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Vertex shaders again! In this tutorial, we will look at how to build a cool render-based feedback loop in two ways, using SOPs (slow!) and then vertex shaders (fast!).
Project files on Patreon: www.patreon.com/water__shed
I am including an updated fluid sim .tox in the project file too, enjoy :)
TITLE: Timeline 1
FCM: NON-DROP FRAME
01:53 Network Overview
05:18 Vertex Shader Component Overview
11:19 Rebuild Vertex Shader Component
15:51 Building Effect from SOPs
20:22 Point SOP
28:23 Primitive SOP
35:48 Refactoring SOP Chain to Vertex Shader