In water that is deeper than the FolkTails water pumps, build secondary pumps underwater, lower than the primary pipes, on platforms that can pump water when the primary pumps are unable to draw water. When the drought ends, the secondaries flood and the workers auto-vacate them. When they're no longer flooded, the workers return.
@Mike-ne3bu2 жыл бұрын
I use a similar system in my main reservoir. It helps on hard/long droughts.
@pulsefel92102 жыл бұрын
downside is the pumps at top dont stop being used so they just sit doing nothing and wasting workers.
@ncryptd2 жыл бұрын
@@pulsefel9210 True, but if you pause the primaries, when you get the "Buildings flooded" warnings for the secondaries it's a good reminder to reactivate the primaries.
@Doc_Hawk2 жыл бұрын
The only mod i use is to automate things. I set all my dams and pumps based on water level and start/end of drought
@no_idea22242 жыл бұрын
I suggested this last episode
@MegaGullas2 жыл бұрын
Reminder to unlock and use the Large Water Storage Tanks. For the area that 3/4 small water tanks take up, you get the storage capacity of 10. It's a MASSIVE upgrade in storage, letting you PUMP THOSE LOGS through the wet season.
@alexkelly29712 жыл бұрын
Good idea
@bsquiklehausen2 жыл бұрын
Water storage is virtually useless - you can store so much more for so much cheaper with dams and levees. The small water tanks are useful for local distribution of water to workers - haulers can bring water from pumping stations to the small tanks, then beavers only have to leave work and walk a few tiles to get water.
@titaniadioxide61332 жыл бұрын
When you get to longer wet seasons, evaporation becomes a serious concern for dammed water. You lose about a block every 15-20 days, which is really significant when you can only pump two blocks deep.
@Krell3562 жыл бұрын
@@titaniadioxide6133 yeah, unless you want to use a bunch of resources and space doing submerged pumps. Alternatively, you could play ironteeth who do much better with dams. Evaporation still ends up being a huge issue after a while though.
@Mostafa-vs8bd2 жыл бұрын
It is need gears
@rafaelvelasquez16622 жыл бұрын
I really really love when Smichael edits, he complements Matt's sense of humor amazingly.
@wolfyspace33682 жыл бұрын
Plus he gets to eat
@matthumphrey49152 жыл бұрын
big up to Smichael, great work.
@kaz492 жыл бұрын
Yes he does :) ... Hmm, just realized that Schmichael may not be a he. Are you a he, Schmike?
@williamcoulthard11562 жыл бұрын
yes
@greenaum2 жыл бұрын
@@williamcoulthard1156 Are you called Schmeichel as some sort of reference to football?
@alexinman2 жыл бұрын
I must say, the Timberborners is my favourite series on this channel! Always love the episodes! The intro song always makes me smile!
@goosenotmaverick11562 жыл бұрын
Same!
@Ninja_fin134 күн бұрын
FatUwUsenpai will be missed
@guhsher18512 жыл бұрын
Always happy when a RCE upload comes out precisely on my lunch break 😂
@user-sx1fg7lc3c2 жыл бұрын
Yea I love it. It's a part of my lunch break routine.
@austinguy23902 жыл бұрын
Me too
@cheffrin37512 жыл бұрын
SAME! It's always the first video in the list, its habit now!
@ShadowCake2 жыл бұрын
Happens when school starts, so I have something to look forward afterwards
@JoeBurgerCinematicUniverse2 жыл бұрын
This is why I don’t want to grow up, with many more reasons included. working 40+ hours a week pain
@captaindelta432 жыл бұрын
The intros are getting out of hand ....... Just love them . Honestly I think after poly Bridge and cities skylines this is one of those OG series from RCE Matt which is loved by everyone, from patrons to KZbin members and subs alike . The crazy management from Matt of making efficient building instead of storing water and food and nearly killing entire beaver beaverville district population in the drought, the awesome music band the Beaveles , and most importantly shaming architects make up for an amazing episode
@paulkanja2 жыл бұрын
I've missed instruments of destruction tho
@manioqqqq2 жыл бұрын
Mini motorways Freeways
@greenaum2 жыл бұрын
@@manioqqqq Ah man, the amount of games I've bought cos I've seen Matt make them look fun. It's at least several.
@captaindelta432 жыл бұрын
13:28 Matt saying uwu ....yeah imma gonna save that 🤪 19:41 We all are really intrigued about how it works
@paulkanja2 жыл бұрын
@@greenaum me with tyler's games 💀 but aliens will always rock ig
@cj7195212 жыл бұрын
Gonna recommend the higher density housing. So fun to build stacked housing structures! Also the big wind mills are great with this faction. Pricey, but much better at collecting wind energy.
@sparking0232 жыл бұрын
I've been watching RCE for some time now and I can't help but notice strong shapes around, like the river and farmlands + forestry at the intro
@RealCivilEngineerGaming2 жыл бұрын
You're welcome
@2goldenace2 жыл бұрын
Same
@goosenotmaverick11562 жыл бұрын
The STRONGEST shape!
@eak1252 жыл бұрын
Next episode: Matt realizes the dynamite and dams he placed are too far away without a new district.
@Dominator_02112 жыл бұрын
Dynamite is definitely a good investment. If at any point in the future you find yourself getting lower on water, you can also use it to deepen your dam. Of course the direct channel from the center is more important, but it wouldn’t hurt to have a bigger dam
@HenryAshman2 жыл бұрын
I'd definitely look at building a big dam near heavy metalton, so much of water just ran through your current setup without getting pumped. A nice way to solve the problem of the "wet path" drying out is putting another dam in the other side to keep it wet 😉 Also water towers/water dumps come out of your stored water so you can always do some stuff to carry it upstream by hand and dump it in your top dam. If you want to do mechanical pumps later on you could, but probably not worth it. Admittedly it's easier to do with the iron teeth as they have much deeper pumps, but a dam 3 high across the valley below you will store so much water you'll be laughing.
@Indian0Lore2 жыл бұрын
I just wish he would give heavymetalton houses to live in.
@TheDebterr2 жыл бұрын
Will never be sick of the tinberborners intro, one of my favorite things about these videos!
@tylerflint89892 жыл бұрын
The gravity battery is a cool addition; kind of like the water potential battery where you pump water into an uphill reservoir for use during peak demand. Thinking about it, you could probably do that too...
@catelynh10202 жыл бұрын
The problem with pumping water into a higher area to be able to use later is that pumps use like 700hp to run, which is quite a bit of power, and due to evaporation, you lose a lot of water you pump. The return is variable as well, as most water wheels don't give max power. The battery stores energy without loss (evaporation) and requires nothing from you once in operation. I've loved the addition of it, especially since windmills seem to produce the most energy after working hours when it wasn't useful before.
@Wookiee9252 жыл бұрын
When the Dev log announcing the gravity battery came out most the comments were people angry it wasn't a water potential battery 🤣🤣🤣
@samuelmade57762 жыл бұрын
It makes possible to build a strong and efficient power grid with a variable source of power, such as wind with this faction or water with the other one
@DieTreppenwitz2 жыл бұрын
Beaver teeth are actually iron reinforced, they literally have a layer of iron to chew logs better, so makes sense to have a grindstone I actually love the game's design with stuff like this and the potential energy battery, it's very thematic
@Hana1LuLu Жыл бұрын
That’s something I never knew. Thank you for that info, it was fascinating to look up!
@Delibro3 ай бұрын
Yea, but RCE calls them Iron Tails :D Its all about the strongest shape :D
@dragonson852 жыл бұрын
this is pure gold. i love the timberborn series
@DETHdressedInRED2 жыл бұрын
Best series in my opinion.
@gomaashaban29332 жыл бұрын
It is always a good day when RCE uploads Timberborners!
@DETHdressedInRED2 жыл бұрын
Best RCE series hands down.
@MrStoneIV_2 жыл бұрын
I love how quickly a water or food problem turns into a huge emergency.
@TheAttacker7322 жыл бұрын
I mean... Is there a context where it *doesn't?*
@GrassXMagnum2 жыл бұрын
@@TheAttacker732 I think their point is that it is happening quickly, not that it doesn't happen at all. A food/water problem in these games can take some time to become apparent. Also the bigger the colony, the more inertia the problem has, so whenever you notice it, you have a quite small window of opportunity to fix it before complete disaster.
@liamtgreat2 жыл бұрын
@@TheAttacker732 r/woosh
@liamtgreat2 жыл бұрын
@@GrassXMagnum r/youmissedthejoke
@liamtgreat2 жыл бұрын
Oh btw I only think you missed the joke, the original commentor will have to confirm
@Trendyflute2 жыл бұрын
The gravity batteries are definitely neat and really help bridge over gaps in wind or drought periods where your waterwheels don't run (I basically never use power wheels...)
@legitgopnik84312 жыл бұрын
As things are, it takes a while for water to come back after a drought but it's also good that it doesn't dry up right away at the start of a drought. Make sure your canal doesn't make the drought start sooner while you're trying to make it end sooner!
@serenahiggins18492 жыл бұрын
I just realized that your town it the strongest shape. I didn’t recognize it until I saw this intro. True engineering marvel! A real inspiration to this civil engineering student in university!
@nacoran2 жыл бұрын
One trick I use for water... once you have TNT blast the bottoms of all your reservoirs deeper so they can hold more water. With Irontooth it's pretty easy to get water from pretty deep, but there is a trick for really deep reservoirs or even fairly shallow ones for Folktails. Build some pumps on terraces that go into the water. Put the ones deeper in the water on higher worker priority. You actually want to flood the bottom ones. That will mean the worker will go to the one that isn't flooded, but when the lower pump unfloods as your water levels drop they'll move to them because they have a higher priority. If you calculate the heights right for you faction you can access the full depth of the reservoir and moving the workers will essentially be automated. (The only downside is it will leave a warning message over in the box saying you have buildings that need workers and buildings that are flooded depending on the height of the water.)
@Dave-hl5ph2 жыл бұрын
Do do do do dooooo
@paulkanja2 жыл бұрын
I've missed instruments of destruction
@crossfuentes97382 жыл бұрын
Aye I hear it
@liamtgreat2 жыл бұрын
WELCOME BACK TO TO TIMBER BORNERS
@christopherg23472 жыл бұрын
I read up a bit on the wiki: - evaporation is based on surface area. So deep reservoirs are better then wide ones, at the same capacity. It takes 22 days for one block to evaporate. So every 1 depth without pumping is 22 days of farming - apparently Irrigation distance is 15 tiles. However, a height difference seems to cut distance by like 6 or 7 - 1 block equals 5 "units" of water. Meaning even a small tank of 30, can store 6 whole blocks of water. Without evaporation - the shower needs the pipe submerged in water, but can go only 3 deep. It supposedly does not consume any water from being used. It also seams leagues faster then walking through water, but it would at least be a nice supplement if you get any long blockers
@zachdavis82512 жыл бұрын
The fact that Matt obviously has so much fun doing the Timberborners intro is enough to make the intros entertaining.
@mattiagiacomello16892 жыл бұрын
I think adding a new dam in the the output stream of the junction of the rivers would be of great help: thecnically, the water in the right reservoir is lower at the end of a drought, compared to the center of the dams triangular formation, thus the water coming from the mountain area should slowly flow also in the basin. This would decrease the time required to refill the reservoir after a drought, increase the pond volume and keep submerged the "wetting" path.
@phoenixprogaming38442 жыл бұрын
No matter the intro, Matt nails it and Shmichael kills the edit every time. LOL
@quantum23302 жыл бұрын
OOOHHH batteries, once I move house I will have to play some more timberbrners, this is something I requested a while ago, and I'm so happy they added them also for the water pumpers, when playing with the folktails. since they can only pump water down 2 levels, I will actually build water pumpers lower, like below the water line. they will get flooded obviously but once the water goes down they will become unflooded and you can start using them to pump water again.. it is helpful when you have deep rivers dams etc where you have your dam your preventing water coming from the closer water spawn, if you can move the location of the dam to the other side (where the small amount of terrain is in the middle) water from the close spot will be able to come back up the river once the dry season ends
@Steveddie932 жыл бұрын
Love Smichaels editing style! Fun episode. Quick tip, you can dynamite below the batteries down to map bottom to increase the capacity! Also, medical meds are built with 10 medicine!
@pingu999912 жыл бұрын
I think that stairs use up more range than level paths so you can get some extra distance from the town center by removing any unnecessary level changes - So blowing a path to the water pumps through the hill that your water tanks are on will give you more range to add more pumps.
@Gottaculat2 жыл бұрын
A wet beaver is a happy beaver, and a happy beaver is a productive beaver. Remember that, lads.
@mch_mr_j2 жыл бұрын
If you remember to raise the gates to fully close you can store an extra half a block of water. Might also want to do that instead of the dams. Downside is you have to remember to raise the gate and also lower the gates sometime in the drought so it doesn't flood when the drought ends.
@mm-rj3vo2 жыл бұрын
The gravity battery is not electric, it's mechanical. It stores excess kinetic energy as potential energy by mechanically raising the weight. It releases its energy by "switching gears" to reverse, allowing the weight to pull against the former input shaft, making it an output shaft by using a racheting mechanism. UWU mechanical gears are hecking cool >w
@mjrdainbramage2 жыл бұрын
Please never skip the intros. 😁 They are amazing!
@caseyanderson2222 Жыл бұрын
New intro is a forever must....And while it may change, it will always still be the same in our hearts.... As long as you keep the music, say welcome back to timberbo'r'ners, then go from there with your heart and good spirits.
@RaveKinGames2 жыл бұрын
Thank you for your constant quality uploads! Fantastic
@brettripley8952 жыл бұрын
Quick tip make sure that your storage buildings are set to desire 0 of an item unless you specifically want that storage kept full otherwise your haulers will spend all day shifting water back and forth from the tanks instead of keeping your crafting buildings stocked.
@aeronautic23742 жыл бұрын
"If the answer's yes, you must be an architect" Loved it!
@cazadore91952 жыл бұрын
RCE, you should defintely think about using automated migration from your main city to heavymetalton, which is a pretty new feature, and give those beavers over there some shelters (for some automated repopulation) and need satisfaction, so they not just live longer, but also work/move faster. also the medical tent doesnt need meds, they just work more efficient when they get meds. i also recommend to invest into more need satisfaction in general, for the above mentioned bonuses, but for all beavers. getting them some better food than just carrots goes a long way. something i love to do is building those larger 2 level shelters along cliffs, it just looks cool and works really well.
@sunpay23102 жыл бұрын
Just finished your whole Timberborner marathon a few days ago. At first I thought I had to wait for a month for a new episode, but all of the sudden I'm here! Good video as always. :)
@ranjitkumardas12 жыл бұрын
5:38 A Scrapmechanic reference ? I love it, it's an amazing game.
@timetravelingtraveler2 жыл бұрын
Finally, I'm getting the hints
@xXImikoXx2 жыл бұрын
Build yourself a Dam in front of the Waterfall, with a 1-Levee base under each Dam. You'll block off a large amount of water for when the droughts come.
@RevinFromSa2 жыл бұрын
Finally another timberborners episode… the random games were killing me
@AB-pj7mc2 жыл бұрын
In Lord of the Rings they would be Orcitects. Btw what i tend to do is blow 3 deep holes under the paths and cover them with the 3 block high platforms then as usual the path on top. These canals are then connected to a watersource. My beavers can safely walk on those paths but it's like having a canalisation that helps expanding growable zones but also to connect showers without taking up unnecessary space. Also it allows me to have showers further inland with those canals. For Folktails i think it's better to go with 7x7 farms with a beehive in it's center. Ironteeth don't have the beehive so i guess they are more free in their farm shapes but have less output. 1-2 Grindstones are enough. I would suggest putting Grindstones near your treefarms as especially lumberjacks are prone to broken teeth (Actually i think none else). Medical Beds work without a Healer hut but at reduced efficiency, thus healing takes a little longer. As i normal build my industry right on top of my houses i have it all combined. But in general best places for medical beds would be the industrial area. Else for Folktails bee stings can happen, thus another 1-2 medical beds near the farms won't hurt. As you need to eave a 1 block gap between Wind Turbines and other buildings and a 2 block gap between 2 Wind Turbines i usually go with a 3 block wide gap between 2 industrial buildings. In the center is the path with a 1 block high platform on top where i build the wind turbines since after building the wind turbines and the connections there is no further access required. Just connect it down to the factories on both sides and also connect that to a battery setup. I prefer putting houses and storages right under the factories connected with a stair here and there up to the factories.
@jesseb.73322 жыл бұрын
Really enjoying this play-through. Always hoping to see the next vid everyday!
@sixtenwidlund42582 жыл бұрын
Thanks to the patrons!!!
@MegaGullas2 жыл бұрын
It looks like you want to build the Gravity Battery on top of a section of platforms, to maximize the power storage. Neat to see something like that in the game. Only thing that's missing is a floodgate linked to a turbine, to let you generate power through the wet season and spurts of power through the dry season. But I suppose one can put something like that together with a set of levies, floodgates and waterwheels.
@JG-df1qd2 жыл бұрын
FYI, medicine just speeds up healing, you can get away with just the beds, just takes longer.
@Ja-Crispy2 жыл бұрын
That intro was AMAZING! 🤣
@onurertas55672 жыл бұрын
agreed!
@harryprasetyo92372 жыл бұрын
You can built gravity batteries on top of platforms, I built 2 of them on top of triple platforms right at the edge of 4-blocks hill, each of them stored 18000 hph. If it's not high enough, you can always use dynamite to lower the ground right below the battery's weight-thingy, or build them on higher platforms
@ethantreece82452 жыл бұрын
9:04 love how you can also put those weight batteries over paths. Very useful for concerning space!
@tahko39562 жыл бұрын
It also doubles an population reducer
@Krell3562 жыл бұрын
The gravity batteries lose 2k storage if you put them over a path. Best to not have anything in their way when possible.
@ethantreece82452 жыл бұрын
11:26 I THINK can use medical beds without medicine. But the takes significantly longer. Broken teeth are fixed by the grindstone actually.
@catelynh10202 жыл бұрын
You can, and it does take quite a bit longer. And to be completely fair, if you have enough beavers to have some jobs stall for a day or two, you don't need medicine
@RhombonianKnight2 жыл бұрын
Anybody who doesn't like the Timberborners' theme is definitely an architect. Only someone with a heart full of impractical aesthetics can hate such a feat of engineering.
@silvercrescent12642 жыл бұрын
I agree with Pyjamalama's comment, the large water tanks are more efficient. Also, make a damn in front of the waterfall near your tree farm. It will make it so that area for your beavers is wet through the drought and it will give you another reservoir to work with.
@cathygrandstaff19572 жыл бұрын
RCE: Make a dam downstream so the new path goes through the water all the time. Also wet fur is only useful in the dry season when your beavers have a chance of becoming overheated from the drought.
@Maxwell_Kenway2 жыл бұрын
Pretty strong shape at the beginning of the timberborners. Nice
@marxmaiale99812 жыл бұрын
Remember to dam up further downriver to keep water around longer. Where your building the new dams already, insert some floodgates, allowing for more water to be saved when the wet cycle is long.
@jamespitman74522 жыл бұрын
Is a great day when we get a timber timberborners video, Definitely my favorite series to watch! And how could anyone get tired of the intro, its the best!
@Gottaculat2 жыл бұрын
Timberboner... the strongest of wooden shapes.
@darthgbc3632 жыл бұрын
A dynamited hole filled with water is better than a large water reservoir for crops. Cause it doesn't empty as quick. Maybe dynamite the floor of each reservoir. Build a bigger reservoir. Hopefully getting rid of the water spiral helps. Keep the canals shallow & straight so it flows to reservoir quick. Might have to add a gate.
I bought timberborn because I loved this series so much, watch a bunch of other builds - timberborners is still my fav thanks RCE
@sixtenwidlund42582 жыл бұрын
Loving the intro!!
@CrimKangaroo2 жыл бұрын
Love this game and this series. Bought it after watching you videos and now have over 100hr in it. Just a note about the 2 level housing. The bottom level can be fully submerged without flooding the building, which i discovered by accident.
@he_is_kai2 жыл бұрын
Don't dam and divert the spiral. Just add a 1-wide "express-way" for water from the source to your farms, without daming the spiral. --> manufacturing buffer system theory if you dam-and-divert, then the dry season "arrives" faster for your crops. With the spiral, the dry season "ends" slower, but you also delay the start of dry season. By adding an expressway, you essential change: wet...dry...wet... to: wet... a little dry.... dry... a little dry.... wet...---> its a regulated dry season buffer, that keeps your crops hydrated for longer periods of time. - Manufacturing Engineer
@roffel062 жыл бұрын
The software architects bit cracked me up. Cheers, mate!
@jameshill24502 жыл бұрын
So the way the Gravity Battery works is that whenever your buildings are running at less than 100% efficiency, they will take as much power from the Battery as will get them to 100. Then, anytime you are producing excess power it will refill the Battery. The amount of power stored in the battery is based on how high it is. If you use dynamite to bomb out the space below where the battery is dropping, it will be able to make an extra 2000 hph per voxel.
@kadala86092 жыл бұрын
I highly recommend building a tower with platforms with a building inside and put the batteries on top of it. One battery must just touch one building and then from that building you can build your shafts to your crafting buildings that need power. That way you can have a big amount of stored energy and save space
@wintersage68952 жыл бұрын
Instead of redirecting the water of the helix, make a series of reservoirs that then have a wash out into a lower reservoir. Then you can increase your water (which is just gonna be harder the larger your population grows), and it'll speed up your flow as well. Also, make floodgates at the lake before your village, and at the waterfall after the village (no I won't explain why, you can figure that out😉).
@SephirothRyu2 жыл бұрын
RCE, the beavers' equipment doesn't use electricity. They use mechanical power.
@monad_tcp2 жыл бұрын
you know he's a civil engineer, not a real one, an electronics engineer, I mean, an electric engineer, no, an electrical engineer. oh yes. wait, its mechanical power, so a mechanical engineer actually
@Invisibleppl2 жыл бұрын
you have a giant pond just up river. put some flood gates in and it will give you a ton more water
@onix3212 жыл бұрын
Matt and dynamite is going to end in tears, catastrophic flooding and drowned beavers isn't it? 🤣
@dominiclobocki15642 жыл бұрын
This upload was clutch! I was looking for something to pump my log to
@lucasbello1172 жыл бұрын
18:55 yes Matt, that is Horse power * hour, it's a unit of energy. No one asked me this but I will say it still: you can convert Hp to W which is J/s, then if you convert h to s and multiply (J/s)*s you get Joule and can finally show that Hph is a unit of energy.
@eagledan13492 жыл бұрын
A new subscriber and an engineer of sorts (software) over here 👋 You could've blocked the shorter river at the end of the map so all the water goes to your colony. Probably that was mention many times tho. Also one more dam down the stream will actually allow the water from the short river to top up your main water storage. But that may need a flood gate I reckon.
@TwistedTeaRex2 жыл бұрын
Electronics Engineer here, always look forward to the Timberborners! Would love to see more vertical building. 👷♂️ 🏗 🏢
@antithese1012 жыл бұрын
The timberorn series really is my favorite
@Xenon49747 Жыл бұрын
I feel like I could hear him dancing while singing the intro. I would't be able to help myself. What a banger 😎
@cyberfutur50002 жыл бұрын
At the end of the song you can see how efficient the trees are planted in relation to the river. amazing engineering, think that one wasn't even planed as a knob.
@groover19972 жыл бұрын
You should erase the showers, do a stair down into the water, and have it connect at a T right before the dam, connecting left and right. Move the water storage to where you just removed that unused pump from. That would eliminate the need for the showers and create the water path you were describing. Just a thought.
@DETHdressedInRED2 жыл бұрын
Woohoo the best series on this channel!
@NeillMcCartney2 жыл бұрын
Tell you what at first I wasn't a fan of the Timberborners videos but now I'm really invested!
@Aloysius_Roy2 жыл бұрын
It's a good day when RCE makes a timberborn video
@geckman20222 жыл бұрын
Absolute gold! Love your content RCE!
@Johnyisme2 жыл бұрын
Timberborners is my fav part of your channel
@14rs22 жыл бұрын
9:59 You take that back!!!! Never say such an awful thing again!!!
@geckoman10112 жыл бұрын
That intro nailed it. Immediately got the thumbs up on it.
@alder24602 жыл бұрын
It seam that you don't have enough space in your warehouses so farmers cannot pick up carrots from the fields. You could easly convert one of the field to potatoes and boil em, mash em, stick em in a stew, without loss of carrots. (at least that what it was looking at the begining, in the end the situation got worst for carrots) Moreover, to fix you water problem in the drought, you should build water pomps BELOW water lever behind your massive dam, just as the upper pumps height reach, place new pumps on platforms in the river, and when the water get low enough that upper pumps cannot reach them you can just turn new pumps. Can you place the batteries on highest platforms to add more height to them? You could probably make few rows of water wheels just after your dam, and batteries, so when waters flows it charges the batteries. Build a dam on your secondary river to force all of the water to you. You could probably make some floodgates to stop some water there for first days of drought. Also best housing is the biggest housing, but that's not the priority.
@mherrmann816872 жыл бұрын
Your triple floodgates still leak near the cliff ( 4:14 right side; inside edge of the curve of the spiral). Dams, levees and flood gates do not work effectively on diagonals Maybe hp is hamster power instead of Horse Power? Bc beavers and hamsters are both rodents... Also try using explosives to extend your battery capacity.
@bilyg19152 жыл бұрын
There is an irrigation tower with this faction that can hydrate a small area of land around it and can be filled up with water and keep the land hydrated during the longer dry seasons.
@garyboyles57622 жыл бұрын
The music in this game is quite pleasant! This game makes me think of a Pixar movie meets city builder game.
@Pikai-Uwe2 жыл бұрын
"they Drink the liquid, those guys pumping their logs are producing" *Among us Sound*
@ArgumentativeAtheist2 жыл бұрын
You can use dynamite on the riverbed to build reservoirs along the edge of the river. Destroy one bit of riverbed every 2-3 blocks and any crop you have will stay watered for a long time. You can also just nuke the entire riverbed to make the whole thing deeper, but obviously that costs a lot more dynamite
@CptFishball2 жыл бұрын
i built a wall at the big opening where the water comes,, so more of it gets directed to the city, isntead of going to that island and spilling overly much =D
@brendotheoffendo2 жыл бұрын
What a perfect advertisement I got. "Engineers Australia" "Engineering, Making Life Happen"
@Gzussss2 жыл бұрын
Gravity Batteries are a really cool concept and they are considered in some places to help stabilize networks.
@hesthatguy2 жыл бұрын
Fun fact. A beaver's teeth continuously grow. They need to be ground down and sharpened naturally by gnawing on different kinds of wood. 2nd fun fact, beaver teeth are orange-red because they contain high concentrations of iron. All that is to say that a tooth grinding wheel that sends out sparks makes a certain kind of hyperbolic sense.
@SippedCoffee2 жыл бұрын
YESSSSSS ANOTHER VIDEO BY THE TIMBERBORNER SERIES
@CubeFlow_462 жыл бұрын
Shmichael did a great job editing this video!
@johnserviusmason97932 жыл бұрын
Use intentional flooding to fill reservoirs without having to blow up trenches. Flooding doesnt kill stuff, just water logs until no longer wet. Layer scaffolding over your housing road to add another layer of homes.