Using UV Sets (UV0 and UV1) in Niagara | Unreal Engine 5.3 | Realtime VFX

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Aashish

Aashish

Күн бұрын

Пікірлер: 3
@camelotvfx
@camelotvfx 13 күн бұрын
What I can't figure out is how to randomly offset a tiling texture on a ribbon... using a dynamic parameter and setting it to a random value in the Niagara emitter just messes up the texture scaling.
@aashishbharunt
@aashishbharunt 13 күн бұрын
kzbin.info/www/bejne/e5C5qZ6Aq89pm7s Check this out. I did it here for color but we can do it for texture offset also. This method works for me but instead of acquire tag use Particles ID Index in the seed and in Niagara ID use RibbonID. Let me know if this works for you or not.
@camelotvfx
@camelotvfx 12 күн бұрын
@@aashishbharunt Thank you, I'll give it a try!
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