I feel the person holding the light in Sam's render was fearless. Never paused to peek corners, never turned back. The character didnt seem scared so I wasnt either
@rosskandlbinder1515 Жыл бұрын
Feels more like that the creatures are scared of the character.
@FlooferLand Жыл бұрын
Exactly. There were several times where the character walked to pass the creatures, making them be behind them like entering that corridor. They turned their back to like 10 of those creatures and did not seem afraid of it at all
@wordsinahandle Жыл бұрын
Yeah no heavy breathing and if the creatures came in rarely rather than constantly it would be even scarier
@lloydflores2537 Жыл бұрын
basically sam.
@kevinr.9733 Жыл бұрын
Same reason something like Metroid Prime isn't really all that scary, even in the blackout sections. Samus Aran is a certified badass who is well equipped to take on whatever the Space Pirates throw at her, and as the various pirate logs show, they are _far_ more afraid of her than she is of them. Since the point-of-view character is not afraid, neither is the audience.
@chaosfire321 Жыл бұрын
Peter winning by leaving Niko's heartbeat unchanged after everyone else relaxed him is fucking hilarious.
@alaskaaa684 Жыл бұрын
Sam's idea was really good, the only problem was the the little monsters seemed afraid of the viewer, instead of threatening them. This is why it wasn't scary for me.
@SimonSheets Жыл бұрын
That's a solid observation
@imlando93 Жыл бұрын
I think there were too many of them, they weren't obscured enough and they showed too often.
@lunarazure9969 Жыл бұрын
I think the little guys were also too numerous for a shot that lasted too long. The impact you get from that small glimpse of something out of the corner of your eye dies out pretty quick when it happens ever five seconds over a minute and a half video. I spent most of that clip actively trying to find them instead of feeling spooked.
@claranymark Жыл бұрын
it also doesn't help that the person walking there doesn't react at all, i'd imagine that when the person sees the monster it would at least jump a little which would make the camera shake, and also with the door it kinda doesn't make sense that they wouldn't at least slow down a little if the door just opened by it self
@katon.9893 Жыл бұрын
The issue for me is that there is monsters plural. Less is more. Even the scariest entity possible loses all fear factor if you fill a room with them. 90% of the work going into building terror is actually the time you let the player/viewer spend away from the creature.
@samwiseraleigh7833 Жыл бұрын
The most frightening/visceral segment was Wren eating candy with the wrapper still on.
@farish.515 Жыл бұрын
Little do we know, that was a vfx shot. Can't trust anything from corridor
@DocWolph Жыл бұрын
Its just wax paper. It tastes likes cheap crayons. But its won't hurt you.
@esaedvik Жыл бұрын
Should've had a Kitkat and just bite it sideways.
@andrewparker318 Жыл бұрын
@@farish.515bro that was definitely not vfx. It would have been way easier to just film Wren chewing candy with the wrapper on and then have him spit it out after the take was over than to go through the trouble of finding a way to recreate this shot digitally
@farish.515 Жыл бұрын
@@andrewparker318 I wasn't being serious lol
@TheGreatLake1998 Жыл бұрын
Love how the challenge shifted from raising Niko’s heart rate to not lowering it with relaxing renders, lol.
@jackwriter1908 Жыл бұрын
Yeah, the renders were just too good... should have used that bowling animation style... that would have creeped him out 😂
@Elmithian Жыл бұрын
Tbf, during danger your heartbeat can actually go down. Which is why when you see folk with heartbeat monitors play a scary game, their heartbeat tends to be decently high _until_ they get scared, then the heartbeat slows down a decent amount and stays low for a bit.
@Elmithian11 ай бұрын
@@IhorEleven Because the body is preparing for potential and explosive physical reaction I believe? There are other factors ofc, but that is the one I remember off the top of my head. Think of it as survival reaction that can be traced wayyyyyy back.
@sl1138utube Жыл бұрын
Peter elevated the challenge, as usual, to the next level. By choosing cinematic suspense over the cheap scary monsters, he proved to be the scariest director. I also thought Sam's was the most technically proficient. The lighting was on point. Wren's actually spooked me the most with his jumpscare.
@zanderz13 Жыл бұрын
Really liked the layout of this one - announce the render, then flashback to them creating it before showing it. I think this would work well for other render challenges in the future!
@jm9523 Жыл бұрын
Agreed!!!
@Nashley12331 Жыл бұрын
It took all suspense away. If they had been cold cut back to back without context. Or their usual format would have worked better for that. That and they were not all that "scary".
@CommanderLink Жыл бұрын
@@Nashley12331they are trying a new format because the viewer analytics shows a lot of people just skip to the end to watch the renders and dont bother watching the making of
@Nashley12331 Жыл бұрын
@CommanderLink I watched the first "making of" and half of the second one. Then, I skipped through the other two....
@ezrarichardson279 Жыл бұрын
Agreed! The structure was so much more interesting for some reason!
@Igoreshkin Жыл бұрын
Cinematography of Peter's renders is fenomenal. Really good job.
@briannabanks1659 Жыл бұрын
*phenomenal
@bruhdon4748 Жыл бұрын
Peter is insanely talented & always goes above and beyond every time, he’s honestly Hollywood material he needs to be working on movies.
@VorpalStorm Жыл бұрын
I agree that he's talented, but he's lucky to be at Corridor where he's treated like a human and not a sweatshop worker.
@bruhdon4748 Жыл бұрын
@@VorpalStorm true, I just think he has some serious bloody talent & needs to be making his own movies or be involved with a studio because holy hell he’s extremely talented, not to say the others aren’t but he’s just on another level.
@Kindi001 Жыл бұрын
man, its really remind me of Iron Lung. because i know why people scared of sea sometimes. because its dark and you cant see it clearly even its on earth. yea its awesome, im in awe good video
@cenciende9401 Жыл бұрын
He would be WASTED on hollywood, just being another cog in the VFX studio machine. What he's doing now (making his own original VR game) is exactly what he should be doing, completely his own work. I'm hoping it's a success and can't wait to see what he does after.
@bruhdon4748 Жыл бұрын
@@Kindi001 iron lung is scary asf
@mrudulpawar7944 Жыл бұрын
Wren's transition from "I think I got this" to a genuine "I don't think I got this" was extremely relatable.
@willmfrank Жыл бұрын
Reminded me of Ron Carey in "High Anxiety." "I got it!. I got it. I got it...I don't got it!"
@ichiroutakashima4503 Жыл бұрын
Anyone who has worked clearly have the same dilemma. As a programmer, that statement of Wren, made me cry.
@Safetyman99 Жыл бұрын
Peter is so dang talented. His work is always top notch and well animated.
@brombombadil Жыл бұрын
The real question is what unholy terrors has Niko beheld that, when confronted with fear, he now finds peace?
@dimbulb2959 Жыл бұрын
Fatherhood
@FUBARguy107 Жыл бұрын
He, like many of us, was raised in the age of internet gore and extreme gore FX in movies. Don't look away.
@muffinman3052 Жыл бұрын
@@dimbulb2959 real
@bruhdon4748 Жыл бұрын
Water is wet
@MrSpannners Жыл бұрын
@@bruhdon4748 That is just completely wrong
@420_Viper Жыл бұрын
Video Idea: We competed for the most devious transitions
@oshit2874 Жыл бұрын
gotta make this comment top others
@elliot_grooves Жыл бұрын
Can’t be more devious than the Game of Thrones cutting off scab to cutting pie transition
@orangeballs4536 Жыл бұрын
ooohhh thats a good shout
@cloudwaves1648 Жыл бұрын
"devious" 😷
@replay_pete Жыл бұрын
That one
@DrewishAF Жыл бұрын
15:27 Dude... Peter's render looks like something you'd see on Love, Death, & Robots... It's stellar. That dude has an absolutely astonishing level of technical ability and creativity. He's got an eye for every single type of "challenge" that it's amazing to see whatever the hell he's going to come up with. Don't get me wrong, I liked the other renders too. I loved how Wren's went into a loop animation. I loved the ambiance of Sam's render. Jordan's had a fantastic feel to the entire scenario and animation. But Peter was the only one to think waaaay outside the norm and everything was spot on. From the camera view to the lighting to the scene to the sound design, I think he made the best by a mile.
@the11thhour44 Жыл бұрын
This new format of picking a contestant, flashing back to their process, then revealing the render kept me engaged throughout. Don't know what it'll do for repeat watches but I think it's better for viewer retention so keep it up!
@Isnogood12 Жыл бұрын
I completely disagree. I would have wanted to first see the render and then see them make it. Now it was like watching a magic trick you know was coming.
@yurymol Жыл бұрын
@@Isnogood12still better than just jumping to the renders right away and missing the entire thing.
@HonestWatchReviewsHWR Жыл бұрын
Now we need Niko to do a render of his own to show them what scary really is...
@alexandertiberius1098 Жыл бұрын
There's too high a chance of that render becoming one of those horror movie tapes that kills people.
@ChaseSchleich Жыл бұрын
@@alexandertiberius1098 That's actually what happened. Niko did do a render of his own, but after multiple death's in the studio, they decided not to put it online.
@BlackEagle352 Жыл бұрын
Some snuff render or something
@hardik875 Жыл бұрын
@@mezzb Just reading this gave me anxiety lol
@JuvyThaKid Жыл бұрын
I would be interested to see what Niko would do and see if it would be scary. Peter's was my favourite because the ocean is something that always freaks me out lol.
@EmmaEmbla Жыл бұрын
I think the absence of sound would be a better way to go with Sam's render, being alone with your footsteps with the occasional unexpected interruption of the silence is much creepier than the constant ambiance in my opinion
@davidbrenner5806 Жыл бұрын
Peter dropped all sound for his in the the right spot.
@Assimandeli2 ай бұрын
The audio in most of these was pretty lackluster. Stock whispering and scary music isn't going to scare anyone, especially a person who recognizes them, like Niko most likely does.
@trailerwookie Жыл бұрын
I think Sam's idea would have been better if the creatures shied away from the light, but once the light was away from them, they actually tried to get closer and closer to you--just a little quick peek behind once in a while showing them slowly closing in on you.
@Isnogood12 Жыл бұрын
And maybe cut 90% of them out. I mean the first one was visible for several seconds right at the start and you got a good look at it instead of just glimpses.
@QuincyKane Жыл бұрын
This was a fun challenge, and everyone did a great job with their renders! But creating "fear" is a difficult challenge; usually the more you "try" to be scary, the less scary you actually are. So, I think if the goal was to get Niko's heart rate up, they should've gone more "psychological" and created a "discomforting" render, which no doubt, sound design would be incredibly important for. Rather than a setting that is "obviously" dangerous, something less obvious and more relatable and off putting.
@FreakyGremlinDK Жыл бұрын
That's true, I was thinking the same. And in my opinion, jump scares are cheap, it's used to make something unscary to feel scary for a short moment. It's more getting startled than scared. For me, something scary is something my mind can't really identify, but I at the same time know what it is. Like unnaturally distorted human faces and bodies. And it shouldn't be a jump, it needs to be something you know is there, but you want to get as far away from it as possible.
@JuvyThaKid Жыл бұрын
@@FreakyGremlinDKThat's exactly how I feel about creepy old ladies for some reason lol. Especially when they're just staring and smiling at you
@I.no.ah.guy577 ай бұрын
@@FreakyGremlinDK yeah...100%...you reminded me of a nightmare ive had several times when i was younger about trying to get away from something but no matter how hard i tried, i wasnt actually moving away. I can picture it pretty clearly. That definitely would be the way to scare someone, but it cant just be anything
@mangopie76025 ай бұрын
I think focusing more on what we humans fear in everyday lives would've worked as well. Maybe being stalked by someone on your way home would've made a great suspense
@KING_PHILLIP Жыл бұрын
as a kid who grew up poor, with an unsupportive family, no money to attend college and no push towards art in anyway- you folks have taught me everything i know about cinematography, vfx and filmmaking. thank you so much from the bottom of my cold lonely heart!💗
@Breznak Жыл бұрын
This shows perfectly how hard it actually is to make something at least a little bit spooky.
@IndigoWhiskey7 ай бұрын
you know this turned out really wholesome. tell us you're well adjusted and generally speaking not horrifically abused people, by having absolutely no idea how to be unnerving let alone psychologically harrowing without a cheat sheet on target. also love that toy story was an inspiration here, so adorable.
@JustPaddy Жыл бұрын
Peter's first two shots were amazing
@TheFudily Жыл бұрын
Honestly I thought the 3rd shot was even better. The diver's interaction with grabbing onto the boat was top notch.
@OldManTenno Жыл бұрын
Great concepts, and I’m glad they at least did this challenge. Problem is that I felt like Niko watching these. They looked good (Sam’s in particular), but didn’t really have that creep factor. A lot of what was supposed to be the ultimate moment always felt expected. Could be just me, but I feel the best moments are when you never see it coming. Jordan’s was the best at this revealing that other character when the camera quickly turns. Peter’s was the best at building tension, but I knew exactly what was happening in the final shot. I think Peter’s piece would’ve been better with more elevated breathing, and just when the diver thinks it’s safe to move somewhere safer, the shark slams into him from out of the frame. Overall, great idea and I hope they re-visit this in the future. In the meantime, I hope they watch movies like The Witch (2015), and The Blair Witch Project to get a good sense of what creeps people out.
@lordcrayzar Жыл бұрын
Or if your really good , you can have the jump scare visible in the background the whole time like the end of Hereditary.
@CanadianWolverine Жыл бұрын
I'm with you, I was really hoping, especially with the diver one, that one of them was holding something back in the creation to surprise us with the unexpected. Like say, what if just before the shark chomped the diver ... something bigger took out the shark. Something that had been in the shot the whole time but you didn't know that's what you were looking at.
@madend Жыл бұрын
I think the biggest missing dimension was just time. It takes time for tension to set into the viewer, to let yourself emotionally fall into the viewpoint of the POV character. Just tough to do in this super short format
@dat_fast_boi Жыл бұрын
@@madend agreed. More time per video would also allow for more interesting context to be built outside of just "you are diving" or "you are exploring spooky house". I want to have a false sense of security which can be broken then thrown into a shredder.
@KindlingEffect Жыл бұрын
@@madend Yeah, I think this is one of the major reasons why Hereditary's finale is so effective. The time that we spent throughout the rest of the movie empathising with the character, and dredding the unknown fate that awaits them, pays off in the end. I don't see how one could successfully evoke that same sense of terror in such a short time-frame.
@lodgin Жыл бұрын
The one thing that really took me out of Wren and Jordan's renders were the instant animation change when the monsters start chasing. One moment they're stationary, the next they're half way through their run animation towards you. It felt very gamey, particularly given the first-person view. As for Sam's render, I felt more exasperated "why are you not leaving?!" than spooked. And Peter's render, it too fell into the jump scare trap, instead of leaning into the unsettling nature of the ocean. Like, imagine instead if he went exploring an old wreck, but when he went to resurface, a jellyfish bloom had arrived above the ship. EDIT: I also think the sound effects on Peter's render actually lessened the scariness of it. Imagine instead the sound of a large mass moving through water, the sound of a large tail fin. Maybe some rumble as it got closer. Instead we got ear-piercing metal-on-metal, or whatever that was. Loud ≠ scary.
@the_doorkno2237 Жыл бұрын
agreed, one of the scariest parts about water is not hearing much of anything, maybe some muffled sounds or what not. perhaps even making the shark a bit less visible when it first appears would have made it even more suspenseful. but other than that, the render did somewhat trigger my thalassophobia
@margothutton11 ай бұрын
I love how in Sam's the hallway sconces imitated the monster's eyes, and the parallax revealed they weren't eyes.
@TheRealGSmith Жыл бұрын
The hand held camera movement really does wonders for Sam's video. I just wish the creeper right at the end wouldn't fall in such a weird simulated ragdoll kinda way.
@c0zmozys6 ай бұрын
LMFAOOO YOURE RIGHT
@chigginheadD11 ай бұрын
The scariest thing about this video was Wren biting into the Tootsie Roll without taking the wrapper off.
@anonymousaccordionist3326 Жыл бұрын
I liked this format for a challenge video, showing the process of each one and the final product, followed by Niko's reaction to it, was a good way to keep interest throughout the whole video. Not to say the other formats were uninteresting, not in the least.
@Vern_Trertnert Жыл бұрын
As a diver, I notice several things about Peter's render that could be improved (for realism and creepiness). 1. add bubbles when the diver exhales. 2. divers try not to swim with their arms or bump/touch anything (getting caught on something sucks). 3. the diver moves like the resistance of the water isn't there; slow him (and the shark) down. all in all, nice work given the time constraints! If I weren't a diver, it probably would've spooked me.
@TheMokeleMbembe Жыл бұрын
I just realized how to put into words one of the BIG things I love about you guys's videos: it's all about critique. Sitting around talking about art (yours or a big movie or whatever), discussing how it makes you feel, how it was done, what might be done better, etc. I come from a traditional painting background and (1) I always love crits and (2) I find that 'normal' people often don't know how to participate in this kind of activity. Thanks for all of these!
@grimnartusk2658 ай бұрын
SAM ITS SO DAMNED GOOD!! on the edge of my bed the entire time. i like how most of them also pop right back out once the flashlight leaves them. The atmosphere kind of reminds me of Amnesia, which is a huge compliment. The same sense of helpless dread where the creatures are happy to let you know they are watching. Then of course you finally strike one and his entire family is there to see it xD 10/10 kudos
@LamestHobbies Жыл бұрын
scariest part of this video was Wren eating the Tootsie Roll with the wrapper still on. Gave me a genuine fright. Hope his digestion is okay!
@Mucuroz Жыл бұрын
Wren's eaten so much worse than that wrapper in videos over the years. He'll be just fine from a slightly waxy, paper candy wrapper.
@nightmare3711 Жыл бұрын
I think part of what makes horror genuinely scary is a tonal shift - if a scene is filled with tension from beginning to end, then it becomes numbing. Same principle applies if you want to make your viewers angry, happy, or sad, you create a tonal shift. The greater the shift in tone - over an appropriate amount of time - the more affected the viewer will be.
@hollowvoices1268 Жыл бұрын
The problem I have with Sam's, is that the cameraman never reacts to the creepies
@AustralianMurderTurtle Жыл бұрын
I think Peter did the best because it was a lot more subtle for the most part. The best horror works from unease and dread setting the mood. Imagine Niko watching a photorealistic render of himself, but something's not quite right, delving that bit in to the valley for the setup.
@HiddenPufferfish01928 Жыл бұрын
The scariest thing is how calm Niko is He is so calm that horror movies bring him to the hospital by lowering his heart rate
@Sabotender Жыл бұрын
One thing Peter could have done i think was if we heard the diver's heartrate, and then increase it after he spots the shark, getting faster when he was "floating" before the bite. Whenever I watch or play horror games where heartbeat is audible, my own heart tries to match it.
@logandraper Жыл бұрын
My first thought was an ocean pov render where you can't quite see what's around you. Peter is a genious
@andrewsciba5048 Жыл бұрын
I like the edit breaking up the renders instead of lumping them all at the end.
@VyouttarOrigami Жыл бұрын
Guys, this is the best engaging video from you so far, instead of waiting to see the results in the end you make it more engaging with this approach, Great work 🔥
@Cauthon Жыл бұрын
I can't find it for the life of me, but there's this one short film about a photographer at a photo shoot. Every time he looks in the viewfinder at the model she's got this eerie smile, with a demonic presence in the background. Eventually the entire crew seems to become possessed. THAT was scary. It's a little more than a render, but it was incredibly simple in execution. You've all gone for creepy settings, but the scariest situations are those that take place is environments that we normally feel safe and secure in.
@demonicavenger6987 Жыл бұрын
The camera guy has to be the most chill dude on the planet
@GameBoy-ep7de Жыл бұрын
If you are tracking how scary it is by how high niko's heart rate spikes, you are missing out on the possibility it was so scary that niko's heart rate drops instead.
@somebody251 Жыл бұрын
peter's render is pure cinema!
@netkv Жыл бұрын
heart beat overflow
@alexandertiberius1098 Жыл бұрын
He was just experiencing a series of minor cardiac events. 😅
@TheFudily Жыл бұрын
Agreed that Peter's was best. Though Jordan's was a strong 2nd, only part I didn't like was the camera panning over to the next creepy thing (12:05) without any visual or auditory reasoning for it. Stepping on the blood pooling up being the initiation of our attention change (and then taking a couple steps back before turning around and running (due to the spider toy), all while leaving a slowly fading bloody shoeprint behind) would've been a nice addition. Or just having the door make a creaking noise while opening if short on time would've been enough. _Edit: The door does creak, but it starts _*_after_*_ the camera pans over_ Regardless, great job guys! Feels like character animation quality has gone way up lately, just less jank in general.
@MaxskiSynths Жыл бұрын
Thalassophobia will always be top of my list for scares. 5 minutes into this video I was saying to myself "do that and you win" and Peter comes in clutch.
@Vidar937 ай бұрын
I think the best part of sams was the use of the sconces on the wall everywhere. All of them having the double bulbs/candles does a great job of mimicing the eyes of the creatures in the distance of the shots. I think if he had the viewpoint slowly pick up speed as he is realizing they are all around him to a point he is running it would really help also if the creatures were coming towards him but only kind of shrink away when the light hits them. Maybe have the viewpoint look back and forth trying to keep light everywhere but it slowly becoming futile as they come clawing out of the shadows. Still wonderful concept.
@nikt12 Жыл бұрын
Niko doesn't fear the danger. He IS the danger.
@lordcrayzar Жыл бұрын
I like the old style of watching the finished products at the end.
@tieanimation9876 Жыл бұрын
I literally watch all the render challenge many times so that I can make my self confidence or comfortable about 3d renders and this one gave me a. Great idea , I don't know know what's the idea right now , but I will figure it out , like wrender man
@duckliferogers Жыл бұрын
Sam should've added heavy breathing and fast, shaky camera swipes to look at the creatures to show fear. As it was they were treated almost like harmless bugs on the wall
@sharkh20 Жыл бұрын
Sam's had too little suspense. They just kept popping up and saying hi, and the person with the camera ignored them completely
@ReclaimerTyphoon Жыл бұрын
I've noticed, while these guys are good at making things in a 3D space, they're really not great storytellers. I'm here for the tech deep-dives, the behind-the-scenes looks, the reactions, and the cool looking things, but I'm consistently disappointed by the lack of real feeling, impact, etc. from their work.
@acrazyguy1411 ай бұрын
I was hoping the camera would turn around near the end and reveal they were all following you
@ratom2906 Жыл бұрын
sam's render was good, i'm no good at filmmaking but i think it would be scarier if we barely got to see the monsters, cause we practically see the full monster in some shots. keep it up guys, you are great inspiration, at least for me and that's all I could ask for
@zylowolfzan3345 Жыл бұрын
The Render Challenge of "Can you scare, the unscareable man?" Truly the ultimate render challenge.
@giorgiomarangolo Жыл бұрын
Love the fact that everyone uses different softwares to achieve the goal. As someone who uses C4D and Octane, I sometimes wanna switch to blender, unreal or houdini everytime I see them using a different tool or plugin.
@Kephazard Жыл бұрын
Peter's talent never ceases to be amazing. He's just so resourceful and manages to get the most out of the limitations.
@HopeHendershot-Moskal Жыл бұрын
According to my Fitbit, Sam's render made my bpm go up by 2 (I thought the creatures were really cute, so I think my heart was more happy than scared), Wren's render made my bpm go down by 3, Jordan's render made no change, and Peter's render made my bpm go up by 2. So, Peter wins in my book.
@c0zmozys6 ай бұрын
i mean yeah the critters sam made were weirdly cute but i also fwlt the same about the eyeball worms. like theyre so dumb looking i cant possibly be afraid of them
@EonHSD Жыл бұрын
Peter always manages to go batshit insane in these short videos.
@shanewalker6379 Жыл бұрын
I love this new style for the competitions! Showing each editor one by one keeps a really nice flow!! I hope they keep it up in the next ones
@ManSteveAsperger Жыл бұрын
kanepixels entered the chat
@WIP---P-O-L-T-E-R-G-E-I-S-T10 ай бұрын
It would be scarier if one of the shorts were in a house at night. When a familiar place that you tough was safe turns out to be dangerous it’s scary, also make the protagonist head to bed when it’s nighttime and your heading to bed that’s when you are at your’e most vulnerable
@Saimeren Жыл бұрын
I miss Fenner. =( The Jordan, Matt, Fenner dynamic was so good.
@BlazevicJosip Жыл бұрын
Did he quit?
@Saimeren Жыл бұрын
@@BlazevicJosipI don't know, but he hasn't been around for several months.
@daneroberts1996 Жыл бұрын
Love the spooky renders, hope to see more of them. I think the biggest challenge with this is honestly just the length of render
@imlando93 Жыл бұрын
Everyones renders looked like video games trying to cash out on a cheap jump scare. Peters is the only one that came close to being scary. He went for a more cinematic approach, his sound design wasn't distracting, he obscured the viewers vision (which makes us uncomfortable) and most importantly, there is a build up. Its almost like he did research on scary movie scenes 🤔
@kamikeserpentail3778 Жыл бұрын
If you're going for a heart rate change what can you do aside from a cheap jump scare? You'd have to really know the person and play on their specific fears and try to push them into an actual panic attack. But I agree that the slower build up contributes majorly.
@imlando93 Жыл бұрын
@@kamikeserpentail3778 yeah your right, considering the heart rate aspect, I guess you have a better chance with jump scares than to make someone feel uneasy. Low risk, high reward situation.
@vicziankolos1879 Жыл бұрын
Peter's scared me the most because im phalasophobic(fear of the deep seas) and the shark jumpscare!
@alanrogers7090 Жыл бұрын
Niko is almost as chill as I am. My heart rate is 59 beats per minute. I've also been told, after taking an EKG, that my heart beat is "textbook". Not bad for 73 years old.
@ChokyoDK Жыл бұрын
Peters edit was so good.
@MINEWISE Жыл бұрын
Now that's worth competiting❤❤❤❤❤😂in this era when horror doesn't feel like horror
@Modelero Жыл бұрын
I always love how Jordan tries to bring out most of the software's potential or use niche features, that's the kind of guy that reads changelogs
@Pippa015 Жыл бұрын
woah pretty early
@jesterlol69 Жыл бұрын
yoooo the format for this video was the best so far - im sure you'll see that translate to retention time. also A+ with having the chapters for people who legit dont have enough time to watch the whole video and wanna skip around
@kaka_5002 Жыл бұрын
Loved the new video format, every time someone’s gonna present the render you get the whole backstory
@bripbrap Жыл бұрын
Really loved the new format for this challenge. Seeing each person at a time, rather than all the videos at the end was really good!
@Cristopher.C8 ай бұрын
I love it how they go crazy celebrating that nothing changed xd
@QTRBlackGarrett Жыл бұрын
As a video editor I really enjoyed the format of this challenge. Each person goes back in time to when they started then leads to watching the render. Well done editors on this vid
@OG_BettyBoob Жыл бұрын
Following one render all the way through, one person at a time is the best way you've done this yet. Can't skip to the end but don't want to cause I'm being rewarded with finished products throughout the video which is satisfying.
@rapidey3movement360 Жыл бұрын
Really like this new format! Way easier to digest the info you're teaching
@tamholt3494 Жыл бұрын
Sam's concept needs to be expanded into a VR experience. Using the flashlight with a controller would be cool.
@OneJumpMan33 Жыл бұрын
Shout out to the editors! Showing everyone's process and then their video instead of the old way must get way better retention and get people not to skip to the end. Brilliant idea and it feels more like a show ❤
@Mocorn Жыл бұрын
When watching Jordan talk about his render I suddenly remembered an older video where the object was for him to learn Houdini from scratch. This wasn't that long ago and now he's using motion rigs and compositing lights in Nuke! Pretty impressive actually!
@Magabes_ Жыл бұрын
They should've doubled down on the found footage aspect and made a tracking shot with a real environment; keep the monsters very subtle and more human-like to get an uncanny valley effect.
@factsmachine7177 Жыл бұрын
I still have no talent creating, but over the years playing games and watching this channel, the two most critical elements of horror are: Sound Design and Dread (not too much stock sounds, and build the anxiety) good job guys.
@ricardoferreira6898 Жыл бұрын
Hope this becomes a Halloween tradition! Gotta say tho, as someone who suffers from thalassophobia, that last part of the video was friggin hard to get by...
@It_Is_I_I Жыл бұрын
I like how this one is edited, how each render is shown in the process, and then the full animation, before going to the next render
@DustinPlatt Жыл бұрын
I have an idea for a horror film. Basically, you're an adult and you find out about taxes. It's like a two in one.
@parman01 Жыл бұрын
I'm amazed at superb quality of all of these clips. Like it's comparable to what would be AAA game cinematics made by big studios 7-10 year ago . It's amazing that we have tools today that make possible to achieve such fidelity by single talented person.
@Missing_text15Ай бұрын
satisfying cgi make you go: aahhhhhh~ scary cgi make you go: AHHHHHHHHHHH
@debajyotidas1720 Жыл бұрын
The sound designs were so good that it felt satisfying for me, and I absolutely loved it 🔥
@GabrielLeite123456789 Жыл бұрын
Adored the editing on this episode, the pace was much more enjoyable.
@evilkamatis54211 ай бұрын
Wren's camera movement was freaking good. Probably the best that i've seen. I've played a lot of horror games and I just hope the camera movement of those horror games are up to level of Wren's creation.. coz it's really good!
@thsisissparta6739 Жыл бұрын
Showing the process and then imidiatelly the final result is a perfect format for more complex renders. Great idea guys, love it!
@JoversStudios Жыл бұрын
Jordan A should present all of television ever
@mrThepunisher92 Жыл бұрын
Hats off to everybody's work, and I have to say that Peter's piece had the vibe of a Love Death + Robots short.
@user-ht5ce2it3z Жыл бұрын
I like The format of this where you cut back to the making of of each one while getting the video ready for showing.
@dragonlfwgaming6008 Жыл бұрын
I’d love for this to be another series! Making scarier and scarier renders!
@24Charles01 Жыл бұрын
This video inspired me. Wish I knew how to do vfx now
@toypaj Жыл бұрын
I find that when scared my heart rate goes down like when you feel like your heart has skipped a beat, and only rises when the “danger” has passed, maybe that’s what happens with Niko
@channel-uz9fz Жыл бұрын
I like the new format! It's cool to hear everyone's story *right before* their renders play.
@JohnnyDavila Жыл бұрын
All the renders look amazing, but Peter's cinematography is just on another level... Always hyped to see his works
@RanOutOfSpacАй бұрын
Y'all knocked it out of the park on this one though! It's probably because of the simple lighting, but all of them looked especially good!