[Very Hard]

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Squish Gaming

Squish Gaming

Ай бұрын

Part 147 of my 100% playthrough of Hyrule Warriors: Age of Calamity on the Nintendo Switch.
The thorough re-examination of Terrako's main memories by Purah and Robbie is finally coming to an end, with this one depicting his second stand-off battle against its evil Ganon-possessed nemesis. Too courageous for its own good, the little robot deserts the heroes' war camp mere moments before the large-scale assault on Hyrule Castle, causing quite a commotion in the process! Upon finding out the predicament Terrako deliberately put itself in, everyone in the group will search high and low for a way to salvage the situation and save a precious friend from an otherwise imminent defeat...
Playlist of the playthrough:
• Hyrule Warriors: Age o...
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@SquishGaming
@SquishGaming Ай бұрын
Here's a breakdown of all Memory Quests for this story mission, with some tips for those who might want to do the same. Note that you don't have to complete all three side objectives in one go. --Guardian of Remembrance-- *Keep the health of Purah above 50%.* Purah is an important character throughout the mission, however she won't be actively targeted until after collecting the initial four energy traces scattered around the field. At that point, two enemy outposts will appear in the northwest corner of the map: these will periodically spawn Moblins to interfere with the charging of the ancient furnace as part of the story objective, and so they'll attack Purah who's next to it. Claiming those outposts fast is the key to keeping her healthy: doing so will stop reinforcements from appearing, and then you'll be free to clean up the remaining enemies around the furnace afterward. Be warned though that after a certain amount of time has passed, a third enemy outpost will open further south: this one will spawn Guardians, and therefore will need to be taken down as quickly as possible too. Once the furnace finishes charging, your base will then be assaulted by Astor, who comes with its Link hollows and an extra Malice Moblin. Defeating Astor will move forward the story and lock you into the final boss fight with Terrako, at which point Purah will be safe from danger. Note that you can help mitigate the damage received by Purah by sending one or more of your warriors to defend her location. If you ever hear Purah complain about her survivability, then it means her health has dropped below the 50% threshold, and likewise you'll have failed this Memory Quest. *Defeat Astor with Zelda.* This one is pretty self-explanatory. After collecting Terrako's traces and waiting for the ancient furnace to fully charge, Astor will appear inside your base. Simply make sure to deal the final blow with Zelda and you'll have this side objective in the bag. *??? (Collect Terrako's hidden trace.)* After collecting the first four energy traces around the field, Robbie will head east, looking for more potential traces hidden away. His solo excursion will however be stopped halfway by a Thunder Wizzrobe in the northeast; defeating it will then allow Robbie to unlock an outpost nearby housing an additional blue orb to collect. This one will be guarded by a Malice Lynel; dealing with the foe will allow you to claim the fifth trace, and so complete this hidden Memory Quest. Reminder that you'll have to do all of this while your base is under attack by Moblins, Astor, and possibly Guardians; it's therefore recommended to clean up the accumulating enemies either before or during the process. Make sure though to not defeat Astor until the orb is collected, as that will lock you out of the area. Also note that completing this side objective will significantly increase Terrako's attack power for the final battle against Mutated Ganon, making the fight much easier.
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