Using Substance Painter textures in Maya

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MH Tutorials, the Modeling Hub

MH Tutorials, the Modeling Hub

Күн бұрын

Пікірлер: 106
@TYIIAK
@TYIIAK 8 жыл бұрын
in my country courses 3d modeling expensive but thanks to your tutorial I have the opportunity to learn the craft favorite Thank you Mike you are awesome !!!
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
Thank you !
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
nl.rebusfarm.net/en/company/render-farm-specs
@bhaskarmaity2890
@bhaskarmaity2890 6 жыл бұрын
Where do u live in?
@robertharley4730
@robertharley4730 3 жыл бұрын
I realize I'm kinda randomly asking but do anyone know a good website to watch new movies online ?
@lancefabian5492
@lancefabian5492 3 жыл бұрын
@Robert Harley Ehh atm i have been using Flixportal. you can find it if you google :P -lance
@TTomeRR223
@TTomeRR223 7 жыл бұрын
could you please make a video showing how to export and fill in specular, bump map \ normal map , ect ?
@dszarts
@dszarts 5 жыл бұрын
I got that
@gerardomuniz3850
@gerardomuniz3850 4 жыл бұрын
@@dszarts u got the link to your video?
@jochenfong3056
@jochenfong3056 8 жыл бұрын
oh,I love your tutorials. it's easy for me to learn substance . thank you.
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
Good, thank you
@harikiran687
@harikiran687 5 жыл бұрын
could do a video which explains specular, colour roughness and bump maps and how they have their information like spec have in grey scale likewise and how to use all that maps with a arnold render and create lighting for them that just matches the substance painter environment lighting
@user-mx8hu2cz1h
@user-mx8hu2cz1h 7 жыл бұрын
Thanks a lot! Hope to see more tutorials with Substance Painter:)
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Oh, for sure
@Esper3000
@Esper3000 8 жыл бұрын
Also, if you check the documentation pages from Allegorithmic you can find a Mental Ray MILA preset created by them, all you need to do then is import the preset to your shelf. As Mike said, this process is pretty long and tbh, very difficult too.
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
True, but it's possible
@DallasDoan
@DallasDoan 8 жыл бұрын
Awesome tutorial! Nice, simple and straight to the point.
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
Thank you
@pyrotechnick420
@pyrotechnick420 6 жыл бұрын
When the cube had the texture on it in Substance Painter, it definitely had some specularity. Does Substance Painter have a default spec map value or did you actually lose a spec map when you exported to Maya? I know that Maya also applies a default spec value to objects the same way but I'm just curious
@dszarts
@dszarts 5 жыл бұрын
I got that video
@poemssongsforkids3564
@poemssongsforkids3564 3 жыл бұрын
hey can you make a video on assigning 6 textures on a material
@mrtjackson
@mrtjackson 7 жыл бұрын
Hey Mike, many thanks for the info. Would you by chance be able to do a short series that addresses this issue for specific renderers? Starting with one for Maya Mental Ray, that would be amazing :)
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Tony, Would love to if I only had the time. I have put requests on hold for a while as I can't keep up, sorry
@mrtjackson
@mrtjackson 7 жыл бұрын
Hey Mike, please don't apologize, I completely understand. Once again, many thanks for the info you've already shared, the community is lucky to have such a wealth at our finger tips from so many providers and all for free! I appreciate you taking the time to respond, good luck with your work load :)
@tapzgamolo3097
@tapzgamolo3097 6 жыл бұрын
thanks forthis tuts. its very helpful for a biggener like me.
@MHTutorials3D
@MHTutorials3D 6 жыл бұрын
Thank you
@nixon6216
@nixon6216 8 жыл бұрын
I really thought you'd have shown how to implement the textures in Arnold. For some reason nothing looks the same when it's imported in Arnold i'm obviously doing something wrong and cant figure out what it is.
@nixon6216
@nixon6216 8 жыл бұрын
Great tutorial though I learned something.
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
You are not doing anything wrong. Lighting is different in Substance painter, textures respond differently etc
@nixon6216
@nixon6216 8 жыл бұрын
ok thanks for clearing that up.
@franchucozgz
@franchucozgz 7 жыл бұрын
I,m still looking for the best export for Maya mental ray...it seams noone has the answer...Not even allegorithmic
@bencemanyoki1239
@bencemanyoki1239 7 жыл бұрын
drive.google.com/file/d/0B3Pn6fTfgJ0UdW1FaTdDMEVjVlE/view This is a Mental Ray MILA material for supporting PBR maps - which you can export from substance painter. I still cant figure out the export settings sadly...
@Edo3VO
@Edo3VO 7 жыл бұрын
RIP MentalRay
@MyHolidayInAustralia
@MyHolidayInAustralia 7 жыл бұрын
I found this site very useful: They also have very clear info on settings for other renderers support.allegorithmic.com/documentation/display/SPDOC/Mental+Ray+for+Maya
@pramodsahu5524
@pramodsahu5524 5 жыл бұрын
can you make substance painter to maya arnold 6 workflow please
@thehitman2157
@thehitman2157 7 жыл бұрын
Great thanks I will do that... your awesome... I also have a space mouse wireless because of you... oh and my scaling... I usually import an unreal mannequin to match my scale
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
That is pretty smart !
@harleyarmstrong9688
@harleyarmstrong9688 5 жыл бұрын
how does one alter attributes once you have them set? For example when you went in to change the grey color to the base color map I chose the wrong type of file by mistake, but now I can't figure out how to go back. pls help I also am adding textures to multiple obj and can't figure out how to add more materials
@hardrockinhere
@hardrockinhere 7 жыл бұрын
Mike can you show how to export from Substance to a Mental Ray setup in Maya? No one i've looked at gives clear instructions, nor does the Allegorithmic website :(
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
I will add it to the list and see what I can do ( But I can not make any promises, ok ? )
@simranwhitham3075
@simranwhitham3075 8 жыл бұрын
Hey Mike would you be able to model a viking shield for a subscriber request?
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
Would love to, please e-mail some references to mh-tutorials@hotmail.com
@simranwhitham3075
@simranwhitham3075 8 жыл бұрын
Thanks Mike sent you some references :)
@VijayKumar-bk8jz
@VijayKumar-bk8jz 5 жыл бұрын
Thanks a lot sir i just did my first textured box
@3KRZ32
@3KRZ32 8 жыл бұрын
Super helpful tutorial! I use Renderman for my rendering. If I follow what you've suggested, I'd have to create a custom preset for each channel in my attributes (Color, Sheen, Translucence, Bump, etc.) correct? Thanks for the sweet video!
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
You are very welcome
@gatiendoggobello
@gatiendoggobello 7 жыл бұрын
Hey thanks for the tutorial ! How does it work for the reflection, bump and other parameters (on Vray) ? Please enlight me !
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Could not say as I do not use Vray ( currently )
@IndigoRaven60
@IndigoRaven60 7 жыл бұрын
Gatien Becker ~ Were you able to find information on how to do this for the other parameters for Vray? I'm also trying to learn that. I'm pretty sure you have to use the Node Graph in the Hypershade window, but not sure exactly how.
@dszarts
@dszarts 7 жыл бұрын
what about the other textures? Spec ...roughness...etc?
@agresticpanda6469
@agresticpanda6469 8 жыл бұрын
awesome tutorial, but every time I render with arnold it doesn't show the textures?
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
Have you plugged your textures into an Arnold material ?
@agresticpanda6469
@agresticpanda6469 8 жыл бұрын
I was trying to plug them into a blinn, i got it working now thanks mike
@avischiffmann6220
@avischiffmann6220 7 жыл бұрын
When I export, it exports a bunch of different color maps that are all different colors?
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
All with the same names ? Or are they diffuse, normal, specular etc ?
@avischiffmann6220
@avischiffmann6220 7 жыл бұрын
Ill make a video for you in a second
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Just like I thought... These are not color maps, they are color maps, height maps, metallic maps, normals maps etc. Each one goes in to a special slot to create a rich and layered texture. I suggest you watch my substance painter videos
@KILLIVALAVANCREATIONS
@KILLIVALAVANCREATIONS 5 жыл бұрын
sir i need substance painter texture maps for arnold and how to place all the map in that make tutorial plz
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
I will see what I can do
@phoenixcreations94
@phoenixcreations94 6 жыл бұрын
so if I export it for unreal 4 .. it can be assigned in maya too right ? but it means that in unreal will look very good right ?
@Alfoncos
@Alfoncos 7 жыл бұрын
What's the best file format to use for export/import from Maya to Painter and vice versa?
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
OBJ or FBX
@vatturkar_fine_rtist3680
@vatturkar_fine_rtist3680 5 жыл бұрын
WHAT WILL HAPPEN IF WE DONT ADD THE OUTPUTS WILL MY TEXTURE COME IN MAYA IS IT COMPULERSY TO ADD OUTPUT MAP AND IMPUT MAP
@Neophii
@Neophii 7 жыл бұрын
What if we're hand-painting or meshes in SP? Would I be able to export the finished model with colour from SP to Maya 2018?. If not, what would you recommend me to do? Thanks and awesome video =D
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Yes, that is possible
@kaidkyoung4298
@kaidkyoung4298 6 жыл бұрын
do you know why when i applied texture in Maya, part of texture just turned to black with a few stroke of texture showed up?????
@Alfoncos
@Alfoncos 7 жыл бұрын
What is considered a texture set in Painter? Is it a UV map?
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Not really. A texture set in SP is a group of faces ( quads or tris ) on a model that have been identied to get the same material. So for example a bottle with a cap. The bottle ( glass ) would be a texture set and the cap ( metal ) would be another
@EarleSara
@EarleSara 6 жыл бұрын
I've mapped out the UVs for a glass window and wooden frame in Maya. They are separate objects but exported as one with different shaders applied. Substance painter seems to recognize one shader (and won't let me texture objects separately). What is the best way to import these two meshes so I can work with them together but be able to texture separately?
@MHTutorials3D
@MHTutorials3D 6 жыл бұрын
Apply basic shaders to each component that should receive a different texture in SP. Then combine mesh in Maya and bring it into SP
@RaulGonzalez-yb1em
@RaulGonzalez-yb1em 7 жыл бұрын
Amazing as always Mike! Two questions, I'm rendering on Arnold, and the only map I can't find where to plug in on the aiStandardSurface is the height map :/ any suggestion? and if we are doing maya with arnold can we work on openGL?
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Raul, I honestly never use Arnold. I use VRay, Renderman, mental Ray, IRay but no Arnold, sorry
@RaulGonzalez-yb1em
@RaulGonzalez-yb1em 7 жыл бұрын
No worries :) Thanks for the response
@Morpheuos2010
@Morpheuos2010 8 жыл бұрын
Substance painter is in Maya? Or is that a separate program I should look for?
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
It is a separate program for texturing
@Morpheuos2010
@Morpheuos2010 8 жыл бұрын
ok Thank you I found it also I am already downloading it etc thanx for quick response :)
@sonusketches6529
@sonusketches6529 7 жыл бұрын
hi i'm kailash jackson i'm working in maya and Substance painter then i export from maya the export file is not seen in Painter textures in Maya i need a replay pleass help me
@m.motionstudio2877
@m.motionstudio2877 7 жыл бұрын
i really need your help ,i have Substance Painter 1.3 and i don't have export to v ray or anything, i only have options to export to game engines is there a fix? by the way i tried to export the texture images and place them in v ray manually but i don't now where to put the metallic texture and it is also exporting wrong , it is exporting the metallic texture as white or black color
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
There is not really a lot I can do about options not being available in older version of SP. Try building your own export list and pick the ones you need
@m.motionstudio2877
@m.motionstudio2877 7 жыл бұрын
ok thanks alot i really like your channel, i'll try to upgrade to Substance Painter 2.4 i hope it solves this
@karangusain5986
@karangusain5986 8 жыл бұрын
How to import keyshot material textured object to place in maya... Which format should we export it in.
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
Depends on what renderer you use in Maya
@karangusain5986
@karangusain5986 8 жыл бұрын
Sir, so what settings u suggest me to go with.
@thehitman2157
@thehitman2157 7 жыл бұрын
Well im not sure what size the textures are im just using smart materials and materials from Substance at 2046 resolution... How can i tell if the textures are large enough.? or how can i scale them up... thank you for your quick response...
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
2K maps should be fine but I would check the scale of the models though. ( You might also want to check the model tesselation )
@edenkeeping2298
@edenkeeping2298 5 жыл бұрын
when creating a texture to go on arnold rendered glass, the texture is incredibly faint and is almost completely transparent, why might this be?
@cine-ish
@cine-ish 4 жыл бұрын
You could just apply arnold materials instead
@thehitman2157
@thehitman2157 7 жыл бұрын
Hey Mike love all of your videos... question. I'm trying to create a wild west town using maya 2016 and Unreal engine 4 for a game project im doing for my environment art portfolio next year (still a student in my final semester) I spent basically the summer and this past fall semester (between classes and work) designing and building about 17 buildings for this town... literally plank by plank. Now my texturing skill is very new (substance painter) however when i started the UV'ing process and brought my first model into substance the materials were all blurry (which was very frustrating to say the least) I know as modelers especially in on a team or in a pipeline we should not fall in love with our models (at least this early on in the game) But i really dont want to or have the time to rebuild all of these buildings... and I cant find hardly any tutorials on architectural modeling. Dont suppose you want to do an old wild west building from start to finish Maya to Substance and exporting to UE4 do ya...? lol Thanks for everything you do... You have been a great inspiration and motivator for my modeling so far...
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Michael, the textures being blurry are caused by the scale of the buildings or the scale of the textures. If your building is 50 feet wide and your texture is 5 inches that is your problem
@laissez-faire496
@laissez-faire496 7 жыл бұрын
So u don't have to UV Unwrap?
@MHTutorials3D
@MHTutorials3D 7 жыл бұрын
Normally yes but as this is a simple Cube it is "pre unwrapped"
@JayTraversJT
@JayTraversJT 6 жыл бұрын
Please help D: I recently followed one of your other vids and used colours in Maya to easily work in substance however I don't know how to get individual textures to work on the same peace of geometry back in Maya.
@Shrinivas_A
@Shrinivas_A 5 жыл бұрын
I am very bad in maya texturing and lighting , can anyone provide me tutorial link?
@MHTutorials3D
@MHTutorials3D 5 жыл бұрын
I made many
@Quantumspace23
@Quantumspace23 6 жыл бұрын
Did you stop using Substance tools?
@MHTutorials3D
@MHTutorials3D 6 жыл бұрын
NO, I use it all the time
@getnigameingyoutube7711
@getnigameingyoutube7711 4 жыл бұрын
I love you
@akanshahile4572
@akanshahile4572 4 жыл бұрын
1k like from me
@MHTutorials3D
@MHTutorials3D 4 жыл бұрын
Thank you
@franchucozgz
@franchucozgz 8 жыл бұрын
Mental ray? it is incredible the lack of tutorials to export to mental ray...which is whay the 99% of people use :(
@MHTutorials3D
@MHTutorials3D 8 жыл бұрын
Most tutorials can export textures for use in Mental Ray
@franchucozgz
@franchucozgz 8 жыл бұрын
ohh thanks hermes! Your task is amazing!
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