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Depth Reprojection Optimization: jedjoud10.gith...
Repository with Windows Executable: github.com/jed...
One thing I didn't mention in the video is that the resolution of the terrain could be quadrupled (in one axis) at any given moment by toggling the "sub-voxel" checkbox. I forgot to showcase this during the video, but it isn't performant enough for a showcase anyways. blegh :3
Also I know there's a bunch of noisy artefacts close up. This is due to faulty normals that occur when I do my "inner-cube" raymarching thing. I'll have to find a fix for that :(
Also subtitles!!! (since I actually did a script this time with a voice over!!!)