Unreal Live Link for Maya Overview

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My Oh Maya

My Oh Maya

Күн бұрын

We’re pleased to release version 1.0.0 of the Unreal Live Link plugin for Maya, the result of a close collaboration between the Maya development team at Autodesk and the Unreal team at Epic.
The Unreal Live Link plug-in makes it possible to stream animation data from Maya to Unreal in real time. Whether you’re working between the two tools in a virtual production environment or building your next game, you can now work on character assets in Maya and see previews of your work reflected immediately in Unreal, as you make changes.
The plug-in can be downloaded from the Autodesk App Store and works with Maya 2018, 2019, 2020, and 2022.
apps.autodesk....
To learn more about the plug-in features, see the videos on the Maya Learning Channel.
• Unreal Live Link for Maya

Пікірлер: 32
@ferozhossain3401
@ferozhossain3401 3 жыл бұрын
This is the best announcement this year. Lovely!
@baarg8672
@baarg8672 3 жыл бұрын
whaat a time to be alive!
@s_harris
@s_harris 3 жыл бұрын
Love you guys, this is a great feature I was waiting for.
@didioskywalker
@didioskywalker 3 жыл бұрын
AWESOME!
@kaspar033
@kaspar033 3 жыл бұрын
Will Maya's camera pan ever be supported at all? it would be a really nice feature to have!
@24enyo
@24enyo 3 жыл бұрын
at last, I waiting too long for this
@jackylin4137
@jackylin4137 3 жыл бұрын
Cool tool, will definitely set this up for our project. I do have questions. 1. I went through the set up playlist for the tool, and is wondering if the tool supports multiple ports like if I want to sync my face blendshape (in one Maya scene) to my body animation (in another Maya scene) into 1 asset in unreal, will that work? My feeling is no but I figure I ask 2. can we live link during simulation/play mode? 3. can the live link stream data other then the blendshape and transformations? I am thinking something along the line of custom attribute I have in Maya and streaming that into a Blueprint parameter again!! Very cool tool Thank you~~
@erichance8222
@erichance8222 3 жыл бұрын
Hi Steven, thank you for this!
@virtualfilmer
@virtualfilmer 3 жыл бұрын
I don’t really understand the difference between this and the existing Maya Live Link plugin, that I’m already using… ?
@microbounce2009
@microbounce2009 3 жыл бұрын
really amazing
@Yoshermon
@Yoshermon 3 жыл бұрын
The link in the description to the Maya plugin makes the Download button unresponsive for some reason. Removing the &mode=preview from the end of the URL (or just searching for the plugin and loading the page from the results) fixes it.
@MyOhMaya
@MyOhMaya 3 жыл бұрын
Sorry about that... apps.autodesk.com/MAYA/en/Detail/Index?id=3726213941804942083&appLang=en&os=Win64
@ReneAlex
@ReneAlex 2 жыл бұрын
How crazy am I to expect something similar in 3ds max in the future?
@marc1137
@marc1137 3 жыл бұрын
i wonder if theres any way to render the maya frame changing speed , super amazing can play in maya and see in unreal , but if maya need few seconds each frame , how to render in unreal ... render the frame when maya change frame... not just render 25fps while maya is still calculating same frame...... i understand the real time live link point , but now i have a cool maya scene into unreal live link everything perfect but cant render it , because its not real time play scene
@HonsHon
@HonsHon 3 жыл бұрын
that is fooking sweet
@alexey4869
@alexey4869 3 жыл бұрын
Wow! Amazing!
@nassirnassir7286
@nassirnassir7286 2 жыл бұрын
its not supporting mac version, why ??
@ruudygh
@ruudygh 3 жыл бұрын
can it live link mesh deformation? (for example wrap deformer)
@sqwert654
@sqwert654 3 жыл бұрын
Just bought 3ds Max indie for UE asset creation. SHOULD I refund and try Maya indie?
@rendermanpro
@rendermanpro 3 жыл бұрын
Can it transfer MASH? As well as not streaming but actually render?
@frumpeting
@frumpeting 3 жыл бұрын
I'm gonna guess not yet. But of course you can bake to get into UE
@SugarTouch
@SugarTouch 3 жыл бұрын
Autodesk made live link to AE and never supported it. It just won't work and wouldn't provide several fundamental features like changing FPS etc even if you're lucky enough to get it alive somehow. Common, this is Autodesk here ! Just stay with your USD/FBX industry-standard pipeline. Autodesk is unable to fix minor bugs in the Maya itself for years. Do you expect them to spend their time on 3rd party addon ?
@evengreven5515
@evengreven5515 3 жыл бұрын
Truee
@Medwedius
@Medwedius 2 жыл бұрын
UE5? Maya 2023?
@TGSuineg
@TGSuineg 3 жыл бұрын
I would not recommend snapping your Maya window to the sides, if you are using your own custom workspace; it will glitch your saved custom workspace.
@Tonin46
@Tonin46 3 жыл бұрын
The link is inactive (broken) Same issues for my colleagues, nobody is able to access or download it ??
@MyOhMaya
@MyOhMaya 3 жыл бұрын
Sorry about that... apps.autodesk.com/MAYA/en/Detail/Index?id=3726213941804942083&appLang=en&os=Win64
@Tonin46
@Tonin46 3 жыл бұрын
@@MyOhMaya Thanks !
@No_Plastic
@No_Plastic 3 жыл бұрын
Any possibility to port it to Unity as well?
@marc1137
@marc1137 3 жыл бұрын
maybe more easy to understand... could livelink link the unreal timeline to maya timeline? unreal timeline control the maya timeline.....
@ilyamikhaylov4571
@ilyamikhaylov4571 3 жыл бұрын
Are there any plans to add this tool to 3ds max? Because this tool made 3ds max completely irrelevant in the gaming industry.
@SugarTouch
@SugarTouch 3 жыл бұрын
From the creator of never worked Live Link for AE :)))))) Autodesk is hopeless....
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