastro5635
@arielcastro5635 2 жыл бұрын
great tutorial
@Beardgames
@Beardgames 2 жыл бұрын
Thank you so much :)
@xd01._.63
@xd01._.63 2 жыл бұрын
Thx, really cool
@yourpal18
@yourpal18 2 жыл бұрын
How to get that bow loading animation pls make a tutorial for it.
@JannerBros
@JannerBros 3 жыл бұрын
Hey there buddy …. Watched your videos and it’s really informative. Just a quick request … could you able to do a tutorial on how to connect different actors and activate them based on the connection. Something similar to the game “scrap mechanic “ where the player connect different devices together. Just a request …. Kindly do it if possible. Have a great day buddy. Stay safe. ~Janner
@Beardgames
@Beardgames 3 жыл бұрын
Hey janner appreciate the comment. Do you mean like some kind of transformers type thing, attaching different objects together 😁?
@JannerBros
@JannerBros 3 жыл бұрын
@@Beardgames Hey buddy ..... Thanks for looking into this ..... it's just used in many games and just take a look at the video where jack used to connect the fireworks .... kinda looking for the exact system. I also followed Ryan's tutorial using cables but it's not working in my case or maybe I'm missing something. kzbin.info/www/bejne/bIbYaIunmp2fmKs ..... There is literally no tutorial on this specific connecting system for unreal in the whole internet. I would be really grateful if you come up with a tutorial for this. Have a great day and Thanks again buddy! ~Janner
@FMTC-q7v
@FMTC-q7v 2 жыл бұрын
Why can I only see from the left, but I can't see the tail on the right
@boost219
@boost219 2 жыл бұрын
In the material there's a box you can check that's called "Two Sided."
@4fterlyfe
@4fterlyfe 3 ай бұрын
@@boost219 god bless you sir
@unrealengineruseng9583
@unrealengineruseng9583 2 жыл бұрын
Cool, thank you !
@es-games
@es-games 3 жыл бұрын
Thx! Very nice!
@Beardgames
@Beardgames 3 жыл бұрын
No problem :)
@rorogamesdev6431
@rorogamesdev6431 3 жыл бұрын
Hey , my arrow has no collision . Is there any other way to call trails other than using socket names?
@Beardgames
@Beardgames 3 жыл бұрын
You can add sockets to the arrow regardless of collision :)
@tannerbrooks5725
@tannerbrooks5725 2 жыл бұрын
When I spawn multiple projectiles rapidly, only one or two of them receive this trail. Is there a setting for increasing the number of trails allowed in game at once or something?
@jacksonhall8902
@jacksonhall8902 7 ай бұрын
Having the same issue. I think this is because the node to end the trail is “End TrailS” so when they are fired in quick succession, the first shuts off the others upon impact. Not sure if this is the issue, because on the node description, it says it only ends all trails in this specific component. Don’t know why it would bleed into the other actors of the same type, since they’d have different copies of the same component. If anyone’s found a way around this I would really appreciate it!
@OutFinity374
@OutFinity374 Жыл бұрын
Does Anyone know how to change the colour of the trail?
@yourpal18
@yourpal18 2 жыл бұрын
This video is for bow trails right?
@ARGameDev
@ARGameDev 3 жыл бұрын
Good tutorial!
@kriskata7653
@kriskata7653 3 жыл бұрын
yes but how to make these bow animations ? :)
@Beardgames
@Beardgames 3 жыл бұрын
You can either make them via Blender or use the ones from the Paragon set! but that's another tutorial :)
@kriskata7653
@kriskata7653 3 жыл бұрын
@@Beardgames Yesterday I tried to animate some FPS hands with a pistol in blender. Hell no, this program it’s not build for me. :D
@Beardgames
@Beardgames 3 жыл бұрын
@@kriskata7653 Hahah Kriskata I know exactly what you mean. Animating is a real bitch :') I'd suggest buying a pack from the marketplace or trying to retarget some from a free asset, thats what I do :)
@kriskata7653
@kriskata7653 3 жыл бұрын
@@Beardgames Yea good Idea. Thanks buddy ! :)
@survivingadapter20
@survivingadapter20 Жыл бұрын
how would you change the color of the trail? thanks
@Beardgames
@Beardgames Жыл бұрын
See my pinned comment :)
@survivingadapter20
@survivingadapter20 Жыл бұрын
@@Beardgames thank you. I figured it out great
@craigclose8008
@craigclose8008 3 жыл бұрын
Any way to get sockets from weapons athat are ttacked to the skeleton and use those instead of sockets on the skeleton it's self? I have several different sized weapons.
@Beardgames
@Beardgames 3 жыл бұрын
Hmm I'm not sure exactly what you mean my friend. If you're to have the sockets on the weapon mesh follow my archery trail tutorial, if you want the sockets on the skeleton follow the weapon tutorial :)
@survivingadapter20
@survivingadapter20 3 жыл бұрын
I tried this tutorial but i have an issue with seeing the trail but its not nearly as visible, almost like its sideways facing the player, not sure how to fix it. great tutorial though.
@survivingadapter20
@survivingadapter20 3 жыл бұрын
Nevermind i got it working in the mesh i had the socket locations wrong, awsome tutorial thanks so much/
@svens3722
@svens3722 2 жыл бұрын
this is great for my ship engine. any ideas how make it thicker? i tried spawn count and initial size but both seems to have no impact on it :(
@jacksonhall8902
@jacksonhall8902 7 ай бұрын
Sorry I’m late but may want to change the width in the “Begin Trails” node
@svens3722
@svens3722 7 ай бұрын
@@jacksonhall8902 haha would be bad for me if i didnt figured it out in this time, but thanks :*
@widevladimir9405
@widevladimir9405 2 жыл бұрын
It seems like it works only for every second or third projectile
@debiruman1275
@debiruman1275 3 жыл бұрын
Am I stupid? Or is the tutorial out of date? Instead of trail I got pure black sprite.
@Beardgames
@Beardgames 3 жыл бұрын
Not out of date my friend, what engine version are you using? This one is with 4.25 🙂
@debiruman1275
@debiruman1275 3 жыл бұрын
@@Beardgames Im on 4.27, but np, i already used niagara for trail effect
@Ratamahatatatatatatatatata
@Ratamahatatatatatatatatata 9 ай бұрын
UE5. Doesn't work at all.
@jacksonhall8902
@jacksonhall8902 7 ай бұрын
Not to be rude but try going through the tutorial again. I’ve got it working in UE5.3, only issue I have is with rapid fire. Doesn’t do it for all of projectiles fired in quick succession for some reason
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