Firing Our AK-47 Weapon - #9 Creating A First Person Shooter (FPS) With Unreal Engine 4

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Virtus Learning Hub

Virtus Learning Hub

Күн бұрын

Пікірлер: 407
@sirscrooge4357
@sirscrooge4357 7 жыл бұрын
I have a good material for a tracer round. Here's how to make it. 1. Go into material creator 2. Get a Constant3Vector (This will be the color the tracer glows) 3. Change the color of the Constant3Vector. I found R=1.0 G=0.5 B=0.0 to work. 4. Drag the pin off of the Constant3Vector and Type in Multiply. 5. Type in constant, and get a constant, make the value 1000 6. Hook the constant into the other pin for the Multiply 7. Hook the multiply into emissive color 8. Your material should look like the sun
@sirscrooge4357
@sirscrooge4357 7 жыл бұрын
This material was my brothers idea
@galactisaurusrex191
@galactisaurusrex191 7 жыл бұрын
cant believe noone has said this but this was an awesome idea by your brother
@SyedMdMoin-hf4nr
@SyedMdMoin-hf4nr 6 жыл бұрын
SirScrooge it's amazing,reminds me of star wars
@arcanechicken4342
@arcanechicken4342 6 жыл бұрын
Ur a god
@limks96
@limks96 6 жыл бұрын
Thx !
@VirtusEdu
@VirtusEdu 7 жыл бұрын
In today's video we go over how we can make our weapon fire a basic projectile. Enjoy!
@wraithMS
@wraithMS 7 жыл бұрын
Virtus, Could you please show or post the rotation and location for your AK47? I would appreciate it a lot!
@lavabucket6969
@lavabucket6969 6 жыл бұрын
Please help, I'm having an error. "Blueprint Runtime Error: Accessed None trying to read property EquipWeapon from function: 'ExecuteUbergraph_ThirdPersonCharacter' from node: Fire in graph: EventGraph in object: ThirdPersonCharacter with description: Accessed None trying to read property EquipWeapon" Thanks, Zulanu
@archbarron1355
@archbarron1355 6 жыл бұрын
So very grateful for these tutorials....they are great....thnk u very much :)
@PeakoftheApex
@PeakoftheApex 5 жыл бұрын
My bullets come from the floor
@mr.raider744
@mr.raider744 3 жыл бұрын
you saved my life...thank you ! i mean it you literally saved my life
@mohammadoulabi4212
@mohammadoulabi4212 7 жыл бұрын
Please don't stop unreal engine tutorials please , you are an idol and the only one who gives these simple videos
@VirtusEdu
@VirtusEdu 7 жыл бұрын
+Mohammad Oulabi Wow, I'm glad you enjoyed them!
@mohammadoulabi4212
@mohammadoulabi4212 7 жыл бұрын
Buddy , sorry to bother but would you complete the scroller game? like adding enemies or attacking :( I know its a lot but it would be so great :(
@catboygaming728
@catboygaming728 7 жыл бұрын
BTW Mathew Palaje makes tutorials very similar to his in unreal engine 4, it's as close to a second virus as you could get. :)
@tigerthebest6704
@tigerthebest6704 4 жыл бұрын
@@catboygaming728 Virus bruh you predicdted covid
@varshajay2298
@varshajay2298 4 жыл бұрын
@@catboygaming728 actually you predicted as the above comment says
@BruceLee-tm3cg
@BruceLee-tm3cg 4 жыл бұрын
awesome tut, just want to share some of thoughts during development, 1. Instead of using socket for projectille spawn point, I simply add an arrow component in the weapon_base blue print class, therefore the projectille always spawns from right direction from rifle without any tweaking of socket location. 2. For projectille movement, gravity 1 means the projectille under full gravity, 0 means no gravity, just some correction here in case anyone confusing. Thanks again for putting up such awesome tut, you are the best, Virtis.
@rtessence1433
@rtessence1433 3 жыл бұрын
For me I can't add a capsule when we are changing the static mesh. I search in capsule, but nothing comes up. Do you know how to fix this?
@fegarfro
@fegarfro 2 жыл бұрын
additionally you can change the arrow scale to change the projectile size specific to each weapon
@juliangombos8127
@juliangombos8127 5 жыл бұрын
For anyone noticing that the damage vignette comes up when we shoot at the pain volume. We can do a simple check to see if the overlapping actor is actually us and not something else. In the event graph of our pain volume before we cast to ThirdPersonCharacter we need to do a check. Move the event ActorBeginOverlap away from the cast and disconnect them. Drag off of the "Other Actor" pin on the event and search "==" and hit enter. It will be looking for another object to compare. From our Get Player Character node just drag that into the other input on the "==" node. Now create a branch node and for the condition input on the branch node, plug that into the output of the "==" node. Then hookup the "True" output to the cast. So the it should now fire the event, then the branch, and then the cast.
@wendyhoad5177
@wendyhoad5177 7 жыл бұрын
Its a tictac gun
@VirtusEdu
@VirtusEdu 7 жыл бұрын
Billy Bob The tictacs will be replaced with proper bullets soon. 😂
@greenjd3700
@greenjd3700 6 жыл бұрын
lol
@personhorzon5968
@personhorzon5968 6 жыл бұрын
lol(2)
@spacegoat8889
@spacegoat8889 6 жыл бұрын
lol(3)
@kzn.collective
@kzn.collective 6 жыл бұрын
lol(4)
@HarderStylesOfCanada
@HarderStylesOfCanada 5 жыл бұрын
I have just started using UE4. While I am not following your whole series, just trying to learn weapon design, the few videos I did watch are by far the best tutorials I have found on youtube. My knowledge is still severely lacking in basic fundamentals of UE4 so I do not fully understand but none the less your tutorial is easy to follow and informative.
@incendiaryagenda3569
@incendiaryagenda3569 5 жыл бұрын
Thank you so much for these videos! You are a really incredible speaker and deliver everything in such a concise, clear manner. I have some really ambitious goals for game development, but I'm totally in the dark when it comes to the Unreal Engine -- having these videos was really a lifesaver, since I'm not having to e-hop around through annoying commentators telling me things I don't need to know. Such great content, thanks man!
@fakedketchup5029
@fakedketchup5029 4 жыл бұрын
If your weapon is little offset of your hand, just add another attach to component and make another socket on the other hand.
@MortisSwe
@MortisSwe 7 жыл бұрын
For anybody else also, add a particle system and a audio in your components list no need to attach to anything else but the bullet mesh, it auto plays a sound for you and a particle when firing the bullet.
@stevewright9195
@stevewright9195 7 жыл бұрын
Very impressed how good you are at this
@lexmcdaniel1946
@lexmcdaniel1946 7 жыл бұрын
The series gets better with ever video.
@Bachus_To_Ja
@Bachus_To_Ja 7 жыл бұрын
Will you be able to lift the gun while looking up?
@VirtusEdu
@VirtusEdu 7 жыл бұрын
+Bachus We sure will, we just need to set up our aim offset then we're good to go!
@scayax944
@scayax944 4 жыл бұрын
Ciebie się tutaj nie spodziewałem XD
@kantex1768
@kantex1768 3 жыл бұрын
O siemka bachus
@alumhyr
@alumhyr 7 жыл бұрын
I love all of your video, YOURE SO HELPFUL
@thekingofpvp3572
@thekingofpvp3572 6 жыл бұрын
Dude im just getting started with this video serie and i like it so much, youre awesome!
@oldfire3107
@oldfire3107 7 жыл бұрын
I love your videos on this. May the force be with you.... You will be the best! I have saved your playlist and subscribed you. I am going to tell my friend and everyone about you in the world!!!
@themisprome
@themisprome 7 жыл бұрын
GREAT tutorial
@wajirabamunuarachchi4949
@wajirabamunuarachchi4949 3 жыл бұрын
Please don't stop unreal engine tutorials
@seeking_divine
@seeking_divine 5 жыл бұрын
For those whoses gun is not appearing. Check ur AttachToComponent Node and see if u have attached the mesh to parent point.
@roelthijssen2147
@roelthijssen2147 6 жыл бұрын
Is there a way to make the projectile go from, or towards the crosshair? Instead of the muzzle from the weapon? (Im not using ADS animations)
@pokestav9300
@pokestav9300 6 жыл бұрын
IT TOOK ME ONE HOUR TO GET THE AK RIGHT IN PLACE AND IT DIDNT SAVE :( *I CLICKED SAVE BTW*
@AsadAli-ff5ou
@AsadAli-ff5ou 6 жыл бұрын
i feel you
@Snot69420
@Snot69420 5 жыл бұрын
1 HOUR it took me 2 minutes
@the_word.
@the_word. 5 жыл бұрын
Yeah unreal crashes like once every hour or two and it makes me so mad
@JeremyOver-sq8jd
@JeremyOver-sq8jd 4 жыл бұрын
Damn , that hits hard . Took me a while to get the whole thing in place also lol trying to perfect the closeness . I'm just glad mine saved. But you know what they say the second time around is usually better
@cettura
@cettura 4 жыл бұрын
press add Key and then Apply
@Checometer
@Checometer 4 жыл бұрын
Crazy how many people just don't follow the tutorial and complain when it doesn't work lmao. Still loving these, btw.
@poe8924
@poe8924 7 жыл бұрын
Y-90 for both socket and capsule rotation.
@jamiinesbitt4680
@jamiinesbitt4680 7 жыл бұрын
Heelllo and thank you Virtus!
@bigcharlie96
@bigcharlie96 4 жыл бұрын
There is no option for Capsule when I am trying to create the static mesh for the projectile base
@ColorblindVic
@ColorblindVic 3 жыл бұрын
"It's part of the Starter Content. In your Content Browser click "Add New" > "Add Feature or Content Pack" > "Content Packs" > "Starter Content"."
@famousinvisible3742
@famousinvisible3742 Жыл бұрын
@@ColorblindVic Thanks Dude!
@krishnajawale7418
@krishnajawale7418 7 жыл бұрын
Great tutorial, as usual!
@ArshawnArbabi
@ArshawnArbabi 4 жыл бұрын
How do I make it so my AK-47 is shiny like his?
@azubit
@azubit 4 жыл бұрын
open the project settings go to rendering and there you can set up msaa texture streaming and reflections
@thelawgameplaywithcommenta2654
@thelawgameplaywithcommenta2654 2 жыл бұрын
Oh and I learned that the logic is flawed. If you press fire after firing, you will get another impulse to fire without going through the logic first. This allows you to circumvent fire rate by pressing the fire button instead of holding it. You only need to add a Do once node that resets on failure of the last branch check to stop this. It will make you unable to fire until you completed the logic and holding will skip that step still allowing you to automatic fire.
@tyla1196
@tyla1196 4 жыл бұрын
i do not have a call funtion from equipped weapon @10:27!!!!!!! HELP!!!!!!
@usecodefnhaber3709
@usecodefnhaber3709 4 жыл бұрын
there is no capsule for me how can i fix it 1:50
@johnbinary5989
@johnbinary5989 5 жыл бұрын
Why does the bullet have no collision? 12:48
@kavalry1191
@kavalry1191 7 жыл бұрын
are you going to show how to make our own characters and guns in the future?
@iBot.
@iBot. 7 жыл бұрын
What about iron sights?
@wajirabamunuarachchi4949
@wajirabamunuarachchi4949 3 жыл бұрын
Thanks
@happysplash3133
@happysplash3133 3 жыл бұрын
I am learning so much Thank you! I was able to make a rapid fire system by myself, thx thsx thx
@alvaror7334
@alvaror7334 5 жыл бұрын
good job my friend, good job
@rogerparker5198
@rogerparker5198 6 жыл бұрын
ok guys for anyone who still has the bullet coming out of the side of the gun this is what you do. I went into the projectile_base blue print clicked on projectilemovement and changed the velocity of x,y,x to (x = 0 ) (y = 0) and ( z = 1) I hope that helps
@ikramikky2838
@ikramikky2838 5 жыл бұрын
the position ** of the projectile to x:0,y:0,z:1
@StopItRyan
@StopItRyan 3 жыл бұрын
Thanks I thought I was going crazy here.
@brentooo
@brentooo 6 жыл бұрын
Is there a way to make the gun follow the mouse pointer instead of being stuck to the one position?
@vidbirni
@vidbirni 6 ай бұрын
When i look down with the camera, the hands of the player dont move down. How can i fix this? Thanks in advance.
@nemliveproductions
@nemliveproductions 5 жыл бұрын
Why your AK all shiny and mines not??
@Snot69420
@Snot69420 5 жыл бұрын
i think he has special only for him but mine is not shiny but u cant expect a free thing to be that good
@horizoner9158
@horizoner9158 5 жыл бұрын
@@Snot69420 No, its because he changed some stuff in the MAT section. he said it himself. you can learn about MAT to make it shiny as well.
@fuzzypanda1684
@fuzzypanda1684 2 жыл бұрын
This series is so awesome, I love it! Y'all in the comments are awesome too, every time something doesn't work because it was changed in an update or whatever, the solution is right in the comments! Not to mention those of you who come up with cool little twists, like SirScrooge's idea for glowing rounds. This community is awesome.
@gamedevelopmenttutorials5298
@gamedevelopmenttutorials5298 5 жыл бұрын
If you want your bullet speed for your AK to be very realistic, you should set your projectile speed to 71500. This is 715m/s which is the muzzle velocity for a real AK.
@waleedabbasi8462
@waleedabbasi8462 6 жыл бұрын
sir you are helping me to get to my dream sir your way of making tutorial is fabulous please help me in future by your amazing tutorials
@hamzahussain7598
@hamzahussain7598 6 жыл бұрын
good tutorials mate
@DogTheft-1
@DogTheft-1 5 жыл бұрын
i have a problem at 10:24 when i'm drag my Equipped Weapon it don't show up Fire and Call function at my ThirdPersonCharacter pls help. Where do i wrong
@tiangongdeng6895
@tiangongdeng6895 5 жыл бұрын
just type "fire",you would not miss that.
@DogTheft-1
@DogTheft-1 5 жыл бұрын
tiangong Deng oh sorry after I’m post comment I figure it out is I accidentally close construction script :)) so i have to Create a new project and it fine now =))
@EdgarGonzalez-hh1lr
@EdgarGonzalez-hh1lr 5 жыл бұрын
How do we do that
@comradejames7813
@comradejames7813 4 жыл бұрын
Damage, armour penetration etc
@ibinabo6035
@ibinabo6035 3 жыл бұрын
I don't get it. How did u get the capsule mesh. I couldn't see it in my assets. I was lost in 1:47
@sarthakmalik6688
@sarthakmalik6688 2 жыл бұрын
/broooooooooooooooooooooooooooooooooooooooooooooo i love you bro i have been searching all the youtube only for firing mechanics everyone is like giving so much of complex thins but you explained it in a simple manner " i am so glad to get your video in recomendation thanks a lot bro thanks a lot . i should call you sir not bro thanks sir
@TerrorTarun
@TerrorTarun 4 жыл бұрын
Can we edit it so we can make a Burst,Single and Auto is this blueprint compitale with other guns too
@2009142
@2009142 4 жыл бұрын
Of course!
@manio_e
@manio_e 3 жыл бұрын
where did you get the "fire" part from at 10:35? I can't seem to find it when I right-click, help pls
@pandarooo
@pandarooo 7 жыл бұрын
the bullet colliding the paint volume reduces player health can you help me?
@draco_kaiser
@draco_kaiser 6 жыл бұрын
plus when i open up the ak 47 model it dont have colors so now im just lost
@travisterry2369
@travisterry2369 5 жыл бұрын
How do you get the capsule static mesh? I don't see it.
@M_I_C_I__M_A_U_S
@M_I_C_I__M_A_U_S 3 жыл бұрын
i cant compile after rotating the projectile static mesh edit: lol i forgot to exit out of play mode
@marcelnitan
@marcelnitan 6 жыл бұрын
Any tutorials about how to make a touch control for android devices? And use a button to fire the bullet?
@SupathiRatnayake
@SupathiRatnayake 3 жыл бұрын
I made a camera which shoots cubes from the lens :D
@salvygames5510
@salvygames5510 7 жыл бұрын
Virtus, you are god! :D
@awayoflifestudios7312
@awayoflifestudios7312 6 жыл бұрын
Lost me on 9:38. And I can't see what Blueprint you have up.
@markinhuspc
@markinhuspc 4 жыл бұрын
I really like the videos. The only thing I don't like: if I were to count how many times he says "and all that good stuff", I would go mad. Besides that, wonderful, really well-peaced. Thanks.
@devonwatkins8518
@devonwatkins8518 4 жыл бұрын
My equipped weapon node says that it is not compatible with the Fire Node around minute 10:30. Any suggestions?
@daimianzamora6395
@daimianzamora6395 4 жыл бұрын
same
@julesbarryjohnson9789
@julesbarryjohnson9789 3 жыл бұрын
Turning "Muzzle" doesn't change the angle of fire, any help on that?
@mrellynemt1740
@mrellynemt1740 3 жыл бұрын
yep im stuck here did you find a way after 1 month?
@julesbarryjohnson9789
@julesbarryjohnson9789 3 жыл бұрын
No
@westonshorts912
@westonshorts912 3 жыл бұрын
I'm stuck there too did you find a solution yet?
@ehsapessi2877
@ehsapessi2877 4 жыл бұрын
I have a problem when I shot the bullet just stay where it spawn
@ProphetCrysis3
@ProphetCrysis3 7 жыл бұрын
when we add the recoil?😁
@KILLERICIA
@KILLERICIA 7 жыл бұрын
thx nice tutorial
@catdaddymagic
@catdaddymagic 2 жыл бұрын
I don't get anything to spawn at all. I changed direction, looked back at code, but my projectile still doesn't appear. why is that?
@rtessence1433
@rtessence1433 3 жыл бұрын
when I go to add the capsule, i search capsule and nothing comes up
@Bizacodil
@Bizacodil Жыл бұрын
my bullet is not moving anyone knows why?
@ersiytb1446
@ersiytb1446 2 жыл бұрын
why when i fire my bullets go to left side not straight
@SundeeStudios
@SundeeStudios 7 жыл бұрын
Guys my skeleton option dissapeared as seen in the 5:42 :( there is just no option.... Can anyone help please?
@ksreevamsi495
@ksreevamsi495 6 жыл бұрын
After completing the projectile while playing the ak47 is not in the hand of the player can anyone help
@stringsandcodes9183
@stringsandcodes9183 5 жыл бұрын
Does it moving away from the hand while walking
@hacker-man2932
@hacker-man2932 6 жыл бұрын
hey virtus i have a probleme when i try to fire in paint volume the damage stop and also when stopping the game its show error on editor while playing so can i got some help ? please ?
@FrenzyGoblin
@FrenzyGoblin 7 жыл бұрын
Hello there awsome tutorial, i have one simple question, what did you add to tah matt to make the rifle shiny, tnx!
@wraithMS
@wraithMS 7 жыл бұрын
Go into the AK47_MAT > right-click "Metallic" and click "Promote to Parameter" > then make sure the parameter is selected and in the bottom left, under the "Material Expression Scalar Parameter", change "Default Value" to 1 and then hit "Apply" in the top left.
@FrenzyGoblin
@FrenzyGoblin 7 жыл бұрын
thanks mate
@rfraiol
@rfraiol 7 жыл бұрын
Great tutorial ! Everything worked fine till now! I am excited to learn all the other tuts.
@garypleasecomehome608
@garypleasecomehome608 5 жыл бұрын
What if your using a character who comes with a gun? How do you add the bullet
@dr.whimsical6209
@dr.whimsical6209 7 жыл бұрын
hey virtus how do i rotate it it didnt work for me i kept on rotating it and it stayed in its side ways possition
@bigweebtv6039
@bigweebtv6039 6 жыл бұрын
I know I am 8 months late but on the projectile movement setting switch in the velicity the way it will be suiting you. Or rotate the static mesh of your bullet that helped me. My bullets kept on spawning behind me and I switched from x:1 to x:-1
@lakhdarbenmalek9896
@lakhdarbenmalek9896 6 жыл бұрын
thanks Pax
@maniraj23073
@maniraj23073 4 жыл бұрын
It worked . Thanks a lot . But What should i do make the bullets come when i just hold the LMB??
@LetsGet_It_Don
@LetsGet_It_Don 4 жыл бұрын
for some reason my ak makes my player walk wayyyyyyy messsed up... like no matter what i do it just pushes it left....I have no idea what is going on or why it is happening..
@ahmedsaleh4640
@ahmedsaleh4640 3 жыл бұрын
how to improve the textures of the gun?
@eladruby
@eladruby 4 жыл бұрын
When I shoting my bullets are floating and aren't moving
@Prd.RoyalHaze
@Prd.RoyalHaze 4 жыл бұрын
same... it sucks haha
@tarunsureshbabu2597
@tarunsureshbabu2597 4 жыл бұрын
increase the Gravity
@kids24359
@kids24359 8 ай бұрын
add to vieport node is error ??? any help
@actuallyfred8595
@actuallyfred8595 5 жыл бұрын
Thank you sir, I have a question: when I shoot it always travels in the same direction no matter where I am looking, I was wondering what caused this. Thank you. Plus you a super awesome person!
@br3nnabee
@br3nnabee 4 жыл бұрын
If you're still wondering, it's probably got to do with your socket. Double check everything there : )
@invalidiguana
@invalidiguana 4 жыл бұрын
@@br3nnabee I have the same problem and can confirm that is not something that will fix it. I don't know what to do now.
@tnoble9579
@tnoble9579 6 жыл бұрын
I think I set everything up right, but it’s firing sideways from the ammo clip please help
@Squig
@Squig 7 жыл бұрын
I pressed the little x on the viewport and now i cant enter viewport how do i get it back?
@SiriusHD
@SiriusHD 6 жыл бұрын
in projectile_base set the scale to 1, 1, 1 and you get Marshmallow gun! :D
@VirtusEdu
@VirtusEdu 6 жыл бұрын
You sure do, there's a lot of cool creative things you can do in Unreal Engine 4!
@bigsk8743
@bigsk8743 5 жыл бұрын
great tutorial but i have problem with the fact that this is hard to apply to project that hasnt followed all the steps
@patud7439
@patud7439 7 жыл бұрын
How did you make the ak metallic?
@FluFFyRocK.
@FluFFyRocK. 6 жыл бұрын
you go to the mash and there should be a materials tab
@gasegill2533
@gasegill2533 3 жыл бұрын
when I shoot the bullet just stops, may I get help
@Nate_M_PCMR
@Nate_M_PCMR 5 жыл бұрын
Do you know why do I have static mesh instead skeletal mesh ?
@SolitarySubstructure
@SolitarySubstructure 7 жыл бұрын
AIM OFF SET PLZ! aim down sights too plz! (=====VIRTUS IS THE MAN=====)
@tinyhunter9540
@tinyhunter9540 3 жыл бұрын
The bullet isnt lined up with my gun, its going straight but beside the gun does anyone know why?
@anonymus9324
@anonymus9324 5 жыл бұрын
Please make a tutorial on how to open doors windows car doors etc plzzz
@jitendrachoudhary8739
@jitendrachoudhary8739 5 жыл бұрын
how to make bullets hit at center of crosshair
@NTI1
@NTI1 6 жыл бұрын
Does anyone know how you can add recoil to your weapon?
@TheJh4242
@TheJh4242 5 жыл бұрын
Animation
@isimbulamadmobenibulsun660
@isimbulamadmobenibulsun660 6 жыл бұрын
thanks for really tutruail one day ı m gonna make my own video game
@eduardoabreu231
@eduardoabreu231 7 жыл бұрын
Hey, i tried rotating the muzzle in every way but it just keeps coming from the side
@eduardoabreu231
@eduardoabreu231 7 жыл бұрын
Figured out what was goind wrong, i didn`t put the socket name in the blueprint =D
@dylxngz5140
@dylxngz5140 7 жыл бұрын
i put the socket name in the blueprint and its still not working?
@Bassernbro
@Bassernbro 6 жыл бұрын
Which blueprint was it exactly
@eduardoabreu231
@eduardoabreu231 6 жыл бұрын
The blueprint in which you get the socket transform. (Weapon Base)
@Bassernbro
@Bassernbro 6 жыл бұрын
thank you, life saver
@fortnitebattlepass7178
@fortnitebattlepass7178 4 жыл бұрын
bullet keeps coming out of a random part of the map instead of my muzzle .... pls help
@Bassernbro
@Bassernbro 6 жыл бұрын
Hey, can someone please help me, no matter how I rotate the projectile on the muzzle it continues to shoot out the side of my gun
@Bassernbro
@Bassernbro 6 жыл бұрын
hey, yeah I found the problem it was a typo on the blueprint that links the bullet to the skeleton
@bonestownsend5585
@bonestownsend5585 6 жыл бұрын
@WayneFTW [New] In the Get Socket Transform node type Muzzle in where it says In Socket Name
@HiImPaul1
@HiImPaul1 4 жыл бұрын
After creating the equipped weapon event graph components for making the weapon shoot the projectile I am now suddenly unable to move my character or look around. Gives me 8 warnings for movement and looking around. Help?
@MZONE3D
@MZONE3D 6 жыл бұрын
Does anyone know how to make the Projectile_Base bullet blueprint cause damage on a Destructible object? If I fire at a Destructible, it does nothing.
@vegadhardik4675
@vegadhardik4675 6 жыл бұрын
how to switch from ideal position to ideal_aiming position plzzz help me out???????
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