We did our first publisher pitch, we made some mistakes...

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BiteMe Games

BiteMe Games

Күн бұрын

Пікірлер: 35
@vicc8881
@vicc8881 3 ай бұрын
congratulations to the black t-shirt guy
@ultimaxkom8728
@ultimaxkom8728 3 ай бұрын
Hey, that's rude. His name is Marnix 2. I think.
@michaelperrigo
@michaelperrigo 3 ай бұрын
His name is literally on his name tag the whole video lol
@LighthoofDryden
@LighthoofDryden 3 ай бұрын
“69%, which is not nice” Impossible to have said with a straight face
@dobrx6199
@dobrx6199 3 ай бұрын
Nice job getting the pitch done, thanks for all the videos this week too!
@theebulll
@theebulll 3 ай бұрын
Great information guys. It's been fun watching your failures and successes over time. Nice to see something that isn't a fake presentation of all the good and none of the bad. Keep up the hard work, you'll be successful in the end.
@JH-pe3ro
@JH-pe3ro 3 ай бұрын
Caffeine induces anxiety, once I learned this, I also started to minimize coffee before pitches and interviews.
@ultimaxkom8728
@ultimaxkom8728 3 ай бұрын
For simple intuition, it can be said to elevates one's ""activity."" Fine on low but not when _added_ on high (high -> overflow). *Max+1,* basically.
@tomleeyrc40
@tomleeyrc40 3 ай бұрын
Also nicotine, unfortunately if you are addicted, you cant just stop, that will also cause anxiety
@tjspeirs75
@tjspeirs75 3 ай бұрын
yall are blastin out the videos this week, it's been cool to see! appreciate them!
@JVCK-Dev
@JVCK-Dev 3 ай бұрын
This was amazing guys, to hear your failures and successes and for yous to realise them is really important. Hope this deal pulls through for yous!
@wixibits2149
@wixibits2149 3 ай бұрын
It will get easier with each iteration. Congrats.
@Олег_Евсеев
@Олег_Евсеев 3 ай бұрын
Желаю удачи с игрой! Главное не сдаваться.
@Ashkandi88
@Ashkandi88 3 ай бұрын
Awesome job guys!
@darrenstensland5301
@darrenstensland5301 3 ай бұрын
I love the honesty.
@madthijsgames
@madthijsgames 3 ай бұрын
Making the mistakes so we don’t have to 👍🏻
@ultimaxkom8728
@ultimaxkom8728 3 ай бұрын
-Failing.- -Falling forward.- Falling forward with style.
@草-t8i
@草-t8i 3 ай бұрын
good luck!
@DamianDevz
@DamianDevz 3 ай бұрын
All in all it sounds like you did a pretty good job overall. Fingers crossed.
@moejahi3d3
@moejahi3d3 3 ай бұрын
Some useful info would be how you calculated the amount of budget.. Maybe a ballpark number
@bitemegames
@bitemegames 3 ай бұрын
Honestly, I'm not sure how we got there, and the reasoning behind the number was basically nonexistent. That's also why we switched so much, going from 150 to 115 back to 170k. I will need to get some more publisher info about that Tbh. -M
@ultimaxkom8728
@ultimaxkom8728 3 ай бұрын
"That's an interesting calculation, Senator. How about you back it up with a source?" *M:* "The source is that we made it the f up!"
@tymondabrowski12
@tymondabrowski12 3 ай бұрын
Usually you'd go for a burn number (salaries for all employees plus all overhead) times months or years you expect to need.
@captainawesome2226
@captainawesome2226 3 ай бұрын
Target is 170k. Now double it to get your actual costs.
@Nick-pt2px
@Nick-pt2px 3 ай бұрын
Congrats on doing something hard. That means you had to stretch and grow, which is awesome!
@iDemonStrat
@iDemonStrat 3 ай бұрын
Unrelated to the video but i was curious how yall deal with merge conflicts when multiple people working on one scene. Cant seem to find a good solution im satisfied with
@bitemegames
@bitemegames 3 ай бұрын
We do a trial by combat, whoever knocks out the other one wins. In all seriousness, for Guild Architect we don't need to do much scene stuff, we've got everything in separate smaller prefabs, so we just work on those instead of the entire scene. Doesn't work for every style of game though. -M
@crazyleo-ca
@crazyleo-ca 3 ай бұрын
Do not take energetics or caffeine when you’re about to pitch something 😂 Caffeine is just gonna make you more anxious
@Lavxa
@Lavxa 3 ай бұрын
Hey guys! Ready for uni pizza
@snackie1359
@snackie1359 3 ай бұрын
Wait, so this publisher would support you for future endeavors or with forge industry? If the second one, how would that work with the game already out?
@holacabeza
@holacabeza 3 ай бұрын
Pitch Japanese fountain girls dating sim Profit🎉 yw
@TYNEPUNK
@TYNEPUNK 3 ай бұрын
170k is a lot, i thought publishers would be offering more like 50k usd. thats very interesting though :)
@bitemegames
@bitemegames 3 ай бұрын
Except people told us that was on the low end. Pretty much no publisher gets out of bed for
@TYNEPUNK
@TYNEPUNK 3 ай бұрын
@@bitemegames I guess I am thinking I can finish my game in a year (solo) and 50k usd will last me a year. Actually 30k usd would easily pay for a year for me (im living in Taiwan its cheap but not like it was, still 30k is 1 million $ here). Obviously im not taking into account all my time spend (8 months+paid for all art/music already). My days are long I work hard for my own products, obviously id kill to get 100k+ if it is feasible (it would be nice to have cash to live a good life rather than *just* enough to get by but im used to that). I will have a demo going to publishers in 2 weeks. Thanks for the vid guys, I really enjoy following you guys. Just a shame Im on my own, watching 2 mates do this trip together is awesome. Ive been deving games since amiga in the 90s, I was also a dev at rockstar north and many other studios.
@dodolab7256
@dodolab7256 3 ай бұрын
130k for a project like yours is not enough (according to what I've heard online),but ofc it depends of the amount of time of funding that you need.
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