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In this video I give a quick update on the status of the scene and also go over one of the biggest ways I save time during environment production. I can't recommend using prefabs and blueprints in unreal enough!
Follow Me on Artstation for more: www.artstation.com/pixelmasher
I also highly recommend checking out the Japan reference packs from Jonas Ronnegard, I found them extremely useful for creating assets for this scene: gumroad.com/environmentdesign
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About me: I am an environment/level artist who has been working in the game industry for 10+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine.