Warriors are boring and it's a big problem - No build diversity

  Рет қаралды 7,330

Shinshin

Shinshin

Күн бұрын

Пікірлер: 337
@nathanielh.6711
@nathanielh.6711 3 күн бұрын
Ah yes. All poe1 problems but amplified.
@wtfronsson
@wtfronsson 4 күн бұрын
Feels like my monk has 20 different options to reach sufficient survivability. Some of them very available, such as a random cheap amulet that gives a massive pile of ES/ER after defense catalysts. My Titan literally died to two skeleton archers before he could reach them. I know the gear wasn't optimal, but still it was just after a major investment into defenses. So the reality is, the Titan cannot farm his own gear without teetering on the knife's edge the whole time. Maybe a map will go smoothly, maybe I will go suddenly go pop again. The solution here is that my titan will politely ask my monk to be his gear sugardaddy. Back to holding down tempest flurry then.
@noreluss
@noreluss 4 күн бұрын
@@wtfronsson same experience here, that feels very sad because I started a warrior in the hope I would not get one-shot but rerolled a monk instead because he has more survivability. I think that I would have kept the warrior if he was hanky enough. I miss my chieftain in poe1, he was so tanky and had a lot of life regen, that felt good.
@ArantyrDarkhand
@ArantyrDarkhand 3 күн бұрын
@@noreluss Life regen its useless here becouse most thing its one shots. Hell some with mobs 2-3 tap you if youre rolling life.
@noreluss
@noreluss 3 күн бұрын
@@ArantyrDarkhand yes unfortunately, that is why I chose a character that can get some ES instead 😉.
@kielmessersmith1956
@kielmessersmith1956 3 күн бұрын
@@wtfronsson I just made a quarterstaff Ice Titan, problems solved.
@anlkuyucu6825
@anlkuyucu6825 4 күн бұрын
Well at least now I know why I can't gear my warrior properly and why I feel like I need to think twice before taking each step. My problem was starting as a warrior and insisting playing as a warrior.
@znotzed5960
@znotzed5960 4 күн бұрын
Why did you copy my build?
@pokermitten9795
@pokermitten9795 3 күн бұрын
@znotzed5960 I been running this since day one and in A3 cruel now. It's pretty good.
@Camaage
@Camaage 4 күн бұрын
You are telling me enemies attack in this game? I thought they got aoed cleared before they even move.
@PrawnWonton
@PrawnWonton 4 күн бұрын
And to add insult to injury, heavy armor is the worst. Armor is the worst defense stat, and heavy armor removes the best defense stat: movement speed. Heavy armor needs higher maximum capped resistences, like 90% or something to make it even passably usable. So weird that GGG are so blatantly anti-melee, despite saying repeatedly that the main purpose of developing POE2 was to solve the melee problem. I don't get how they are so terrified of letting melee do anything, while letting something like Spark exist from level 1. How could they have possibly played this game and came to the conclusion that melee is fine? I think either they A) only played with dev cheats on so they get free skills and gear for "testing", B) their definition of "melee" is using a warrior just like a ranged mage with AoE screen-clearing spells instead of actual bonking. Just because you are weilding a mace instead of a staff doesn't mean you are a melee class. Alternatively, what would be best for the game but will never happen: Nerf every other class to bring them in like with warriors. Buffing warriors up to be on par with ranged classes would be terrible for everyone, resulting in an even more boring game. Slow the game down for everyone, and remove AoE screen clears. It won't happen, but one can dream...
@noreluss
@noreluss 4 күн бұрын
yes armor is awful, i played a warrior, then a monk and a ranger. And yes monk and ranger definitely felt tankier, despite not even investing in defensive nodes in the passive tree during the campaign. my warrior and monk are now 85 and 90 respectively, monk has a little higher effective life pool (thanks to ES), but he feels safer at t16 than warrior at t12, evasion feels better than armor + shield for some reason.
@stoplosinglilboy1461
@stoplosinglilboy1461 4 күн бұрын
Won't happen in a million years this community are the biggest crybaby to diffuculty ever. It's actually criminal that the poe1 community convinced the gaming world that there god gamers or something just for them to pitch a fit as soon as they can't wipe the screen with one button and delete bosses in seconds.
@WHAT_TAHW
@WHAT_TAHW 4 күн бұрын
Armor: Gets exponentially worse the more damage you take, only protects against physical dmg (unless you use a unique), highest ms debuff Evasion: can avoid all damage lol ES: points in the tree are everywhere for this, + stupid powerful interactions with things like CI and amulet to name a few
@thomash341
@thomash341 3 күн бұрын
@@WHAT_TAHW Don’t forget the disparity between the persistent buffs. Grim feast just asks you to kill stuff to overflow your ES. Wind dancer only requires you to equip the gem for a sizable evasion boost. But scavenged plating requires you to fully break enemy armor before you get stacks of the worst mitigation of the global defenses. I’d really love to know what about warrior spooked the devs so much that it seems gimped everywhere.
@adambaker4590
@adambaker4590 3 күн бұрын
"Nerf every other class to bring them in line." HOW BOUT NO.
@specklecoated5toedyak794
@specklecoated5toedyak794 3 күн бұрын
Armour on top of being not as good as the other defenses also heavily reduces your movement speed, no other defense has that kind of heavy penalty. Also, enemies can armour break you. WTF? again, no other defense has that kind of penalty. I can only imagine the devs thought it made sense thematically. But if that's the case why doesn't evasion get worse against enemies with high attack speed? Or why doesn't poison and bleed just shatter your energy shield? It feels like they only applied this "thematic" thinking when designing melee and it's really really really really stupid.
@leonardofacchin1452
@leonardofacchin1452 4 күн бұрын
I would love to see ways to traverse the Passive Tree more easily (that is: without having to waste so many points). That would help in making builds more diverse if coupled with a balance pass on passives power.
@Flakzor123
@Flakzor123 4 күн бұрын
yea the "fluff" points in between starting areas are a few too many apparantly intended to box players into their starting area somewhat and when you consider that only ranger area has movement speed nodes and that you desperately need movement speed for certain fights it gets worse. Even 35% boots are not really enough on their own given the speed penalty of armor.
@prettycool_guy3516
@prettycool_guy3516 4 күн бұрын
@@Flakzor123 their approach to the movement speed affix and doubling down on it in the DM Ghazzy interview is honestly just sad.
@Krow-n3o
@Krow-n3o 4 күн бұрын
The passive tree should have "Gateways" in every corner of the tree.
@ArantyrDarkhand
@ArantyrDarkhand 3 күн бұрын
@@Flakzor123 Yeah Move speed its king and warrior get PENALIZED HEAVY, he has no move speed nodes near him. AND, have some nodes that reduce speed. Plus armor reducing speed and be the garbage it is. See move speed affect dodge, warrior armor its useless and warrior dodge its worse becouse of his useless armor.
@Flakzor123
@Flakzor123 3 күн бұрын
@@ArantyrDarkhand I actually kind of like armor and with the right build its possible to rock 100k+ in maps but sadly more than 30k or so is completely redundant. On the whole armor users feels like the typical medieval "infantry" except we are left vulnerable to enemy cavalry and artillery and few options left to us except to eat it. Bottom line is that there are too many "holes" in armor as a defensive layer which has nothing to do with the implementation of armor itself and everything to do with how much "other" shit gets thrown our way.
@Billy4321able
@Billy4321able 3 күн бұрын
Ohhhh okay, I think I understand what you're trying to say. It's less about meta vs off-meta builds, and more about your reliance on nearly perfect gear to avoid one-shots. How because this game punishes you heavily for dying, it hamstrings your build decisions, pushes you towards getting life and strength on ALL of your gear, and makes using interesting unique items extremely detrimental to your survivability when compared to other classes. It's really unfair when you think about it. Energy shields characters can become immune to chaos damage, or just stack so many hit points they can ignore their resistance to it, and evasion builds just don't get hit in the first place, but with armor builds you literally have to cap or get close to capping your chaos resistance because it will make you die so much more often if you don't. Side note: I'm aware there are many other forms of damage mitigation you can utilize that increase your effective hitpoints much more than simply stacking life/armor/res, but for the reasons already outlined in this video I think the baseline defensive mechanics intended for warrior need a buff/change. The game should be playable without being forced to use broken unique items just to survive. Adding sources of life on the tree and increasing baseline armor values would go a long way.
@YM-ex8hh
@YM-ex8hh 4 күн бұрын
Warrior is literally the meek creature 😂
@jordanott5464
@jordanott5464 3 күн бұрын
@@YM-ex8hh 🥲
@noreluss
@noreluss 4 күн бұрын
That is crazy, I have almost the same passive tree, but I absolutely didn't watch a build guide for my warrior 😂
@Shinshinvariety
@Shinshinvariety 4 күн бұрын
Insane isn’t it?
@jamesmoriarty2001
@jamesmoriarty2001 4 күн бұрын
Same, bro. And when I hit a wall, and went to Twitch to ask some of the warrior mains, I realized we were all running the same shit with a few changes in regards to bleed or more aoe.
@interestedincphpsqlmysql4222
@interestedincphpsqlmysql4222 Күн бұрын
Haha same here.. I guess everyone building same thing eventually. With a few minor alterations.
@vankatanemuedobre
@vankatanemuedobre 4 күн бұрын
Keep it up Shin! Glad you are doing the work and helping. Hope someday warrior will be what it is suppose to be!
@trading_shadows
@trading_shadows 4 күн бұрын
I experimented with warrior class and guess what. Gemling actually does better job if you give him mace and shield. Chronomancer also does better job if you try to make some kind of a paladin. Warrior right now feels more like Enchancement Shaman from WoW than a warrior, to be honest. But to be honest, I never tried experimenting with evasion. Maybe warrior can have some classic WoW defence warrior flavour, where you had to stack different defensive stats, not sure.
@humanbugman
@humanbugman 4 күн бұрын
Big agree, but its kind of a problem with a lot of classes and I expect it to get a lot better once we have more classes, weapons, items, etc etc released with the full release. it's still EA and not having access to weapons like Spears, Swords, Axes etc and being limited to basically Only Maces and Quarterstaves (do warriors use Qstaves?) or I guess you could do Crossbows if you are a masochist, that makes it REALLY one-dimensional. So yes its a problem, but we only have like half the game available to us.
@ishitrealbad3039
@ishitrealbad3039 4 күн бұрын
this
@CadillacBoss30
@CadillacBoss30 4 күн бұрын
I'm so tired of hearing this excuse. I can't wait for it to drop so this excuse isn't some catch all to GGG bad design. This excuse is cope.
@ThxttiesWorld
@ThxttiesWorld 4 күн бұрын
@@CadillacBoss30 I understand the frustration but its truth. Notice this immediately viewing the skill tree
@SM_Abstract_Prints
@SM_Abstract_Prints 4 күн бұрын
I get where you’re coming from but I don’t think this is the issue. The problem isn’t a lack of more skill gems it’s the combo based design. All archetypes have a skill that they are shoehorned into using if they want single target. HoTG, frostwall, lightning rod, bell , etc. Obviously there are broken scaling mechanics like archmage or HoWA that can bypass this but they’re also hurting build diversity. I trust GGG to figure it out but they need to rethink a lot of their design imo
@CadillacBoss30
@CadillacBoss30 4 күн бұрын
​​@@ThxttiesWorldThe tree may give you more build options but that won't change bad design. Gearing, Giants Blood issue, Armour being ineffective? SSF is literally impossible to push content as a Warrior unless your blessed by RnG. None of this is fixed by adding more classes. Also GGG is being very dismissive of Warrior problems. They need to fix Warrior. 15% increase to Armour? Laughable. They think the Warrior is "Fine" as stated in their interviews. Eve. Though all these issues are blatantly obvious. I blame the streamers. Every major streamer is avoiding playing Warrior so they don't have to be negative about GGG bad design. If this were D4, they would have suffered through it just to complain about Blizzard. But like I said. I can't wait for them to do a full release of these classes so this excuse isn't used anymore to cover up bad base design of this class. Fixed Melee? Bull***🎉*
@projectgorgonfan
@projectgorgonfan 4 күн бұрын
Have you looked into a +max life +all elem. resists morior invictus chestpiece? While a 5 slot one costs 4 div, it might still be worth considering in a few div "budget" builds since it removes some of the suffix pressure on other pieces
@MEMUNDOLOL
@MEMUNDOLOL 3 күн бұрын
you gotta be a newbie of some sort in poe community, let me explain to you how ggg feels melee, so melee is meant to be bad just for lulz, end of story, they didnt fix it in 8 years of poe1, they didnt fix it in poe2, surely they gonna fix it in poe3 cap
@nustaniel
@nustaniel 3 күн бұрын
I feel like this is a problem with a lot of builds more so than the classes. You get potholed into very specific nodes and skills, because they are simply far superior to the alternatives. Take trying to use something other than Spark as a caster. Try make a Chaos focused caster, then compare it to clearing with a Spark caster. It's night and day. Warrior does have a bit of an inconvenient side of the skill tree, no doubt, but a Titan can be a caster too, and it's not too far to get over to the top left of the tree which has more caster-centric nodes. As a melee, you get pushed into using Herald of Ice + Thunder to full screen clear because the alternatives are just inferior. There are of course other build varieties that are powerful, but they often require things like Temporalis to pop off. I think though that as we get the remaining 6 classes and 24 ascendancies, combined with the missing weapons, that we will be seeing more diversity due to the number of skills and support gems that should come with that. Will there eventually be a meta where there is a few buils that are considered "the best"? Probably. That happens in every game.
@clytcommander1057
@clytcommander1057 3 күн бұрын
@@nustaniel maybe for some of us here. But I can promise you by the amount of monks I see everywhere in my servers that the diverse builds might not be that great still. People will all follow same path just to clear the fastest. And them being the major there problems will come first before people who actually like to try making their own stuff
@ReysolU
@ReysolU 3 күн бұрын
@@clytcommander1057 I agree, monk "build diversity" isn't really that diverse. I'm honestly surprised no one has talked about the physical quarterstaff skills not being that good except the Bell. I don't really see anyone making a good build with whirling assault and vaulting impact.
@clytcommander1057
@clytcommander1057 3 күн бұрын
@@ReysolU i tried to make a chaos monk melee with some chaos build. But I'm sitting there staring at my skills like how do I have this ascendancy but no damn skills for chaos. Such a massive tree and I feel so restricted. I think it's because there's just so much bs clutter in top and even between the different trees
@clytcommander1057
@clytcommander1057 3 күн бұрын
@@ReysolU I was thinking about doing something just like that. But then comes my other big issue way to many skill restrictions with weapons. Quarterstaff is a melee weapon why can I mix in some of warrior slam skills. I understand keep some to it like hammer of gods .
@miklaz1199
@miklaz1199 4 күн бұрын
There is a Titan build that goes north for reduced skill effect for instant Earthquake aftershocks. Also there is a Titan Crossbow build using granades with increased AoE. Titan is currently the best ascendancy of the game to experiment with Hulling Form. About the life stacking, the main problem isnt life, is Armour mitigation. GGG recently buffed Armour but still feels bad. In PoE 1 are another mechanics to reduce damage taken, like Fortitude. Maybe GGG will add those mechanics in Duelist.
@timmanson8498
@timmanson8498 3 күн бұрын
I like the idea of not having increased life nodes on the tree. All you need is better ways to get max elemental res and pdr on tthe warrior/merc side of the tree. Mabey even add fortitude.
@ZeriocTheTank
@ZeriocTheTank 3 күн бұрын
I'm so torn when it comes to warrior. I wanted to be a tanky front line melee combatant, but it's such a struggle at times. My first two warriors I rolled I ended up deleting them because I hated how much I messed up building them, and I hated them so much that I didn't want to respec. My 3rd warrior is lvl 88, and it feels like the honeymoon phase that I was feeling for a while is over. My life is at 3.5k, my armor is around 12k, my weapons are......fine, I guess. However all my upgrades are so expensive! Even with using mace strike with the cultist greathammer AOE my clear speed using as fast as everyone else, and that does actually matter. You said this in the video, but it needs to be repeated. If you're not clearing content as quickly as the other classes, then you're not making as much currency as everyone else. You also don't get to add MF on everything like everyone else. All my upgrades for my gear are way out of my price range right now. So I'm left to grind as this squishy, slow melee character. TBH I was just looking at a cold chronomancer build, and I'm contemplating just saying F it & go the meta route as well. My drops have been meh, I don't have all the time in the world to grind for endlessly & the current iteration of the class I want play is a more difficult experience compared to monk & all the ranged builds.
@royalecrafts6252
@royalecrafts6252 2 күн бұрын
I just stopped playing honestly, it just poe1 issues all over but even worse, I just got back to diablo 4 for chill
@Kingarachnis
@Kingarachnis 3 күн бұрын
I maxed block and have 3400hp 78 all resist and plus 6 to skills , 380 to 480 hammer dmg with elemental , go fire dmg molten blast totems with hammer .. it’s only play where I can run around and cheez stuff so I never have to sit in melee. Can clear 15 map solo reasonable well but it’s just not near what other class can do like lighting across entire screen broken af. You have to use shield unless your gear so godly your dmg outpaces enemy incoming dmg
@grungehog
@grungehog Күн бұрын
Back in poe I usually played life based golemancer elementalist pure phys as my main. Which meant getting t1 life + hybrid life on every armour slot +all res and chaos res, all items were hybrid armour es hybrid bases and I either used darkness enthroned to become ailment immune or I had to have a flat life + % life stygian vise. Eye jewels rolled flat life so those were mandatory too. By level 98 I usually have around 5.8k life but still have around 6mil single target dps The main differences between poe and poe 2 here are that I crafted most of my gear in poe myself as I had the tools and knowledge to do so, also the passive tree had 147% life I could spec into for my specific build. Poe2 passive tree is twice the size of poe passive tree and also in most case the nodes are literally half as good, unless you;re playing ES which have completely obscene numbers for some reason. For non ES builds the tree is 1/4 as effective as poe's tree.
@esquillo3708
@esquillo3708 4 күн бұрын
I tried so hard to build a supercharged slam warrior, but there was absolutely no way i could soak that much damage on t16 maps to make it worth playing. While other classes every skill is basically cyclone where you walk and attack, warrior has to eat projectiles, purple stuff and ground stuff to do even LESS damage than other classes. All of that while even being less tanky because of all those horrible points on the skill tree and that garbage base attack time, meaning less build variety and options the game does not allow you to solve the attack speed problem. It feels absolutely horrible playing a standing still class.
@TheMaxxsj
@TheMaxxsj 3 күн бұрын
i hope GGG sees this watch it and learn from it , was very deep warrior guide, even for ppl that play warrior might understand warrior alot better now cheers for this vid
@dieuwtjin
@dieuwtjin 4 күн бұрын
I think the title is a bit misleading. The argument that warrior survivability is extremely unserpowered compared to other defenses and classes 100% correct and well thought out. But there is *some* build diversity once a warrior does get top of the line gear you can build in some directions/skills. Still, warrior does desperately need de efensive buffs. I played war with near perfect gear to 87 and it was a struggle with 4 k hp. Meanwhile my 30 k energy shield monk facerolls everything while also being innately immune to chaos damage, passively freezing all enemies on the side and chain one shotring enemies off the screen with passives -_-
@ListenAndDie
@ListenAndDie 3 күн бұрын
What build diversity? Yes there are a couple of builds but it really isn't diverse at all compared to sorc or witch for example.
@Pupixario
@Pupixario 4 күн бұрын
There isn't even a point in looking in to Warrior builds. As long as your IQ > 70 you will probably arrive at the same build just playing the game. that's why I stopped playing it at 85...I tested a bunch of stuff and then returned to the build I played when I was just going blind through the game...
@jordanott5464
@jordanott5464 3 күн бұрын
Hey i stopped at exactly 85 as well. I realized I was never going to be a good farmer and breaches were so nerve racking that I just leveled an ice invoker instead
@Flakzor123
@Flakzor123 4 күн бұрын
Well the "left hook" up to the templar area for the es and shield defense nodes gives a nice hybrid build IF your shield is hybrid and atziris disdain is a cheap helmet but jewels are a great help there. However even with 8k buffer (3k life, 5k es) AND 90% fire resist arbiter 0 WILL still oneshot you or if you happen to survive with a sliver of health the ignite will finish you off. As far as attackwindows for perfect strike I find my warbringer does this better than my titan because I have him specced for molten blast and corpse explosions on warcry so for rares I can easily put them on their ass and then go in for perfect strike but this is not the case for certain endgame bosses with stun threshold the size of a skyskraper. The ONLY area where even modest amounts of armor is good while mapping is when encountering rares that explode corpses but ranged characters should be able to see the telegraph for it now since there is a "bloom" effect almost a second before it goes off. The MAIN issue with actual melee in this game is the bodyblocking in my opinion and how it stifles movement, ESPECIALLY the invisible defensive line where a creature hidden in the dirt is able to bodyblock before getting up and taking a stance. There is no way in hell a charging fully armored "tank" should be coming to a full stop because of some slithering off-balance creature staggering up in front of them. Combine this with the artificial "added time" on many of our attacks that actually facilitate movement and the absolute hard requirement of increased movement and skillspeed to even participate in endgame content the resulting conclusion can only be that actual melee in general and warrior in particular is a mere afterthought and woefully incomplete. Edit: One node that actually makes armor great for sustained trashtanking is "made to last" which is what carried my titan through ultimatums at level 82-84 before I went hybrid. There are so many small phys hits that function as healing due to this node if your armor value is up in the ridiculously obscene range.
@Kopse101
@Kopse101 4 күн бұрын
Well said. Everything u said I have encountered. I have tried everything and i mean everything, every single creative build possible and in the end it all comes to using the same tree and having the same problems. Hope the devs listen ,i trust them.
@Salbeira
@Salbeira 3 күн бұрын
Just ... one thing because it bothers me conceptually: Reduced Attribute Requirements on 2-Handed Weapons. Yes it does not increase your damage, but it is just a suffix you need to give up but suddenly all the strength requirements for Giants Blood fade away. Yes you still want all the strength, yes you still want all the life, yes this does not change any of the issues ... but that one just bothered me for not being considered as simply a mandatory requirement on a "good" 2 hander: Phys, Phys%, Phys%+Acc, Attackspeed, RedReq and maybe something like life leech. Also any kind of mp leech on either weapon or gloves will free the Blood Magic route. I believe there is a bit more wiggle room. Not much. I did do T15s with 2500 Max HP on PoE2s release ... but yes I now just play a Stormweaver because I do not need to fear constant obliteration.
@theressomelovelyfilthdownh4329
@theressomelovelyfilthdownh4329 4 күн бұрын
I have been lurking in your PoE2 streams, and it does seem like builds are 80% must have, and 20% have fun. Like somebody offering you the choice of ten cakes, but the colour of icing is the only difference.
@rainie_876
@rainie_876 3 күн бұрын
Great points near the end, especially about the flat life on the tree!
@Eternalposting216
@Eternalposting216 3 күн бұрын
Totem warrior is probably the best warrior build now and is completely different then a typical warrior set up
@ListenAndDie
@ListenAndDie 3 күн бұрын
I agree though hammer of the gods warrior is probably better for bossing
@noteveneu
@noteveneu 4 күн бұрын
The most common time-lost diamond node is near polymathy, grabbing bleed nodes, attribute nodes, attack speed nodes and area damage nodes
@theStamax
@theStamax 4 күн бұрын
I know I won't win a popularity contest with this take here, but I disagree big time. I genuinely think Warrior has some of the better build diversity out there right now. Anything from Spells (yes there are decent caster warriors), Xbows to Staves are viable to great on Warriors (heck you can probably even make bows work). Even Maces (with all the problems the weapon group has) have several decent builds that are mechanically fairly diverse (elemental, non-elemental, warcry centric, RT, crit etc.). It's at least more diverse than a few other "classes" (the term class has fairly little meaning in poe. What matters more are ascendancies, but I'll keep using it here to outline my point). Hard to say which ones exactly, but the only one I can say with absolute certainty is more diverse is Monk (Invoker, since it's quite good for all attack based builds as well as spells, though fundamentally it wants to go crit on nearly all of them so there's the question of how mechanically different that is. Hand of Chayula is definitely more limited, but still great for poison as well as some other chaos shenanigans). I think you are actually spot on with a lot of your criticisms in this video, but you are generalizing way too much with regards to the capability of the ascendancies (And Titan) as a whole. As outlined above they don't lack diversity. They lack power/build diversity within a certain group of builds the class is capable of. Now, that group is the one the class is promoted as being the main representative of and as such that generalization is understandable (if incorrect). I'm hoping people in the community will become more concise in their criticisms as we move along poe 2's development. The truth is that Warriors are ... completely fine. The ascendancies are fairly strong (of course some tweaks are needed) and they are capable of plenty of good builds. There are problems with the part of the passive tree they start in and the Maces Skill Group in particular. For people looking for the promoted "Warrior" fantasy this sucks and I hope this gets addressed soon. I do think that we'll probably get some real changes when the next league comes around. Once Maces and Armour get tweaked and more skills/weapon groups get added, I'm fairly sure the aspect you criticize in this video gets improved. I hope we won't have to wait too long.
@jordanott5464
@jordanott5464 3 күн бұрын
Why pick a warrior unless you're going to use the class of weapons designed for warrior? If it's just for the specific ascendancy and you're just playing a monk but you chose the warrior class is that not a failure of the design?
@theStamax
@theStamax 3 күн бұрын
@ Well, because that's not how PoE 2 works. No matter how they promoted "classes", it just doesn't reflect the reality of how the game actually functions. At it's core poe 2 is still a lot like poe 1 when it comes to combining ascendancies and skills. How much a class' starting position encourages usage of a certain weapon group / spell type varies between all of them. Using Quarterstaves isn't what makes you a "monk". Hell being a monk doesn't tell me anything about a build to begin with. What Monk? Hand or Invoker? Spells, Staves, Bows, Xbows? What Skills? etc. Why pick something else? I'll give you some examples in general and then talk about Warrior. Invokers are well suited to use Staves, but they are equally as well suited for other elemental attack builds (none of their ascendancy nodes are staff specific). But they aren't the best at all of them (even staves). Stat stacking is better on Gemling Legionaire for example. Meanwhile, Hand of Chayula is simply not suited for Quarterstaves at all really. It's better for poison bows (or potentially other poison builds. arguably better than Pathfinder and Deadeye). Currently the King of Diversity for Warrior is definitely Titan due to the 50% increased effect node, which is strong and interesting enough on its own to carry the ascendancy. It allows you to do stuff that other ascendancies just can't. From getting otherwise impossible changes to certain stats (Ember Fussilade Titan) to boosting other stats beyond normal means on a budget (Minion titan). Once physical Quarterstaff skills get buffed, it'll just be straight up be better on those than both Monk ascendancies. I wouldn't call it a failure in design. The ascendancies work great. It's just that the area of the passive tree in general and Maces/Armour specifically are undertuned. I think it's rather the opposite generally speaking. A well designed ascendancy should be able to do multiple builds/playstyles.
@Loreweavver
@Loreweavver 3 күн бұрын
Im still only level 75 and on tier 5 maps but I found boots that immolate for 10% of my health and it inspired me to take the plunge into a fire build and OMG. By putting the correct gems on my basic melee swing it chains stun and armor explosions and sets everything on fire. It's almost boring but it's so damn satisfying. If I do a warcry and let the mobs surround me and the rare before I take a swing then I usually don't even have a chance to abuse the aftershocks glitch that's currently happening with my hammer of the gods. I assume I'm gonna run into scaling issues eventually but folk need to look into pathing fire and strength. You don't run out of mana if you don't use mana...
@painfactory548
@painfactory548 3 күн бұрын
Another thing i tryed was a chaos Titan with alot of energy shield. maybe i wil have more ideas to improve the build when i actualy play it. 10k mixed hp but instread it struggle a little in terms of damage.
@ANDELE3025
@ANDELE3025 3 күн бұрын
Fundamental disagreement on 4:52 - base life isnt low pure evasion builds hitting max 80 strength and using only a ES helm (since it ironically provides the most evasion with subterfuge mask) prove that. Its EHP from armor that warrior side naturally leans to. 7:28 - small side thing, trade site is iffy on the equipment filter stats as right now only 5 out of the 22 over 1k body armors with the str, chaos rez and life reqs are under 8h listing time. 12:55 - most enemies do have basic tracking on all attacks that arent long windup chunks and heavy on all basic melee swings. 28:24 - resolute technique is a nonsequitor, its a tradeoff node removing (one of the best damage scaling vectors) for ability to ignore a stat 29:24 - applicable to all close range non-evasion builds (bone ring, corpsewade, flame blast, for-some-forsaken-reason-armor-building shotgun crossbow and its icewall variant even if they really should just go evasion, blasphemy hexblast under 18+divs, contagion unearth; id add non-herald non-charged bell and anvil mage, but both those still shock cclock and oneshot everything so it doesnt count). 32:01 - point of weapon swap points, to have 2 variants/minor respec at the cost of building 2 weapon sets (actually good design unlike the cancer of swapping support gems mid map or even mid encounter). 34:48 - Exists, every attribute node. Its the same mental brain damage cope of PoE1 of ignoring the necrotized spleen by just getting white cell transfusions with stacking life on tree. If current upper end damage is going to stay as is, armor needs a HEAVY fix, gear range of all stats needs to be squished and WD+GF need nerfs. If its going down with outgoing damage of top builds from ashes and xeshts per second of heralds, archmages, pillars and wisdoms to "2 comets a second autobombing", armor just needs to actually work instead of get exponentially worse with damage resulting in 15% EHP boost on non-titans instead of the 500~700% EHP of ES (vs non chaos or closer to 400% but chaos immunity from CI) and Evasion (post acrobatics vs everything except sitting in melee vs a hasted auto attack boss) and 1-2 more mace skills given armor shred with similar to higher amounts of it on axes and swords to fuel both physical damage going through armor/having that buildup and to enable scav (also banners need to give around 1 to 10% of their value scaling with valor while carried instead of just when dropped).
@sheoofisles1573
@sheoofisles1573 3 күн бұрын
What happened to armor set bonuses? Can we get damage reduction when you wear full heavy armor set? or smth like that.
@slowjamsliver7006
@slowjamsliver7006 3 күн бұрын
Another problem is there are no purely neutral skills for the Warrior in melee. A small cone of damage or straight wide line are not melee skills. Those are really good engagement shapes for, but for melee those are not very good. Your neutral skills need to be fast, and hit the places you want to be fighting your enemies in. For the Warrior that is the area directly around him, and he does not have quick skills that deal with enemies in that area. Yeah, single target is great, but that isn't every enemy in the game. Most enemies are just mobs of monsters. It is a big reason I went Giant's Blood, I had no splash without that 2H mace. 1H maces won't be viable until there are more neutral skills.
@fafnirymd
@fafnirymd 4 күн бұрын
thats why I play chrono mace, and build it similar to typical warrior, stampede + hammer of god, with time snap and freeze, and also with temporal chain auta stacking. its fun!
@Billy4321able
@Billy4321able 3 күн бұрын
As for the damage reduction while attacking idea, I think an interesting way of balancing it would be to add the line "Take 30% less damage from non-stunning hits while channeling/attacking" This means you're still forced to dodge roll away from the choreographed boss 1-shot moves as they intended, but gives you more opportunities to attack during longer fights and while mapping. Just giving a restriction-free damage reduction could prove broken when not balanced correctly, and you want to make this trade-off so they can implement a meaningful amount of damage reduction without it being broken. This would make stun threshold feel less like a dump stat, and it could make the Unwavering Stance notable actually viable at the same time. I can imagine it now, Unwavering Stance Warrior face tanking a boss slam while bringing down a powerful slam of their own. The true warrior fantasy! Man you really should work for GGG, even if you don't have all the answers, you can at least get people thinking on the right track.
@koreyp360
@koreyp360 Күн бұрын
I feel the same, but we only have 1 weapon to use... The Mace... swords/flails/axes will definitely create variety
@urkkan
@urkkan 3 күн бұрын
My passive tree is different, but then I turned my warrior into a Titan warrior monk and clearing the whole screen with ice strike and heralds. So I guess he's not a warrior anymore, but he started as one :)
@RezzzTooth
@RezzzTooth 4 күн бұрын
You are missing one important item that will make ur build have an even higher ehp which is the atziris disdain helm. You stack as much str/hp and you get 30% max life as extra energy shield and then run grim feast and you just took ur 6k hp build to 6k hp + like 2kish es and with grim feast in maps you are getting double that es. The endgame balancing between es and life is so bad that even on warrior you have to find a way to get es and grim feast. Also, armor is basically fucking useless i dropped my big armour chest for a morior invictus with % life % attributes to stack even more life/str and didnt even notice my armour being gone. There are very few physical attacks to be scared of for armor to be useful in this game, elemental damage is always the thing that fucks you up so getting a higher hp pool, maximum resistances, and evasion are all the better ways to become tankier by a longshot. I also ended up switching to the better warrior aka gemling because you get 4 life for str instead of 2 making scaling hp way better. The balancing in this game is really borked atm.
@clytcommander1057
@clytcommander1057 3 күн бұрын
Im new to this series. But i was just wondering if the developers really want everything coming down to clear screen or be cleared or melt boss or be melted. From the interview it sounds like thats what they would rather do by saying buff things not nerf them. The endgame is a complete opposite of the campaign. Everything moves so fast and i feel so slow. I feel like they should either make us not be 1 or 2 shot or just speed up all skills.
@andrewgrow5711
@andrewgrow5711 4 күн бұрын
i have an actual question how does that one piece turn into about 500 health? the math 4% health, 147 health, and 30 str somewhere there's about a 3x or 2.5x multiplier from something because at base it's 2 health per 1 str... so something is multiplying against your gear stats to give you like 500 health from that one item
@andrewgrow5711
@andrewgrow5711 3 күн бұрын
ok, hulking form and mysterious lineage titan ascendency passive nodes along with the unique jewel are probably some of that hulking form is the hardest to account since it doesn't apply to attribute, notable, keystone nodes and mysterious lineage along with runes and that jewel have to be about 50% total multiplier so still missing something
@maxgoodmurphy8720
@maxgoodmurphy8720 3 күн бұрын
I'd like to see a build on any class that you actually hit with a weapon not something weird, you know like dual weild barbs with botd colossal swords. The closest I think here is the rapid fire merc
@tylerleighthomas
@tylerleighthomas 4 күн бұрын
titan is good with the Chober Chaber with minion nodes to increase damage (generic so corpeswade is a build), less duration applies to buffs and skills so ghost dance is insane and near instant frost bomb and ember, its near the aura increase nodes so cast on ignite with the fire damage keystone when paired with overwhelming presence or turn it into a temp chain aura bot. warrior does have build variety from melee to spell
@suzukisixk7
@suzukisixk7 4 күн бұрын
the only melee you mention is when you included it in the end of your comment... everybody knows hulking form is strong, it just wasnt the subject of the video.
@tylerleighthomas
@tylerleighthomas 3 күн бұрын
@@suzukisixk7 I covered the lack of build variety with the warrior with the placement to build completely different builds on different scaling methods for damage and the less duration nodes are a great damage mitigation sure it is depended on hit (block counts) but you can recover like 500 plus 1000 ES plus you would have some evasion through the evasion body armour then scale ES. the dependence on titans blood is true. mace skills are bad with the added time to attack but you don't even have to use them as a warrior.
@suzukisixk7
@suzukisixk7 3 күн бұрын
@@tylerleighthomas wow you don't have to use mace skills as a warrior?! I wonder if the guy who made this video knows about that?! He would really be pleased to know there's many other "warrior" builds like spark titan, explosive shot titan....
@tylerleighthomas
@tylerleighthomas 3 күн бұрын
@@suzukisixk7 and crossbow I saw some cool stuff with cluster bombs and other skills for armour explosion
@akyo19
@akyo19 3 күн бұрын
I totally agree with this, warrior is far behind everything else. I start mapping few days ago, i have decent clear, decent bossing, but i had to sacrifice a lot of life and armour because i just dont have the currency to buy stuff with the right stats, even if its the worst rolls. Like i say to my friends, the problem is not warrior, its the tree, its the mace and its the market. Hope GGG see this and decide to give some love to warriors or melee as a whole
@theressomelovelyfilthdownh4329
@theressomelovelyfilthdownh4329 4 күн бұрын
Here's your new fancy toy kitty. OH! Boxes. I love the way you need to explain a few boxes repeatedly for the new people. Have my old, large leather sofa in my kitchen, as a bed for my two dogs. They need new dog beds, so they may live in style for a while until I get the sofa dumped, and their new beds sorted.
@AlanAC22
@AlanAC22 3 күн бұрын
Take the enfeeble curse, it doesnt cost int almost, and it can reduce dmg from enemies by a good percentage.
@guyinreallife6035
@guyinreallife6035 3 күн бұрын
this is more my thoughts on armor's weakness, but it affects warrior builds since they are building this way to offset the lack of defense IMHO What they need to do is better differentiate the defensives. Energy Shield should absorb magic only; so, you lower the damage by a flat % with resists and then Energy shield tanks the rest, with physical damage, poisons, and bleeds (and other kinds of physical/body effects) bypassing both completely. then Armor needs to do its job, but doesnt lower anything Magic based, nor bleeds and the rest because thats your life pool. from there they need to lower the raw damage of big phys hitters and increase the damage and speed of low damage phys mobs. Basically meaning a warrior can tank any hits at high enough level, but is magic vulnerable, any sorc/witch could tank magic but is still a total glass canon. Evasion is still Evasion and should just be a simple hit/miss chance.
@schwibz
@schwibz 3 күн бұрын
I think warrior will get better/more options when they add the marauder(axes) and duelist (swords)
@ArantyrDarkhand
@ArantyrDarkhand 3 күн бұрын
The only solution comes from buffing Strength. If you put more hp in the passive tree, mean you have to travel more. YOU ALREDY HAVE TO TRAVEL to THE MACE CLUSTER, TO RESOLUTE TECHNIQUE, to Giants blood and to the attribute cluster so you can deal any damage. Spell classes dont need to fix accuracy and dont need to bother with craft a perfect weapon early. The DEX dont have to bother with accuracy and half of the defenses comes from be kinda ranged, and from evasion be so easy to escale and function properly. Str and STR in have to fix, WEAPON and Accuracy due to low damage, HP and Armor due to short range, Attack speed and move speed(inexistent in the STR side), elemental damage(all the skills come with elemental damage but are worse than the dex skills with elemental damage). Int and dex and int dex right at the starting area you have all the nodes needed to built de base and go throght the campain and early maps.
@MiorAkif
@MiorAkif 2 күн бұрын
Maybe they could add a node down the tree that increases life given via Str? Or adds %hp per X Str
@uneterostardust8233
@uneterostardust8233 Күн бұрын
Don't even know what this game is, but I find your technical explanations interesting to listen hope you doing good
@bobbyQQ
@bobbyQQ 3 күн бұрын
I have nothing to add that you didnt cover but having both a monk and warrior at lvl94, its insane how little investment I need to make to my monk to absolutely blast every aspect of the game. 10div total on the monk and Im pretty much unkillable and 1shotting end game bosses. fun fun. Not saying warrior needs to be as broken as monk but they are so far behind that you are really gimping yourself playing a mace warrior.
@joaocustodio-vq8ot
@joaocustodio-vq8ot 4 күн бұрын
Just to give my experience, i have a warrior 83 now who has been one shoted no matter the gear or skill mapping i had. I spent almost 2 million in remapings and a couple of divines getting gear similiar to yours. Nothing worked, for the record i use slam based, double one hand maces without shield. I changed to armour plus life regen both in skill tree and gear, i´m now doing level 15 maps easy, with very affordble gear and not even remotely the BIS. Have only died to couple of tough bosses, but it was most my fault. Life regen people + armour stacking, it completely changed my play with the warrior
@kielmessersmith1956
@kielmessersmith1956 3 күн бұрын
Lv 74 on my Quarterstaff ice titan, no signs of slowing down so far. Next class os going to be quarterstaff slam titan. turns out warrior is fine without a mace:D
@sombrego2260
@sombrego2260 3 күн бұрын
While what you say is relevant and true it's not just a warrior problem. Playing without heavy use of trade is insanely punishing, playing anything that is non meta is a huge waste of time. Basic mobs deal way too much damage for no reason, stun and pushing are really dumb mechanics and the gap between good and bad stats and skills is way way way way WAY too big. Even on good "classes" there's a lot of garbage that is totally unplayable even during the campaign.
@Gbelk
@Gbelk 3 күн бұрын
tower shields can roll with up to 8% physical damage reduction, which outclasses ANY armor you can roll on the shields.
@clytcommander1057
@clytcommander1057 3 күн бұрын
@@Gbelk that's actually really nice to know thank you
@schwibz
@schwibz 3 күн бұрын
Before watchhing, as someone with a lvl92 warrior, they should potentially: -rework armor formula -made endurance charges give PDR/EDR (elemental damage reduction) like they did in PoE1 -make warrior skills have less of an attack speed penalty as they approach level 20
@schwibz
@schwibz 3 күн бұрын
Heavy armor based characters should be a bit slower, but make up for that by being able to survive hits other classes could not. So if they kept the movement speed penalties from armor, or even very slightly increase them but massively increase survivability I feel like that would make sense
@interestedincphpsqlmysql4222
@interestedincphpsqlmysql4222 Күн бұрын
also -they need to rework at perfect strike.. some mobs (like gorillas) can change your target with basic attacks displacing your cursor randomly... perfect strike useless against mobs in temporal bubble.. there is no way to properly time it. -they need to fix bounce effect on stampede takes away control, player ends up random place. -they need to figure out a way to prevent melee attacks while player on air, using leap attack. -they need to add more %HP in passive or passive % global damage reduction.. its only way of defense for warrior because how armor works. This is my observations with my level 92 warrior :)
@schwibz
@schwibz Күн бұрын
@interestedincphpsqlmysql4222 facts, i love using perfect strike as a skill its so satisfying, but i play on xbox with controller so its very hard to keep that attack on target
@D21_Hardbody
@D21_Hardbody 4 күн бұрын
I think we just need some of the adjacent classes to warrior to come out. I just want axes tbh. Mace skills do leave a lot to be desired though. Edit#2 yea actually you’re right our passive tree sucks. How come other classes get easy access to other elemental damage and we get…. Fire. Lightning is just so busted imo
@anlkuyucu6825
@anlkuyucu6825 4 күн бұрын
Axes or 2h swords won't fix not having enough life issue. They may even requie you to go for accuracy which will add another strict stat requirement.
@D21_Hardbody
@D21_Hardbody 4 күн бұрын
@ Just watched the whole video and I agree with pretty much everything he’s said now lol. We need to get rid of the reduced attack speed nodes even if that comes with a nerf to the dmg on those nodes. Those puny little armor nodes at the beginning of the tree are a joke and should be flat or percent life nodes. Long story short our passive tree definitely needs work
@Dooby0071
@Dooby0071 4 күн бұрын
Every class is boring. The game literally funnels you towards one end game skill every class. You can almost feel it.
@naudr9569
@naudr9569 3 күн бұрын
They removed hp and hp scaling from the tree without properly adjusting the remaining hp sources. If grim feast didn't exist the other side of the tree would be nearly as cooked as warriors are. The only saving grace for the right side of the tree is that ES is still scalable (even that would be problematic without really good gear if grim feast didn't exist) and of course evasion is vastly superior to armor. All in all defenses and defense scaling needs some serious work all around. Warriors are worse of than other classes because armor is really bad as a main defense layer and gets out scaled hard in endgame. Edit: Also ranged characters are not really tankier, they simply have access to the best defensive option in the game right now, kill before you are killed.
@PALIGames
@PALIGames 4 күн бұрын
i know what you mean i had enjoyed my warrior shield build until i got to 7+ maps and still get deleted with max resists and 52 chaos resist
@voidbunny7313
@voidbunny7313 3 күн бұрын
Sudden fear that when huntress is going to be released she'll face the same issues. Oh boy...
@amirrezza-b5v
@amirrezza-b5v 3 күн бұрын
Tbh, rare chest is optional. Kaoms heart is good. The only aura worth using is Time of Need and that can be replaced with life regen on jewels
@painfactory548
@painfactory548 3 күн бұрын
about one handed maces. I tryed to make an acc stacking Titan. im able to get +200% attack speed from the 1% attack speed each 250 acc but if thats the only stat i can get from my acc its sadly also not viable to stack acc on titan. If they would give something like 1% increased crit chance per 200 acc also it would be maybe viable.
@atomicskullkid4722
@atomicskullkid4722 3 күн бұрын
If Warriors are going to be so slow and the DPS is so low, we should be nearly indestructible with inherent resists, health and armor. I want to play as a heavy dive and soak up damage, which you can to some degree. Usually the damage of a bunch of enemies is a lot and nearly kills you if you don't play like a scared weak character, even building heavy into tank stats. You can't have both tank and damage, though.
@jetflash100
@jetflash100 4 күн бұрын
While I do agree Warriors build path is broken/bad, I do think the survivability is fixed by using Atziri's and Grim. Clear is improved greatly by Polc and using standard cold setups. A good attributes breach ring and inguenity opens up better armor like Morior and Str/Int gear. We all know armor is bad so stop stacking it. The issue is single target is just a worse version of any other class using Maces.
@erutherford
@erutherford 3 күн бұрын
On the GGG feedback forums people don't understand the arguments I bring up concerning gear pressure. I have NOWHERE near the gear Shinshin has but I'm still grabbing LIFE, STR, RES, Armor, and/or Recovery on every single piece I can and, looking at Shinshin's character that is vastly better it still won't be enough. I guess I'm doomed to T10-T13 mapping forever .. lol
@jordanott5464
@jordanott5464 3 күн бұрын
I don't have his gear but I've cleared 15 maps. My build is also not his build. The only time I use a shield is for shield wall. I didn't follow a build guide. But I also do not go in and tank damage. I play with sunder and clear large groups from range and clear the smaller groups with mace strike
@merosk8071
@merosk8071 4 күн бұрын
GGG chose to ignore you and your voices, im with you but i dont think they care about players that want slower pace and fun gameplay, they dont wanna get sht on by their poe1 player base that just wanna be dumb and 1 click mowing whole screen build
@aamoreWA
@aamoreWA 3 күн бұрын
They need to add waaaaay more strength on the passive tree.
@oldboy1904
@oldboy1904 4 күн бұрын
Even Corrupting Cry uses this pathing.
@gaspara9817
@gaspara9817 3 күн бұрын
I think the real problem here is armor. Its the worst defensive option AND it lowers your movement speed. Once you mix that with a melee build you're hopeless. If mace damage was SO overwhelming that you could one shot every mob and 4-5 shot every boss then MAYBE it would be ok to be a mace warrior, but its not.
@nisoldi
@nisoldi 3 күн бұрын
the giants blood requirement should be 2x and not 3x. 3x is just too high to realistically path into anything that isn't Strength based. Or... you have to use a one-hander... which is what i am exploring because there is simply no two handers you can weild unless you path into nothing but strength + have insane luck on gear
@SurySpark
@SurySpark 3 күн бұрын
Omg you understand my sadness and happiness with war
@LineArckG
@LineArckG 3 күн бұрын
Over all i think the tree need to have about the same life node has their is increase of mana, to me it's not a life problem but rather an armour problem. GGG should increase armour value on item to allow ppl stacking it to get 40k total (without mirror level of investment)
@shattered7579
@shattered7579 4 күн бұрын
have you tried the first game? melee is super good in it atm...
@Shinshinvariety
@Shinshinvariety 4 күн бұрын
I haven't tried the first game in a very long time.
@Tanandrum
@Tanandrum 4 күн бұрын
I doubt he'd enjoy it much more.
@SaiShiroKuro
@SaiShiroKuro 4 күн бұрын
melee even post buff is just okay, its popularity in the last league was more of a flavor on the month thing, did not affect the most popular meta builds and is not favored by racers. LS is the only thing really being used, and its melee in name only.
@nullpointerexception6200
@nullpointerexception6200 4 күн бұрын
@@SaiShiroKuro Molten Strike of Zenith too, Lightning strike was basically melee for bow characters
@charlesqbanks
@charlesqbanks 3 күн бұрын
Thanks for saying this. We need more streamers and creators to sing this tune so that it gets loud enough to reach the ears of GGG. WARRIOR SUCKS. I should be able to use my normal one handed mace and shield build with heavy armor, and not get one shot in tier 1 waystones. This is insane.
@IMMAOILMAN
@IMMAOILMAN 3 күн бұрын
Fun fact: back in PoE1's beta, testers wanted GGG to remove life nodes from the tree. Here we are, in 2025, with all % life nodes but one removed from the tree. And... it feels like ass. Especially when there are hardly any flat hp nodes on the tree (some are even in the Sorc/Witch area), and when ES gets multiple % clusters all over the tree. It's just funny to me that GGG went out of their way to nerf defensive layers over and over in PoE1 (Evasion, ES, Shields, Fortify, Guard Skills, and now Life) just because one-tap caster builds kept abusing them every league. Fortify was nerfed, then reworked in PoE1 because caster builds were able to link Shield Charge and Whirling Blades to Fortify Support and maintain full uptime. Life was removed from the tree in PoE2 because every build that could access the giant life cluster in the Warrior/Templar area made a beeline there every time. Instead of removing these defenses, why not just... make them exclusive to strength and str/int classes? Or, at least, make them require a huge investment if you're not one of these classes? The simple solution for life is to add more flat life and % hp nodes deep into the Str and Str/Int. tree, maybe on the outermost path or in some deep clusters. Then, you could combine Shin's idea of adding damage reduction to slam skills during cast, bring back Fortify, and just make those skills proc Fortify when cast/channeled. That way, non-strength classes wouldn't be able to abuse Fortify/Life, and the classes that need them would. Seems like an easy solution.
@Shinshinvariety
@Shinshinvariety 3 күн бұрын
I’d be lifr nodes being removed if they committed to the bit. Except they’re still there it’s just you have to get top tier items.
@AngelYangeru
@AngelYangeru 4 күн бұрын
Hey shinshin, have you played poe 1?
@Shinshinvariety
@Shinshinvariety 4 күн бұрын
Not for awgile
@ebbiilizard8954
@ebbiilizard8954 3 күн бұрын
Watching this while playing my jack of all trades (Dex/str/int the same) Firestorm ,rain of arrows , boneshatter Warrior.
@vitortakara7090
@vitortakara7090 4 күн бұрын
can't warrior build evasion or energy shield to partch up their tankiness instead of building armor?
@Vulgaels
@Vulgaels 4 күн бұрын
Ofc it can...mana blocker warbringer and es armour stacker titans scale to the moon
@SaiShiroKuro
@SaiShiroKuro 4 күн бұрын
issue is warrior is surrounded by garbage. templar's area is unfinished, it does have some good nodes but you burn alot on pathing, and merc area is also terrible, with its defense nodes being even worse than warrior's defense nodes. only real good things in the area of merc are the aoe cluster, lucky non-crit lighting, and attributes.
@ListenAndDie
@ListenAndDie 3 күн бұрын
Yes you can but there are 2 main issues: 1- there's no evasion or es nodes nearby, so you either have to travel quite a bit to get come %increased defense (and therefore losing out on damage nodes) 2- if you plan on using maces (aka playing is as a "warrior") you can't choose any attribute other than strength because you need every bit of it (as shown in the video) to equip decent 2h maces with giants blood. That also means you can't realistically equip any decent ES/EV gear because you will have low int and dex, narrowing your options to basically armor gear which is in a bad state right now.
@MW3rizal
@MW3rizal 3 күн бұрын
You've should get the 3 grand spectrum ruby, It'll gives you 1k more hp
@Toadalitarian
@Toadalitarian 4 күн бұрын
I love melee, started as melee, I actually love the warrior class, slam is great, I love the slow hits etc.. but yea, I started as a merc and I have cleared faster and do more damage and have the same amount of defence with less "effort".... and GGG made an error with the abilities, they really wanted to focus on combo attacks, attack A + attack B = effect C --- with warriors its the same but they are just not that good, its always slow, animations are slow, attacks are slow, by the time my warrior places 2 lava lines on the ground and jumps to sunder my merc has already shot 8 explosive shots and 3 grenades :) -- ANNNND the warrior struggles with items themselves, you have to take that silly titan node that TRIPLES the requirements for two handed weapons, forcing you to basically only take STR just to wield a two handed hammer and shield combo which you need to do to get more bonuses on your character, otherwise you wield a one handed mace and they just do not do the damage... I am gonna sit my warrior out for a while and play merc
@JM-ym8mm
@JM-ym8mm 3 күн бұрын
it's really not that different than most other classes in my opinion. I rolled a warrior on release and between armor, honor and t15's as a melee char, it got tiring quick. Rolled a witch next and it was like a walking simulator. The thing is that for as hyped up as sorceror and witches are, they also suffer from the same lack of diversity in builds. I don't think this is a problem GGG could ever fix. Metas will always exist and for as long as people can share information, there will be meta guides which people simply follow. Warrior has warcry build and fire build, even some minion/es builds that I read may be viable. That's not too shabby honestly. I do agree they need more melee based diversity but I think that will come in the form of new weapons rather than many different unique build possibilities. I think things like +skill on gear is a big reason why people go for guides. The game is balanced around shit like +skill or +speed on items so if you never learn how necessary they are and which items have it, you're in for a bad ride. People get stuck and that's where they search for guides.
@xXRueMorgueXx
@xXRueMorgueXx 3 күн бұрын
I saw a video of a titan that stacked reduced skill duration that used es/evasion gear with ghost dance face tank dozens of mobs without dying ever. He was complete afk and never lost any ES. Armor/life sucks and needs a buff, but you are too hung up on the warrior power fantasy of charging into battle with armor on. I saw another titan that stacked pure evasion with 109% move speed stampede build rocking queen of the forest. Titan has options outside of the things you're complaining about.
@lennoth
@lennoth 3 күн бұрын
The item drops are easy to solve, just fix crafting. The game must be balanced enough to ANY CLASS be able to do ALL contente in SSF, for example.
@Hans8341
@Hans8341 4 күн бұрын
Since they can't make a good formula for the armor to work, why not just give more armor stats on the gear to make it easier to pile up, say 30K 40K to brute force the physical damage
@GL-iy7mj
@GL-iy7mj 4 күн бұрын
I get the impression that GGG is a company that is comprised of people having different roles within designing the different elements of the game. Timmy is designing melee, Jimmy is designing Ranged, Vinny is designing caster and they do that but don't communicate to each other what they're actually doing and then slap everything together lol. It genuinely seems like whoever is responsible for the design of the game has massively different ideas on how the different "archetypes" of the game should do, to the point where PoE2 will be a massively different game depending on if you play melee or not. (Until you have enough divs to oneshot everything, I suppose xd) Is this supposed to be like PoE1 or like Dark Souls? Well depends, I guess. And one thing that perplexed me from the very start is that not only has PoE2 been in development for YEARS, they've been doing these kind of games since 2011, did they learn anything from poe1??? You mean to tell me that they come on a stream for an interview where they basically state outright that warrior is really bad and they're not sure how to fix it, a few months after they said they fixed melee? Yeah, I think I can agree with Jonathan Rogers in that they're not sure, because they seem to have no fucking clue. My biggest mistake in PoE2 was that I did not trust my gut feeling when trying out Rolling Slam, Earthquake and Boneshatter the first time. I kept playing because I thought it was gonna be better once I got more talents, links, items etc. The damage got better but it's still dog ass boring and now I can't refund.
@frede1k
@frede1k 3 күн бұрын
Yep, this describes my warrior play through
@mas0ny11
@mas0ny11 4 күн бұрын
*melee warrior is restrictive agreed. I think totems are in a decent spot. Although u might as well play gemling for totems xD
@Arathreas
@Arathreas 3 күн бұрын
If warrior builds are boring, then what is sorceress? xD Everything and I mean absolutely everything evolves around archmage. Since it scales of mana, you already have one direction to move for: Mana stacking. Mana stacking automatically means, arcane surge from stormweaver will synergize. Since archmage does lightning damage, you go for magnitude of shock and magnitude of ailments. Shock increased damage dealt. The more hits you do, the earlier the new shock applies. Oh well, what does a lot of hits? Oh right... Spark. Which again does... lightning damage. And there you go. That's the entire class. So I'd say, could be worse.
@arasandthevolodkas
@arasandthevolodkas 3 күн бұрын
At what point does warrior start getting unplayable as a casual? I’m casual , starting act 3 regular, but my warrior is owning so far. I have an 80s sorceress as well, she died a lot more often
@Shinshinvariety
@Shinshinvariety 3 күн бұрын
Never, not really, the community memed this hard.
@lightworker2956
@lightworker2956 2 күн бұрын
Warrior isn't unplayable and doesn't ever become unplayable. Just because it's not as good as the top tier builds doesn't mean it's unplayable.
@arasandthevolodkas
@arasandthevolodkas 2 күн бұрын
@@lightworker2956 Thank you for the feedback, on I go then! I do have armor in my build and I do find it is effective for the time being, at least, as of right now isn't as squishy as my mage. But the mage doesn't have literally all energy shield points maxed out, I focused more on the DPS side
@arasandthevolodkas
@arasandthevolodkas 2 күн бұрын
@@Shinshinvariety Thank you for the feedback :)
@Amocoru
@Amocoru 3 күн бұрын
The EA desperately needs more build variety. I love the game but I'm already really bored of the same skills over and over.
@pokemonfan2630
@pokemonfan2630 3 күн бұрын
Lucky ass people are so lucky they can play these rng heavy games, i could deal with d2 because it was just that good, i like poe2 but I'm not grinding to get a 1% upgrade every 50 hours, the game just isn't good enough to warrant the time spent for so little progress. It wouldn't even break the game if they just gave me infinite crafting materials, 90% of players found a better item in act 1 of their first character than i have beating the campaign on 3 characters with 100+ maps done on my monk.
@SmilePecoSmile
@SmilePecoSmile 3 күн бұрын
Cry warrior is silly and fun. Everyone should try it.
@zurcarak
@zurcarak 4 күн бұрын
wouldn't it be funny if they delete the energy shield nodes from the passive tree just like they did with life nodes 😂
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