All the animations broken for anyone else using the first method? Assuming this is because the bones get reoriented when importing into blender when selecting automatic. Then they do not get oriented back to how they were on export to unreal?
@skywolfgamestudios16 күн бұрын
If you have existing Animations then leave the Animation checkbox ticked on the first method. A problem that arises in the first method is because of the bone axis/rotation and you'll want to retain that otherwise it can break all the animations if different.