So the rules for this game were: you can't ramp in any way, your deck has no lands, but you get an Everywhere land each turn. We also decided to avoid thing that explicitly abuse the Everywhere lands (like a Domain deck, for example).
@AdolfCritler210Ай бұрын
It would be interesting to have the 3 card hand(max 10) with specific mulligan and max 10 mana. Would have made card draw useful
@OrdemDoGravetoАй бұрын
I would have kept the mana colors. Let the player choose a basic land every turn.
@k9commanderАй бұрын
I'm surprised Crim didn't go with Soul of Windgrace. Land destruction is op in this version. The ability to steal your opponents' destroyed lands is even better.
@MrMartinSchouАй бұрын
I would have adapted it a bit. Still no ramp, but have a land library made up of everywhere tokens. That way you get around the discard to hand size, because you can always draw one land per turn when you need it.
@angsty_creatorАй бұрын
What about smeagol? First ring tempt, kill some one turn 5
@wedgearyxsaberАй бұрын
It all makes sense: commander clash is why the everything token is so expensive.
@alexkulis7295Ай бұрын
As soon as I saw them playing individual Everywhere tokens, I had the same thought
@lesternomo6578Ай бұрын
fr tho the tokens and overlord of the hauntwoods seem way too expensive its 3 mana ramp!! (i need a copy for my esix deck)
@TuffLPАй бұрын
Well you should've started with 3 cards in hand like hearthstone in this lol, hand size in MTG is only this large cause of lands
@skykurАй бұрын
Game would have gone a lot different
@kyleyoobs1218Ай бұрын
“This week on commander clash, Crim doesn’t get to play this week.”
@RyanEglitisАй бұрын
Threat assessment fails again
@modernphilosophicaldiscour3558Ай бұрын
Winota gets a huge buff in this format because you dont whiff on lands
@JonaxIIАй бұрын
"Reanimator would be busted", he said, right after winning with a patriarch's bidding. For which he tutored and immediately discarded a chasm guide two turns earlier.
@TeaHaussАй бұрын
Ok, so now we need a Duel Masters mana game where you play your spells upside down (as lands, no real lands allowed) to tap for its colors
@mauriciocostin4151Ай бұрын
Sometimes I don´t understand the threat assessment at the table. The literal only way Phil doesn´t lose is by letting Crim use the disk. So he decides to kill Crim?
@maxwellpepАй бұрын
Crim is there down in the dirt trying to keep everyone in check, putting his own board state behind, doing gods work. They take it personally and kill him for it, then die immediately on the clap back
@marshallbrenha7869Ай бұрын
Right? I was thinking the same thing
@another505Ай бұрын
yup... i dont get it either. And it didnt make sense for entertainment as seth already won last game.
@ipsyopАй бұрын
dude ! right ? seth gains 24 life and Phil immediately said "now I gotta kill Crim!" and I'm sitting here like HUH????
@lesternomo6578Ай бұрын
you gotta understand the only crime that is unforgivable to phil is wiping his board :P
@DCode504Ай бұрын
Crim: Isn't dead. Table: and I took that personally.
@OhSarcasticOneАй бұрын
Look what happens when he draws lands!
@kaemonbonet4931Ай бұрын
He's too powerful, we have to stop him
@JimmyJames-om2uwАй бұрын
Seth: we have to remove that... so I can win next turn. Richard, "definitely".
@MakeVarahHappenАй бұрын
Insane that Phil killed crim when he had the out.
@TheQuarrelsomeOneАй бұрын
Phil killing Crim in game two doesn't make much sense to me, but so it goes.
@superfrans100Ай бұрын
all the complaining about teferi, yet winota is totally fine lmao
@jaysonking4055Ай бұрын
Teferi says no to your opponents Winota just wins Although it seems irrational playing against anything that can be perceived as stax, is very frustrating For the player, perceiving it as stacks
@superfrans100Ай бұрын
@jaysonking4055 I just think that if you complain about a teferi yet try to say Winota is okay in any capacity, we kinda need to re-evaluate our stances lmao
@funkyjam175Ай бұрын
Rather than the Everywhere lands I think what might work better is having each player choose a basic land of any type on their upkeep and put that one into play. Otherwise every deck ought to just be 5 colour good stuff.
@davidwipperfurth8465Ай бұрын
I'd love to see a rematch in this format now that you all have more information about how the format works; come back with new game plans.
@mrbelbobaggins8959Ай бұрын
I saw the title and thought Rarran was going to be here. I can’t wait to see him and Crim play though.
@DCode504Ай бұрын
Same😂
@streiifiАй бұрын
i really hope hes doing a collab with goldfish group soon. his collab videos are awesome
@mrbelbobaggins8959Ай бұрын
@@streiifi him and Crim are going to be on CGB’s channel with Voxy soon. They’re playing precons I believe.
@fredadoreАй бұрын
I can't believe Seth is playing my 2016 Modern Deck this week
@codyfritz3080Ай бұрын
Samish here, but I didn't see no Halimar Excavators/ self mill and Return to Ranks/Rally the Ancients; that build has to be broken in this "format".
@SorcerySpeedConcedeАй бұрын
My brother and I have done "hero powers" magic. Choose a 1 cost instant or sorcery to add to your command zone. It now costs 2 and can be used once per turn cycle. If we were to play it again I'd probably add the cost can't be modified, it counts as a typeless card, and only on your turns (to help combat the really broken interactions with a guaranteed spell each turn).
@electric_dream_machineАй бұрын
8:48 I guess you can say Expedition Envoy is just a Savannah Allyons 😂
@RyanEglitisАй бұрын
Crim: Why am I getting punched? Phil: Because you made me punch you last game and I lost.
@CodeNamRАй бұрын
I wouldn't mind you guys trying it one more time in the future with the experience you gained from this game. No rush but I think it would be neat.
@lukecraig4984Ай бұрын
Honestly would love to see more of this, I think seeing the deckbuilding is way more unique for this
@Midas_RexАй бұрын
This reminds me of the TCG Force of Will, it died off in my town due to lack of players but it sort of played like this. You had a separate deck for your mana (called stones in that game) and it had a built in commander-like mechanic into the deck building where your deck had a "ruler". The game was fun, but unfortunately didn't get off the ground here.
@allenridenour1826Ай бұрын
Man, same in my area. I still have all the decks from when it was starting up also
@zacharymccutcheon8607Ай бұрын
turn 3 propaganda, turn 4 ghostly prison, turn 5 sphere of safety, turn 6 collective restraint. Good luck boys!
@acetraker1988Ай бұрын
Add Tutors for said cards
@bradcallahan3546Ай бұрын
It’s almost like the game isn’t designed to use inferior mechanics
@Dark-Pikachu1Ай бұрын
@@bradcallahan3546ok what mono red goblins there like 60 goblins that are 1 mana
@110019aАй бұрын
i was sad i did not see crim or richard decks do much
@denniswmanАй бұрын
"A LOT" The editor just gave up on the combat damage at the end 🤣
@SilverCyanАй бұрын
good ol' Coat of Arms making math too much of a burden
@flyingby3703Ай бұрын
It probably would make sense to start the game with only 4-5 cards to make up some slots that would be filled by lands normally. It would also reduce the amount of discard in the beginning.
@ElbleinoАй бұрын
I agree with Richards analysis for this version of clash, and I think another rule should have been added where your creatures can attack other creatures, as that's part of how the mana balances out. Your removal is removal, but so are your creatures.
@KryptnytАй бұрын
Does HS also have a 7 creature / enchantment/ artifact board limit?
@simic0racle157Ай бұрын
In hearthstone you also can't mix classes(colors)
@velphidrowАй бұрын
At that point you're not playing a different format but a fundamentally different gamr
@RazorDevil1Ай бұрын
game 2 kingmake but game 1 was pure taking advantage of the discard for turn rule. yall shouldve started at 3 cards in hand because seth filling his graveyard for free and reanimating was kinda bullshit
@platinumangel7446Ай бұрын
I liked the way Force of Will tcg used mana. Tap you commander in the command zone to get a land from a seperate deck.
@johnpelphreyАй бұрын
I imagine this will just be super fair!
@Asian_CalebАй бұрын
I’ve been playing some hearthstone lately and as a long time magic player honestly it’s pretty nice not having to worry about losing games to flood/screw.
@Arctanis-vt3hlАй бұрын
Yeah, but it feels like you're playing portal magic, because you basically can't interact with your opponent.
@Asian_CalebАй бұрын
@@Arctanis-vt3hl I completely agree with that, it can be really frustrating not being able to interact with my opponent but honestly I feel less frustrated by that than losing a game just because the cards weren’t cooperating with me. Idk I’m split on hearthstone but it’s a nice break after getting stomped on by mono red etc lol
@GorbgorbensonАй бұрын
I played Hearthstone 5 years ago and loved playing Pirate Rogue in wild. I came back yesterday only to find it's arguably even stronger now than it was when I played, and I dont even have an optimal deck lmao.
@Asian_CalebАй бұрын
@@Gorbgorbenson that’s awesome! I also love the new player experience with hearthstone, the loaner decks you get to play and keep one of actually feel like real meta decks and not just token offerings like what arena gives you.
@GorbgorbensonАй бұрын
@Asian_Caleb Yeah, I think the only negative of Hearthstone over Arena is that commons and rares (their uncommons) are harder to acquire outside of cracking packs. Though card quality is higher at common and rare in hearthstone, it feels.
@AruxusАй бұрын
Would love to see you guys play archenemy!!!
@tylerbevilhymer953722 күн бұрын
I think this would format is a lot of fun, thanks for showing us! 1v1 might be a really good way to do this and to make 1v1 commander work
@Icarus_incАй бұрын
I love when you guys have fun with the format
@JamesCooley-q8bАй бұрын
Why did Phil kill Crim and kingmake Seth? Crazy suboptimal play considering crim had the wrath to save them on board
@GlennTheSadMarinersFanАй бұрын
Yeah.. kind of made game 2 suck.
@metatron8578Ай бұрын
I really like Phil, but sometimes his decision making is just so terrible, takes me a bit out of it (though in reality maybe it was late and he just wanted the game to go out on a bang instead of everyone needing to rebuild).
@ipsyopАй бұрын
they do this constantly to specifically crim A LOT lol.. and it's so fucking weird like I don't get it.
@brianarsuaga500820 күн бұрын
I've played a version of this where you can play any of your cards face down as an Everywhere (Ie, all cards are mdfc everywheres). You don't discard to hand size near as much, and it creates at least a little play where you MIGHT not have a card you want to play as a land.
@connormohs6046Ай бұрын
Love these creative ideas and such. Hope for more in the future!
@ps-zs3wtАй бұрын
I have been building my decks with 20% crim logic and 80% richard logic and I am stomping my playgroup. I think most of Richards seemingly crazy takes are actually just correct. And crims playstyle is the most fun and cool imo.
@insidiousАй бұрын
This would be a fun one to return to, since it seems everyone learned a lot about how this particular restriction will play out and it might be pretty different next time.
@KryptnytАй бұрын
Oh the self-control to not Charbelcher or Winds of Abandon or Mind Grind or anything like that
@KVGKQuakeАй бұрын
Play Mirko Vosk in the command zone, then all the things possible give him haste
@KryptnytАй бұрын
@@KVGKQuake It might be too telegraphed
@KVGKQuakeАй бұрын
@@Kryptnyt true. Probably just run so kinds of surveil and scry to find that stuff
@jonrussell2274Ай бұрын
Very satisfying watching a week with 0 ramp. When the game is nearly always, who ramps the best and fastest either wins or becomes a threat and the whole narrative of the game is ramping...it's very refreshing when everyone is on an even playing field mana wise, let's the focus of the game be about what you are doing...and complaining about having no mana.
@RyanEglitisАй бұрын
It was still that, it just was who could play more free stuff instead of cast it with mana
@al8188Ай бұрын
"The taxing is not part of Hearthstone." I haven't played in a while but... IIIIII SEEEE YOUUUUUUU
@qarsiseerАй бұрын
I’d love to see this going full Hearthstone: starting hand size 3, max 10 cards, max 10 everywhere lands
@DizekАй бұрын
Each deck gets 10 face down basic lands on the battlefield, reveal one each turn, a land search lets you reveal a color of your choice, that way you won't end with 5 color goodstuff everywhere
@DizekАй бұрын
Better add 10 lands, but following commander rules
@joshuahampton6141Ай бұрын
I don't think the "no ramp" is a Hearthstone limitation. That game has ramp. Now, no instant speed? THAT'S Hearthstone-y.
@boschboehrlieАй бұрын
T3feri made Crim's opponents play at Hearthstonecery speed. :)
@ComfyDentsАй бұрын
This is a great theme to experiment with! 😊
@robertgreen6499Ай бұрын
OO, could be fun trying so many different ways to play with different mana systems. like how Force of Will TCG had its stone deck, WoW TCG had the any card is your mana, Duel Masters had anything was a resource but only made the colors the card was. Just love the idea to see how the game would work.
@jamescooley5241Ай бұрын
Seth with the fierce guardianship!!! You were destined to destroy the sith not join them!!!
@TheBigPenguuАй бұрын
Winota is doubly powerful in this format BECAUSE there is no land or ramp chaff that can blank an entire trigger. Absolutely nuts in this format. This should be its own format, honestly. Cut the card count down to 60, keep the singleton rule and create a separate ban list. And instead of using actual lands to keep track of your mana count, just use dice, and spin down as you use the mana.
@pogeman2345Ай бұрын
Crim: "The taxing is not part of Hearthstone." Me:*flashbacks to every major tax effect card in the game*
@Spirited_skiingАй бұрын
This was really interesting to watch!!
@TNTColonelАй бұрын
This was pretty funny to watch, hopefully we get to see it again someday, especially now that you guys have some experience with it and can improve deckbuilding. ... Winota is such a messed up card x-x
@travisbrandt8663Ай бұрын
Hate how you guys kinda bullied crim from enjoying his this week
@velphidrowАй бұрын
They always do
@onepunman2744Ай бұрын
Ooo cant wait to watch this, thanks for the commander video :) ❤
@darktendrill8661Ай бұрын
so happy to see my favorite creature type shine :D GO ALLIES!
@adamkoudsi535Ай бұрын
I would love to see another epsiode of this espcially with this expiernce in mind with deck buidling and maybe start with less cards and ban reanimator
@cloaking111Ай бұрын
Only 10 minutes in, but if we're not seeing a blood moon this game I will be very disappointed
@Dark-Pikachu1Ай бұрын
Mono red goblins with blood moon
@Dark-Pikachu1Ай бұрын
They 1 mana ones
@Laevus2321Ай бұрын
Wait... Did Seth just cast his Commander? On curve?! NO WAY! What are these crazy rules doing to him! (please keep doing this alternate rules :D )
@Roll-Penut59 минут бұрын
I'm only halfway through so idk of they suggest this, but starting with 5 cards seems super fair in this format
@UmoLocoАй бұрын
Why did Phil kill Crim? To save on time because it was game 2? I don't understand.
@Spooooky_MulderАй бұрын
Seth playing Ally's makes me remember my first deck I built was Ally's. I always wanted to bring them back I mostly used harabaz druid to tap for a bunch of mana.
@CopticKalnorАй бұрын
I've consider this as a concept, but I think having a separate deck of your 40 lands and you can choose to draw from one or the other would be an interesting concept.
@Athanasia8818Ай бұрын
Very nice to watch, if this is done again maybe starting at 5 cards in hand makes more sense?
@jozefkeresturi2139Ай бұрын
Honestly I liked it. I feel like you would need a couple of more clashes to truly find out the nuances. Can't durdle gotta interect.
@YBladeYАй бұрын
Ok, serious thought. Could this solve some Cube problems too?! But you choose a basic, not an everywhere land
@velphidrowАй бұрын
That's not a problem in cube
@andreasjonstrup988526 күн бұрын
I thought this was really funny, good to see less durdling in commander
@MrMikee7773Ай бұрын
Deck building idea: either the same commander or the same colors, draft from all cards to 100. There are no duplicates amongst the 4 decks. So no two BoP, etc.
@methmethАй бұрын
You guys should have had the same starting hand size as hearthstone as well. Games without land systems usually start with 3-4 cards in hand. In normal magic, half your deck is lands, so you effectively have less gas in hand, so you start with 7. You guys essentially started the game with a 14 card hands. That would obviously help the aggro decks so much
@aryst0kratАй бұрын
Convoke and cascade would be so helpful in this
@fredt1983Ай бұрын
I miss moto sometimes, don't have as much information available to us. But thankfully Crim shows us his hand every 2 minutes 😼
@highshelfАй бұрын
When Seth's about to win but the time says your only half way through the video: "oh, richard has a fog"
@crimsonking905Ай бұрын
This makes me think a momir episode would be sweet!
@explodingbarrel2Ай бұрын
You gotta try this again. I have no friends to play this weirdness with so this would be fun.
@reinerzufall2070Ай бұрын
Tbh anti mana screw magic could be great as well. Simply have a pile of basic lands in the middle. And whenever you draw a land you may instead replace it with a basic land from the pile. Ofc to keep ramp instead,searching for a land would search the pile. You could still run lands if you like to run hermit druid but fixes mana completely.
@totakekeslider3835Ай бұрын
Wow, I love this concept, lol.
@signspace13Ай бұрын
I had an idea where we could have a hearthstone like format with nonbasic lands. A seperate land deck, at the start of the game you draw 5 cards, and have a regular London mulligan starting at 5, and then you draw two lands from your Lands deck. In your draw step each turn, you choose whether you draw from your Lands deck or your spells deck. Spells that search for a land search the lands deck, and spell tutors the spells deck, when you scry or surveil, you can choose which deck tomdo it on, shuffling one deck does not require shuffling the other. You still have a minimum play set of 60 cards, its up to you how you want to split them. I don't think this would work very well in 1v1, as land variance is about 20% of the game, honestly, and this would honestly encourage people to play as few lands as possible. Land destruction would actually be more acceptable in this format, I think, as it would punish a small lands deck and the garuntee of being able to replace the lands is much more forgiving. Would be interested to see someone try it out. I don't have the paper decks necessary to really do it.
@patrice2847Ай бұрын
Everyone should start with 3 cards. Last player should have the coin* (lotus petal) it would make game last longer less card selection.😊
@TheSunrider18Ай бұрын
I actually have that ally deck built. It’s pretty fun.
@jacobhholtАй бұрын
Btw, four player Hearthstone alone would be next, next level!
@maximp9482Ай бұрын
I'm a big fan of the Star Wars Unlimited mana system, might be fun to try in a mtg commander game.
@PaulMFDouglasАй бұрын
Looked really fun
@rainafallenhaze9191Ай бұрын
You could have committed more to Hearthstone ruling by starting with 3 cards in hand and max hand size is 10! That way you do not have to discard down to hand so much.
@the1bmc1Ай бұрын
The justice strike Phil discardes would have been good against Richard’s Phyrexian obliterator!
@argonnas2Ай бұрын
Phill killing the table again
@LostLandsLifeАй бұрын
I wanna see more of this.
@VRanger100Ай бұрын
I guess this was the solution to fix Crim's land screw problem without him playing Green XD
@tankdempsey1818Ай бұрын
I think a way to make this a bit more interesting would be that you can play basic lands from outside the game rather than everywhere tokens. Otherwise there is 0 reason to not just be 5 color pip pile and then you also don't have to ban domain
@ryangainey94Ай бұрын
Talking about this like an aggro format... I think Stax and pillowfort might compete especially if you're able to abuse things like cascade in conjunction or to have things that aren't considered "ramp" but can untap lands...
@skykurАй бұрын
Curvestone is real!
@alexandercurnell1142Ай бұрын
It's frankly incredible how often Crim will have the smallest board with no immediate threats and the entire table will go "we need to start getting Crim's stuff off the board". Meanwhile there's an obliterator, an ever growing army of tokens, and a building mass of allies. Edit: I just don't get anyone's mindset this episode. Why would you kill Crim before he could wrath when Seth just popped off like that? What was everyone so concerned about?
@thatepicwizardguyАй бұрын
the commander clash grang is notoriously bad at threat assessment
@beanofknowledge2125Ай бұрын
That's what he get's for never saying "Clash On"
@zenithquasar4319Ай бұрын
@@thatepicwizardguyI don't know. They seem pretty average to me if you compare it to every pod I've been in
@MTGGoldfishCommanderАй бұрын
I don't know, Innkeeper's Talent with Oath of Teferi is a pretty scary set up in a superfriends deck. If Crim sweeper the board there I think he's almost guaranteed to win.
@kylegonewildАй бұрын
@@beanofknowledge2125 The real reason
@UnreasonableOpinionsАй бұрын
I think it would be even more intersting to run this with the Hearthstone much more restrictive starting hand
@jbovedaАй бұрын
I think if you play Hearthstone mana, you should start with five cards like Hearthstone. The max hand size can stay at 7, but this way you don't auto-discard the first turn or perhaps two in the game.
@redtitan9120Ай бұрын
According to Cardmarket price trend they spent atleast 81,72 Euro (or 89.43 dollars) on Everywhere tokens.
@shinobu-39Ай бұрын
Omg Yu-gi-oh next. Like the others suggested, following the hand size of the game it's inspired by is prolly helpful. Enchantments are field spells so only one at a time and playing a new one destroys the old one. Instants and sorceries need to be set before activating. Instants can technically be flipped right away. Sorceries need to wait a full turn maybe. Maybe summoning 1 to 4 cmc creatures is broken but maybe it's fine since the max creature count is 5 and you'd need a sac outlet if ever. 5 cmc above stuff follow the summon rules where you gotta sac a certain number of creatures to do so
@MrRockguy84Ай бұрын
Crim activated his walker twice, Richard pulled him up on it but it still happened anyway
@MTGGoldfishCommanderАй бұрын
Did he have Oath of Teferi at that point?
@chris7372Ай бұрын
That Mockingbird copying Winota was soooo wack
@lomas2476Ай бұрын
Shadowverse Evolve is pretty close to mtg but with hearthstone mana but the opening hand is 4 to compensate for the max hand size problem
@ElmoTheRedАй бұрын
I am not sure if it still the case but you used to be able to ramp in hearthstone. I think this would have been so much better with ramp as it could not be land ramp. The way this was played out anything that buffs your board is killer. Slivers would have been pretty busted.
@velphidrowАй бұрын
There where *very* few ramp spells in hearthstone
@larsfilenius6077Ай бұрын
Threat assessment was really bad this weak idk what everyone was thinking
@velphidrowАй бұрын
It usually is. Tommer and Crim are the only 2 with good threat assessment