"TEXTURES NOT SHOWING UP FIX" The solution is to navigate to your content drawer. Then, open the circle material applied to your mesh. Inside the material, click on the largest node (the thing you connected all the textures to). Once you click it, at the bottom left of the window, you will see the details tab. In this tab, there is a search bar; search for "usage." You will see multiple options. Check the box next to the option 'used with Niagara mesh particles. By doing this, your textures should work properly. (IF THIS HELPED LIKE IT SO MORE PEOPLE CAN SEE IT)
@CrackedVadar2 ай бұрын
thanks!
@pondereditz2 ай бұрын
@@CrackedVadar Np
@astralG442 ай бұрын
absolute goat
@DORAGON-ERR2 ай бұрын
thanks man
@pondereditz2 ай бұрын
@@DORAGON-ERR 💯
@ozerkahvecioglu15648 ай бұрын
Great. But how do i do it with weapons like swords and vehicles. And can i make it with a trigger so that its on only when i press the trigger and after pressing the trigger again it turns off?
@3riormrsup7 ай бұрын
You would need to use an in-game weapon, then scale and transform the mesh to cover the weapon. By selecting the hand as the chosen socket, it should cover the weapon if you positioned the mesh right. You'd basically just be hiding the fortnite asset. but idk if this would work for vehicles.
@ozerkahvecioglu15647 ай бұрын
@@3riormrsup thanks i made it work with a sword but the only catch is once i get the sword it stays on and cannot be removed.
@3riormrsup7 ай бұрын
@@ozerkahvecioglu1564 Yeah I'm not sure if there's a way to hide the effect when you switch weapons. I know that there's a "clear" function in the vfx powerup though so maybe you can figure something out with that.
@CryinOverSpilledTea3 ай бұрын
@@ozerkahvecioglu1564did you ever figure this out?
@Crazystunts41903 күн бұрын
@@CryinOverSpilledTea hook the 'clear' up to a trigger. When you switch weapons you need to trigger that trigger which will clear it
@everything-comics11027 ай бұрын
With this you can do anything: -Basic sword=lightsaber -Ballistic sheild=captain America’s shield -Boomerang= Batarang,mjolnr, or captain America’s sheild -Motercycle= bat cycle
@AlFairoz6 ай бұрын
Ty this was perfect as I'm doing a marvel box pvp and I will now use the ballistic shield for captain Americas shield and a infinity blade for those stormbreaker
@sussygamer14924 күн бұрын
I'm gonna make infinity gauntlet abilitys using this
@valox_71548 ай бұрын
you explain it so well Please do a tutorial on NPCs 🔥
@SanDuKul_UEFN8 ай бұрын
NPC tutotial is an very good idea !
@nmancreative8 ай бұрын
@@SanDuKul_UEFN He is probably doing this as we speak, Always does the new stuff!
@SanDuKul_UEFN8 ай бұрын
@@nmancreative niceeee :D thanks you
@RedFN693 ай бұрын
idk why but the textures are not showing on my models, anyone know how to fix?
@rashid-60252 ай бұрын
Did you fix it?
@Barrybee8 ай бұрын
Great tutorial 🔥
@sussygamer14924 күн бұрын
Is it possible to comnect it to a boomerang?
@jimmi_bp4 ай бұрын
Hmm my model is appearing without the textures. The textures are applied correctly though, and when I drag the asset onto stage its there correctly - just not when I playout into a session any advice?
@norrstv2 ай бұрын
same happens to me i have a grey hat
@blurfire8 ай бұрын
Hey was wondering if you could do an updated version on your custom character as right now they are flooding discovery and everyone is trying to find out how to do it perfectly
@frenzy_tw53636 ай бұрын
thank you so much!! but can you do it with skeleton meshes?
@buko.x3s5956 ай бұрын
help please. is there anyway to completely remove the collision of props provided by UEFN. I have already selected "No Collision" under mesh in the details tab for the prop, and in the "StaticMeshComponent" in the details tab, under Collision --> "Collision Presets" I have set to "NoCollision" but the prop still has a collision. To be clear I want the player to be able to walk through the prop.
@badllama12108 ай бұрын
I learn so much from your videos! Everyone is voting for the new npc device tutorial. Here’s another vote.
@despicableglee8 ай бұрын
Import your static mesh and animations as a .fbx from blender. Make a blueprint actor from your static mesh. Add your blueprint to a custom character definition. Pick it from the drop-down in your npc spawner. Then use the verse code in the UEFN documentation. I think😁
@ramy-77037 ай бұрын
I follow you from Egypt and I say thank you for this content ❤
@KreciQ-FNC8 ай бұрын
You're absolutely amazing! Great job
@WarforgeXP8 ай бұрын
Thank you so much!
@ZytekGaming8 ай бұрын
What about NPCs? Whenever I try with models from SketchFab they’re never scaled properly
@despicableglee8 ай бұрын
Import them to Blender first.
@VukeFN8 ай бұрын
Can you use skeletal meshes with animation to essentially have a new player mesh?
@frenzy_tw53636 ай бұрын
?
@PaulJenness7 ай бұрын
Are you able to change the full player model in game with Verse. For example so player can select a rpg class for example and gives them that body and animations?
@eliranhasson75233 ай бұрын
i have a problem the texture not loaded in the game only in the uefn
@Zandomeister2 ай бұрын
SAME
@ibo16177 ай бұрын
Could you make a video on handling rounds in Verse🙏
@Fortniteotto2 ай бұрын
And my secons question is when i Import an asset which is 1 object but it is not Build together so there are a few small objects, how Can i do this ?
@ninafrozen-gamergirl348Ай бұрын
Can you do this without uefn? I wanna use exsisting props as hats that already exsist in fortnite
@gabbo717.8 ай бұрын
too op. I was literally wondering how I could do something like this yesterday, thank you
@orbhyyАй бұрын
Is there a way to despawn the vfx when im holding other weapons or building?
@felixsanchez7090Ай бұрын
hello sir, are we able to make an explosion that destroys terrain?
@VeteranGrandpaPlays8 ай бұрын
Hey pls tell me, how can we make custom weapons? Main one being a sword. I was wondering if there was a way to replace the sword mesh with another type of sword and still keep the same animation
@GhostUEP8 ай бұрын
Really great tutorial
@WarforgeXP8 ай бұрын
Glad you liked it
@ElYaTablon2 ай бұрын
You can try do a Device. All the code of the device programed by you?
@therodex56566 ай бұрын
Strong Thank you!
@brahimnz_3 ай бұрын
4 months since the last episode! hope you are ok 🙄
@notxavvi7 ай бұрын
How do i change the texture on the model? When i port it normally its broken but I can drag a drop the right texture on it, but idk how to do that with that vfx menu
@pogchampmaster31573 ай бұрын
did you find a solution?
@alessiosantoro78447 ай бұрын
Custom weapons???
@epik_robie17097 ай бұрын
Not sure why but when players are on opposing teams they cannot see each others VFX mesh. I have each power up set to all for who can see and everyone for team relationship visibility.
@WarforgeXP7 ай бұрын
It’s glitchy sometimes
@Tiltern7 ай бұрын
If i want to have multiple custom heads, like so they activate when using a trigger, how can i do that?
@A_NECKEL8 ай бұрын
awesome video. thanks for the tips!
@WarforgeXP8 ай бұрын
You bet!
@Mephistia8 ай бұрын
Great tutorial! Do you know if there's a way to clear the effect after some event? I think the Powerup's Clear function isn't exposed to Verse code, but it also didn't work for me when I've tried with a Trigger event
@WarforgeXP8 ай бұрын
Clear doesn’t work in verse or in event binding. So far the only way I’ve seen to remove is respawn
@Denis-we1sf8 ай бұрын
Try to set duration to 0.1 and call Pickup, it will clear itself after 0.1s
@KeBrem8 ай бұрын
@@Denis-we1sf this doesn't seem to work
@acidmodz7 ай бұрын
@@WarforgeXPrespawn doesn’t seem to work either?
@ravenmaga8 ай бұрын
Will this method work with point lights to place over the character’s head?
@DUde002315 ай бұрын
Hey i need a help regarding multiplayer & custom player class i watched your video but still could you please make another video on how to spawn multiplayer with thier correspondence animal like if animal dies it's master dies etc.
@theogstalker8 ай бұрын
Custom NPC next with tutorial on verse behavior customizing ❤❤🫡
@Asxfa5 ай бұрын
My Niagra vfx works perfectly fine but no textures, the hat appears grey, i already tried diferent things but i just cant make it work, i appreciate any answers
@perzonalQ5 ай бұрын
go into the material and activate the allowed with niagara settings
@michadestroy4 ай бұрын
@@perzonalQ how can I do that? I am searching and didn't found
@florinr4283 ай бұрын
@@perzonalQ thank you
@florinr4282 ай бұрын
@@michadestroy press on the material of the mesh, under details search for "Used with Niagara Mesh Partiles" activate it then hit apply and save
@CallMeAK4 ай бұрын
what formats do the files have to be for the 3d model
@SimplyToastt7 ай бұрын
umm so the custom mesh is there but its not staying attached. it will only apply randomly and wont folow my player
@leerock55915 ай бұрын
Hey Warforge ! Great video ! Thnaks for good example ! But I'm having problems with players displaying vfx. Some of them see normally, some of them do not have it at all or it works through . I would be very grateful if you can help me solve this problem, how to make it stable for all players?
@FZone967 ай бұрын
I attached a sword mesh on my character's left hand, but you can still see the original sword underneath. Is there a way to make that one invisible?
@pogchampmaster31573 ай бұрын
You just have to make the scale exactly so that the sword underneath won't be visible
@barryfn2736 ай бұрын
NO MATTER HOW MUCH I TRY I CANT GET THE MESH TO ROTATE WHEN IT SPAWNS ON PLAYERS HEAD CAN YOU PLEASE HELP
@FrostyJays7 ай бұрын
works fine but for some reason the static mesh im using the material/color on it isnt showing any reason why? ive tried many different props
@Asxfa5 ай бұрын
mine too, it appears gray, you found a way to do it let me know pleaseee
@michadestroy4 ай бұрын
@@Asxfa same issue
@giovannib.25894 ай бұрын
How can I move a prop in a place and then in an another place?
@fxbiani8 ай бұрын
Still unclear about how to make this for weapons. How can I make a custom model for a weapon in a way that looks right to the player? If I used the method described in the video alone it would keep the model even when switching to other weapons/pickaxe and would potentially be phasing through the original model, creating an undesirable look.
@WhateverRainy5 ай бұрын
How do you get mutliple hats on at once?
@Unknown-TapZoo8 ай бұрын
How do you make custom crosshair station in UEFN?
@RifterPlays8 ай бұрын
This makes me even more sad that it isn’t available on console 😂 (good video as always)
@Asxfa5 ай бұрын
wait you cant see vfx in console?
@TreiConfidence8 ай бұрын
Amazing thank you!!!
@MichaelFlopper7 ай бұрын
What do i need to choose if i want to do it on a gun at 4:35
@emanueleportaluri21008 ай бұрын
Great as always!
@WarforgeXP8 ай бұрын
Thanks again!
@erictheawesomest8 ай бұрын
i dont know what i would do without you and other uefn creators, in my opinion the uefn verse documentation is not very good
@UNKNOWNSITH-pn7zq7 ай бұрын
Do you know how to make it so that when you change the slot in your inventory the vfx dissapears ? it would be pretty cool
@Asxfa5 ай бұрын
input device
@Rossity8 ай бұрын
This is 🔥
@devgck8 ай бұрын
Please make a video showing how can we make a code only works for players in a specific class in the game, plzzz!!
@myk_Master48566 ай бұрын
Can you please make a voting system with 4 or more loadouts? PLEASE
@GIGA3D_s8 ай бұрын
nice 🔥🔥🔥🔥❤❤
@LaughingBatGames6 ай бұрын
will this work for vehicles?
@SeniorfritoOfficial8 ай бұрын
Anyone else running into a bug and being unable to remove the VFX? Initially I had mine set to infinite and then tried removing the vfx when the player entered a volume. Then I set it to be class based and switching classes on entering a volume didn't work. Then I just decided to try to make it time based. So I turned off infinite and set it to 3 seconds. It literally never goes away and I'm not entirely sure what's causing it other than a bug.
@SeniorfritoOfficial8 ай бұрын
I found that it's not actually an issue with the VFX Powerup device. It's the method that we're using to create the Niagra System. The system by default using this method will keep working infinitely whether you set infinite duration on the Powerup device or not. If you inspect the Niagra system properties you'll see everything is set to work infinite in a loop. For most people's use cases, this is perfect and you'll be happy with it working indefinitely until the player gets respawned. However, if you've thought of a use case to limit the amount of time that the VFX plays, you're going to have to edit the Niagra system to work for a limited time. I have NOT found out how to make it work infinitely and be affected by any of the duration settings in the VFX Powerup device. Or for example the way I originally wanted to make mine work, which was to have the Niagra system work indefinitely, but stop working on whatever event I bound the Clear function to. So if anyone else ends up having an idea where they want the VFX to fall off on an event bound in the VFX Powerup device, we need to come up with a solution. And I think the solution lies somewhere in the Niagra system settings. Makes me wish we could inspect the baked VFX that they use for the default effects like Glow and Outline. Because those stop working properly if you bind an event to the Clear function.
@SeniorfritoOfficial8 ай бұрын
I should have waited to update myself on this. I figured out why the VFX wasn't clearing out after following this tutorial. By default the Niagra system uses Self (Self being the Niagra system that you just created) to determine the lifecycle of the system. If you want your VFX to work like the official VFX that Epic makes, that can be controlled by devices, you need to change the Emitter State (under Emitter Update) to System instead of Self. This way the Niagra system is no longer in total control and you can set durations in the Powerup device, or if you wanted, set the Powerup device to Infinite Duration like what is said in this tutorial and use the Clear function to bind an event like entering a volume or some other event. Hope that makes sense to anyone else that was trying to do what I was doing.
@acidmodz7 ай бұрын
@@SeniorfritoOfficialit’s still not working?
@SeniorfritoOfficial7 ай бұрын
@@acidmodz No I got it to work after changing the Emitter State from Self to System.
@hansl29077 ай бұрын
@@SeniorfritoOfficialHey, did you change anything else? My effect still does not go away even after changing the Emitter State to System.
@squatingdog8 ай бұрын
Tell me you used this with your WARFORGE hammer in game.
@WarforgeXP8 ай бұрын
Maybe…
@icyboi76968 ай бұрын
do you reckon it would be possible to constantly spin the head?
@WarforgeXP8 ай бұрын
Yes using Niagara (not Verse)
@Southpaw20058 ай бұрын
Will you please do a knockback weapon video?
@WarforgeXP8 ай бұрын
How would it work
@Darksr176 ай бұрын
How can i do it with s trigger so only the one who presses the button get the head
@perzonalQ5 ай бұрын
just connect them
@kamikazeplays68187 ай бұрын
That was my idea i knew it was possible i was asking people if i could port it with niagara now somebody finaly found it. I was too lazy to find it but had a suspision how it could work
@iindgren7 ай бұрын
After a few elims one character can't be damaged when doing this, any ideas why?
@WarforgeXP7 ай бұрын
I had that happen recently too but never thought it was related to this. But now I wonder
@iindgren7 ай бұрын
a lot of strange bugs these last few days.. might be one of those @@WarforgeXP
@DmodG6 ай бұрын
Maybe the hitbox is carrying over? idk
@MichaelFlopper7 ай бұрын
What form do the textures need to be? Mine is a jpg but it doesnt work?
@MichaelFlopper7 ай бұрын
and my mesh is a fbx and that also doesnt work?
@MichaelFlopper7 ай бұрын
Ooh i know cause it was zipped
@Unxqe5 ай бұрын
@@MichaelFlopper did you figure out a solution?
@QsThunder6 ай бұрын
i litterly have done everything on the tutorial and when i picked up the vfx it spawned on the air floating not moving and has no textures , ive tried different meshes and they all do the same .. someone please help if you know the solution for this
@Asxfa5 ай бұрын
mine works but it has no textures, did you managed to fix that???
@QsThunder5 ай бұрын
@@Asxfa ive seen other tutorial from other channel and i managed to fix it and this video skipped alot of settings
@Asxfa5 ай бұрын
@@QsThunder i managed to find 3 tutorials this one, one of a guy who wants to put a duck in his head and one of a guy with a giant scar do you remember what tutorial you saw?
@QsThunder5 ай бұрын
It's by CoolOvalBatman
@Asxfa5 ай бұрын
@@QsThunder ill look it up, tysm for answering 🙏
@rMW_marlon8 ай бұрын
Love it
@liminal78537 ай бұрын
is this allowed? i thought i had seen something about it in the terms and conditions.
@perzonalQ5 ай бұрын
if its not breaking any copyright then it is allowed
@liminal78535 ай бұрын
@@perzonalQ I was thinking that people could make in game cosmetics and they wouldn't be allowed because epic wants people to pay for cosmetics
@perzonalQ5 ай бұрын
@@liminal7853 nah you can do it, just be careful with copyrighted stuff
@LearningwithTrumpeter8 ай бұрын
greatman
@LoopBreakerJones8 ай бұрын
Let's gooooo
@fueledfn7 ай бұрын
Hey, I was wondering if you wanted to collab one time. We have a Fortnite map coming soon. Thanks for you consideration! ❤
@2AMJacky4 ай бұрын
People who came from tg 👇
@JackTrahanOfficial8 ай бұрын
W head
@krisithepog8 ай бұрын
Is this intentional or can it be patched?
@WarforgeXP8 ай бұрын
They just added the ability to add VFX to sockets so seems intentional
@pinefruit31128 ай бұрын
Fast af ~
@WarforgeXP8 ай бұрын
🙌
@sirbirdplaysfortnite7 ай бұрын
How on earth do you put it on a gun !!!
@perzonalQ5 ай бұрын
attach it to the hand and do a lot of testing with positions
@quentincharbonneau64556 ай бұрын
😍😍😍😍
@marcinnawrocki14374 ай бұрын
This is kind of hax, yes fun to play with, to bend rules. But i do not recomment doing such things in serious project/game. Some update will break some stuff, if your game is full of such hax, it may be so every uefn update breaks something. However uefn updates tend to do it already with "proper" projects, so nothing different really.
@TheClungeFarmer8 ай бұрын
There goes our chance of getting our map out before every one is doing this :')
@WarforgeXP8 ай бұрын
Blame Tom Jank
@EmpowerMotion2K3 ай бұрын
your DC is not good! you get there not help... pls dont promote your dc when you dont get help there....
@FZone967 ай бұрын
Is there a way to do that with Skeletal Meshes instead of Static Meshes?
@frenzy_tw53636 ай бұрын
?
@FZone966 ай бұрын
@@frenzy_tw5363 Static Meshes can't have physics like chains because they don't have any bones. That's why I was asking if it is possible with "Skeletal Meshes"
@frenzy_tw53636 ай бұрын
@@FZone96 Yes, that's a really important question.
@perzonalQ5 ай бұрын
you found a solution?
@Juno0068 ай бұрын
Little extra info I thought I'd share but, unless you're worried about shader complexity, importing a glb instead of an fbx or obj will save you the hassle of having to go setup the material as it will come in already setup, also the converter material function does a really great job of recreating the material just as it was on export(basically it'll look great)
@Juno0068 ай бұрын
Also those tend to be smaller in size as well
@dailyxqc74587 ай бұрын
My object doesnt have textures attached to it if i follow the video but when i just drag it in the world it has
@user-rq9lu5bj2c7 ай бұрын
@@dailyxqc7458 I have that problem too, did you find a fix?
@giuskri94747 ай бұрын
I have the same problem as you, have you found a fix yet?@@dailyxqc7458
@Asxfa5 ай бұрын
i have the same textures problem it appears grey, you guys managed to fix it? tell me how pleaseeeeeeeeee
@hunterbishop94907 ай бұрын
Anyone know why when I put the static mesh into the vfx it loses its color
@Asxfa5 ай бұрын
my texture too, it appears gray, did you managed to fix it???
@Zandomeister2 ай бұрын
same here
@Asxfa2 ай бұрын
@@Zandomeister to fix the gray texture you need to change the material instance into a normal material and check the 3 options related to niagra effects
@Test-od4uv7 ай бұрын
Anyway to also put in an animated character instead of a static mesh or an unanimated one?
@Asxfa2 ай бұрын
To fix the gray texture you need to change the material instance into a normal material and check the 3 options related to niagra effects
@PedropsАй бұрын
I was giving up, thank you bro
@AsxfaАй бұрын
@@Pedrops np
@QuaniCR24 күн бұрын
@@Asxfa how to change to normal material instance
@Asxfa23 күн бұрын
@@QuaniCR well you need the texture, if you only have the material instance then idk sorry
@Rossity8 ай бұрын
Is there a way to complete remove and replace the actual fortnite character with one of these fbx custom heads or bodies?
@epik_robie17098 ай бұрын
Has anyone found a way to remove a mesh once its attached to the player??? I can't seem to get it to work with the built in functions.
@acidmodz7 ай бұрын
Commenting incase someone figures it out
@Zonkfnn3 ай бұрын
i cant get my mesh to stay on the player, when the respawn its gone. I tried the persist on elimination and the setting wont work
@mr.awesome08127 ай бұрын
Could you make a video on the knockback effect when being damaged. Similar to the map mega knockback?
@gameswownow72132 күн бұрын
bro why no more content? you have such great knowledge that can help your channel grow
@mrcornholio251517 күн бұрын
But what about publishing such content? If, for example, the model has a CC Attribution license?
@acrobatkid11458 ай бұрын
How do you do it with vehicles and weapons
@boooooooop8 ай бұрын
To fix the issue with having to respawn to remove the particle effects: If you keep the Particle State Module in Particle Update and set the lifetime to something like 0.1 seconds and switch the Spawn Burst Instantaneous Module for a Spawn Rate Module that's set to something like 10. It will function identically to your current setup but the particles will now expire after 0.1 seconds. Now you can use the Clear event on the VFX Powerup device to remove the effect. Annoyingly this event is not exposed in verse but you can bind the event to a Trigger device and activate the Trigger through verse instead. Hope this helps! 🤠
@spikesHead8 ай бұрын
dude all work but when i buy the hat it dont show on my face even tho the effect on me started, any help?
@Cobbfather7 ай бұрын
Thank You for this i was looking to do the same the only issue is i added The Partical State Module but i dont see where i can change the time to 0.1
@guohengchin7 ай бұрын
You are my hero! I've been trying to find a fix for this issue in a project (we had to forcibly respawn to remove the effect every time, and it's cumbersome).
@ZYZAKU8 ай бұрын
You might get this alot but you've helped me quite ALOT on understanding UEFN begginer guides You are absolutely extraordinary and know that YOU are appreciated 🙏 keep making these cool projects
@Griffex8 ай бұрын
Legend as always! Don’t ever stop ❤
@awesomecatgaming70608 ай бұрын
Can you show us how to do it with cars? PLs I want to make the stark bus
@foxx667 ай бұрын
Hello, does anyone know anything about UEFN? I'm in the process of creating a pvp box but I don't know how to associate the image of the hero superior with his good class, I'm a French designer
@TheDirtymikenation8 ай бұрын
Awesome video! i started to mess around inn uefn and these are super helpful, Any info on how to do proximity chat?