23:00- small correction. Meant to say you’re getting about the same quality of upscaling at a lower base resolution. Which basically leads to free performance (in most cases). XeSS reviving potato GPUs?? You gonna be using it???
@niewazneniewazne18904 ай бұрын
wdym gave for everyone? my rx 6400 could do Intel SSeX since it released on cyberpunk
@jonothonlaycock54564 ай бұрын
Using vendor specific tools to do image comparisons between competing vendors is questionable. We already know that for example FSR and Xess look worse on Nvidia RTX cards compared to on AMD (FSR) and Intel (Xess), there are hardware vendor agnostic image quality tools used in the movie industry that remove subjective comparisons.
@lilpain19974 ай бұрын
@@jonothonlaycock5456 FSR looks the same on any card as it has no special version... There is literally nothing AMD cards do extra. Unlike XeSS however
@BrunodeSouzaLino4 ай бұрын
There's one small detail. XeSS isn't open source nor cross platform as per one GitHub issue in the XeSS repository, meaning it is no different than DLSS. Meaning Intel didn't "give DLSS to everyone" as the video title claims. Also, I question the amount of overhead this feature will add to cards without AI accelerators, because there are no free lunches. Any type of resolution scaling in real time adds overhead which can only be made imperceptible if your hardware is capable of doing 4-6 times the same amount of computing, in which case, there's no need to use scaling in the first place.
@jonothonlaycock54564 ай бұрын
@lilpain1997 I am well aware it has no special version, it and xess just look worse on Nvidia cards due to Nvidia's long history going all the way back to the original RivaTNT's of making other vendors features that have been integrated into games. Look worse or perform worse (Other Gpu vendors have done similar on occasion but not as systematically as Nvidia has through out its history)
@thatzaliasguy4 ай бұрын
Fun fact; FSR and XeSS both share a large codebase, and both AMD and Intel contribute to each other's open-source projects. We can thank AMD and Intel for _both_ FSR 3.1 and XeSS 1.3
@czeszym4 ай бұрын
That's how it should be. It starting to look like Apple vs Android war but in GPUs
@Vantrakter4 ай бұрын
XeSS isn't open source yet though..Intel said open source was the target when XeSS was launched, they haven't said anything about it since that I've read.. what's on github isn't the sourcecode, just header files and some binaries.
@thatzaliasguy4 ай бұрын
@@Vantrakter XeSS 1.2/1.3 is not open yet, but 0.4-1.0 are open-source. Just like with AMD technologies, Intel's open-source projects are released once a version is finalized. FSR 3 only opened 2 months ago (FSR 3.1 is still closed atm), where previously only FSR 1-2.2 were open. FYI, GitHub is only 1 of 100 places FOSS lives and is hosted, and is also the second-smallest repository for FOSS, as most of us in the software industry don't like Microsoft (owns GitHub).
@etaashmathamsetty73994 ай бұрын
How do you know? Only one of them is open source...
@flamingscar52634 ай бұрын
another fun fact, AMD and Intel tend to work this way just in general, due to some VERY complicated history AMD and Intel have both ended up signing a lifetime contract allowing each company to freely use the others patents, how far these extend only the highest ups at these 2 companies know, but it means that if AMD makes an innovation Intel can just copy and paste it and vise versa as for a TLDR of the history real quick, basically Intel invented x86 32 bit, AMD invented x86 64 bit, at the time both companies NEEDED the other technology, Intel needed 64 bit for new flagship CPUs as to not fall behind, AMD needed 32 bit to maintain most of their mid range CPUs, both companies came to an agreement to allow each other to use each others technologys, not entirely fully freely mind you, Intel has many things they dont share with AMD and AMD wont share with Intel, but if 1 company copies the other they cant get sued due to this agreement
@Efsaaneh4 ай бұрын
Thank you intel for making amd gpus even more competitive
@Just_An_Ignacio4 ай бұрын
Fr
@randomsaloom72384 ай бұрын
i dont get what this means ?
@earthboundonquest4 ай бұрын
@@randomsaloom7238 meaning that fsr sucks compared to dlss and was kind of a reason why some people still preferred Nvidia cards but now that xess is getting this good and kinda of on the level of dlss it gives a fair chance for radeon cards to compete with dlss.
@riven41214 ай бұрын
@@randomsaloom7238 XeSS blows FSR out of the water. AMD's own upscaling tech pales in comparison to their competitor's.
@auritro39034 ай бұрын
AMD: Makes intel CPUs more competitive intel: Makes AMD GPUs more competitive intel 🤝 AMD
@Laundsallyn4 ай бұрын
The performance is better because XeSS uses a lower base resolution in 1.3 compared to 1.2.
@raresmacovei83824 ай бұрын
Not in this game/video. The new ratios are only used if a game natively implements 1.3 or if you manually tweak ratios. EDIT: Talked with LukeFZ (one of the FSR3 FG mod authors). Apparently just using the new dll is enough to get the new ratios
@Chasm94 ай бұрын
They really made it confusing in their latest revision. 🙁
@Dark-qx8rk4 ай бұрын
@@raresmacovei8382 To get the Ultra Quality mode you would have to have an official implementation. Essentially XeSS 1.3 Quality mode is the old XeSS 1.2 Balanced mode. Vex did not do a fair comparison of the frame rate which would be XeSS 1.2 B vs Xess 1.3 Q.
@raresmacovei83824 ай бұрын
@@Dark-qx8rk No no, that's what I also thought too. But apparently just the new dll will force the new ratios internally.
@RX7800XTBenchmarks4 ай бұрын
@@raresmacovei8382 yes. Only the ultra performance mode and the native xess taa mode need official implementation. The rest are already good to go without official implementation.
@FilthEffect4 ай бұрын
I really hope Intel smashes the gpu market. This looks promising
@Dark-qx8rk4 ай бұрын
Only problem is that Intel has backtracked on it's promise to open source XeSS. I suspect they would go the proprietary route like Nvidia if they gained a larger market share. Only AMD is the open source champion so I hope FSR 3.1 and future revisions deliver significant improvements.
@Blox1174 ай бұрын
@@Dark-qx8rk what does it matter when game makers are still using Crapdows 11
@arenzricodexd44094 ай бұрын
@@Dark-qx8rk what's the benefit if intel open source their XeSS?
@highcountrygrower99844 ай бұрын
When they do they will charge more than Nvidia because intel is far far more greedier that Nvidia, history proves that hands down. when AMD fell behind This a company that for 7 years they held back innovation so they could sell us chips with 3-5% performance increases all while raising the price by 15% with every new chip just because they could.
@Dark-qx8rk4 ай бұрын
@@arenzricodexd4409 It may allow AMD/Nvidia to optimize their cards for XeSS or even let them use the AI enabled version of XeSS for better quality/performance. As it stands Intel has kept the best version of XeSS exclusively for their own gpu's which is basically like Nvidia and DLSS. The other advantage is that it allows modders to add XeSS into multiple games just like they have added FSR3 frame generation that allows any gpu to experience it.
@coolbeans0074 ай бұрын
I hope we'll eventually find a way to loophole all of Nvidia's features for any type of GPU.
@Goober894 ай бұрын
Instead we should be hoping that AMD and Intel can improve their features to be competitive with Nvidia.
@Raphy_Afk4 ай бұрын
@@Goober89 Your statement is actually the same as his.
@BrunodeSouzaLino4 ай бұрын
Why copy NVIDIA when you can do better than NVIDIA?
@ChiBrianXIII4 ай бұрын
@@BrunodeSouzaLino Same concept as Apple, they perfect things, and people go back and copy what Apple copied with them. Im selling my AMD off because its a power hog, and cant beat the power consumption of the 4000 series
@Equleth4 ай бұрын
@@ChiBrianXIII tried undervolting? because for me worked like magic :D
@stangamer11514 ай бұрын
XESS 1.3 still has issues, if you compare it to DLSS (as a reference point). In some games the difference between the new XESS version and the latest DLSS version is still pretty noticeable. But, I have to admit, XESS is very close to DLSS in terms of quality now. One more step (like version 1.4) and it will proably match DLSS, unless Nvidia improves DLSS as well, which is likely. AMD really need to act fast and release that FSR 3.1 asap and update with it as many games as possible.
@kPyGJIbIu4 ай бұрын
even if fsr going to lose, amd is going to win if xess wins. so fsr 3.1 doesn't really matter
@stangamer11514 ай бұрын
@@kPyGJIbIuWell, if we are talking about performance/quality ratio of XESS (especially in case of AMD cards), it still looses to DLSS. So, even if you manage to match visual quality, you still loose in terms of performance and vise versa. In some games the difference is pretty significant.
@HEAD1234564 ай бұрын
Yeah i tested XESS 1.3 on horizon FW and it was way worse than DLSS.Test setup: 48" LG OLED TV as pc monitor, 4080Super, 4K resolution, DLSS 3.7.0 with preset E and XESS 1.3 Both on quality mode have same FPS, but DLSS looks much better. I could clearly see XESS using way lower resolution than DLSS and whole image looks way worse. Compared to FSR 2.2 the XESS have better water, but very long distance objects like foliage shimmer like crazy and looks worse than FSR 2.2.
@oneeasterneuropean92994 ай бұрын
@@stangamer1151 There is a caveat to this. If you are buying into the RTX series because of the better upscaling, and the promise of it getting even better, you are more than likely going to be left behind in a generation or two because of nVidia's tendency to lock older hardware from their new software. So, absolutely, comparing DLSS to FSR to XeSS right now, DLSS is on top, IF you have a GPU that supports it. But in 2-3 years, when the "next big thing" in generative tech like this comes along, and you're not ready to spend another 6-7-800 bucks on a new card, the (currently) inferior tech might be the best you can get after it itself gets updated. So your statement is entirely valid. *For now*, but we all win, even if XeSS and FSR are always a step behind DLSS as long as they keep improving.
@lilpain19974 ай бұрын
@@kPyGJIbIu Everyone wins with this... Even those on Nvidia GPUs as you get more options too choose from
@MisterKrakens4 ай бұрын
I just realized something. If we use Uniscaler to put XeSS 1.3 in any game. And custom the settings to specify that "quality" setting is actually at 100% resolution... Does it mean we can have an equivalent to DLAA/NAA in every games in the world and remove aliasing perfectly thanks to the AI in XeSS ? I mean, that would make TAA obsolete, every older games without DLAA/NAA would have a new perfect way to remove all jagged edgies
@NexY924 ай бұрын
Test it out and report back
@l3monguy4 ай бұрын
@@NexY92 You can do it in cyberpunk. Download XeSS and switch the files with the original XeSS ones. Then set upscaling quality to DRS, set min and max res to 100, and target fps to 10. I checked via CET, it stays at native res if you do it like this. As for results, it's generally a lot sharper and more stable than TAA, but it also has weird artifacts (especially with rain and thin particles)
@thegamerfe87514 ай бұрын
Unfortunately not all the games in the world, unless you use lossless scaling which imo isn't that good of an upscaling implementation, the game needs to actually have an upscaling option so that you could implement XeSS. Hell, I tried Uniscaler on RE2 Remake and FSR 3 framegen didn't work.
@MLWJ19934 ай бұрын
This would likely work in games that already use temporal solutions. However games that don't will either break completely or you'll need to generate the required motion vectors & masks on the fly, which significantly lowers performance.
@adamn71254 ай бұрын
What's with all that trickery? Just select XeSS Native AA
@Kmcornell234 ай бұрын
Imagine not supporting games that don't perform well because the developers refuse to optimize their games. But no, you'd rather give them your money and deal with upscalers instead... By giving greedy companies your money, you're saying it's ok to do what they're doing. If you stop doing that, they'll be forced to make better products.
@slimal14 ай бұрын
The new generation of the PC Master Race don't understand that this should not be a crutch for $500+ GPUs
@Awesomes0074 ай бұрын
It all reduces the cost of software development. Does it matter where the savings come from? Maybe not.
@quintrapnell36054 ай бұрын
I don’t know about this title. I think I get your point but XeSS doesn’t run the same in agnostic mode as it does on Intel.
@xXRealXx4 ай бұрын
The point is that it looks better than FSR even on non-Intel cards
@mastroitek4 ай бұрын
sure, but now AMD card owners (like myself) can use an upscaler that it is not shitty. I'm sorry but sometimes even at 4k quality FSR generates distracting artifacts, I find myself preferring to drop down the resolution to 1440p rather than using FSR at quality. (not for all games, but it is definitely a problem in various titles)
@quintrapnell36054 ай бұрын
Well it seems like 1.3 might be worth using even if you’re not Intel now because of some massive improvement and the SDK is on GitHub right now. FSR 3.1 was announced right before this. I assume both are worth using now but obviously only one has frame gen at the moment. It’s always good news when any of these gets better.
@Kyzerii4 ай бұрын
the reason for the perf increase is as they wrote, both are using xess performance but xess perf on 1.3 renders at a lower res than 1.2 perf mode so the increase to fps must defo come from this fact
@_..-...--.-.-.-..-4 ай бұрын
Well no shit, he said that like 10 times in the video
@Kyzerii4 ай бұрын
@@_..-...--.-.-.-..- lil bros IQ lower than room temp. 🤡. ion gonna watch the whole dogshit video i just clicked on left the comment then left again. too much yap. And if he really did say that then good it means he has atleast 3 working brain cells. but anyways thank you so much for your reply i will proceed to print it out and wipe my shit with it. 😇😇
@buddybleeyes4 ай бұрын
Glad to see other solutions like xess getting improvements. Considering how young xess is, this is honestly really promising! My only issue is that devs are using this tech as a crutch for "playable"
@zmotionfx58194 ай бұрын
Ok so we can use Xess from Intel and FSR 3.1 Frame generation at the same time God I love the competition
@SimplCup4 ай бұрын
interesting how intel and amd unintentionally work together to beat the nvidia's dlss and fg xd
@seamuspink90984 ай бұрын
really funny how amd and intel care more about old nvidia cards that nvidia themselves
@ewoggerts4 ай бұрын
its a free way to get data and improve training their models
@B16B0SS4 ай бұрын
I think it is more about developer support. Most developers won't support adding in software to supoer 5% of the market, but it is supports 90% then there is more of a chance to get your technology reach wide adoption.
@Ehren13374 ай бұрын
intel does not care about you. when AMD fell behind This a company that for 7 years they held back innovation so they could sell us chips with 3-5% performance increases all while raising the price by 15% with every new chip just because they could. its worse than ngreedia.
@Under-jt7ln4 ай бұрын
Interesting, can 4090 use dlls + fsr together?
@JuanSoloWing4 ай бұрын
I may be wrong, but AMD was working on making frame gen compatible with other upscalers, right? So we may be able to use XESS with AMD frame gen, that would be amazing
@iitzfizz4 ай бұрын
No, you're correct - it should be coming with FSR 3.1
@kamikaze_twist4 ай бұрын
Yup, decoupled FG so can use it with even DLSS/XeSS!
@classic_jam4 ай бұрын
I've done Framegen on my 7900XTX. Works super well in SUPPORTED games. Can be issues in unsupported games
@steve90944 ай бұрын
I've been using XeSS in Cyberpunk on my 6650 XT, and I was shocked to find that the Performance mode of Intel's upscaler looks significantly better to me than "balanced" in FSR. Everything looks more defined and vibrant with XeSS, whereas it feels to me like FSR adds a blurry filter over everything. AMD's driver level frame gen is fantastic btw - with my framerate locked to 71 fps, I've got Cyberpunk running at PS5 equivalent settings plus all ray tracing turned on except lighting, and I get 100-142 fps with consistent 7-9 ms frame time. Most of the time it hovers between 120-130 fps, but I still decided to cap it near 144 fps cuz AMD FMF produces way better results with far lower latency when the framerate is around 70.
@iitzfizz4 ай бұрын
AFMF is great but the input lag is a bit much on some games. I was getting well over 100+ FPS on Alan Wake 2 on max settings with it with my 6750 XT. Tried out XeSS 1.3 in Horizon Forbidden West and Remnant 2 and it's really good. When FSR 3.1 arrives, using the frame generation with XeSS will be great.
@steve90944 ай бұрын
@@iitzfizz It's weird - with me, I don't notice any increase in input lag while using frame gen. There's usually like 20-30ms of frame gen lag listed on my Adrenalin overlay with the feature enabled, but then my overall frame time is usually way better cuz I'm coming way closer to my 144 hz refresh rate. Depending on the game and its framerate, I typically have 26-30 ms of total lag, which is weird cuz it feels very responsive to me. Typically when I've turned off frame gen and experimented with input lag by limiting a game to 30 fps or whatever, it resulted in a much lower frame time than frame gen's 25-30 ms yet felt WAY worse. I dunno what the deal is with that, but it feels counterintuitive to me. Weird.
@AndyViant4 ай бұрын
Looks like XESS 1.3 is a worthwhile mod for those games that haven't updated yet. Nice.
@electrotrashmailbox4 ай бұрын
Not really. In Robocop I compared XeSS 1.2 B vs XeSS 1.3 Q to ensure they have the same base resolution. 1080p. They both delivers same fps, but 1.2 has slighly less shimmering. If I enable XeSS 1.3 to Balanced, it is a pain for the eyes versus 1.2 B. So you need to put 1.3 on a higher quality level, and you will get the same performance, or you can have worse picture with more artefacts at the same level. The only benefit is "quality" in settings looks better for your ego than "balanced" xD
@nicane-99664 ай бұрын
@@electrotrashmailbox in the end i guess is important to have a release by the devs with the proper optimization and else, but this 1.3 should be better in every case.-
@Dark-qx8rk4 ай бұрын
You can clearly see that XeSS 1.3 is softer since it's using a lower render resolution and I suspect most people would not want to use a lower base resolution. The only real improvement is the reduction of ghosting and moire shimmer. A proper comparison of any quality improvements would have been to compare the same render resolution which is XeSS 1.2 B vs XeSS 1.3 Q.
@SimplCup4 ай бұрын
the ghosting reduction is crazy, remnant 2 started to look way better once Vex changed it to 1.3. it's clear when you look at floating particles, on 1.2 they were leaving gigantic trails
@M_CFV4 ай бұрын
softer is fine when reshade exists. Getting rid of TAA ghosting is a feat by itself.
@M_CFV4 ай бұрын
also, the chart at 5:00 exists in the video
@Jolfm1234 күн бұрын
If it looks better im using it
@hamzaskzix4 ай бұрын
can't wait for fsr 3.1 and XeSS 1.3
@onedriftyboy4 ай бұрын
exactly my thoughts. I have a 4080, but I’m very excited for the competition this brings to the table. The only thing missing is Ray Reconstruction, but I‘m sure they are already working on it
@NostalgicMem0ries4 ай бұрын
maybe in 2027 28 knowing amd speeds ....
@UltraVegito-19954 ай бұрын
Imagine these: °Moore Threads became globally competitive °Apple somehow Join the CPU/GPU market °Qualcomm & Mediatek enters the Desktop CPU/GPU market But That's Just A Theory....
@l3monguy4 ай бұрын
"Apple somehow Join the CPU/GPU market" all is good except this.
@Sol4rOnYt4 ай бұрын
apple is shit n overpriced, we need more CPU/GPU competition tho
@lilypad4294 ай бұрын
@@Sol4rOnYtwe need competition, not monopoly
@younasqureshi91794 ай бұрын
Keep apple out of this
@Gass02084 ай бұрын
@@lilypad429 it's not like they'll get monopoly, they'll just sell overpriced shit as always
@razorhanny4 ай бұрын
Thank you so much for this video! I love these intricate gaming tech comparisons!
@shintsu014 ай бұрын
thanks for this detailed review looks to me that i should run my 7900xtx on XESS 1.3 if its available instead of FSR
@igorthelight4 ай бұрын
... untill FSR 3.1 would came out ;-)
@JustSkram4 ай бұрын
@igorthelight kinda like still waiting for fsr 3 in cyberpunk?
@ishiddddd47834 ай бұрын
@@igorthelightby then RX 9000 series is going to be out lmao
@igorthelight4 ай бұрын
@@JustSkram Yep!
@Pysnpai4 ай бұрын
I’m going to use this to upscale and use MD frame gen to get it up to 120fps.
@shadowofthesupremo78984 ай бұрын
"Intel gave DLSS to everyone" Proceeds to mostly compare Xess with FSR
@Cptraktorn4 ай бұрын
Vex is the biggest AMD glazer and Nvidia hater, his titles are just dishonest way too often.
@shadowofthesupremo78984 ай бұрын
@@Cptraktorn good to know, I was here to see an honest comparation of Xess with the other upscalers... I'll blacklist this channel, thank you
@h1ghken4 ай бұрын
This is not true@@Cptraktorn
@Jaejgaren4 ай бұрын
@@Cptraktorn This is best for algorithm.
@J0ttaD4 ай бұрын
12:08 they beat amd in the encoding as well... shame amd, shame.
@Tigermania4 ай бұрын
The show and tell editing was really good on this. The highlighting of key text points and comparisons zooms really hammered the points home. Excellent.
@genki8314 ай бұрын
I've been going back and forth in my mind between deciding on getting a 4070 super or a 7900 GRE. It's seriously one of the hardest choices I've had to make in hardware yet in all my years of pc gaming. This video definitely swings me further to the 7900 GRE.
@happybuggy15824 ай бұрын
Both cards will last you the entire PS5 and PS5 pro generation. Don’t think about longevity and future proof. The value is much lower for higher end. Matching console at the cheapest price is all that matters.
@Kazzman904 ай бұрын
Very exciting stuff and optimistic for Intel’s future in the GPU space.
@KianFloppa4 ай бұрын
Why didnt you mention its a very old FSR version now people think its bad 😢
@eye7764 ай бұрын
FSR is based on an image upscaling algorithm called Lanczos but it has many significant changes.
@aziskgarion3784 ай бұрын
That name is pretty familar to me. I used emulators and they had upscalers that uses that algorithms.
@Eliatorx4 ай бұрын
Nice Video. Just something I noticed. That minimal camera shake while you are on desktop really interferes with youtube compression. For example while you are installing XESS 1.3
@PokèMyBalls4 ай бұрын
*I was an early adopter of the A750. It's definitely not a card series for those wanting just plug and play. But damn is it fun to play with as a tech head.*
@bonkgameing4 ай бұрын
I was considering getting one, what are its most prominent issues?
@Ehren13374 ай бұрын
tech head? thats amd thing. intel gpu is for people who have no idea about pc and wants budget.
@PokèMyBalls4 ай бұрын
@@Ehren1337 What the hell does that even mean. You sound like the latter of that description Mr. 1337 H4x0r haha
@itz_dima4 ай бұрын
@@PokèMyBalls facts.
@GeneralLee1314 ай бұрын
The blurry ground at oblique angles in the AMD tests are from the fact that they can't do any kind of texture filtering. You're stuck on bilinear unless it's a DX9 game, in which anisotropic filtering works.
@kuhluhOG3 ай бұрын
2:06 That also means that it can sometimes hallucinate stuff (which could also explain why it sometimes looks "better" than native).
@sharktooh764 ай бұрын
XeSS is a messy temporal artifacts machine. FSR 3.1 brings temporal stability without AI shenanigans.
@Jolfm1234 күн бұрын
Uh look at GoT's fsr3 or any game with grass
@chasealewis4 ай бұрын
I just tried this in Ratchet and Clank on Steam Deck. Hooooo boy that was fun. Night and day different from FSR. No smearing or ghosting really at all. Awesome to see this get more competitive! I just hope XeSS starts making its way into more games.
@wodar27414 ай бұрын
Already tested it on Steam Deck and it looks great. In Spider-Man Remastered i would prefer image scaling with TAA previously bcs of shimmering of any upscaler in the game, but updated XeSS seems to be the best solution rn and with greater performance. (Tbh hair still does not look great, but this time it looks closest to normal on XeSS.)
@Torso61314 ай бұрын
Excited to see games implement this officially, as I am excited to see games update with FSR 3.1 in the future. I really wish all games that have upscalers would have all three big options (and also TSR in Unreal Engine games too, I like TSR more than FSR2.2). Glad Intel joined the fray with their GPUs. Still work to be done on their drivers, but between Presentmod and XeSS they're doing a lot of good for all GPU owners.
@thinotmandresy4 ай бұрын
Hey 👋 Would you mind sharing the raw files for these comparisons? KZbin's compression kind of falsifies the actual looks (even if the differences are still very much noticeable)
@GerritTV1874 ай бұрын
Remnant 2 now regularly supports xess 1.3 btw
@brucethen4 ай бұрын
Just a couple of notes on XeSS 1) There are 2 code paths, ( Intel native and DP4A). The 2 paths can produce quite different results. 2) AMD graphics cards including Vega and any below do not support DP4A and thus cant run XeSS, the exception is Radeon VII, which does support CeSS
@TheSpaseDestroyeR4 ай бұрын
I can't fail but notice the cat in the background using XeSS 1.3 to reach the depths of delicious can of catfood. 10:22
@MrSheduur20 күн бұрын
My main issue with the new Xess is that while they fixed temporal stability quite a bit, they introduced quite some instability when it comes to the anti aliasing. The image feels alot less stable on edges. It might have to do with me putting Xess 1.31 into Cyberpunk 2077 which natively uses the 1.2 dll but the image with 1.2 looked rock solid and very stable apart from the ghosting from fast moving objects it had, but the edges of objects looked amazingly stable. I hope they can still tweak it to find the best of both worlds, but it is looking pretty decent already.
@hatobeats4 ай бұрын
If I remember correctly, AMD announced AI upscaling technology before Intel. Additionally, Sony is also entering the AI upscaling arena. Therefore, I anticipate that the upcoming AMD FSR will be significant, especially if it operates solely with their NPU cores. They might utilize these NPU cores from the CPU to avoid overburdening the GPU. Will see.
@Mr.Wiksila4 ай бұрын
I kinda hope fiture gpu's will focus on price over performance at make these upscalers as good as they can be so we could finally play 2k 144fps without breaking the bank and without hickups
@lziane22034 ай бұрын
can you please do a tutorial to how enable xess 1.3 like for the fsr 3
@ugurinanc51774 ай бұрын
As i know XeSS needs Intel GPU for better upscale, isthis a thing right? Or can i have this upscale with my 3080?
@vladvah774 ай бұрын
XeSS works better on Intel's own cards because those use AI accelerators like Nvidia, but it works on AMD and Nvidia cards using software rendering.
@noimnotakpoppfpsheacy25264 ай бұрын
Is it possible to upscale to the same resolution. Like from 1080p to 1080p just to increase FPS. I imagine if someone got a realllly bad -30fps pc they could benefit from that to make games playable at least. If not they should make it possible. Or to combine native and upscaling in a new technology
@i3l4ckskillzz794 ай бұрын
Wtf?
@100Bucks4 ай бұрын
I have a lot of experience with upscaling. You can't upscale 1080p to 1080p. You upscale with low resolution. I recommend buy Lossless Scaling application to see what it does first hand. If you have a 4k monitor. You would leave windows display resolution on 3840x2160. Now the game settings will be completely different from your monitor resolution. Your game would be in 1280x720p window mode only. When you turn on Lossless Scaling. 720p will turn into 4k. Or if you got a 1080p monitor. Your windows display would be on 1920x1080 and your game would be in 1280x720. I don't do this anymore. I bought a 4k Gamer Pro. It's basically the same thing as Lossless Scaling but a hardware thing instead of a software thing. If interested in a 4k gamer pro. You need a 4k monitor. All your games must be in 1080p for the 4k gamer pro to work.
@handzze73414 ай бұрын
the word "upscaling" is pretty self explanatory
@noimnotakpoppfpsheacy25264 ай бұрын
@@handzze7341 It is but i just meant what if you could replace 1080p native with a reconstructed 1080p image instead of going from 720p to 1080p. Just so there's less load on the gpu
@noimnotakpoppfpsheacy25264 ай бұрын
@@i3l4ckskillzz79 What's not clicking?
@mikeodell5114 ай бұрын
I just did this swap with Spider-Man Remastered on my steam deck and I'm seeing performance gains over FSR 2.1, thanks for sharing this!!!
@mahpell71732 ай бұрын
We're watching pixel upscaling comparison through the compressed youtube video. Crazy times.
@techsamurai114 ай бұрын
Very impressive presentation! You knocked this one out of the park!
@drewsnider88934 ай бұрын
Just wanted to say really good video. Thanks for trying this out and showing everyone
@socks24414 ай бұрын
1:11 pretty bad example given its moving on native and looks great, as you would expect. plus moving on fsr so a lower resolution upscaled thing moving = aliasing/ flickering. then with the dlss you hailed, its not moving at all. of course it wont be as aliased/ flicker as much.
@johnpen2694 ай бұрын
You cant really judge it by the still images a lot of the times shimmering will happen when moving the camera around and in motion
@Bluepandaiscool4 ай бұрын
does this work on integrated graphics?
@DavidBoggs-pk8nr4 ай бұрын
You are also using the current old FSr. You should deff note they have a new version coming out soon that looks amazing from what we've seen.
@saito2724 ай бұрын
wonder how these upscaling technology would look like on intel's new arc integrated graphics cards. Considering buying one so hopefully someone covers that as well!
@0x8badbeef4 ай бұрын
I don't use upscaling because I don't like what each frame looks like when things are moving such as panning. They are not as sharp. That is because upscaling basically turns off when you are moving so what is displayed is the lower resolution. Though it is a higher frame rate, it is softer because of the lower resolution. This is probably not a problem for those that use motion blur. I don't. I prefer to see sharp frames even if it looks like a slide show. But to be fair, my frame rate at native is above 90 fps at 4K.
@SimplCup4 ай бұрын
nowadays upscaling gives the same image quality or even better in games, at least if you use dlss and xess quality modes, just because how shitty taa and tsr AA looks in modern games, especially at 2k and 4k.
@0x8badbeef4 ай бұрын
@@SimplCup I like it better turned off.
@trapalexx73043 ай бұрын
Ive been using XeSS in cyberpunk n man does it look good af. It does a great job with my 1080 ti founders edition
@AlexHusTech4 ай бұрын
*Just imagine they include some sort of hardware acceleration aswell*
@arrtea4 ай бұрын
I tried it on Cyberpunk .. with this i can use highier sharpness setting without making game looking weird .. even at max value of 1 with low resolution it looks very good
@Booth734 ай бұрын
Did u take into account that intel is changing their quality levels? They are adding in more options and changing the resolution that each option renders from. So quality level from 1.2 to 1.3 won't be the same resolution anymore. So quality level in 1.2 will be something like ultra quality in 1.3 or maybe performance I can remember which way it goes but I do know they are 100% adding in more upscale resolutions in 1.3
@sajukagentoo514 ай бұрын
As a Intel Arc A770 16gb owner i can say, it's awesome! I went from a old gtx card using fsr to the Intel one using XeSS and it's alot Better image quality. Now they just need to make better Linux drivers.
@alvarg4 ай бұрын
I feel the real benefit is upscaling from 1440p to 4k, as dlss quality makes for a great image but fsr 2 does not. xess 1.2 didn't offer a decent enough uplift of performance but with 1.3 you can now run 4k with great performance.
@markn64164 ай бұрын
XeSS 1.3 looks promising. I'm also looking forward to a comparison with AMD's upcoming FSR 3.
@socialfreak69004 ай бұрын
Intel not only started shredding the low end PtP but also aided their competitor to make AMD GPU's get fidelity and speed near DLSS, really makes me interested in Battlemage and just what they got cooking
@ClamChowder954 ай бұрын
Intel is really surprising me lately. I might just get one of their cards next. I wish they'd get their CPU game together though. Value is just isn't there for gamers atm.
@theanglerfish4 ай бұрын
i will be happy if they implemented their own DXR and comparing 1.3 and 1.2 i noticed better contrast between light and dark surfaces it's better but not noticeable for all peoples because it's like 1-2 color shade but it's better
@brgir4 ай бұрын
As for games that don't have upscaling at all you could try to use lossless scaling as they made their own upscaler with machine learning( AI) and frame gen in their app. I couldn't test it much as I have an i5 4570 paired with an rx 5600 XT( ik a terrible combo, Bosnia still had the high prices from mining). I recomend you maybe try it out in one of your videos( the app does cost 7 dollars), also intel be out here delivering on what they promise and beating AMD to implementing AI lol.
@Jolfm1234 күн бұрын
Xess fg would be insane but they need to find a workarround for the performance hit maybe generating 3x or 4x frames like lsfg or upscaling the original image
@larryfleming72954 ай бұрын
Who zooms in on paused frames during gameplay? So is it really a thing if you have to look for it
@Bsc84 ай бұрын
I was already using XeSS with my rdna2 gpu in cyberpunk, better 1% lows and visually identical to native compared to blurry FSR. Now it's gotten even better, but still peoples in other tech channels aren't trusting me about XeSS>FSR on a red team card... Open your eyes gents!
@Daniel_Z354 ай бұрын
I think so yould have used XESS 1.2 and 1.3 on the setting that upscale from the same resolutions too, as comparing it like you did, you can't really make a fair comparison on image quality improvements.
@doltBmB4 ай бұрын
xess has been working for everyone in darktide for a while now
@dexgaming63944 ай бұрын
Imagine using an upscaler to reach a base framerate of 120FPS, then using Async Reprojection along with that. Insane performance improvements.
@alulobo4 ай бұрын
This is amazing! Let's see about FSR 3.
@baguettegamer53134 ай бұрын
off topic but your bgm choice is always great
@Accuaro4 ай бұрын
I find it kind of misleading when comparing almost still frames with not much going on, but if you test XeSS 1.2 in Cyberpunk during the rain at any quality at 1080p on DP4a the rain turns into lasers, straight lines coming from the sky with little definition of individual raindrops. FSR doesn't exhibit this temporal smearing/ghosting (but of course lacks in other ways).
@acecashman12374 ай бұрын
I hear the Hollow Bastion music in the background
@rangersmith46523 ай бұрын
Maybe AMD's decision to focus on real rasterization power over software trickery was a good thing? I have no problem with people wanting to use upscalers and frame generators, but I play native.
@filip95874 ай бұрын
At 20:00, the reason 1.2 P looks better than 1.3 P is beacuse they changed the render resolution. 1.2 P is 1.3 B, 1.2 B is 1.3 Q, etc.
@fade2black0014 ай бұрын
AMD has Fluid Motion Frames. It's a massive game changer
@lucaoru5024 ай бұрын
Considering that XESS 1.3 has more profiles and by only replacing the DLL you cannot choose, are you sure that when the quality profile is selected it really is the quality one? Is the resolution you are rescaling from the same? Could that be the reason for the slight increase in performance?
@noahfexpayton4 ай бұрын
Intel is not new to GPUs. They released a discrete GPU (82786) in 1986. Albeit a completely different architecture and it didn't really turn heads. This was also before graphics processing really took hold in computer systems, especially, personal computing. Intel has also been making more modern integrated graphics since 1998 with the i740, and very limited integrated graphics processing in 1984 with the 82716 chip.
@fredsorre66054 ай бұрын
it is still far from perfect but this is a good start Xess has always been an in between option from FSR and DLSS and I can't wait for FSR 3.5 to come out and have that be compared to this one.
@MLWJ19934 ай бұрын
Not actually too sure about Nvidia deliberately creating ICAT for marketing DLSS. They made LDAT for comparing latency figures, making something to easily compare image quality in general (not just for upscaling) seems pretty logical to capture & sync up graphical settings comparisons (which I think is really what they were pushing this for, especially for real time raytracing).
@pituguli58164 ай бұрын
We shouldn't need to downscale our games resolution in the first place
@scarfaceReaper4 ай бұрын
Facts blame that on the publisher being greedy and sending out unbacked games
@urnoob55284 ай бұрын
ikr fr ppl would rather see their fake frames i like my performance to be real although i agree that it is good that it can revive older cards but newer cards shouldnt be using this kind of gimmicks as a selling point in the first place (frame generation dlss and whatnot, looking at nvidia)
@youravghuman52314 ай бұрын
2030 : rendering 480p upscaled to 4k take it or leave it
@airulygs4 ай бұрын
upscaling technology is a double-edged sword on one hand, it can help older gpus having an easier time running newer titles on the other, it is a crutch for game devs to rely on and get lazier in optimizing their games
@user-xe6sm4jv8f4 ай бұрын
Why not though? Assuming the upscaler does it's work, you either get more fps with the same quality, or make your card do less work, meaning less heat and lower power consumption. Absolutely no downsides. And I repeat myself, that's assuming the upscaler does it's work.
@choppergirlfpv4 ай бұрын
The problem with upscaling, is it's not needed. You will only need higher resolution upscaling if you're standing still inside a game looking at something. I don't know about you, but in an FPS shooter or video game, the times I'm standing still just gawking at things is very rare. Maybe sitting around sniping, but otherwise, you're always moving about. Which leads to jaggy pixels automatically blurring into each other, so you don't even need antialiasing on which slows things down. Back in the day, I'd turn antialiasing off. It's just not needed in a game where you move around a lot and the performance hit was dramatic to have it on. Even in your sample shot, the camera is not stationary, but panning and moving. If there were jaggy pixels in each frame, you'd never even see them...
@vortraz20544 ай бұрын
I have a qwuestion man. Did you check what percent resolution scale Amd and Nvidia are using before making these comparisons? Maybe FSR Performance doesnt use the same base Res as DLSS Performance. If were comparing visuals you have to check that to make it fair.
@HelicopterRidesForCommunists4 ай бұрын
Nice. I kind of expected Intel to be able to pull this off over AMD. I don’t think enough people realize quite how massive Intel is as a company compared to AMD. That AMD competes at all with Nvidia/Intel is impressive imo. That they actually take some Ws? Very impressive.
@Plague_Doc224 ай бұрын
Feel like using performance setting in upscale isnt the best comparison as its such an aggressive upscaling option. It's only really used for people that cant get the FPS they need. I think Quality is the gold standard and a lot of people will use it even if they have enough FPS just to get extra smoothness of higher fps.
@yihanzhang20944 ай бұрын
18:59 when using Xess performance at 1440p, I think the resolution scaling should be 1440%sqrt(2.0) = 1018p and for Xess 1.3 is about 953p. I don't think you can count furs if native resolution is 620p.
@hundvd_74 ай бұрын
14:10 Your stats are just as valid as the official ones. I'd argue Intel is actually doing a better job of communicating the difference. I can intuitively tell that the difference between 1.3x and 1.5x is less than 20%. Probably more like 15% if I had to guess. But for 77% -> 67%? I am fooled into thinking that it is actually only a 10% increase. And it really isn't. And wouldn't you know it, it is 14.9%. I think Intel isn't just marketinging, it is simply the better way to show these stats.
@frankynakamoto23084 ай бұрын
I think just a 30% resolution boost is ideal rather than a 50% image boost is too much that it breaks the image , so I would say is ideal to just boost the image 30% no more for the best quality and performance
@ForgottenShinobi114 ай бұрын
Man everything that gets me more fps is welcome.
@Cirkularr4 ай бұрын
Surely a man of quality, I saw that Lego Batman in your file✨✨ 👌🏿
@Superdazzu24 ай бұрын
Can you compare visual xess differences between dp4a and xmx istructions? By using an amd/nvidia card and an intel card running xess at same resolution
@nintendoconvert40454 ай бұрын
Can’t help but think that we are trying to solve problems (artifacts, flickering) with upscalers that are a side effect to a “solution” to the actual problem (poor game optimization). Now it’s all about making upscalers perform better, rather than the devs.
@fazendohistoria_4 ай бұрын
Now AMD MUST deliver a very good FSR 3.1 implementation, this is so good.
@alvarg4 ай бұрын
considering how long FSR has been out, amd has no excuse for it not to be closer to dlss in quality. Intel has managed to make there upscaler almost equal in like 1 year, if battlemage has a gpu that compete in the high end around a 4080 level of performance I might just switch, give them some money they seem to actually be putting it to good use.