Unreal Engine 5’s Biggest New Features

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Unreal Sensei

Unreal Sensei

Күн бұрын

Epic Games hosted the State of Unreal, which is the bigget event for Unreal Engine 5 and the Unreal Editor for Fortnite. This video covers the most important new features coming to UE.
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Пікірлер
@UnrealSensei
@UnrealSensei 9 ай бұрын
Sign up for the Unreal Sensei newsletter to stay up to date! www.unrealsensei.com/newsletter Check out the Unreal Masterclass: www.unrealmasterclass.com/
@CaptainGaven
@CaptainGaven 9 ай бұрын
Do a video on how to make rain
@bruh-bn3ni
@bruh-bn3ni 9 ай бұрын
3:54 💀
@loganstewart6133
@loganstewart6133 9 ай бұрын
I don't know what's more impressive. The fact that they can pave the way for engines or the fact that they are creating things faster than we can learn them. Kudos to them
@fruitygranulizer540
@fruitygranulizer540 9 ай бұрын
agreed. im a graduate computer science student and it took me an entire semester to just barely learn the basics of rendering (path tracing, etc.). and that was just simple programs that we have been able to do for years, to render a single frame over a long period of time. i cannot even imagine how many months or even years of research and hard work has gone into Unreal Engine 5, it's almost unfathomable to me. and the sheer amount of math that would be required to optimize it and make it work in real time.
@dra6o0n
@dra6o0n 8 ай бұрын
Sure creating things faster is one thing, but your consumers not being able to 'run' them faster is another.
@GRUMPNUGS
@GRUMPNUGS 8 ай бұрын
@@dra6o0n While I agree they should release things with more accessability if they want a bigger audiance, however I doubt their target audiance has any problems running most UE stuff and in todays age you dont need a super rig to run UE. If performance is a problem then settings can be altered to low and put on cinematic at final stages and performance during workflow can be increased from our own data/layering management
@dra6o0n
@dra6o0n 8 ай бұрын
@@GRUMPNUGS Their 'target' audience is the cinematography industry.
@GRUMPNUGS
@GRUMPNUGS 8 ай бұрын
@@dra6o0n Not really, that's one part of their audience for sure, this video alone proves their intentions for the future is catering more towards a wider audience in general, not just cinematography. By consumer audience I was referring to people that use it more professionally, rather than for its casual use... but still great for both.
@MrOverDroid
@MrOverDroid 9 ай бұрын
Motion Matching... please make a tutorial about how to use it in order to achieve this level of quality in character movement!
@exnozgaming5657
@exnozgaming5657 9 ай бұрын
Epic haven't released the free project yet
@3dartninja
@3dartninja 9 ай бұрын
Right! The motion mapping was blowing my mind!
@JackSather
@JackSather 9 ай бұрын
yes plzzz
@exnozgaming5657
@exnozgaming5657 9 ай бұрын
@@JackSatherHey ! 😊 How far have you progressed with your UE learning ? I also started at the same time your video about learning UE dropped. Wish you success bro 👍
@MaximilianMitchell
@MaximilianMitchell 9 ай бұрын
I second this. I haven’t found any decent documents that expand on smoothing and blending animation for motion matching. I’ve set up a project with motion matching and it’s great but the blending and jittery effects it has when switching between animations is frustrating after hours of tweaking the settings.
@seantherobonaut
@seantherobonaut 9 ай бұрын
This technology and where it's going is absolutely incredible... everytime I watch one of these videos I reopen my old projects.
@triplezgames3882
@triplezgames3882 9 ай бұрын
Everytime I regret choosing Unity many years ago..
@ConReese
@ConReese 9 ай бұрын
Stuff like this will make VR go crazy in the future
@ricardobaeta3184
@ricardobaeta3184 9 ай бұрын
I'd take a 5 hour animation tutorial from sensei any day
@mody_002
@mody_002 9 ай бұрын
fr fr
@UnrealSensei
@UnrealSensei 9 ай бұрын
One is planned!
@matthiaskolley1048
@matthiaskolley1048 9 ай бұрын
I always wanted to animate completely in UE. Now it is possible. Und if Unreal Sensei is planning a tutorial this would be huge for me.
@The_Pariah
@The_Pariah 9 ай бұрын
While I am a programmer, I don't make 3D games. I don't use Unreal 5. I've never used Unreal engine or any other gaming engine. And yet I get unreasonably excited every time Unreal Sensei posts a new video about Unreal 5 just b/c I get to see the awesome new features that will be used in future video games. This dude is a 10/10 KZbinr. (PS - Lumen still blows my mind)
@jackburton5085
@jackburton5085 9 ай бұрын
3:50 As a Sejor animator in Maya i'm... really happy about this!!!! I just hope there's a way to add your own synoptics.
@princeroben4853
@princeroben4853 9 ай бұрын
man I wish you made a tutorial on how you made ur landscape auto material pack. I also would be happy to see you make a more in depth tutorial for baked lightings. keep up the great work man, your UE5 tutorial was my gateway, now I'm in too deep
@westcoastbrent
@westcoastbrent 9 ай бұрын
He did. It's part of the master class. It's an ultimate material with step by step instructions. Apparently he gives the final away for free but creation and changes will need the tutorial I'm sure....
@princeroben4853
@princeroben4853 9 ай бұрын
@@westcoastbrent yeah, the master class isn't something I can't afford unfortunately. I'm just learning, no job, not in school, no money. tryna make making games a living coz it's my passion
@LIONGOD
@LIONGOD 9 ай бұрын
@@princeroben4853 you should probably get a job until you start making money with your games
@princeroben4853
@princeroben4853 9 ай бұрын
@@LIONGOD nah, that'll just divert my attention away from making games. already did that, I regretted it
@UnrealSensei
@UnrealSensei 9 ай бұрын
In the Masterclass I show how to make the material from scartch. But a lot of the techniques and logic I use you can watch on KZbin there is a series on the channel kzbin.info/www/bejne/r3S1q4KapJmVbJosi=ueBzgX-sau2Rx8Qo
@m-a-t-t6869
@m-a-t-t6869 9 ай бұрын
Small correction, Rocket Racing does not have the same physics as Rocket League. They only share the name and cosmetics.
@Fusion05
@Fusion05 9 ай бұрын
Are you sure? I've played both but they feel extremely similar.
@Jacobtheunwise
@Jacobtheunwise 9 ай бұрын
Its literally the same game but a different camera angle
@CluTrading
@CluTrading 8 ай бұрын
​@@Jacobtheunwise it's a different game with completely different physics but from the same studio
@stealthhunter6998
@stealthhunter6998 9 ай бұрын
Many UE games are plagued by traversal stuttering issues (on the PC versions at least) is there any way to help alleviate those issues or is it a dev optimisation problem that they dont invest resources into fixing, an engine problem? Ik the Finals is probably the only UE5 game without this issue (for me) and its CPU utilisation is still increibly low like other UE titles and it holds them back. I hope they address these things. Extra context: Right now every late 2020 onwards UE4 and UE5 game I have played feels like a beautiful tech demo that I wish just ran better, not even in terms of FPS but traversal stutters that ruin the experience or the FPS is held back like in the case of the finals where it only utilises such a small portion of the CPU holding the GPU back serverly especially when DLSS or FSR are enabled even in quality mode. It also makes RTX way more taxing to turn on since it too is a CPU taxing task.
@elementalgolem5498
@elementalgolem5498 9 ай бұрын
Not a UE5 not a game issue but more so a platform/Hardwere issue. I'm sure there's ways to alleviate it. But usually the biggest offenders are ports. Especially from ps to pc. Etc. Personally I haven't ever had any issues with this. But then again not only is my ass very fast I usually don't play many no load games. So there really isn't a time for me to have issues with it. Also usually travelsal stuttering is like a 5-10 fps drop for 0.5-1s, every now and then It's not that noticeable
@stealthhunter6998
@stealthhunter6998 9 ай бұрын
@@elementalgolem5498 Depends on your sensitivity to it. I find it more annoying than just straight up low FPS personally, its very distracting to me. Also for additional context I watched Digital Foundary videos on the games in UE4/5 I had issues with too and they reported the exact same problems on their very powerful PC. (Wanted to make sure it wasn't just a me issue and rule that out).
@UnrealSensei
@UnrealSensei 9 ай бұрын
Multi threading from the last update should help and as games move away from Level Streaming, which manually loads in a level at once, to World Partition there will be less stutter
@stealthhunter6998
@stealthhunter6998 9 ай бұрын
@@UnrealSensei Good to know thanks. I assumed The FInals had no stutter for me because the type of game it is, it loads the entire map in one go and has shader compilation after every big patch/update/install. I am guessing they are not running on the muti threaded version of UE5 then due to the low CPU usage? Would that be correct? Is there a game that does yet? Also is there any ways to help traversal stuttering issues in UE4/5 games (as a player of a game)? Would love to play remnant but actually avoided it since I saw reviews point out it had the same stutter issues. If there is a way to help the issue (other than using DXVK which works wonders on UE stutters apparently) it would be nice to know thanks. I am hoping that this world partition system and multi threading, along with Direct Storage do wondors for the future of UE games in this regard. Heres to hoping they do.
@kazioo2
@kazioo2 9 ай бұрын
Those are shader compilation stutters and they happen because shaders are becoming much more complex in new games. There are various ways to mitigate it with pre-caching etc. And Epic is trying to improve it with new udpates. The reason it's not a as big of a problem for consoles is because of lack of hardware variability (although procedural shaders generated on the fly can still be problematic).
@MarcioSilva-vf5wk
@MarcioSilva-vf5wk 9 ай бұрын
Motion Graphics are on Unreal 5.4 now, with a bunch of cool tools
@UnrealSensei
@UnrealSensei 9 ай бұрын
I will cover that in the UE5.4 video it is very cool. They didn't mention it at the State of Unreal because it wasn't gaming related
@MarcioSilva-vf5wk
@MarcioSilva-vf5wk 9 ай бұрын
@@UnrealSensei And I'm waiting for that, amazing content, as aways.
@gambello1195
@gambello1195 9 ай бұрын
7:23 is it possible to get those lighter metahumans to UE5? I've got many metahumans in my project and they eat up majority of the space
@Pro2Kill
@Pro2Kill 9 ай бұрын
it will be great of you can go over the performance improvements in CPU and GPU time in unreal 5.4 and it will be great if you will be able to also test them
@frezer748
@frezer748 9 ай бұрын
Really hyped about the performance improvements to Nanite & Lumen as well, which they talked about!
@andr101
@andr101 9 ай бұрын
do the foot steps collide properly on displaced nanite terrain or would they pass through the terrain?
@mrwilsonisland1946
@mrwilsonisland1946 9 ай бұрын
its geometry so an IK would trace against it
@kaiu6669
@kaiu6669 9 ай бұрын
3:54 that was so funny and random xD
@JDB10213
@JDB10213 9 ай бұрын
Dawg that shit had me weak 🤣
@panampace
@panampace 9 ай бұрын
I’m not a Fortnite player, but I’m a big believer that modding tools foster genre innovations and inspire developers. it’s clear Epic is paving the ground for the future with everything they’re doing here.
@RancidSwine
@RancidSwine 9 ай бұрын
as always straight to the point and no filler. Great update, as usual!
@lukepawelek799
@lukepawelek799 9 ай бұрын
Looks like you're gonna have a lot of work doing tutorials on all these new features 😅 I know you have a great landscape material but any chance you could cover layering displacements like they do in this road scene?
@Gallosh
@Gallosh 9 ай бұрын
Hello sensei. I'm watching one of your videos for the very first time. Its the begginer tutorial ofc. I'm loving it, and hope to get a silly game running soon :D Thank you for the content!
@unrealengine5900
@unrealengine5900 9 ай бұрын
Sensie, we need another Complete Unreal 5.4 Beginner tutorial!
@artalfox_new3880
@artalfox_new3880 9 ай бұрын
Will you make another uefn video soon? I would love to watch a multi hour video about it in one sitting
@Joshuadalewillis
@Joshuadalewillis 7 ай бұрын
Setting the bar extremely high, perfect video
@Shadow-ms2yb
@Shadow-ms2yb 9 ай бұрын
Could you make a PCG for a city or residential district. Im working on a game, and so far the most time consuming part is city building. Is it possible to make the buildings follow a specific theme as a PCG?
@OmniFluxX
@OmniFluxX 9 ай бұрын
Im so FREAKING HYPED!!! i love unreal engine and the conference kicked butt!
@SlampthChompth
@SlampthChompth 9 ай бұрын
Really hoping Session skate sim makes good use of those animation features mentioned at 3:05 once they transition to UE5
@gambello1195
@gambello1195 9 ай бұрын
They absolutely will I'm sure, it's one game that really relly needs it.
@UnchartedWorlds
@UnchartedWorlds 5 ай бұрын
Hi Sensei, will you update your courses to cover this (0:59) in UE5.4?
@marowak87
@marowak87 9 ай бұрын
do You update Your masterclass course for those new features?
@keenefx321
@keenefx321 3 ай бұрын
Amazing, looks like I'll be watching training videos for the next few months!
@essamibrahiem2896
@essamibrahiem2896 9 ай бұрын
Hello Sensei, I'm a masterclass student of yours, and a big fan of your tutorial videos. Thank you so much for all the effort you are doing. Just a quick question, can you please share with us the dunes landscape you show in this video when you were talking about the PCG oasis ?, the sand dunes looks so nice, I would be really happy to get this material. Thanks.
@barrenwuffethq
@barrenwuffethq 9 ай бұрын
I came here to comment that when I asked GEMINI for the best UE5 tutorials for beginners on youtube. It answered immediately UNREAL SENSEI is your man for the job! :D
@VerseUnreal
@VerseUnreal 9 ай бұрын
Excellent summary assembled in a short time! Hopefully Epic will release the Talisman as a sample environment.
@neti_neti_
@neti_neti_ 9 ай бұрын
बहुत सुंदर प्रसंगानुसार व्याख्या और प्रस्तुति 👏👏👏।
@gehteuchnixan8256
@gehteuchnixan8256 9 ай бұрын
I love the Unreal Engine.... but to be honest, I don't care about Lego video games or Fortnite. Not the target audience for this products. Let's hope this improvements become useful for other kind of games too, especially AAA-VR-Games.
@EVILBUNNY28
@EVILBUNNY28 9 ай бұрын
I love that new Fortnite updates will be made using UEFN only. It reminds me of the PlayStation LittleBigPlanet series, where all the story mode levels for all 3 games were made in the same Level Editor that all the players had access to.
@MADMOVIESINC
@MADMOVIESINC 9 ай бұрын
Great video as always! Thanks man. This was a great update. Have you found any documentation on how to use the new Biome stuff? I found it in the plugins, but I can' really find what it turned on and where.
@hagen9027
@hagen9027 9 ай бұрын
thanks for your ramp up
@MattS-og5zb
@MattS-og5zb 9 ай бұрын
Bruh I wish you posted more content, glad to see you upload something anyways
@Born2DoubleUp
@Born2DoubleUp 9 ай бұрын
man this is getting crazy. these tools are making some insane advancements 😲
@ThunderBlastvideo
@ThunderBlastvideo 9 ай бұрын
this engine is the gift that keeps on giving
@YOUR_CONTENT_CREATORS
@YOUR_CONTENT_CREATORS 9 ай бұрын
Nice Job 👍🤩🤫🤔💯🔥😎😉
@ryanabernathy4144
@ryanabernathy4144 8 ай бұрын
Unreal Engine is so groundbreaking! We are going to see games produced in less than half the time. INCREDIBLE!
@arlymaulana8895
@arlymaulana8895 9 ай бұрын
please make a tutorial on motion matching and maybe make a full tutorial on the locomotion system in Unreal Engine when the 5.4 update is released.
@WhyYouAskingMe
@WhyYouAskingMe 9 ай бұрын
How many more UE updates before it can turn my computer monitor into a portal that I can step through and be in the game myself?
@HighGroundoverAnnie
@HighGroundoverAnnie 8 ай бұрын
3:54 when she finaly convinces you to get on the dance floor
@KwehShiro
@KwehShiro 9 ай бұрын
I personally do not hope the pcg thing becomes important. It removes the value of how everything was placed there for a reason, it becomes soulless much. I think it is a great tool if used more for barely out of touch path, so nearby but cannot explore area, and maybe some patches here and there to add randomness between areas that have actual meat to them
@shhyeehaha
@shhyeehaha 9 ай бұрын
most revolutionary engine in the industry, can't wait for creative devs to take full advantage of it in the next couple of years
@technoviking9999
@technoviking9999 9 ай бұрын
Every year it gets more unreal
@pawnix4122
@pawnix4122 9 ай бұрын
My man Alex bouta be making some baller UE5 stuff. Bet
@Renzet
@Renzet 9 ай бұрын
cant wait your other tutorial using this version
@Tidal_Plays
@Tidal_Plays 9 ай бұрын
We need more UEFN tutorials !! :)
@L19htning
@L19htning 9 ай бұрын
i just want to add that the Rocket racing physics are totally different to actual Rocket League. That is all 5:35
@feflechi
@feflechi 9 ай бұрын
Thanks for this video. Somehow people manage to criticize UE5 and prefer UE4, surely it’s not perfect it’s a work in progress but it’s definitely a big step forward, the tech is undeniably getting better !
@ignisGladius
@ignisGladius 9 ай бұрын
3:00 FINALLY!!! I have debated this over and over. Graphics keep evolving but mechanical movement of characters still hasn't.
@Skynzor
@Skynzor 9 ай бұрын
5:36 Same physics as rocket league? Who sold you that?
@mr.t967
@mr.t967 9 ай бұрын
Wish there was a future that would let you import material nodes from other softwares (such as blender) into unreal 5.
@omari6108
@omari6108 9 ай бұрын
As awesome as this is, I realize making games is absolutely not what I want to do. When starting my coding journey I envisioned making games to exercise what I’ve learned. The more I learned about the art design side of making games the more I was turned off. I enjoy playing, but art is just not my thing. There’s absolutely no point in taking the time to learn an engine or create my own. It’s amazing what Unreal has done and what it’s capable of. Hats off to all developers who’ve made projects using it.
@DharmaBumm
@DharmaBumm 9 ай бұрын
Man everything is so fast, i'm still learning things in UE4. I feel I'm falling behind to catch up to the new tech. And things I've learn from the hard way seems going to be out dated. Any one feel same? Still doing projects for marketplace in UE4 and I don't know how to catch up.
@Flowrazornapalm
@Flowrazornapalm 9 ай бұрын
same for me, got into ue4 like 4 yrs ago.. most of the stuff ive learned feels useless
@SugarKaneNosey
@SugarKaneNosey 9 ай бұрын
so stop what you're doing accept it and move to learning UE5
@seba0456
@seba0456 9 ай бұрын
same bro :( I can't keep up with new features.
@UnrealSensei
@UnrealSensei 9 ай бұрын
​@@Flowrazornapalm The fundamentals of UE like blueprints, materials and world creation are the same as UE4. I think the only major feature that fundamentally changes Unreal in a big way is substrate but that isn't out yet and still experimental. All of these new features are optional
@RepublicConstitution
@RepublicConstitution 9 ай бұрын
Is this being used to build Elder Scrolls?
@UnrealSensei
@UnrealSensei 9 ай бұрын
Rumors are that it is being used for the Oblivion Remaster. Elder Scrolls 6 will most likely still use the Creation Engine
@bebo76338
@bebo76338 9 ай бұрын
@@UnrealSensei | Elder Scrolls 6 will use most likely still use the Creation Engine 😭😭😭
@Highcastle_of_Geek
@Highcastle_of_Geek 9 ай бұрын
Zach...I always look forward to your summaries of the UE updates, you get to the crux of things quickly and don't fill your vids with a bunch of fluff. Most of the other YTers just copy the original videos and throw in some meaningless commentary. Cheers...
@すべてに興味を失う
@すべてに興味を失う 9 ай бұрын
Unreal Engine is one of the most impressive software tools I use as a concept artist! It has almost all the features I need now! The only thing that's annoying me is clothes; we don't have an in-app cloth creator 😢
@Itsyourboyben1
@Itsyourboyben1 9 ай бұрын
Damn i wish i could learn how to do all this coding so i could create/hire dev help to dev a game in unreal 5. This all looks so incredible!
@JVZBrowser
@JVZBrowser 9 ай бұрын
This keeps developing into the biggest CGI revolution we have ever witnessed
@ermilburn02
@ermilburn02 9 ай бұрын
Fall Guys isn't actually in UEFN yet, it's coming later this year
@jasonkwilliamson
@jasonkwilliamson 9 ай бұрын
Motion Matching is the most exciting for me in this update, it's been way too long to get incredible animations in realtime
@muhammadwaseem1776
@muhammadwaseem1776 8 ай бұрын
Hello Sensei! I hope you are doing well. I humble request to you, please make a complete course on environement design just like before with cover all these Unreal Engine 5.4 features. Also cover performance and optimization of the Environement design. Because, we make environement. But we don't know to optimize the environment just like AAA studios. Thanks!
@Nashfanfl13
@Nashfanfl13 9 ай бұрын
Will the Metahuman optimization that you pointed out from almost 1gb to 60 mb also be in UE5.4? Or are they now in? You only said it was in UEFN
@VexMega
@VexMega 9 ай бұрын
what a time to be alive. Just imagine in 10 or 30 years. ( assuming no country nuke each other )
@antonieralcoleman3935
@antonieralcoleman3935 8 ай бұрын
Can we please get a tutorial on how to animate completely in unreal? Like a series going over metahuman animator, cloth chaos, uefn animator, importing animations, set design, and sound. I want to fully create 3d animated films in unreal now that's its possible.
@omgaclanz1958
@omgaclanz1958 9 ай бұрын
Bro in my personal opinion I 1000% believe that all triple a studios should have a requirement to make their games run on unreal engine. We paying damn near $70 ts better be like real life
@3djimmy
@3djimmy 9 ай бұрын
It just keeps getting better....jaw dropping. You're the best man appreciate all your courses (best money I have ever spent in Unreal) and all your content here, keep up the good work.
@LOL2YOU
@LOL2YOU 9 ай бұрын
Thanks for the free material man! The only thing i dont like about UEFN is that i can't bring my own assets that I bought from the marketplace to build a world :/
@borg_cube
@borg_cube 9 ай бұрын
You're awesome, sensei.
@OctaneStreet
@OctaneStreet 9 ай бұрын
This technology just continues to blow my mind. Holy...
@kronux3831
@kronux3831 5 ай бұрын
Game development is gonna pop off in the next few years - give it a decade and I bet that tech will be so advanced we could create and simulate decently realistic worlds.
@peterallely5417
@peterallely5417 9 ай бұрын
Where is the biome generator? I can’t seem to find it. Also, I’ve been struggling to get Nanite Displaxement working in 5.4 preview, any gotcha’s that you know about?
@marcin3136
@marcin3136 6 ай бұрын
Creativity/ talent/ psychology... this is the future of game development ("story" and playability)
@mongolzman1
@mongolzman1 9 ай бұрын
we need motion graphics tutorials sensei 😅
@golik133
@golik133 8 ай бұрын
What are the minimum specs requirements for UEFN?
@raarnt
@raarnt 8 ай бұрын
I am no graphics expert but damn I'm excited for the future of games with this new tech
@ShoFox
@ShoFox 9 ай бұрын
I really hope that "Save the world" will also be getting updated with all this
@MyAmazingUsername
@MyAmazingUsername 9 ай бұрын
Wow. We are almost at the stage where an 8 year old child could make a whole game. It is awesome but also means that we will have a transition of about 3-5 years where the market is flooded with utter garbage which will be hard to tell apart from top tier games, until the gamers learn to adapt to the new reality (as soon as they get tired of all the shallow, bad gameplay, hyper realistic games).Oh and it's not just UE. People will use AI for music, sounds, voices etc. We are in for a storm of shovelware that we have never witnessed before. I am super curious if gamers will finally develop taste and discernment to be able to tell good games from bad games. They definitely haven't before, hehe. But it will be a necessary skill soon.
@john38825
@john38825 9 ай бұрын
We dont need 8-16k 1440p is plenty 720p video already looks realistic. Increasing fps and physics engine active interactions and object placement memory is all that needs to be worked on rn. Games look great when it counts, now just make it look like that all the time with smooth framerate with a bigger interactive world. I guess more unique textures with can just be modified with a algorith from a single texture but the copy and paste over and over takes away from the game.
@JDusala
@JDusala 9 ай бұрын
Good update!
@100poky
@100poky 9 ай бұрын
soo, how optimized is it to run on anything other than cutting edge tech?
@Armadous
@Armadous 9 ай бұрын
The UEFN scene graph is shocking. I find the scene graph approach used by Unity and Godot to be far more intuitive than always tucking logic into Blueprints. I excited to see Unreal separating from the dogma of the blueprint pattern.
@bladesilver9276
@bladesilver9276 9 ай бұрын
Really interest in the realistic character making
@najimohamed503
@najimohamed503 9 ай бұрын
Can u make a tutorial about architectural walk-through with interactions...
@neomicryo
@neomicryo 9 ай бұрын
i never thought fortnite would go this far back in 2017
@mrmopp9818
@mrmopp9818 9 ай бұрын
Cant wait for the next mega tutorial!
@sophiecacdac8640
@sophiecacdac8640 8 ай бұрын
super helpful
@bebo76338
@bebo76338 9 ай бұрын
Man, the updates to _Metahumans_ + that scene on the spaceship 😱 has me *reeeeeeeeeealy* excited for whatever Kojima's planning to use UE for in "OD" 💀
@kazioo2
@kazioo2 9 ай бұрын
That spaceship scene is made in a painfully oldschool way of optimization - procedural textures, extreme channel and vertex color packing and reuse of everything. Very custom hacky workflow, not an out-of-the box approach. Almost no indie dev is gonna be doing that. And in QA they realized it would fall apart for multiplayer due to use of data layers for culling. In other words: this whole thing is a cool pro hack not representative of anything.
@blerdstatic8187
@blerdstatic8187 9 ай бұрын
Getting marvels designer a year for free and being able to easily import custom metahumans into UEFN is what sold me.
@XavionofThera
@XavionofThera 9 ай бұрын
Any updates on the good water system getting out of Beta?
@macmartin86
@macmartin86 9 ай бұрын
Fortnite working together with Disney is like digital crack for kids.
@一二三-f1j
@一二三-f1j 9 ай бұрын
Houdini is sweating right now
@Endlessvoidsutidos
@Endlessvoidsutidos 5 ай бұрын
THANK YOU SENSEIIIIIIIII
@jfb112697
@jfb112697 9 ай бұрын
kinda insane that epic are the only people who have made good products with UEFN the tool is good and the market is insanely large someone please make something im begging
@aeonbreak4728
@aeonbreak4728 9 ай бұрын
where do I get the displacement material thingy?
@stoched
@stoched 9 ай бұрын
Pretty much all of the changes are really exciting except Verse. Verse is just bad. It really sucks that they chose to go this route of making their own language for this instead of using established languages. I saw a comment somewhere and I think it's the best description of it, "Verse is an inconsiderate academic experiment". I've never experienced a language that's more tedious to program in than Verse. It tries to be a functional programming language, but somehow it's implemented in a way where it's all of the inconveniences of functional programming and none of the benefits lmao. 80% of the code you write is boilerplate and the other 20% is actual logic you're trying to implement. As soon as you do anything besides assigning an integer it's a "failure condition". It also uses whitespace scoping similar to python which is, well you know, annoying. Very simple logic you want to implement turns into 3,4,5 levels of indentation very quickly, enforced by the language itself. With regards to UEFN, many of the classes have inconsistent method naming compared to what is exposed to the editor, making certain things confusing to work with because it's unclear if a method in verse is the same method exposed to the editor. Many of the type definitions are empty as well with no properties or methods attached which is brutal for someone who is a beginner thinking they can get into UEFN stuff for fun. The documentation is incomplete at best or non existent at worst for certain classes. Your only option is to reference these "digest" files that are essentially header files for the modules/libraries they give you access to. OH and the cherry on top is there's essentially no static analyzer for Verse so there's no intellisense/suggestions/autocomplete. The suggestions it sometimes gives you are never relevant, I think it's just a naive implementation that spits out everything that is in global scope haha. Alot of the times you can't go to definition, it's finicky - it sometimes works, but only in very specific contexts. So the programming experience is like coding in notepad. Verse is a massive blunder with all of this UEFN stuff. It borderline makes creating anything custom not worth it. I honestly feel bad for whoever at Epic has to work on it. I have a feeling the original "master minds" behind Verse were part of that big layoff. If not, something else has to be going on behind the scenes because the tooling around the language is non existent and it's not practical for anyone to do anything in it other than to patch broken behaviors in the provided UEFN "devices". The marketing for UEFN is stellar, but the reality is that it's a hostile mess of an environment to work in. Epic can keep this alive indefinitely since they have the money to do so, I just don't see any universe where it will be adopted by individuals at scale, only big companies they partner with like Lego, Disney, etc. Everyone who's in the know knows that the overwhelming majority of content being created in UEFN does not look anything like how they market it to be. I think it's a combination of their systems for weeding out bad maps or maps that infringe intellectual property not being robust as well as the tooling around UEFN being so far behind that you have to be highly experienced with the engine and programming to do anything substantial. Otherwise the barrier to entry is too high. I don't think they could even open source some of this stuff because managing large open source projects will probably need its own team, and clearly Epic isn't looking to hire tons of people at the moment.
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