Wood Elves: "Mom who is your favourite?" CA: *nerfs Talon of Kurnous range stacking* CA: "I love both of you equally" CA to Empire: "It's you by a lot"
@Vyleea8 ай бұрын
Good thing it's so easy to restore Talon of Kurnous with the pack file manager. It was such an unnecessary nerf when you look at all the other overpowered stuff.
@Garret0078 ай бұрын
@@Vyleea Oh is it? What pack do I need to edit for that?
@CM-iz5ny8 ай бұрын
What did they nerf? Haven't played wood elves since game 2.
@Vyleea8 ай бұрын
@@Garret007 Don't remember the specific pack, I made that little mod for myself years ago. But you only need to change the target of the ability from the character itself to the character's army. It's just changing a single entry.
@Garret0078 ай бұрын
@@CM-iz5ny The talon of Kurnous trait on heroes doesn't affect the army anymore, so you can't stack up the range buff.
@Aa-zc8di8 ай бұрын
When 13th Everchosen meets the Second Amendment
@Delritho8 ай бұрын
The Empire bears arms, Kislev arms bears.
@macbrown998 ай бұрын
@@Delritho In Kislev, armed bears bear men bearing arms
@rawn92348 ай бұрын
H by😅 how like bb.j.😅pjp😅jpmp😅😅jju😊ik
@fuzzygremlin887 ай бұрын
😂😂😂
@Hindsightt20208 ай бұрын
You know it's powerful when the audio breaks as soon as they shoot.
@osbee_8 ай бұрын
the sound reminded me of musket voulleys from Empire Total War 🥲
@jackpain74418 ай бұрын
Mass Cowboys Doomstack
@quint3ssent1a8 ай бұрын
Now we need for total warhammer 40k to be a reality and there are mechanicus units with the same theme (serberys raiders).
@Galdenberry_Lamphuck8 ай бұрын
Wait could we make a pistoliers doomstack? MAXIMUM YEEEEEEE
@IllustriousCrocoduck8 ай бұрын
So anyways, I just started blastin'
@TheArklyte8 ай бұрын
>Command&Conquer: Generals >GLA >Angry Mob unit >"AK47s for everyone!" upgrade That's what this video feels like.
@yvesyannickgalindo1428 ай бұрын
This dlc brought a slot of doomstacks
@dmitriyk.28908 ай бұрын
Like any other DLC before.
@Penitent_One8 ай бұрын
@@dmitriyk.2890 I don't think that we ever got THAT much of THAT powerful units in any dlc before.
@joncarter37618 ай бұрын
Tamakhan probably has the easiest one to use though, the changes to exalted heroes of nurgle made them busted af! I've taken on 4 whaaaaaargh armies including Grimgore and Wurzag with my hero ball and they came out of the battle with more hp than they went in with! Bound healing spells on heroes with high healing caps is busted beyond belief!
@smortin52968 ай бұрын
They slot right into the current roster
@Someguy43218 ай бұрын
A fair few are likely to be nerfed in the following patches, either soon, or in a year or two. But fundamentally, stuff like Steam tanks or landships are prolly going to remain dominant even after nerfs.
@fredericpfeiffer7098 ай бұрын
total war napolenhammer looks good
@Krelian898 ай бұрын
Its FranzHammer Total War.
@goldblood84718 ай бұрын
15:43 the timing on that response lol
@ricoarmstrong74408 ай бұрын
Haha yeah.
@Bazelgeuse-8 ай бұрын
Bro was listening!
@warriorfire81037 ай бұрын
Makes you wonder about the tzench ones..
@TheArklyte8 ай бұрын
>Command&Conquer: Generals >GLA >Angry Mob unit >"AK47s for everyone!" upgrade That's what this video feels like.
@aaronstorey97128 ай бұрын
I need shoes
@Labyrinthian-8 ай бұрын
okay, okay I will work!
@fatwe19928 ай бұрын
Ahh the GLA, faction of, "Ow ok I will work!:, "GLA postal service!", "Load the SCUD!", and, "Launching SCUD storm!"
@SallinKari7 ай бұрын
Thank god someone else remembers that. I keep making references to the "AK47s for everyone!" And no one understands. Was starting to worry this was some Mandela effect where C&C Generals just never happened.
@Sladeraptor177 ай бұрын
@@fatwe1992 nothing stops the mail
@astosmaldova28058 ай бұрын
The reason the engineers were taking so much damage was actually friendly fire I've noticed either it's a bug or something but they hit each other with their shots sometimes and do a massive amount of damage
@yellowdumplingrolls8 ай бұрын
Yeah i killed my own frontlines from those.
@ethanc11218 ай бұрын
I think rot knights do this too? They hit a bump mid charge or something and suddenly half their hp melts away
@Count.Saruman8 ай бұрын
So this is what Aldebras Leonardus eventually came up with when he was asked to destroy Chaos...
@Vonadu8 ай бұрын
Aldebras Leonardus, HERO OF THE EMPIRE!!!
@Vladislavaklyma8 ай бұрын
At this point we need a fanfic about him and his well designed maneuvers
@MrSendalf8 ай бұрын
@@Vladislavaklyma Tariff probably works on it
@jommsnow8 ай бұрын
Legend's new scaling: 1-10 "Holy Fuck this thing Fucks"/10 12/10
@Bladderfishy8 ай бұрын
I like the way a man who had lost his cannon lasted longer than Archaeon the Everchosen
@12SickOne348 ай бұрын
Yeah, because it wasn't a man. It was Dawi'Zharr, not a puny manling
@googleandsusansucks8 ай бұрын
@@12SickOne34 Puny is a bad word coming from a shortie.
@nickh5098 ай бұрын
That's why they got so much range "AND IMMACULATE EXACUTION!" lol perfect timing 15:42
@BlizzardAcolyte8 ай бұрын
3:11 the moment The Severed Claw were blasted into next month, I had a sneaking suspicion that “yeah, this stack’s not half-bad” AI Archeon piling up the RoRs in his forces like he just bought them at a yard sale is usually super-obnoxious-thank you for putting him and his…misguided mindset in their proper, humbled place
@wraith31568 ай бұрын
It feels like Sigmar himself coded and playtested this update and I couldn't be happier. May Faith, Steel, and, GUN POWDER be with you my fellow humans!
@Glandorray8 ай бұрын
"The end times are upon us! The Flame of Ulric has been extinguished!" "THEN THE HOCHLAND SCOPES ARRIVED~"
@IllustriousCrocoduck8 ай бұрын
*Sabaton intensifies
@CptRusky698 ай бұрын
This doomstack scratches that itch of rewarding you for some micro (choosing targets, running around), but isn't too micro intensive.
@IainDoherty518 ай бұрын
I knew this was coming as soon as I saw the Hochland Scopes passives 🤣
@fish75988 ай бұрын
Tbh I think this doomstack actually really doesn't need to be made with nuln. The main benifit you get from the gunnery school is the speed and strider and you honestly don't need that, engineers provide range, damage, and ammo restocks.
@unmeclambda58378 ай бұрын
the -30% speed debuff to the enemy is pretty essential in making sure you have time to blast them, especially if you also don't have the speed to get away from fast enemies, which Nuln also provides
@Someguy43218 ай бұрын
Remember when CA went "Giving the repeater rifles to ironsides would alter aesthetic and identity of Empire gunline gameplay" ? Well, here it is, anyway.
@Sercotani8 ай бұрын
we all know why they changed it anyway. GW's internal studio rivalries and them strong-arming CA into making the change. I doubt CA really wants it to happen. They've kept whole races obsolete, left bugs unfixed, but they've _never_ removed a game asset from the game before.
@Joebaseball-qp2nk8 ай бұрын
I mean i kind of get it because the outriders arent in the gunline, having a unit of mini hellblasters in your formation is just a bit too much. Slap them on horseback and make them skirmisher cav so they need more time between shots and need more micro
@hatforacat39778 ай бұрын
The projectiles on the battlefield are giving attack of the clones
@Zayl10168 ай бұрын
You know the doomstack was unexpectedly good when it brings back the old school Legend cursing.
@cms538 ай бұрын
One thing I found using Gyrocopters regarding knockback. If you adjust their location after the fire by the time they get back in place the enemy units are back on their feet and the copters are ready to fire again. I suspect something similar would happen with these outriders. Fire, slide up/back, fire, and repeat.
@vasa14128 ай бұрын
they shoot 6x60 bullets in a row, so this is probably not gonna work on them.
@shadowjezzter8 ай бұрын
“I have an idea, what if we give snipers some repeater rifles and get them to ride horses. “ “Sir, we worship Khorne” “So?”
@holdinmcgroin86398 ай бұрын
2:40 i really like the sound of them firing. It's not quite as good as Shogun 2's sound, but still pretty good
@awarren268 ай бұрын
I think it’s funny how we can have gun sounds in Shogun 2 FOTS but not this game 😂
@sinh77658 ай бұрын
you cant tell me this dlc isn't a testing ground for new mechanics in 40k total war. armor platings, directional armor, cannon deflecting, gunship tags. hell, or even testing grounds for that world war game. because empire and dwarfs can almost play like a proto modern era/40k total war.
@NotaPrimarch8 ай бұрын
I like your thinking
@Bayonet18098 ай бұрын
The inspiration is certainly there, but I think you have it backwards. CA figured out how to do it on those games first, and then backported it into Warhammer III.
@garethr41388 ай бұрын
There’s no running when the horseman has SIX scopes on his gun.
@nabr8918 ай бұрын
The knockback problem is handled for the infantry by having a couple Outrider grenade launcher cav mixed in.
@Garret0078 ай бұрын
Yeah, might as well use the special armour-piercing one. Also, because of this knockdown issue, I find the new dwarf shotgunners to be pretty much useless, unless when they shoot at big targets.
@friarnausk55868 ай бұрын
And here I thought Bretonnia was the cavalry faction.
@CW117218 ай бұрын
It turns out, a man on a horse with a stick isn’t as effective as a man on a horse with a gun
@tonyfranksland4288 ай бұрын
I mean Empire also is good with Cavs
@Khalkara8 ай бұрын
@@CW11721 Boomstick > Stick
@ARTEMISXIX8 ай бұрын
The new knights are absolutely insane too. They can't lose models unless they go under 50% hp making them arguably some of the best if not the best melee cav when well supported
@Brother_O4TS8 ай бұрын
Bretonnia still dominates in terms of general melee cav, honestly.
@lassereden77858 ай бұрын
So.. they just shot the bad guy. No End Times. No Age of Sigmar. Nice and clean. Pew pew
@Praiokles8 ай бұрын
@Legend: New Rating System: 0-3* ease of recruitment, 0-3* ease of use, plus how many stacks can it handle, bonus points for being super durable and surviving with minimal/no losses. Just add up. You dont need a upper limit.
@senshibat89208 ай бұрын
This cav stacks not begin a 360 means you adjust a tac, in infantry school we call a bounding over watch moving faster half the units set to pin offering the covering fire grazing fire to allow the other half to fall back to the secondary prepared fighting positions.. its effective for unit control and redirecting the command reserve to plug holes on a weakening flank
@epixkekw8 ай бұрын
And just wait until he sees Cultists Amethyst Grenade Launcher Outrider doomstack.
@petrolak8 ай бұрын
yeah, I was thinking hw grenade launchers would deal with chaff infantry while snipers here can deal with heroes/monsters
@mister_dadstersays_hi73728 ай бұрын
My boy cultist of Khorne finally beginning to hit it big.
@ChronicRune8 ай бұрын
This reminds me of the Warhammer 2 troll hammer torpedo stack that deleted things
@kevinyu12248 ай бұрын
Finally, the Empire rises against the chaos. And Holy moly, they keep shooting in the whole game...
@marundiir42418 ай бұрын
This can kill the Thunderbarge doomstack.
@TheLilmuzzy8 ай бұрын
They run out of ammo long before they kill even half as long as you have the Adventure reward for an additional 30% missile resist and the tech/redline skills. The thunder barges also effectively have unlimited ammo and will heal 30% max health when dropped below 6530(50%) hp
@marundiir42418 ай бұрын
@@TheLilmuzzy You are not wrong, only one way to find out.
@Bl4ckheart8 ай бұрын
@@TheLilmuzzy Idk. I might be off, since I'm not an expert in calculating damage and I'm s*** at math, but if it's as simple as these guys having 113 missile damage and there are 60 of them per unit, that's 6780 damage total per volley, which is 2034 damage at 70% reduction. So, I think one unit should have enough ammo for one barge at least. And barge is a big target, pretty much every missile would hit, unlike in this video.
@unmeclambda58378 ай бұрын
@@Bl4ckheart 113 missile damage isn't saying 'this unit does 113 damage per entity per volley', it's the damage done over 10 seconds, so a faster reload time will increase the missile damage stat while not changing the actual amount of damage dealt. Also you didn't take armor into account (and I can't remember if they get missile block with directional damage or if that's only tanks), which will help further reduce the damage sustained even if the outriders have armor piercing bullets
@Bl4ckheart8 ай бұрын
@@unmeclambda5837 Interesting. So, then 6780 damage over 10 seconds per unit? But that alone doesn't really change much, especially when you usually have multiple units on same target and whole units die in like 2 seconds, even small target like lords where most shots miss. From wiki, it seems outriders do 3 base missile damage and 15 piercing. So damage wouldn't be reduced *that* much by the armor. In the end, I still think they have way more than enough ammo to destroy entire stack of barges. Imo, outriders would take this, specifically because they have range advantage + speed advantage, which would be deciding factor here, since I'm pretty sure ammo wouldn't be an issue (and the can restock them anyway).
@captc0ck5lap603 күн бұрын
"Why are you ducking? They couldn't hit the broadside of a Stegadon at this ra-"
@katieheys30078 ай бұрын
This was hilarious! The guns sound breaking, the here's an enemy Lord...oh they're dead to the poor units being near invincible due to the knockdown s. One of my favourites!
@weareharbinger9147 ай бұрын
"Demons!" "We cast gun."
@paleface1718 ай бұрын
I will need to try out the pistoleer version of this. 360 shooting range, extra ammo packs, across the whole army should be an interesting early game stack.
@garryame40088 ай бұрын
Between this and the Steam Tanks, the empire really is the World War faction lmao
@TheLMescobar8 ай бұрын
That makes me think a Volkmar Free Company Militia doomstack is actually viable if you manage to confederate him with Elsbeth
@Caldwing8 ай бұрын
I find the outriders fire in a kind of cone, so against a lot of infantry targets a lot of their shots go high. They do way better against infantry from above, where more of the cone finds contact.
@willd75968 ай бұрын
This latest patch absolutely brought gunpowder units to where they needed to be, both unit and coding wise.
@JohnGamer20022 ай бұрын
RIP doomstack too good to not be nerfed
@dwightlangdale41326 ай бұрын
Wissenland & Nuln has a lot of doomstack potential
@Tuboshi08158 ай бұрын
Cultist of Khorne does impressive stuff. Like the exploit-free turn 8 ultimate victory with Skarbrand.
@samarkand15858 ай бұрын
When I play TW WH, I usually avoid cheesing and play balanced armies, but I love these doomstack rating videos, they vicariously relieve the powertrip needs
@justpassingthrough6868 ай бұрын
Absolutely same
@sokar_rostau8 ай бұрын
I feel like a lot of people are too busy having an inordinate amount of fun playing this DLC to have noticed that CA have broken one of their long-standing traditions. Instead of one faction getting strong mechanics and powerful units, we got three of them. This time around, it was the FLC LL that got the shaft because of how difficult it is to generate Infections in the early game, and they patched that today. All three factions got the kind of units where adding just 2-3 of them can turn a crapstack into a doomstack.
@phoenixfiregod8 ай бұрын
i'd never thought i would see the day of a cav doomstack that isnt just monster cav, and empire cav no less
@arreat19938 ай бұрын
Thrones of Doomstack DLC 👍
@ZyryZ098 ай бұрын
Seriously! I accidentally built a doomstack just by playing. By around turn 75 (give or take) I could auto resolve pretty much everything just with my starting army.
@thesittingacheroraptor75658 ай бұрын
Hmmm Germanic Cowboys with Whistles, or..... Germanic Horse Nomads with german throat singing
@svenbrede61518 ай бұрын
I never saw those hochland scopes in 50 turns of recruit-disbanding...
@trevorbanks41367 ай бұрын
Yeah I can’t get it either
@james6792-m1w7 ай бұрын
So funny how that works out 😂 I did an empire campaign and had them so frequently and didn’t want them!
@trevorbanks41367 ай бұрын
@@james6792-m1w started to get them but there kinda useless unless you your going for a full sniper stack
@hanspeter89828 ай бұрын
The knockback thing was a hugh problem in DoW 1. Your Meele Heros wearnt doing any dmg because of constant knockback, and it was more effectiv to use theor range attack. They fixed that in DoW 2
@czarus_the_sniper99248 ай бұрын
No, DoW 2 had shit ass pathing and inconsistent knockback issues as well, at times unshakeble units would just stop responding to commands as the engine tried to play their stagger animations and whatnot. DoW 2 pathing and physics in general are one of the worst I had ever seen in a strategy game period.
@pipgang85668 ай бұрын
The empire really rolled up on a demon, pointed a glock in his face and said 'Are you ready to meet god?'
@jamescampos81288 ай бұрын
I've been playing around with this same idea only using Ironsides and after some testing I think it's actually the Explosive Bullets upgrade in the Imperial Gunnery School being applied to both infantry and mounted Handgunners even though it says it isn't. Also, CA, please make the explosive bullets not knock over models. It means that upgrade makes black powder units objectively _worse_ than simply not taking it.
@ilesalmo77248 ай бұрын
Ratling-guns on horses
@darthplagueis138 ай бұрын
Ratling-guns are much more precise.
@thescottsman19968 ай бұрын
getting restock on outriders makes them really nice in my non-cheese games. being able to restock my artillery or long rifles when the outriders are not going to take part in a battle makes them super handy. especially on sieges
@loewensternYT4 ай бұрын
This is just Spet Xyon Archers all over again, but with waaaay more ammo
@radec19068 ай бұрын
There is a mod which adds on the move shot and ap shots to outriders. Literally a rework they deserve which makes them all-round viable. Plus Total War games generally lack huge maps to implement any cavalry tactics. Hit&Run, Skirmish, Feint, Pincer etc.
@stalhandske96498 ай бұрын
Anybody lore savvy care to tell what kind of firing mechanisms firearms in WH have? Are they flintlocks or are there several types? The ridiculously quick reloading in this video brought this question to mind 😄 EDIT: never mind, the ornaments of gunnery in school table (14:38 onward) are flintlock pistols. I don't know what that weird pepperbox-rifle thing at 15:06 is though.
@thewildyouth228 ай бұрын
I noticed that a lot of outriders shots are actually missing the target. There aim is higher than it should be, that's why they can kill large targets quickier then infantry. Outriders damage output here is still crazy, but I think it can be better (imagine blunderbusses with horses). Don't know if it was meant to work like that or maybe CA will fix it in the future 😅.
@PickleJello8 ай бұрын
Imagine being the chosen mortal by the evil gods, given many gifts, and working to unite the ruinous powers to bring about the apocalypse, only for it to be ruined by a bunch of guys on horses with guns.
@slimthug1668 ай бұрын
An interesting thing you could do with this doomstack is spend all your ammo killing as many units as possible, then retreat and fight a second time with more ammo. Assuming the enemy is launching an attack on you
@luisan7768 ай бұрын
Total War: 40K
@vilemnovak28398 ай бұрын
Outrider's guns got rework, they now function as the repeater rifle that ironsides were supposed to have.
@BIGmlems8 ай бұрын
Does that mean the war wagon rifles are now working as intended?
@vilemnovak28398 ай бұрын
@@BIGmlems nope, they the rifle on their models got replaced by normal handguners gun
@Mango-cp1im8 ай бұрын
its a double edged sword for them i think. i notcied they are a lot more inaccurate if they fire at the border of their range so to maximize their damage you need to be closer
@tackywheat12958 ай бұрын
Also have shorter range than normal handguns
@FuelDropforthewin7 ай бұрын
I would say it's an 8/10. It's a very good doomstack, but unlike some other doomstacks it has weaknesses to melee and return fire that the thunderbarge and steam tank doomstacks don't. Very very good, relatively cheap and easy to assemble, but it requires you to actually be at the computer pressing buttons to win which some doomstacks do not.
@disheartend62528 ай бұрын
Those outriders became mounted eagle claw bolt throwers
@larsmuller978 ай бұрын
Ah yes jezails on horseback
@inductivegrunt948 ай бұрын
The name for the Master Engineer is perfect. Hochland's finest!
@S41NT938 ай бұрын
Would love to see a Malakai Campaign, I'm having so much trouble. Took out Throt, Azazel, and Throgg early. But now I'm dealing with random Greenskin spawns, all the Chaos Waste forces, and the Chaos Dwarves. Treasury running low from trying to raise emergency forces wherever the need arises
@Misaka_99828 ай бұрын
I kinda want to see this against the Thunderbarge stack. With the range and mobility they could have a chance to focus the barges down one by one?
@godhelpme55478 ай бұрын
This is basically that horse skirmisher doomstack from Atilla.
@roslolian118 ай бұрын
You can see there's something wrong with the repeater targetting. It looks hella cool but unless they are hitting one massive entity most of the shots just miss. If this doom stack was a bunch of war wagons with all the same upgrades this would be over much faster IMO.
@WillCarter19768 ай бұрын
Usually there's only 256 k bitrate audio channels with today's motherboards. So you're exceeding that probably by a few hundred instances of the same sound effect, whenever those outriders all fire at the same times.
@hugo36278 ай бұрын
I feel like this doomstack could use 2 grenade launchers, which I believe also benefit from the range.
@syrusalder77958 ай бұрын
I never thought the gunner cavalry would be a doomstack
@hannibal51588 ай бұрын
So that's how Battle of Geonosis happened
@o-tessaneck93997 ай бұрын
What happened to the heroes at 9:52 at the left side of the screen? That sudden burst of damage?
@redpanda33398 ай бұрын
I love Empire now, I mostly use gun units. It's just volley after volley of bullets and rockets.
@peterhe66998 ай бұрын
Feels like a red dead redemption 2 online army people sniping things from miles away.
@ImpTheSimp4 ай бұрын
10:15 Problem with engineers is that they do a shit ton of dmg to eachother. which seems to happen a lot, tried doomstacking only engineers, they just ended up killing eachother.
@Hawkens4k8 ай бұрын
Thats one way to prevent the end times
@FearMastaZ8 ай бұрын
When they all shoot at once it reminds me of borderlands 2 conference call... iykyk
@manopeace91758 ай бұрын
Appreciate the recommendations for more total war content creators duder
@captainseabass8748 ай бұрын
Did this with war wagons and it actually makes them semi tolerable.
@Aekries8 ай бұрын
We need a 10/10 doomstack tierlist
@ValkynShade8 ай бұрын
bro i was confused because I thought this was a reupload, then I realized it was Cultist's video on this doomstack that I had initially watched a few days ago
@DIEGhostfish8 ай бұрын
The repeaters of Nuln and the scopes of Hochland have combined to save the Empire.
@mofogie7 ай бұрын
i never would have believed thered be an outrider doomstack when TWW1 rwas releasd
@axyramariel75578 ай бұрын
In this patch, war-wagons have been improved - I prefer them. They can shoot at 360 + longer range + more armor and leadership + a lot of HP per unit - in the end the infantry still doesn’t catch up with them, everything that catches up is shot back on the approach, they’re not so afraid of breaking through the enemy’s meat ranks and aren’t afraid of basic shooters.
@diazinth8 ай бұрын
4 war wagons and 4 grenade launcers can handle a lot of things. Throw in a couple of cannons and a handfull of nuln or normal gunnery infantry, and you have a cheap and efficient stack. Though, due to the amount of pastures you can easily access with Wissenland&Nuln, the horse/gun combo gets really cost efficient quickly.
@axyramariel75578 ай бұрын
@@diazinth Grenade launchers - I agree, but artillery, especially infantry, are superfluous. The whole point of building through fast units is that no matter the size of the enemy melee infantry pack, they will not catch them.
@diazinth8 ай бұрын
@@axyramariel7557 true, but I have better things to do than run all over the map constantly (rather: I'm too old :P ), so I like to kite things in front of a firing line. Cannons also help manage things that are actually fast, like various doggos. Besides, I like having options when maps aren't ideal for one specific unit. When you manage to create a choke point, it's magnificent :P
@evilhistory9707 ай бұрын
You are real master.
@iain-duncan8 ай бұрын
I personally like to take them with a few amethyst grenade launchers, they have amazing horde clear particularly against demons. I also use pistoliers as theyre faster and good for grabbing attention and kiting, but with a fully kitted army with engineers you can prolly just use characters to distract
@AiisakaTaiiga8 ай бұрын
Faith Horses and Gunpowder
@kaplield45652 ай бұрын
"Your hearing loss is not service related,"
@Mandoid58 ай бұрын
How would this doomstack lineup against the thunderbarge doomstack?
@LegendofTotalWar8 ай бұрын
Thunderbarge with 70% missile resistance will probably destroy it easily. you'd have to out range and constantly run back to stand a chance.
@Mandoid58 ай бұрын
With 100+ speed wouldn't it be possible to beat thunderbarges? Just theorizing. Idk how possible it would be, but would be awesome to see some of your previous 10/10 doomstacks vs each other
@anonymoose2198 ай бұрын
@@Mandoid53 engineers with maxed out sapper on the dawi side would give the barges like 120+ speed when using thunderburner, the damage from that ability is negligible, especially when it allows them to outpace cav that need to stand still to fire
@alistairbolden63407 ай бұрын
@@LegendofTotalWar Sorry man but you are totally wrong. The blimps post nerf are vulnerable to black powder weapons, they would get killed extremely fast. I have tested a blimp stack vs blunderbuss stack and the blunderbuss dwarfs owned the blimps so this would also.
@Schacal66668 ай бұрын
The other DLCs will be so hype as well I hope. Norsca and Wood Elves, Bretonnia buffs and doomstacks incoming
@carlosignacio67358 ай бұрын
Empire has now proper doomstacks let's fucking go
@l.m.srensen45598 ай бұрын
I reckon this has longer range than the Barges, and with the output and the barges not “rolling on the floor” it would propably shred them before they get in reach… I haven’t tried any of the units myself tho, so it’s guesswork and theory..