Neither knew about the spawning from instance nor the trails. Thank you Midge!
@LyonScapeStudios7 жыл бұрын
Another great video. Honestly was having trouble with particles and your micro displacement video already helped a ton!
@xitnowl8r7 жыл бұрын
YOU ARE MY HERO!
@lawrencedoliveiro91047 жыл бұрын
2:10 there is another option: there is a separate “Rotation” panel in the particle settings; click the checkbox to enable this, then you can choose, say, “Object X” or “Object Y” for the “Initial Orientation”, instead of the default “Velocity/Hair”.
@lawrencedoliveiro91047 жыл бұрын
31:47 be careful with those two steps numbers. They are powers of 2, so each step up is doubling the amount of computation. The first one you changed is used for rendering, the second one is used for display preview. Note also the “B-Spline” checkbox next to the first one: this gives you smoother rendered curves, which means you don’t need to set the steps value quite as high.
@sobreaver5 жыл бұрын
I've been frantically downloading all his series video but I always let him say his intro cause he makes it sound awesome =]
@JohnSmith-rn3vl5 жыл бұрын
The blender 2.8 build releasing today or tomorrow (27th/may/2019) apparently increases particle simulation from what would be a 31 second wait down to 3 seconds. In case you were interested.
@MidgeSinnaeve5 жыл бұрын
Hadn't heard that yet, good to know, thanks! :D
@marcdraco21895 жыл бұрын
@@MidgeSinnaeve Just tried it on a 6 year old i5 laptop (that's a dual core, mobile i5 four threads in all!) --- and it works even with 1000s of particles using the particles emitting particles. Neat AF!
@MidgeSinnaeve5 жыл бұрын
@@marcdraco2189 Awesome!
@Naquadah0015 жыл бұрын
as always, wonderful!
@roary6667 жыл бұрын
Thank you again! As amazing as ever!
@peterkeis16387 жыл бұрын
That was absolutely amazing stuff. Thank you very much 👏
@raven-9687 Жыл бұрын
Hi how are you? I love the introduction, would you have the blender project to share?
@lawrencedoliveiro91047 жыл бұрын
I learned quite a few new things. Thumbs up!
@koralove.designs7 жыл бұрын
Great tut! Thanks!
@israelRaizer7 жыл бұрын
Yes!!! I love this series
@somethinginthewater3317 жыл бұрын
09:00 what sorcery did you use to toggle the outputs like that? I also have the node wrangler add-on enabled...
@MidgeSinnaeve7 жыл бұрын
CTRL + SHIFT click the node you want to preview. :)
@HowToGuroo7 жыл бұрын
BLENDER HERO!!!
@adamwest37966 жыл бұрын
When using the particle instance modifier it seems that unless I create my emitter and my particle object right on top of each other, the instanced object is spatially offset from the actual particles. Is there a trick to instancing an object which is far away in 3D space?
@MidgeSinnaeve6 жыл бұрын
As far is I know you could try applying the location of the particle instance object, but if there's any rotation in the particle system it goes nuts. The other option is to export your particle instance object to an Alembic cache and load it back in. The only issue there is that you'll lose the Particle Info node in Cycles for shading as It'll be treated as a mesh when you load it back in.
@ianhamlett88395 жыл бұрын
24:00 Anyone know if this particles from particles business still works the same in 2.8? I’m on the first release candidate build and my object with the particle instance modifier on just emits copies of itself. Also, thanks midge. This channel has been a godsend.
@MidgeSinnaeve5 жыл бұрын
Should be the same in 2.80, was using it a few days ago. :)
@drtchock7 жыл бұрын
THANK YOU!
@Gidowan6 жыл бұрын
wow particles of particles of particles is sOoo cool. Thx.
@2mbst16 жыл бұрын
Seems like Blender 2.8 does not treat particles as object instances. For me "random" seems to yield always the same value for all cubes.
@MidgeSinnaeve6 жыл бұрын
There are still bugs in the current beta builds. If you can reproduce the results, be sure to file a bug report so it gets fixed!
@2mbst16 жыл бұрын
@@MidgeSinnaeve pinned the problem down to eevee. Works with cycles. However there are other issues with cycles, that only affect the viewport (like particle infos not working properly and yielding unpredictable results - works fine during render). Probably should register on the blender forums to submit a bug. Great channel btw! I have been learning houdini recently for generative/procedural art things (coming from processing). But I feel a bit more comfortable in blender atm. Wonder if you have some directions for proceduralism in blender.
@MidgeSinnaeve6 жыл бұрын
@@2mbst1 Just keep mashing modifiers together. :) There's also the Sverchok, Animation Nodes and Tissue addons for creating interesting patterns, definitely check them out as well!
@BlackIcexxi6 жыл бұрын
Thank you so so so so so so somuch!!!
@denysk.11786 жыл бұрын
This is gold
@cgcowboy7 жыл бұрын
Freaking amazing!!!
@keepingitunreal85997 жыл бұрын
lovely!
@johnmevis11037 жыл бұрын
Thanks for tutor a lot) It' so sweet) what theme for blender do you user?
@MidgeSinnaeve7 жыл бұрын
Thanks! It's available form my GitHub page: github.com/mantissa-/amaranth-themes
@olfmombach2607 жыл бұрын
Very interesting.
@trendmethod73887 жыл бұрын
ty
@wej7 жыл бұрын
dude, the little clip in the beginning looks so amazing! is there a chance you can give a tutorial on it or have you made one already?
@MidgeSinnaeve7 жыл бұрын
I haven't done a tutorial, but here's the blendfile if you wanna have a look at it: 1drv.ms/u/s!Akz91LW_Js6igtw1ESYzszArz6Snjw
@wej7 жыл бұрын
cool, will check it out
@niroshanbandara94387 жыл бұрын
wooow...awesome
@eznosnopes52767 жыл бұрын
Wow!
@vasfigumus77287 жыл бұрын
Why would you call this series weird shit, it is real shit which can be used in real sci-fi projects which are dominant in CG world. They can be even inspiring for more than sci-fi. Thanks for sharing the knowledge.
@MidgeSinnaeve7 жыл бұрын
True, I just use to create a lot of weird shit, hence the name. :)