These year in review essays need to be called Citizen Space Ketchup
@kingotime897711 сағат бұрын
Amazing!
@SpaceTomato11 сағат бұрын
@JaumeSabater6 минут бұрын
Hear, hear!
@S0HJIN14 сағат бұрын
"Mobiglapp Asses" haha 20:52 Merry Christmas!
@FogginNobbers14 сағат бұрын
I spit out my hard boiled egg because of that beautiful line.
@humech14 сағат бұрын
Came here for that lolol
@SpaceTomato11 сағат бұрын
¯\_(ツ)_/¯
@oficijalni57137 сағат бұрын
Someone got a fat envelope from CIG this Christmas. 🎅🎄
@Schnuffi15 сағат бұрын
Merry Christmas Tomato, I don't mind longer videos, it was perfect.
@SpaceTomato11 сағат бұрын
Merry Christmas!
@Velthus10 сағат бұрын
The thing I hate the most about the MFD's is not the MFD themselves, but the F button interactions across multiple ships that take up such a big part of the screen and sometimes screws you if you want to use an MFD. One example? On a Reclaimer, trying to use the right MFD to go through the buttons will instead make you get out of the seat.. or turn off your ship on other consoles. The placement of those wasn't considered at all and there are more ships where this is very problematic.
@Doc_Paradox4 сағат бұрын
some ships even have the EJECTION button interaction key taking up a ton of space which as you can guess is a fun mistake to make
@rayfighter32 минут бұрын
@@Doc_Paradox came here to write exactly that - ejected myself from my single-seater couple of times that way (but it also has to be said that it was always my first ride on that ship... but still, extremely rushed "design", and i get it, millions of "F"s to place all around the game, while some of them call for a different solution)
@AKARazorback16 минут бұрын
It's pretty simple... they went from best space sim, ie: a blend between EVE, DCS, and Escape from Tarkov To: arcade sim, ie: a blend between Planetside 2, COD, and Rust. Feels bad
@gumpthegreat114 сағат бұрын
This is why as a long time backer I have not really played much since 3.17. If you have played SC since around 2017 or earlier, then you have likely played every mission type the game currently has to offer many times. With new updates rarely comes new playable missions, so every time my buddy is like "we should drop in, a new ship came out" I am like "to do what? run more bunker missions like we had been 5 years ago? nah." 2025 needs to be the year where I can stop saying this. When 4.1 drops, i need to say "oh, look at all these new MISSIONS AND CONTENT to play!" instead of "here is new ships.... to continue to do the same old content we have been doing for years with..."
@DJCroBar14 сағат бұрын
👆
@FullFledged201013 сағат бұрын
Missions are just there to make money. When the economy and basebuilding is in missions don't really matter anymore.
@BeSk999113 сағат бұрын
Why do you even need to do missions? I played for 50 hours this year - 20-30 in June to check out everything (after not playing for 3 years) - and it was amazing. 20-30 hours in September / October to play cargo missions, which were very fun... :D So idk
@derqatarzan420711 сағат бұрын
Agree, 3.18 was a nail in the coffin, has kept adding nails. Loaded in for the first time in a year, couldn't get out of grim hex after moving there because of the same buggy elevators that have been there for years now lol.
@YamGarage11 сағат бұрын
@@BeSk9991 Because it's content to do besides the same 5 things you've been able to do for years.... Not sure you enjoyed jumping back in, it was a better project 3 years ago.
@sarthakdixit483415 сағат бұрын
P.S two different teams working together to do something that is intrinsically linked is called Dev-ops and is a core in computer-science and anything related to it. So its not suprising that the level designers and the content pipeline team not working together caused big setbacks.
@Pontiuspilotus-jj4wq13 сағат бұрын
I'd also be interested to know how CIG actually does their unit and regression testing since the end result of their work does not seem to indicate that they focus much on it. So not a lot of "dev-ops" if any. And how do they handle communications between the different scrum groups? A scrum of scrums? It'd be interesting to be a fly on the wall in one of their stand up meetings.
@randomuserame5 минут бұрын
I had a sneaking suspicion that there was a fundamental operational inefficiency going on. Something as fundamental as Dev-ops not being a thing was something that I overlooked. I originally thought it was just them stretching themselves too thin trying to make 2 games that _each_ require a full studio, but instead they split their 1 studio into 2 focuses and didn't hire/retain enough production staff. I still think that's a huge issue, but actually having dev-ops be a thing will take care of the "disjointed" feeling between plans vs concepting vs production vs post-delivery rebalancing
@shueybosman201710 сағат бұрын
Wow the quality of this video is actually amazing u deserves more views. It felt like watching a professional documentary about SC. Nice analysis.
@SpaceTomato9 сағат бұрын
@@shueybosman2017 thank you! I may have gotten a little carried away with the last few videos. Holiday cheer! Thanks for watching :)
@BoBoZoBo13 сағат бұрын
What happened is that it was difficult to hide how little real direction or organization CIG has, and the community is tired of it.
@FullFledged201012 сағат бұрын
And yet they have almost finished 2 massive games with tech other game studios can only dream of. Not sure what community you're talking about but me as a 2014 backer am very happy with the direction its going. 😑
@DragonNectar12 сағат бұрын
@@BoBoZoBo I like the game. People need to get lives outside of video games.
@DrunkFool-w2r12 сағат бұрын
Almost finished bahahaha keep simping
@BoBoZoBo12 сағат бұрын
@FullFledged2010 Server Meshing? No. That tech has been around for a while. And they fumbled bringing it together for years until they finally hired somebody who knew what they were doing. Don't get me wrong, I like the game, but the fact of the matter is, it's piss poor management; and it's okay to say that. Even a broken clock is correct at least once a day, and that's a higher frequency than CIG has achieved.
@Twoflowersx12 сағат бұрын
@@FullFledged2010 i AM A 2015 backer and the state of the game is joke and the amount of money in development is nonsense talking 700+mils of dollars and the game yes does inovate on new techs like server mashing and gigant maps with no loading screens .. but this is a joke ..the way the company is acting is more like a cult then a game dev company.
@avon_c619915 сағат бұрын
21:40 Reducing SCM speeds to 250-ish m/s, in space of all places, is quite a dealbraker for me....and while we are more or less force to "just deal with it" based on the cards that CIG deals us, I would hope that we see a bump in speed to around 400-ish some time. 250 is just too slow for general movement.
@jjnxyz436815 сағат бұрын
@@avon_c6199 still 100 m/s faster then starfield
@Cheesebread4214 сағат бұрын
yeah I kinda feel this, but am also getting okay with MM. Shields and Weapons aren't as crit to me in a Vulture though as my daily driver, so if I need to scoot faster I just go NAV mode and its all the same to me. Safe Combat Maneuvers TM happening at relatively slower speeds is going to be a non-negotiable, there are player sync/desync reasons for that, to have a good combat experience players cannot be tens of km apart jousting at mach jesus. They still need to keep iterating though on play/counterplay ie. the ability to flee and break away from an engagement. Interdictors still have to feel useful but a freighter pilot still needs to feel as though they have an option if they can apply some of their intrinsic skill to something.
@SpaceTomato10 сағат бұрын
400 would be fantastic!
@KiithnarasAshaa3 сағат бұрын
@@Cheesebread42 The trouble with that argument is that low speeds aren't better for hit registry, and jousting at mach jesus isn't actual combat; neither of these were ever true even in the old flight model. Hit registry even at 1200m/s was good as along as the servers were running without issue, and when servers perform poorly even today, hit registry and desync is bad unless both sides are perfectly stationary for extended periods of time; CIG have never said that lower speeds were being done for performance or sync issues, to boot. While it was frustrating to deal with players engaging in high-delta jousts, they never did enough damage to you to really be a credible threat, aside from just ramming into you. The combat balancing and TTK now would make that method of engagement even more prohibitive to anything resembling meaningful combat; it's entirely a defensive strategy for rookies and people who don't understand how to fly.
@seanchen34967 сағат бұрын
I don’t usually finish these long videos but the quality of your video is top notch, keep it up!
@Nero-Caesar14 сағат бұрын
I know it's not a recent change but the inventory revamp killed a lot of my enjoyment of the game
@SpaceTomato10 сағат бұрын
That's a bummer! Any particular reason?
@dex614710 сағат бұрын
No one I've played with even uses the "new inventory." They always just clicked top right for the old inventory. 2024 has been the year of SC downgrades.
@cwegga7 сағат бұрын
@@SpaceTomato I'll jump in here because I agree with them. The new system is worse at looting many things from. It doesn't show all the things you can loot, it doesn't consistently move them, and if you try to drag some items it moves the backpack area so you have a changing target of where to drop them. Unless I am only trying to loot 1 mag, the second one usually doesn't work the same, then it's just another window I have to wait for to click the arrow and use the old window. On top of that until the recent backpack buff it had killed carrying loot with you. Nothing significant fit in backpacks, and there was no reasonable timed way to loot gear and get it to your ship, and then a station to keep it for later use.
@Nero-Caesar4 сағат бұрын
@SpaceTomato well it's pretty easy to die in-game especially with glitches. Then all that armor and weapons are gone and you have to rebuy everything. I got the expo jacket but I don't wear because if I lose it it's gone till another wipe. I usually by two of everything Incase I die I don't have to go to the shop again
@moriko413416 сағат бұрын
Happy holidays Tomato!
@DasBullWy13 сағат бұрын
Sounds like Chris finally got his First Sergeant to his "good idea fairy" tendencies. Very cool pickup on his rise to this position. A great move for both projects
@h.keithent412610 сағат бұрын
And here at the end of 2024, we are being visited by the Christmas ghost of 3.18
@QGoblin14 сағат бұрын
12 years designing a storefront*
@SpaceTomato10 сағат бұрын
It goes without saying, you can design multiple things at once 🤷🏾♂️
@ShanerTheGrey9 сағат бұрын
@@SpaceTomatojust anything to excuse and enable CIG huh tomato? Jesus Christ dude.
@SpaceTomato9 сағат бұрын
@@ShanerTheGrey ? You can build a game engine and s store front at the same time. There's nothing wrong with that sentence lol
@ShanerTheGrey9 сағат бұрын
@ how about build the damn game and stop making excuses
@SpaceTomato9 сағат бұрын
@@ShanerTheGrey I did not make any excuse for that. I said they can build both a game engine and store front at the same time.
@Joehockey199013 сағат бұрын
19:55 I'll add to your minimap point. I LOVE having it. But I want it to be a reward. I don't want to know exactly where I'm going if I've never been there. So, make the minimap something you have to either explore enough to map yourself or make it something you can buy. Meaning, the first time you go to a landing zone, part of your landing fee can be an "optional" minimap charting download for x amount of UEC. OR you can just explore and wander around mapping the new to you landing zone as you go. Even better, make it something you can only buy from other players a.k.a. data running/exploration gameloop. You explore every inch of ruin station and sell a copy of the charted minimap to someone who has never been, is completely lost and just looking to pass through without a headache. Makes exploration feel real and gives players who spend more time in the ground movement category a way to monetize their success on the ground.
@SpaceTomato11 сағат бұрын
Yup! The idea of unlocking, earning, buying, or finding POI maps for areas would be amazing. The ability to buy them to supply to others as a data runner of sorts or to take missions to submit those very missions to the local city, space station, outposts. I really hope they go deep with data as a commodity!
@Neurocite8 сағат бұрын
appreciate all your hard work and the level headed reporting on sc. hope your 2025 is a good one
@D0CBEE13 сағат бұрын
The huge shift happened long ago as far as I'm concerned. Game wasn't pitched initially as "DayZ in space", or an MMO for hoarding collectables. Lets waste a day doing the same sh1tty dungeons just to get this cool armour that I'm never going to wear. Fun...
@vorpalrobot12 сағат бұрын
Yes it was pitched that way. CR wants your friend to ask about the alien skull over your bar and you to have a story to tell on how your acquired it. These are some of the earliest parts of the project he laid down
@TT-jl1qs11 сағат бұрын
Would be nice if the server recovery worked after a couple days. Now all the servers have been down all day due to shards being completely screwed.
@KiithnarasAshaa3 сағат бұрын
16:40 I think the vast majority of players don't have a problem with physicalized cargo. I think the majority of players have a problem with the _forced manual_ loading and unloading of physicalized cargo, by hand, with a tractor beam, with all of the physics jank and instancing and snapping issues associated with it. An ideal solution might look like a drag-and-drop UI for a stored ship, where you can tell the outpost or station where and how to load your boxes if you don't want them placing them where they feel like it, and implementing a kind of non-instanced Cargo Hangar at surface outposts for Small and Medium ships (and maybe Large hangars at some of the more developed ones) in order to store ships for loading and unloading, as well as being able to manually transfer cargo and containers between stored ships and local inventory. The surface pads and freight elevators can stay as is to allow players the option to load small quantities without having to wait for a hangar and hangar services. Fees and wait timers for all of that would be fine as long as they are reasonable and don't present an _undue_ impediment to gameplay and profit margins. Similarly, I don't think most players have an issue not having access to magic inventory inside every ship and at every landing zone, but the way its been implemented has made more than a few gameloops unnecessarily frustrating, like Gem mining and bunker looting. Their interim solution seems to be Make Backpacks Bigger, but I think a more reasonable solution would be the ability to just open storage containers and inventories and collect items from the world within a short distance, like 5m or so, allowing players to more easily pick what they want to loot and shuffle things between nearby inventories.
@stuartburns865713 сағат бұрын
So basically CR deviated from industry standard game development process, only to circle back to the tried and tested method 😂😢😢
@owenmadsen24543 сағат бұрын
What a video, just subscribed with enthusiasm unknown to mankind! Here’s to 2025!
@aitvaras527110 сағат бұрын
Yeah, this just doesn't land for me. The whole cargo refactor was a disaster. It felt like an half-assed attempt at making things more physicalized. I don't feel like dragging 20x 1 SCU boxes brings any fun into the game. It just brings more tedium to an already tedium filled profession. The nerfs the tractor guns or the ATLS just felt like they are trying to lock fun gameplay behind a progression wall. The fact that hauling boxes has no feature to automate it, seems like a huge missed opportunity. What people expected from a cargo refactor is so much more. People expected a dynamic economy, with dynamic missions, real risk, but also real opportunity. Missions right now are still static and offer very little meaningful distinction. The mastermodes disaster is another issue where CIG relentlessly goes against the wishes of the community. Ship speeds are far too slow (and that's putting it mildly), inferior to 3.22 and they haven't managed to convince that mastermodes is anything other than a downgrade. It is by far the biggest showstopper, but CIG deliberately ignores this as a serious topic of discussion. They don't even seem to realize how incredibly badly this is hurting their reputation as a company. Even their envisioned attempt to change it, seems to completely miss the primary issue that things are far too slow. Server meshing and general server performance are the only major upsides this year. In terms of content I feel like they delivered nothing that truly progressed the game towards the next phase. Pyro was/is pretty promising, but without minimal regulation of PVP, the community just doesn't seem to embrace it. At the very minimum people want to have the chance to explore a system without being ganked the moment they leave the wormhole or land a ship at the nearest station. The monetization strategy is poor as well. The idea that you nerf a ship like the Corsair or the Redeemer, just to immediately introduce a ship that does the same thing but better, gives the impression that the marketing department is running the game and that like a AAA company they are only in it for the money. It's the exact kind of attitude that they sought to avoid. The idea that CIG nerfs old ships to introduce buffed new ships is the same kind of toxic behavior that Wargaming has with World of Tanks. I wonder if they realize how badly it hurts the longevity of the game. CIG in 2024 deserves a failing grade, as they've made too many questionable or bad decisions.
@senn42378 сағат бұрын
Good summary, my thoughts exactly. They made progress this year, but took major steps backwards, in my opinion. They really need to sit down and figure out what the basic systems of the game are going to be, like the flight model, and get it work consistently before adding in tons of shiny new features to sell new ships.
@Dragon-Believer4 сағат бұрын
The flight has gotten slower and slower since 3.0. What is next turn based?
@cedric594714 сағат бұрын
To me this year has been bad choices after bad choices from CIG. From MM, to instances, to player driven game and not NPC, the lighting and oversaturation, the overall balancing... Besides the interaction system is still very clunky so is the star map. The inventory management is still bad and more importantly, though it seems like it has changed lately, they didn't listen to their community throughout the year.
@JagHiroshi13 сағат бұрын
I think the game is getting over the line, at last, but I do think they got Master Modes wrong and it has impacted some backers enjoyment significantly. CIG need some new hands on that wheel to make sure the revision is something fun and palatable to 99% of players. It's a bit of a gaping wound at the moment.
@CitizenScott15 сағат бұрын
In Todd We Trust Miss you Papa Papy o7
@Turican7613 сағат бұрын
Todd made nothing. wake up
@CitizenScott13 сағат бұрын
@@Turican76 "nothing" lol
@mrgroundhog97906 сағат бұрын
Great overview thank you.
@_Spacecraft5 сағат бұрын
I'm happy to see that they're going to focus on making all of the gameplay systems gel together for a better experience now, I'm just sad it probably means exploration gameplay is going to be pushed even further back.
@jful2 сағат бұрын
People love to hate on managers and for good reason but having a skilled, no bs, get shit done manager who's not afraid to tackle big problems can make a complete night and day difference to whichever part of the organisation they are responsible for. It's great to see that CIG recognised the talent they found in Rich and gave him what seems like as much authority as someone who's not CR can have within CIG. I'm not saying he's solely responsible, but it seems like he is exactly the kind of leader CIG needs right now working directly with Chris.
@CaptJackster11 сағат бұрын
I have watched your videos for years and have backed Star Citizen since early 2015. I just wanted to say you are one of the best with informative content, keeping me up to date with your backed information as I come and go between patches. Thanks.👍
@SpaceTomato11 сағат бұрын
Thanks for always checking back in. Hopefully the game has been improving over the years in your opinion!
@countrycraftscustomwoodworking15 сағат бұрын
So glad I found this channel. I love the chill vibes and the super informed talks. Will continue to follow along for a long time to come. Also thinking about joining the org so we shall see. Happy holidays and Merry Christmas to you good sir, as well as everyone in the community!!!!
@SpaceTomato11 сағат бұрын
Would love to see you in GII! Thanks for watching, happy holidays!
@Antares-A14 сағат бұрын
A year of shift ... I think you misspoke the last word XD
@11Rorschach1110 сағат бұрын
nice video. thank you and i wish u an awesome 2025! :)
@SpaceTomato9 сағат бұрын
@@11Rorschach11 thank you for watching. I wish you a happy new year as well!
@M4VERICK6914 сағат бұрын
Congratulations on pulling together such a great recap on what really has been a significant year in the development of our beloved game. Thank you for continuing to produce such high level content and bringing us so much in depth information in one location. Keep up the great work and have an amazing Christmas.
@SpaceTomato11 сағат бұрын
Thanks for always tuning in Mav! Merry Christmas!
@vhetinmandadral75459 сағат бұрын
The fun in Star Citizen left with Todd...
@rayfighter16 минут бұрын
not literally and not with Todd, but I do believe that now we will get the average gamers pleasers, thanks no thanks Richard.... but dudes like Tomato will be happy I guess. They don't want as much systemic sandbox where stories happen - they want much more written stories created for you. "oh father, who is in heaven.... " or something like that, I don't do that shit since i was 13. I am 54 now.
@0Metatron14 минут бұрын
Completely the opposite, Tyrer is taking it out of the tech demo simulator with no progression or game mechanics and is turning it into a real MMO where your actions have real consequences. Exactly what the game needs
@0Metatron9 минут бұрын
@@rayfighter Great, I don’t want to be spoon fed content with pre made stories, I want heart pounding organic encounters with other players where all my loot is on the line. You know, experiences to remember rather than the same old mission again and again. And I’m 44
@Zeoran6 сағат бұрын
They NEED TO GIVE US BACK SHIP INTERNAL INVENTORY until the replacement systems are even in the bloody game, least of all working properly.
@thisSaint13 сағат бұрын
The GOAT of insight and quality, thanks for staying on top of all things SC over the years. Your content has directly influenced this massive project in the right direction - keeping them honest without resorting to salt. Have a happy holidays :) o7
@SpaceTomato11 сағат бұрын
Thanks for watching. Glad you enjoyed it! Merry Christmas my friend 🎄
@ShanerTheGrey9 сағат бұрын
Oh Jesus Christ
@AKARazorback17 минут бұрын
It's pretty simple... they went from best space sim, ie: a blend between EVE, DCS, and Escape from Tarkov To: arcade sim, ie: a blend between Planetside 2, COD, and Rust. Feels bad
@northendtrooper6 сағат бұрын
19:35. How do you change favorite action?
@HershelStimsQuA11 сағат бұрын
HOTTEST TAKE: Stop giving these people money. Goddamn.
@ShanerTheGrey9 сағат бұрын
Tomato won’t react to these comments because he’s a gaslighter and enabler. He will only react to positive comments about CIG.
@LunaMoon010 сағат бұрын
This year had the most sales from all. There were no 2 weeks without a sale.
@sfulweb14 сағат бұрын
Merry Chris-Must!
@nuanil4 сағат бұрын
So in other words, we have HIM to blame for the shittastic console UI being slapped onto a PC game.
@AnymMusic12 сағат бұрын
Imo it would be nice to actually know what their plans are with things like server meshing, their own anti-alias system, etc. Like did they do all this JUST for SC with no plans to do anything else with it? Or do they plan to use it as another means to fund the company by selling (or probably licensing) the tech? Cause especially those who might look at this game from the sidelines, or those who have pledged but don't really keep up, I feel like this can aid in at least making people understand a bit more as well why things take the time they do (aside from management issues and marketing lies)
@bareloto10 сағат бұрын
This video was spot on! i think iut will be a good year and my guess is that it will get only better but slow. IT's not so much anymore adding tech but fix the bugs of what already exists.
@lordjerle9 сағат бұрын
Last couple days have shown how much work they have yet to do, as I wouldn't exactly call the 4.0 servers stable with the holiday traffic.
@senn42378 сағат бұрын
I'd say 5+ years, at least, before 1.0. And that is probably being optimistic.
@PalisAiruta14 сағат бұрын
Really well balanced roundup, thanks. I have been playing since 2017 and this last year it has felt SC has grown up. Its now going to build a game. Probably needed someone like Rich to pull this together, we will see. I play far more now than I used to.
@Twoflowersx12 сағат бұрын
THE GAIM IS PRETY MUCH STABLE " MAN SRSLY .. STOP FOOLING YOUR SELF THEY DID THE LOWCUT MOVE "PREVIEW" :D :D NOT EVEN LIVE AND THE GAME IS SUPERB BAD WITH EXTREME PC SPECS YOU GET SO BAD FRAME NOT EVEN TALKING ABOUT LOWER AND MID END GAMERS .. THIS IS JUST SO BAD AND YOU KEEP DEFENDING IT i GET IT U LOVE THE GAME ME TO BUT PLEASE BE HONEST AND STOP PULLING PEOPLES LEGS THE GAME TEST IS A MESS AND HAS BEEN THE WHOLE TIME AND THERE IS MORE THEN 700 MIL DOLARS IN THE GAME ... JUST PLEASE STAY AWAKE AND GROUNDED AND STOP SPREADING JUST MASKED UP POSSITIVE THINGS TALK ABOUT THE BAD STUFF AS WELL..
@JogroartZ11 сағат бұрын
I think with the number of people who are now working on the game (about 900, right?), version 4.0 should have been released 6 months ago, so that a 4.1 could be shown by the end of the year. Last year, Chris made it sound like we would have 4.0 by spring 2024... I hope everything really speeds up now, and especially that content is released which makes it enjoyable to spend time in the game. Even small things, like being able to set up the hangars exactly how you would imagine them. For the end of 2025, I expect more than what we’re getting in 2024. I also have to say that the SC 42 trailer really did a lot of things right. - a OB since 2013
@AcheliusDecimus12 сағат бұрын
This year began with the foundations being laid out, and CITCON basically confirms they are now building on that foundation. RT is leading the vision well, and if 4.0 can hold together and release in LIVE LIVE not light LIVE, I will spend more on it next year.
@Bob-jy6hm9 сағат бұрын
"This year began with the foundations being laid out" - regarding Star Citizen in year 13 (2024). I joined in ~2020 and this hurts to read. I dare not imagine 2011 original backers of a much simpler, more tangible game who thought it'd be in their hands within 2 to 4 years 😬
@NotYetForsaken10 сағат бұрын
My God. Tyrer looked so young back then!
@unblessedcoffee145712 сағат бұрын
Nice that CIG are championing the return-to-the-office mandate. They sound like a nightmare to work for.
@SpaceTomato10 сағат бұрын
I believe it depends on position at the company. But the position the company is in also demands efficiency. People want to see a game, and they are in a tough place to finally produce. People seem to like working for them outside of average to lower pay.
@unblessedcoffee145710 сағат бұрын
@SpaceTomato that's the public position of the employees, I suspect more than a few would have things to say if they weren't worried about their reputation with current and future employees. There is no real reason to work in a big shiny office in the UK, other than it making the management feel better and keeping office landlords paid. Especially for a company making something like this.
@SpaceTomato10 сағат бұрын
@@unblessedcoffee1457 while I imagine there are reasons to dislike the company, the general culture seems to be friendly which is what I hear of non-public communications. I also hear that there is wasted work, mismanagement, and inefficient task -managing, off the record. Some of that is what drives videos like this one, but something I never actually hear are people feeling abused by the company. That being said, it sucks to be forced in-office, I agree. I hope after their crunch period they'll be more lenient about that.
@unblessedcoffee145710 сағат бұрын
@@SpaceTomato I agree.
@HeliosExeunt4 сағат бұрын
Todd walked so CIG could start to run.
@rickjwilliams14 сағат бұрын
They been milking that poor cow for so long I'm surprised it can even stand. Economics says that consumers are stupid. Well, I guess this game proves the point. Why do people continue to give this jerk their money for a game that doesn't even work. And never will. 12 years and counting... WOW Chapter 11 on the rise.
@EvilAnomaly12 сағат бұрын
But how many people are not given them more $$$ versus how many are NEW that are giving them a little money versus how many just have money to burn versus "consumers are stupid"? There's no way to know the ratio of this but we know that this is NOT a situation where every player is just continuously giving them $$$. I backed the game from day 1 with a mere $45 and have not spent a cent more. So while I play it here n' there today I'm not being a stupid consumer. I'm sure there's a segment that is being stupid via "cope" but there's also those that just have $$$ to burn so it's not really stupid of them either.
@themalestoic559112 сағат бұрын
@@rickjwilliams because no other gaming company would dare to take on a project this big. That’s why it’s getting backed. This only opportunity in our lifetime for this to come out
@0PsychosisMedia010 сағат бұрын
@themalestoic5591 Here is a wake-up call, It's not even going to be ready in your lifetime. Let that sink-in..
@donmega520214 сағат бұрын
What happened is: We got 4.0, which turned out to be 3.18 in disguise with most contracts unavailable (LOL we have less contracts now than before), less gameplay in salvage as most of it is spent moving cargo and ship guns don't sell for anything, NPCs work with aimbot detection, and a LOT of old bugs got reintroduced. They're gonna need to work pretty fucking hard to clean up that 360+ pages of Issue Council they've got going on right now. edit: Also, the level designers are terrible. The contracts that send you to those distribution centers have you often fight near the Refinery and they decided to put up large cover panels on ALL OF THE RAILING leading up the platform to the very top, where the NPC sits housed ducking behind a wall. It's stupid design with no logic to it, either in gameplay, art, nor even engineering. There's no reason for the panels to be there. The very top of a maintenance platform with grated floors is not a good place to find cover. It doesn't make sense, so they just spammed defensive shielding all over and went to grab a smoothie.
@AKARazorback17 минут бұрын
It's pretty simple... they went from best space sim, ie: a blend between EVE, DCS, and Escape from Tarkov To: arcade sim, ie: a blend between Planetside 2, COD, and Rust. Feels bad
@FlecheDeFer2 сағат бұрын
Funny how this sounds like last year...
@dhlcomputers27 минут бұрын
Richard Tyrer have been pivotal in this change, right place at the right time, but I suspect it was mainly pushed by Robert who had investors invest money and the investors set out dead lines that had to be met. As CIG and community noticed the decline of player satisfaction and a drop in ship sales. Robert in my opinion was humbled in a way by the MONEY and player satisfaction drop to stop feature development to a degree. Richard mentioned he wanted or was asked to, in my opinion to link features and content together asap and push for better playability. I suspect Robert had his arm twisted by the investors. Great video.
@Volorai4 сағат бұрын
As someone who witnessed the original kickstarter, and all the marketing from CIG for the past *more than a decade*, it bewilders me how peole still think this game is anything than a revenue-generating treadmill. Since 2012, it has at worst just been an outright scam, and at best a hopeless and pointless effort at sisyphean tech-bro "innovation" that inevitably goes nowhere, and results in inferior or on-par entries in the medium.
@BlackFisssh_14 сағат бұрын
Great video, thanks Tomato! Merry xmas! Can't wait to see what SC has for us in 2025 !
@SophiaAphrodite3 сағат бұрын
Defending this game at this point is like standing in the shadow of the flames of your burning Tesla defending Elon Musk. "He'll eventually fix it"
@Denizen-X14 сағат бұрын
You spent more time talking about backpack reloading than you did about master modes, the most dramatic, and arguably worst, change to the game since it's inception.
@robwoodring943714 сағат бұрын
Maybe cuz everyone, everywhere, have talked it to death and back fifty thousand times.......
@heru_ur601714 сағат бұрын
He talks about what he's paid to talk about by CIG.
@Sheppardsg114 сағат бұрын
@@heru_ur6017 prove it
@Denizen-X13 сағат бұрын
@@robwoodring9437 So the exact opposite of a reason to not have an opinion or discuss it in a video addressing the changes. lol
@robwoodring943712 сағат бұрын
@Denizen-X more like it's done. 80% of people hate it, and CIG knows full well they hate it. Move on, because there's nothing to add.
@mort334614 сағат бұрын
I honestly feel betrayed by CIG with Master modes. The game is terrible now. The one thing that was fun, flight, isn't even fun anymore. I would be fine with them firing those behind master modes and starting again from scratch at this point.
@Ahtalon10 сағат бұрын
i heard a lot of ppl (basicly only PVPers) saying that, and i get that, but out of simply balancing act it was obvious that it couldnt stay that way. Do you think it was balanced and fair that a hornet stayed at 1-2 km range and was so fast you couldnt hit it with your larger ship while they slowly kill you? Thats bullshit gameplaywise, the fighting speeds were so high that the skill gap was TOO large. Some sort of balancing how every class of ships needs its counter etc. was also long overdue and mastermodes (operator modes) was one way to do that. And lets be real, its still the same, your ships have almost the same acceleration and physics works the same. its just capped at some point (minus the 3 axis throttle cap, but thats simply realistic: your hip cannot provide that much "power")
@JagHiroshi13 сағат бұрын
I worry that, I'm his drive to make progress, Rich will miss much of what made the game unique and appealing. That said, he's got an incredible task which I don't envy.
@delarosa62547 сағат бұрын
i don't expect miracles. just a constant moving forward . 3.18 will not be forgotten soon but even with this 4.0 preview frustrating that it is i think its very more playable. im an shift worker and life doesn't give me lot of time to play so when i do it needs meaning
@theyshouldhavenevergivenme54396 сағат бұрын
This literally sounds like a meticulously crafted spin piece.
@GalacticAbsurdityСағат бұрын
This is a very good video :) If I feel good about the game, yes. Slightly disapointed at how 4.0 turned out, (as a start). But recognizing the work CIG put in to push this patch, is something we all should do. I was more or less expecting something like 4.0 start, to be rough, specially concidering the way 3.24 worked for me, it was awesome. Yea, I can still play that branch. But that does not lead to anything. Besides the updated tech in 4.0 makes it look so much better, it acually runs better. The feel of the game is something else in 4.0. I would not want to "go back" to the 3 branch even if 3.24 is acually the 4 branch. But you get what I am saying here. Just walking around the NPCs now is so cool.
@vliedtke9 сағат бұрын
I think now that SQ42 is in its polishing phase and doesnt need active artist/feature development work anymore we will see a lot more development resources freed up for star citizen in the time to come
@senn42378 сағат бұрын
I personally don't think this is true, I don't think it was true when CR said it at Citcon 23. I think he said it was in the "polishing" phase expecting the development to be much further along, and in 2024 they realized they have more work to be done and push the date to just "2026".
@lassikinnunen3 сағат бұрын
@@senn4237dude chris said that about sq42 like on 2013
@abgrst5 сағат бұрын
I miss Todd, Tony, and Brian.
@filipetavares13459 сағат бұрын
my question is wats hapening with this black screens
@Redrabbit_studios6 сағат бұрын
If you build it they will come, if it's playable. 😅
@Jtstien6 сағат бұрын
People that hate just truly don’t understand how ground breaking this game is (already) and what it will be. It’s absolutely the coolest most advanced game ever conceived. I truly don’t see myself playing any other games once star citizen releases to 1.0.
@ArchReverendСағат бұрын
They just need to fix all the game launch issues. I'm having the 30005/1275 error preventing me from launching the game since 4.0 launched and thus have not been able to try it out. the only fixes i have seen are to roll back windows updates or involve me altering my security settings in the system registry involving memory integrity so needless to say im not doing that and instead waiting for CIG to fix it on their end as this issue is a windows version incompatibility issue. I see no reason why i should compromise the security and stability of my system just to play a game and i would think with how much the game has raised, windows update issues should not be a thing.
@dylon94clarke15 сағат бұрын
20:50
@Ha1rD1aperСағат бұрын
I think I miss Todd, but I like Rich. He does get shit done. Although, I think Rich might be inside the box a bit. Streamlined workflows aside, being traditional is going to get a traditional game... By that I mean he might be more likely to look for traditional solutions. Which work, however, may prevent solutions that really make some of the out of the box concepts shine... Which could lead to them being deemed not viable. Which happened before when Todd was director as well, but if people can find good outside the box solutions to the issues with outside the box concepts, then I think SC would be way better off for it in the long run
@ashj8998Сағат бұрын
Sorry but picking up items like guns especially in combat sucks soooo hard, oh my god Tomato, try picking up a gun in a fire fight when you already have two or if its near a dead body, its the worst, you get locked into a UI and get shot to death or it just throws the gun you pick up across the room, literally just been through this and its a 3.23 bug in 4.0, oh my...
@escapetarkov383811 сағат бұрын
Cargo refactor and master modes ruined a fun game, this crap is such a time sink now. I used to be able to squeeze some play time during my 100 hour work week, now it takes that time just to get ready to play.... dumb. Good game that listened to the wrong people and turned into something rather boring.
@Ahtalon10 сағат бұрын
LOL that was exactly the thing Chris Roberts talked about 10 years ago Those two implementations made SC special, because of the physicalized and consistend nature of the game (which now works hand in hand with the replication layer) and MM opened the flight model to the whole community, before that the skill gap was simply too big....
@duxoroxor5 сағат бұрын
“Glap asses” 😂
@0Metatron17 минут бұрын
Tyrer has saved the direction of SC. Before him it was an ambling mess with no direction and now in the Tyrer era we have real game mechanics coming in that have real impact and progression which is great to see. Time to rip off the bandaid and make it a skill based game with a real player based economy, real money sinks and not the easy tech demo that it is now
@N1ghtR1der6662 сағат бұрын
this is such BS, how many years did we wait for Pyro and its the same 3 pointless gameloops with re jugled same assets, i got bored after about 3 missions when I realised that there wasnt a single thing different and a bunch of shit made way worse
@spheren14 сағат бұрын
I'm excited to see where the game goes. Once it gets far enough where the game loops start connecting and you can start making content on the goings-on in the game itself, we will see a big shift in the overall opinion on the game's health. I think a lot of players have gotten stuck in a negative mindset because of how compartmentalized the loops can be. Tony Z's Quantum really can't come soon enough.
@CalabiYau-s7f5 сағат бұрын
if you're new don't buy star citizen, it's a griefers paradise.
@ShathAllenson6 сағат бұрын
Wors, they say one thing then do another with the pipeline, and shady ship nerfs for new ship sales.
@ShanerTheGrey9 сағат бұрын
30 minutes of Tomato making excuses for CIG and gaslighting everyone else.
@littleshipko9 сағат бұрын
Wtf is wrong with you? It’s Christmas. Go hug a loved one my god.
@FlippinMonkey12 сағат бұрын
Before CitizenCon this year, I had only ever held a Starter Pack. For over a decade I just sat and waited. This year, after CitizenCon, I became a Concierge backer. SC is shaping up to become a game. Possibly a great game. I am more hopeful for this project now, than I have ever been. I wish them the best of luck, and I'll continue to pester CIG on the Forums.
@SpaceTomato10 сағат бұрын
When did you first join?
@FlippinMonkey5 сағат бұрын
@@SpaceTomato I first pledged in 2014 ~ 15.
@cwegga7 сағат бұрын
Nice video. I like your take on things, but overall these changes make me uncomfortable. I am here for the systemic gameplay in a massive world powered by many NPCs and simulations. I'm not here for Star Citizen the extraction shooter/tank battle/racing blows up your ship and character, constant death game they are slowly moving towards.
@JB-gb7uu11 сағат бұрын
Nothing happened. They "preview released" a broken patch yet again.
@hvglaser10 сағат бұрын
20:53
@jamieford939115 сағат бұрын
They managed it, just in time for Christmas! Never seen in so smooth, so stable and so damn good looking😮 Well done CIG❤. Merry Chrismas!
@DarthSpyro15 сағат бұрын
Merry Christmas
@Noflex7714 сағат бұрын
We will never see outstanding progress on SC until SQ42 is out. Most of the ressource are on the solo game despite not being the reason the cash on coming in …
@jonnymcjonface606813 сағат бұрын
I agree - although I would say with server meshing in I think they'll be an increase
@bac420697 сағат бұрын
Bad management and poor communication with no clear path forward.
@Johnny-c6p8 сағат бұрын
cig please fix the broken fight model. its not fun for me./
@JaumeSabater5 минут бұрын
Okay, but remember to never meet your heroes 😉
@Oban200611 минут бұрын
Still in dev limbo 😂😂🎉
@filipetavares13459 сағат бұрын
tired of this broken ass game best to do a break from this
@revengexmoon20878 сағат бұрын
How do you look in the mirror? You market for this mess. People lose money because of your advertising for cig.
@littleshipko8 сағат бұрын
People are free to make their own choices and spend their money however they wish.
@DJCroBar14 сағат бұрын
They may not have wanted a publisher to hold their feet to the fire, but they definitely needed someone internal like the new game director to get some asses into gear.
@brianfury979014 сағат бұрын
wokeness is killing sc. its clear that all what players likes gets nerfed and focus is on character creator to able to make pink haired men with eye liner is more important than a good flight model. stuff getting dummer and dummer. its like star "treck" citizen discovery ware old cool lore is getting replaced with stupid lore. 2024 was the year i completely stopped backing sc, MM and deemer nerf was the final straw. why buy a ship when it gets nerfs to death after sales.. so the fleet i have now will have to do.
@slev78014 сағат бұрын
I haven't given them new money in years. However, I feel like I'm the only person who doesn't care about character creation (in any game) so that fits 😂
@AnymMusic11 сағат бұрын
"wokeness" bro you don't even know what it means shut up
@deinemudder306610 сағат бұрын
these poor millenials being whipped into work by tradition. hopefully i FINALLY get my money's worth