Vector Displacement Mesh Brushes In Zbrush 4R8

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nickzucc

nickzucc

Күн бұрын

Пікірлер: 40
@Switchpoppy
@Switchpoppy 6 жыл бұрын
At 11.08 I found that if you lock the camera in front of the mesh before clicking 'From Mesh' in the Brush Pallette you get a clean result. Great tutorial!
@chrisstone6527
@chrisstone6527 7 жыл бұрын
Hey Nick, thanks for making the video! A quick note, they moved the Brush3dTemplate to Project > Misc instead of Project > Brush3dTemplate
@nickzucc
@nickzucc 7 жыл бұрын
Thanks for adding this, I made this video with the last beta release right before public release so thank you for that! :)
@TMSAndroid
@TMSAndroid 7 жыл бұрын
They add underscore symbol !!!! OMG ! Thank you, Pixologic ! )
@Matthitizidu
@Matthitizidu 7 жыл бұрын
Awesome video, thank you Nick!!
@quincyvadan9176
@quincyvadan9176 7 жыл бұрын
Exactly what I was looking for. Thanks for the video!
@OmarHesham
@OmarHesham 7 жыл бұрын
Very nice explanation! thanks!
@-SANDMAN-
@-SANDMAN- 6 жыл бұрын
Can one 'pre-make' a variant of the Brush3DTemplate with the polygroups already baked in?
@dominiekdr
@dominiekdr 7 жыл бұрын
Thank you so much!
@petriniart7651
@petriniart7651 7 жыл бұрын
Your fast, it was out like yesterday? .) welldone friend. Subbed
@musashidanmcgrath
@musashidanmcgrath 7 жыл бұрын
The wonders of beta-testing.......
@petriniart7651
@petriniart7651 7 жыл бұрын
i wish i was him ive been using trials for the past 3 years :/
@itailu
@itailu 7 жыл бұрын
looks good and I tried it but got a very flat brush. any idea what went wrong in the process?
@nickzucc
@nickzucc 7 жыл бұрын
Itai lustgarten not too sure, make sure you are using a chisel brush to create your brush with. Also every now and then it would produce just a regular alpha and not a vector alpha, the alpha depth preview can clue you in that this happened, I think there is a point in the video where this happens to me, I deleted the brush and created a new one.
@itailu
@itailu 7 жыл бұрын
nickzucc thanks for the reply sometimes it comes out flat and at times it just extrudes a part of the sculpted brush. strange
@XGTheBoss
@XGTheBoss 7 жыл бұрын
Itai lustgarten you need to make sure your brush intensity is at 100 for it to work properly, you also need to go in your brush settings and have the brush's elevation at 0 (on surface) :)
@altberg__
@altberg__ 7 жыл бұрын
can i save those and use these vector displacements in arnold renderer for example?`
@nickzucc
@nickzucc 7 жыл бұрын
enterb possibly, look at the alpha that it produces and export it out. But then you would be displacing your ego on a flat plane in Maya. Give it a try and report back!
@namdoyle
@namdoyle 7 жыл бұрын
can i retop the Vector Displacement Mesh plane by Zremesher ?
@robertharker1786
@robertharker1786 7 жыл бұрын
No
@erikm9768
@erikm9768 7 жыл бұрын
Why was this released exactly yesterday? were you not allowed to publish it earlier?
@nickzucc
@nickzucc 7 жыл бұрын
Yes, they wanted everyone to wait to release content after they announced the release of ZB4R5.
@nikolasoskic9006
@nikolasoskic9006 7 жыл бұрын
i cant find a trial download link for r8
@erikm9768
@erikm9768 7 жыл бұрын
Ok, what i thought! makes it kinda pointless to watch your video now though :p
@nickzucc
@nickzucc 7 жыл бұрын
I don't know about a trial yet, if you have a previous version of ZBrush go here to upgrade www.zbrushcentral.com/showthread.php?207225-ZBrush-4R8-Available-Now!
@nickzucc
@nickzucc 7 жыл бұрын
I made the video for someone that is just interested in this feature, there will be tons of videos made here on out that cover this topic along with all the other cool tools that they created for this version, but yes if you want a detailed overview of all the tools then go back to the captured livestream that Pixologic held yesterday! kzbin.info/www/bejne/nJjNhX-BeZKkiJI
@ErikaDResinCurves
@ErikaDResinCurves 7 жыл бұрын
Thank you for the explanation and the great tutorial!! One question though, how did you create the legs brushes? The same way you did with the other brushes? Is it possible somehow to also use the zspheres and combine it with the brush3dTemplate?
@nickzucc
@nickzucc 7 жыл бұрын
ErikaDResinCurves the legs are actually insert mesh brushes. So if you are using Dynamesh you can insert them remesh real quick. You can still use the VDM brushes with Dynamesh as well! To make an insert mesh brush create a model, orient the camera as if it is looking too down on the model, hit b fro the brush menu and hit the insert mesh button at the bottom of the menu to create your insert mesh brush. Now drag out your newly created brush on a mesh that has no sub d levels.
@ErikaDResinCurves
@ErikaDResinCurves 7 жыл бұрын
Thank you nickzucc, I will try this right away!!
@coachdanielmorris7509
@coachdanielmorris7509 7 жыл бұрын
I feel like the insert brush is more flexible.
@nickzucc
@nickzucc 7 жыл бұрын
ARTIST BLOCK I understand what you are saying, but there times in production where you may not be able to change topology, that and when you dynamesh an insert there is usually an edge to clean up, so I think there are pros and cons. That is why there are multiple brush types, now you have a choice as to which one best suits the job you are trying to accomplish.
@RubbinRobbin
@RubbinRobbin 7 жыл бұрын
What's the point of all of this if Dynameshes resolution is capped restricting all of these brushes to a sphere. It's just not practical.
@dakotagarcia997
@dakotagarcia997 6 жыл бұрын
So I can make trees and just drag and populate them out.. oh..oh my god
@PashaDefragzor
@PashaDefragzor 7 жыл бұрын
Han Solo
@ilballodisanvito
@ilballodisanvito 6 жыл бұрын
say "a little bit" one more time, I dare you. :P
@nickzucc
@nickzucc 6 жыл бұрын
I will comment on this....in just....a little bit? Ha! :)
@ilballodisanvito
@ilballodisanvito 6 жыл бұрын
arghhh! ahahh! nice tut man ;)
@nickzucc
@nickzucc 6 жыл бұрын
Thanks, I'm going to guess I said A little bit a bunch in this one! Sorry about that! ;)
@ilballodisanvito
@ilballodisanvito 6 жыл бұрын
yes dude, but, I'm only joking ;)
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