Video Game Environment Artist

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InspirationTuts

InspirationTuts

Күн бұрын

An environment artist is someone who builds the assets that go into
game environments.
They model, often texture and sometimes light their
environments, specializing in outdoor or indoor locations for a game's
setting.
They are responsible for creating the majority of the overall visuals
the player will encounter on the screen.
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Пікірлер: 42
@InspirationTuts
@InspirationTuts 5 жыл бұрын
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@HenryKellyGameArt
@HenryKellyGameArt 3 жыл бұрын
Close, but It's an Environment Artists job to 'set dress' the environment not the level designers.
@mileshodge3477
@mileshodge3477 3 жыл бұрын
Well, the designers do a lot of blocking out. The artist do the art afterwards. But I guess it depends sometimes. Especially if your a indie dev such as myself
@troyhayder6986
@troyhayder6986 4 жыл бұрын
Two different techniques I know.. 1st is block in... Block in everything in primitives in unreal to get your silhoutes and rough shapes.. Then export the meshes as static meshes and detail in a modelling program... Other technique is to wing it and create your assets in max or whatever import and assemble... Might need to export a basic mesh from unreal to make sure you get the scale right...
@AcidifyArt
@AcidifyArt 4 жыл бұрын
such a good introduction video, bravo!
@kechazileonel8141
@kechazileonel8141 Ай бұрын
Thank you for the info sir
@lucabrazzolotto9498
@lucabrazzolotto9498 4 жыл бұрын
i am an architect but i want to change sector, what is necessary to learn to be an environment designer??
@thechizzamiliz
@thechizzamiliz 3 жыл бұрын
I'm in my last year of a bachelors in architecture and thinking about this as well.
@swapnanilnag3713
@swapnanilnag3713 5 жыл бұрын
Is it right to model the entire landscape in max or model some of them and put them in a game engine , actually in this process I feel little confused , because can't figure out the ratios ...
@attentivenettle7643
@attentivenettle7643 3 жыл бұрын
i usually model half the enviroment in blender and arrange it then import it into unreal as an fbx
@steve00alt70
@steve00alt70 4 жыл бұрын
The real question is how do you prevent procrastination in a game studio? Im sure there are days when employees dont want to create anything
@DromeG60
@DromeG60 4 жыл бұрын
If employees don't want to do their job then they're not good employees....
@Player-kg1ds
@Player-kg1ds 3 жыл бұрын
@@DromeG60 Hehehehe
@Kumar-bg6nr
@Kumar-bg6nr 3 жыл бұрын
It's called "fear of getting laid off"
@yousefelmajjati5837
@yousefelmajjati5837 4 жыл бұрын
awesome thanks a lot :)
@abiyyupanggalih854
@abiyyupanggalih854 2 жыл бұрын
and what difference between "Video Game Environment Artist" with "film/movie Environment Artist"
@lattabfethinedhale7272
@lattabfethinedhale7272 4 жыл бұрын
I have a question please how can i take a environment game like for example assassin's creed to use it for my architectural modeling? were can i find it ?
@mahdiafrasiabi8218
@mahdiafrasiabi8218 4 жыл бұрын
Awesome! thanks
@samiatasnim4581
@samiatasnim4581 3 жыл бұрын
Nice☺☺
@EburdeyGordei4
@EburdeyGordei4 2 жыл бұрын
Environment artists don't make level design or put props into scenes. Its level designer's job. They create assets and props themselves using the whole spectrum of 3D-software.
@dreamspl1783
@dreamspl1783 Жыл бұрын
Max or maya which one is used for creating game modeling
@LimzTheMan
@LimzTheMan Ай бұрын
@@dreamspl1783its preference based I’m pretty sure
@hocinetazani6364
@hocinetazani6364 2 жыл бұрын
Thanks You
@GolD-wv4tl
@GolD-wv4tl 4 жыл бұрын
What would be a starting point to learn and become an environment 3d artist? I think this is what I've always wanted to do but I don't know where to start
@brettcameratraveler
@brettcameratraveler 4 жыл бұрын
Start by first taking a moment to google and do some research about the position. When you hit a dead end on much more specific questions ask those that do that kind of work. The first moves are yours.
@xenopholis47
@xenopholis47 Жыл бұрын
Does the unreal engine use low poly models while blocking? Please help.
@ghassanjenainaty4212
@ghassanjenainaty4212 2 жыл бұрын
is this field called: environment gaming 3d model ? is it related to 3dmax please? or advanced level or seperated field from 3dmax?
@vlad_IT_87
@vlad_IT_87 4 жыл бұрын
Is V-ray something we have to learn as environmental artists?
@TheWartechgaming
@TheWartechgaming 4 жыл бұрын
as a game environment artist? No, all rendering is done within the game engine
@shubhamrai4601
@shubhamrai4601 4 жыл бұрын
Degree is necessary to be a 3d environmental artist?
@botdave9972
@botdave9972 3 жыл бұрын
No, degree is not necessary but It could be a good thing when it's time to move to another country.
@shubhamrai4601
@shubhamrai4601 3 жыл бұрын
@@botdave9972 thank you for reply
@monstrwr9884
@monstrwr9884 3 жыл бұрын
3D artist degree its a good thing, but the only thing that actually matters Is the portfolio
@miroslavivanov425
@miroslavivanov425 3 жыл бұрын
I would like to become an Environment artist. Currently i am learning Unreal and Blender. Can someone share with me what i have to focus to learn in Blender, should i learn texturing in Blender ,Substance painter or do the texturing of the models directly in Unreal?
@miroslavivanov425
@miroslavivanov425 3 жыл бұрын
And should i learn Blender or better 3ds max for creating game assets or it doesnt matter?
@TheRealNirox
@TheRealNirox 3 жыл бұрын
@@miroslavivanov425 matters a lot , big companies don't work with blender as it is an open source
@valtaoi1586
@valtaoi1586 2 жыл бұрын
Are game engine used to create realistic Environment Arts?? Plz reply
@JohnnyCrowStudio
@JohnnyCrowStudio Жыл бұрын
Yes, game engines are a must in this industry. No game engine, no game out to play it!. So you can start with UE5 and use photorealistic assets from quixel megascan. Good luck and work hard on your personal projects.
@MatheooPL
@MatheooPL 5 жыл бұрын
Pog
@josemorgan8048
@josemorgan8048 3 жыл бұрын
1:50 Is this part called grey blocking? I think it's cool. Which programmes do people use to do this?
@Kumar-bg6nr
@Kumar-bg6nr 3 жыл бұрын
Grey or not, it's usually just block-in. It's used to get a rough estimation of scale of the objects and how the player and light would interact with the environment. You can model blocks in any 3D modeling program such as Maya, Max etc. You can actually watch the video that is being shown here on Polygon Academy channel. He explains what it actually is and the guy has worked in the industry so he knows what he is doing.
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