VRChat - How to Make a Hue Shift for Pc/Quest

  Рет қаралды 2,845

Tooth

Tooth

Күн бұрын

A full Tutorial on How to Make a Hue Shift for Pc/Quest
Ill Probably make more Tutorials Idk when tho, I got alot of Ideas
Unamu Sengil Original Video of Hue Shifting:
• How to make hueshift i...
Links I Mentioned:
QuestTools - github.com/kurotu/VRCQuestTools
Av3Emulator - github.com/lyuma/Av3Emulator
My Unity/Blender B.S Playlist:
• VRC Unity bs
Song:
Nicopatty Stepback - • stepback (feat. deet)
My Avatar Hub:
vrchat.com/home/launch?worldI...
Chapters:
0:00 - Start
0:19 - PC Hue Shift
4:34 - Quest Material Change
7:37 - Quest Port
8:52 - Quest Hue Shift

Пікірлер: 13
@windwakin
@windwakin 11 ай бұрын
Exactly what I needed and explained in under 15 mins (under 5 if you only need pc), thanks for the tutorial! (edit) Used this method to add 3 layers of color wheels for Primary, Secondary, and Tertiary colors on my custom Halo avatar :D
@AvakinSisters
@AvakinSisters Жыл бұрын
THANK YOU! trying this when I get home
@ibeastee2435
@ibeastee2435 Жыл бұрын
About animating colors for multiple materials: All materials use the same directory which is what the animation window uses when creating animations, what this means is that every material that is the same type used under the same mesh that has “Emission Color” enabled will be affected by the animation. The only way to prevent this is to have the material under a different mesh. This is easy to use on different accessories however you wont be able to color one specific mesh radically different colors and creating multiple meshes will severely affect your avatar’s performance. Some shaders such as poiyomi allow you to rename each material under the same mesh (this creates unique directories for each material for which will prevent the animator from changing all the materials at once). Unfortunately this is only available for PCVR and there isnt any know shaders that has this capability for the Quest platform. For now when making an avatar, I suggest just deciding which specific material would be the best to alter until more customizable materials are released for the quest platform.
@nothingtosee8988
@nothingtosee8988 Жыл бұрын
I’ve tried to add a hueshift to quest for so long and this video helped me a lot, thank you so much! 💕💕💕 I just have a question, is there a way to use only one hueshift radial to change multiple materials at the same time (for quest)?
@Toothyy
@Toothyy Жыл бұрын
Yes but it could use more mb size on the avatar because of the more materials, if you look up how to do material swaps you should be able to do it that way for quest
@Gervipixel
@Gervipixel Жыл бұрын
Excellent video, I have my doubts, in the default character called Hazuki, how can I select the pupils of the eyes and only the jacket so that it changes color?
@Toothyy
@Toothyy Жыл бұрын
Based on what I know about the default models for VRChat they usually only have one material, Not having anymore then one makes it hard to change a specific thing so you would definitely have to go into blender and set more materials on the model. It envoles adding a new material going into edit mode, selecting the polygons meaning the pupils and jacket then assigning them to the new material. You'll have to export the model out of blender and port it into unity. Just know if have made any adjustments to the model you'll probably have to do them again or throw the FX/Para into the new one
@Toothyy
@Toothyy Жыл бұрын
It would be a interesting video to make because I haven't seen much about adding materials in this type of basic manor, might look into it idk
@MsBearTank
@MsBearTank Жыл бұрын
You have to make an emission mask, - basically you take a copy of the texture, paint everything black that you don't want to hueshift, and what you do want to shift you paint white. (Black = Off, White = On) Then in the material details there's a little square next to the 'Emission' bit where you drop that image into. (Directly under the tickbox for enabling emission) Only problem is that they'll all be the same colour, since it's all 1 material.
@pdbsstudios7137
@pdbsstudios7137 4 ай бұрын
doesn't the texture glow in the dark?
@eddyhz2874
@eddyhz2874 Жыл бұрын
Toothtorial
@thelaxsoviet5922
@thelaxsoviet5922 9 ай бұрын
is there a way to limit the range of the hueshift?
@Toothyy
@Toothyy 9 ай бұрын
Yes recording at the range that you want should work well.
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