Waterline PRO Tutorial: Dynamic Water Simulation - Part 2 Object Settings

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Dumpster Fire Productions

Dumpster Fire Productions

Күн бұрын

In Part 2 of our Dynamic Water tutorials for WaterlinePRO we will at some of the Actor side settings we need to setup and some extra tips and tricks to get super specific VFX! :D
Waterline PRO is available here: www.unrealengi...
and here: gumroad.com/l/...
For more info and news check out our Twitter Page: / df__productions

Пікірлер: 11
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
Update: In our latest version of WaterlinePRO 5.4 and higher, we've made some changes to the buoyancy workflow. Just about everything is the same, but you will need to specify which object channels should be included in the water simulation and buoyancy. We show this off in this tutorial section here: kzbin.info/www/bejne/kH65lmVufNh_n6Msi=tZbxAjG_JLeuhrPB&t=143 For a more complete overview of all the buoyancy changes in WaterlinePRO 5.4 see this video as well: kzbin.info/www/bejne/hJCqoWuklM-moassi=EU5WzlOzAUvuO4Gi Important - we've noticed that there seem to issues with objects imported via DataSmith, when it comes to generating waves in some instances. We are looking into this (and will update this message when we have progress) but in the mean time exporting and importing meshes the regular way will fix this :)
@victorblanchard7774
@victorblanchard7774 Жыл бұрын
If i activate Anti Aliasiing in the movie render queue, water sim is giving to me totally different results compared to the simulate button...any idea why?
@jnanashakthidigitals
@jnanashakthidigitals 4 ай бұрын
I created one sphere, moves up & down. I need water generate waves while sphere just touching the water, but In my case it generate waves only sphere moves at least half of its size. Pls anyone help to generate waves only sphere bottom just touches the water level pls? 😊
@dumpsterfireproductions
@dumpsterfireproductions 4 ай бұрын
Hi! It sound like you would like your sphere to always generate waves regardless of it's velocity - to do that give it the Actor Tag "On" If the issue persists please let u know on our support email :)
@jnanashakthidigitals
@jnanashakthidigitals 4 ай бұрын
Yes... It stimulates only when shpere goes half of its size. I need it give when sphere bottom touches the water pls...
@dumpsterfireproductions
@dumpsterfireproductions 4 ай бұрын
@@jnanashakthidigitalsCan you try selecting the Waterline Actor and in the components section select the "Sim Capture Volume" and increase it's Z scale (something like 5 or 10 should work but you can try even bigger numbers) if the issue persists please let us know on our support email.
@jnanashakthidigitals
@jnanashakthidigitals 4 ай бұрын
It's worked Thanks
@Shsj272
@Shsj272 10 ай бұрын
expensive but im gonna have to buy this.. nice work
@arammarmoud4480
@arammarmoud4480 Жыл бұрын
Amazing tutorial. Thank you for sharing your knowledge with us. Keep up the hard work.
@fddesign
@fddesign Жыл бұрын
Can you show an exemple with a real boat?
@dumpsterfireproductions
@dumpsterfireproductions Жыл бұрын
That's coming in Part 3 so stay tuned! :D
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