Using Vertex Groups in Geometry Nodes

  Рет қаралды 24,346

Gordon Vart

Gordon Vart

Күн бұрын

Пікірлер
@retromograph3893
@retromograph3893 2 жыл бұрын
3:27 for what you came here for .....
@Kotaztrafee
@Kotaztrafee 11 ай бұрын
The whole thing was important for me. But, I understand.
@karlstein9572
@karlstein9572 2 жыл бұрын
You just gave me what I was looking for (the Normal node) to make my instances face the center of an object (chairs around a table). Thanks !
@noriega211
@noriega211 Жыл бұрын
Thanks for sharing. ❤ this tutorial has helped solve a problem I was having for some time now about how to select groups of nodes in geometry nodes.
@Kotaztrafee
@Kotaztrafee 11 ай бұрын
This is probably the solution I've been looking for for three years!!! I can't wait to try it! ---- A day later--- It is working! -Is there a way to replace the cylinder with a custom model or displacement map? I will investigate. - How does one hook up more than one Vector Group? I want to like this video but I hate to take it off of 420 likes. Sorry everyone. I'm 421
@vizdotlife
@vizdotlife Жыл бұрын
Thank you for the great tutorial. Is it possible to specify the exact vertex group to use within the Geometry Nodes section instead of having a selection option? I'm looking for a way to create a node group that references the exact vertex group without the extra steps of the selection.
@shaharshmilovich9920
@shaharshmilovich9920 Жыл бұрын
Thank you for the video!! I was wondering how can I make the spear appearing also?
@GordonVart
@GordonVart Жыл бұрын
You need to add another node called Join Geometry, and feed in the original geometry from the group input into that, and then take the output of Join Geometry and put that into the group output geometry.
@shaharshmilovich9920
@shaharshmilovich9920 Жыл бұрын
Thank you 🙏
@opiumbermerzic8981
@opiumbermerzic8981 4 ай бұрын
You cannot call the vertex Group via a Boolean if you want to use it in another geometric node. Can you ?
@samduss4193
@samduss4193 2 жыл бұрын
I discover Node in blender when over houdini and try to figure out how to do stuff in blender actually back on it has some great potential i am amazed perhaps i give up any houdini learning lol
@GordonVart
@GordonVart 2 жыл бұрын
houdini has a huge learning curve
@samduss4193
@samduss4193 2 жыл бұрын
@@GordonVart I heard, my issue is to find actually a track in the tutorial to understand it right.... and seems like the tutorials goes all over the place :(
@dainjah
@dainjah 2 жыл бұрын
yeah everything is fine, but try to do with instances. I cannot manipulate the instance's vertex groups this way :(
@im_Dafox
@im_Dafox 2 жыл бұрын
Hey, thanks a lot for this video! Was wondering how we could "instance on points" for all objects and their respective vertex groups in a collection ?
@GordonVart
@GordonVart 2 жыл бұрын
It's not possible at this time to my knowledge. Rather than using a collection, I would merge all of the objects into the collection into a single object, and then create the vertex group. Then just use the pattern that I described in the video. It's not ideal, but until they expand what you can access within the geometry nodes I don't see any way that you can achieve this.
@RickHenderson
@RickHenderson Жыл бұрын
That was very useful, thank you.
@johnsmith56920
@johnsmith56920 2 жыл бұрын
Great. Now I have a question: I am applying effects to the vertex group and I have to edit the group to adjust the effect precisely. Do I have to go into the vertex group panel and painfully edit (remove, add and so forth) or is there a way to do it from either the UV map (where the group is made) or inside Geometry nodes?
@GordonVart
@GordonVart 2 жыл бұрын
I am pretty sure you need to edit it the manual / painful way. I'm not aware of any other way to do so. You basically can select a bunch of vertices and then just assign/remove them from the vertex group. good luck
@johnsmith56920
@johnsmith56920 2 жыл бұрын
@@GordonVart Eeeeeks! No way. I am trying to find a way to edit parts of high res models with mathematical equations so the selection must be both easy and versatile. Thanks for the answer though I know I must try another way.
@seanmurray170
@seanmurray170 2 жыл бұрын
@@johnsmith56920 Look into vertex indexing and dealing with that in python
@hannahf9301
@hannahf9301 Жыл бұрын
Thank you this was so informative ❤
@jmbbao
@jmbbao 2 жыл бұрын
Before recording the video go to blender preferences / interface / display / resolution scale and put it to 2.0 at least. It will be much easier to see things in the screen, just now I don't have a microscope at hand man!
@GordonVart
@GordonVart 2 жыл бұрын
point taken, thx for the feedback. will do.
@markgohl2660
@markgohl2660 2 жыл бұрын
Its OK at 1080p not so much at lower res. Good Video by the way :)
@RealDaveWinter
@RealDaveWinter Жыл бұрын
How do you do that without deleting the starting sphere?
@GordonVart
@GordonVart Жыл бұрын
how do i do what?
@lumencg
@lumencg Жыл бұрын
Thank you!
@John-m8g1f
@John-m8g1f 10 ай бұрын
Thanks,very useful
@huiding86
@huiding86 Жыл бұрын
Thank you
@itsjes3d
@itsjes3d Жыл бұрын
you made me cry, thanks to you I solved something that I couldnt figure out for days 🥲💗 thank you!
@Kotaztrafee
@Kotaztrafee 11 ай бұрын
I been trying to figure out how to texture my model like this for three years. Been wasting time with polar arrays.
@ilyesmeradji4324
@ilyesmeradji4324 2 жыл бұрын
thanks mate
@ntrovertted
@ntrovertted 2 жыл бұрын
Thanks :)
@BilyArtss
@BilyArtss 2 жыл бұрын
I!!!!!!! LOVEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!! YOUUUUU!!!!!!!!!!!!!!! I'M FROM BRAZIL
@GordonVart
@GordonVart 2 жыл бұрын
haha - thx!
@unHolyEvelyn
@unHolyEvelyn 2 жыл бұрын
I'm not trying to be an ass, but Euler is pronounced You-Lerr XD
@GordonVart
@GordonVart 2 жыл бұрын
google 'euler pronunciation'. it is pronounced oy-lr. get with the program
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