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what happens if two people kill someone or each other simultaneously? (in tf2)

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shounic

shounic

4 жыл бұрын

Music: Cave Story 3D - Hero's End
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FAQ:
Q: blue dot?
A: projectiles come out from the right side of the screen rather than perfect center, therefore I placed a dot to remind me of it.

Пікірлер: 697
@smthngbd
@smthngbd 4 жыл бұрын
the logical endpoint of the rocket paradox saga
@karlbischof2807
@karlbischof2807 4 жыл бұрын
wait how?
@mlgallan6591
@mlgallan6591 4 жыл бұрын
What is that?
@Samwow
@Samwow 4 жыл бұрын
giving this comment the thousandth like is a feeling of power that i can't put into words
@smthngbd
@smthngbd 4 жыл бұрын
@@Samwow i can't believe it got 1k likes, i haven't been checking
@GewelReal
@GewelReal 3 жыл бұрын
@ "may" RIP
@shounic
@shounic 4 жыл бұрын
to be honest this video was really weird to make because it felt like i was writing a report and just compiling scientific evidence. i hope it was still entertaining though!
@Lico5512.
@Lico5512. 4 жыл бұрын
That line "in typical source engine fashion, there are 4 answers" was worth it just by itself
@deadchannelunsubscribe3105
@deadchannelunsubscribe3105 4 жыл бұрын
Very entertaining stuff, high quality too.
@epicxiphos8269
@epicxiphos8269 4 жыл бұрын
I wonder if it's possible that in any of the cases, the kill credit was determined by the way the code computed rather then something inherit in valve's priority assessment? Like maybe your code which allegedly carried out two commands simultaneously actually did so in a determined sequence unknown to you? I'm not sure how you set up these experiments, just a thought.
@theloaf6063
@theloaf6063 4 жыл бұрын
What if the bots join the server at the same time?
@Blendedasian
@Blendedasian 4 жыл бұрын
It was recommended to me by youtube and it's really good. Clean presentation, concise and compact explanation, art style on point. This is a sign of more awesome things to come.
@itaybron
@itaybron 4 жыл бұрын
God Ross Scott was right in his quote, Source engine really is a tower of duct tape.
@ShadowHunter120
@ShadowHunter120 4 жыл бұрын
At least its not gamebryo
@ConnorShea
@ConnorShea 4 жыл бұрын
I dunno, this doesn't seem that bad
@admiraltonydawning3847
@admiraltonydawning3847 4 жыл бұрын
However, the content relying on the Source engine is STILL NOT DEAD!
@salsamancer
@salsamancer 4 жыл бұрын
This is basically what happens when you have a lot of engineers working on the same long term project without proper designs and documentation
@innos3997
@innos3997 4 жыл бұрын
nochtczar Kinda like first Read Dead Redemption.
@mikeytrains1
@mikeytrains1 4 жыл бұрын
“4 answers” Impossible, anything that Valve makes cannot have anything above two.
@fritzlancastor277
@fritzlancastor277 4 жыл бұрын
Bruh moment
@kingnoob3503
@kingnoob3503 4 жыл бұрын
Its still not 3
@babypupa3
@babypupa3 4 жыл бұрын
Above 2 and less than 4
@johannes4123
@johannes4123 4 жыл бұрын
Answer 1 Answer 2 Answer 2 Episode 1 Answer 2 Episode 2
@Ender_Fox1616
@Ender_Fox1616 4 жыл бұрын
it was 2x2
@benjakill
@benjakill 4 жыл бұрын
fun fact: built sentries are managed server side completely (that's the reason the wrangler has a small aimbot), and maybe that's why the sentries destroy each one at the same time
@prototyp60
@prototyp60 4 жыл бұрын
Yeah, that's the reason why I play engineer when I have shitty internet
@bakery3471
@bakery3471 4 жыл бұрын
Benjamín Riquelme hmm good observation
@DewaKrishna_
@DewaKrishna_ 4 жыл бұрын
@@prototyp60 wasn't the engineer actually built around people who had poor connection back in the day? (Early quake-tf)
@mahbubmaleksyed5301
@mahbubmaleksyed5301 4 жыл бұрын
David Jenne also the sentry auto aims so you don’t have to
@lev7509
@lev7509 4 жыл бұрын
@@DewaKrishna_ Engie was for people who want to be helpful and get kills without having the typical FPS abilities. Pyro was for poor connections.
@PeaseMakerYT
@PeaseMakerYT 4 жыл бұрын
This is some advanced Source spaghetti right here
@marsmonke4160
@marsmonke4160 3 жыл бұрын
Source spaghet
@bigbob754
@bigbob754 3 жыл бұрын
Yeet
@terrastalker8189
@terrastalker8189 3 жыл бұрын
But.
@MoundN
@MoundN 3 жыл бұрын
No. This has virtually nothing to do with spaghetti code. The measures any engine takes are pretty much equal when it comes to these kinda conflicts and it almost always ends up favoring the player who joined last just like in certain games where its possible to achieve 1st place by multiple players, the one who achieved it last is favored.
@OG-jc2vl
@OG-jc2vl 3 жыл бұрын
Ку писмейкер
@pphrph
@pphrph 4 жыл бұрын
damn now every one has a valid case on why they died
@naufalr.9521
@naufalr.9521 4 жыл бұрын
Nice profile pic
@Nugcon
@Nugcon 4 жыл бұрын
lmao
@witchhunter7709
@witchhunter7709 4 жыл бұрын
*I am your 100th like*
@pphrph
@pphrph 3 жыл бұрын
I think this is the most likes on a comment before
@pphrph
@pphrph 3 жыл бұрын
On one of my comments*
@neoxenoz3262
@neoxenoz3262 4 жыл бұрын
Bots were harmed in the making of this video.
@ImJustJAG
@ImJustJAG 4 жыл бұрын
Then a KZbin bot had to review the video before uploading... Watching it's own kind being slaughtered over and over.
@LuckyStarTF2
@LuckyStarTF2 4 жыл бұрын
It's not like something useful in the game, but still interesting for curious ones. Like for bots naming!
@shounic
@shounic 4 жыл бұрын
oh god please stop looking at them i literally spend more time researching through wikipedia and current events trying to come up with interesting names than setting up the bots to slam into each other ;___;
@loserx8910
@loserx8910 4 жыл бұрын
Well the demo charge might be useful
@pandananda8220
@pandananda8220 4 жыл бұрын
So many times ive heard my sniper go off at the same moment i end up dying, but the person o shoot at doesnt die. Is this the same thing as the video?
@loserx8910
@loserx8910 4 жыл бұрын
@@pandananda8220 no theres a delay between you hearing things and things actually happening.
@Manuel-ek2cf
@Manuel-ek2cf 4 жыл бұрын
Weeb
@whalesoup8914
@whalesoup8914 4 жыл бұрын
“in tf2” was put at the end of the title, so at first I thought it was about real life
@Kebbab.213
@Kebbab.213 4 жыл бұрын
Same
@70sman
@70sman 3 жыл бұрын
I wonder what would happen if 2 people killed each other at the exact same time irl. Would nobody be prosecuted since the culprits are both dead?
@kozlorog
@kozlorog 4 жыл бұрын
2:55 "Sometimes he eats from the left, sometimes the right" *WHOLESOME*
@N.06
@N.06 4 жыл бұрын
hungrey boi
@SurnameName
@SurnameName 4 жыл бұрын
heavy is a nazbol confirmed
@wolfcl0ck
@wolfcl0ck 4 жыл бұрын
"In classic source fashion, I found 4 possible outcomes." God what is wrong with this forsaken engine
@colinhays3456
@colinhays3456 4 жыл бұрын
EVERYTHING
@colinhays3456
@colinhays3456 4 жыл бұрын
we're cursed with this
@apollogeist8513
@apollogeist8513 3 жыл бұрын
Nothing wrong with the engine per se, just inconsistencies with TF2. I'd say it's likely that stalemate handling was implemented separately for both hitscan and projectile weapons and since these kinds of situations rarely ever happen they probably didn't concern themselves with checking.
@jacplac97
@jacplac97 3 жыл бұрын
It's old
@gh0st555
@gh0st555 3 жыл бұрын
Spaghetti
@connordlthegamer2980
@connordlthegamer2980 4 жыл бұрын
"the first zoo keeper" "the second zoo keeper" "harambe" lol
@Krcun774
@Krcun774 3 жыл бұрын
*You have been invited to join the harambe club*
@humanbean9370
@humanbean9370 4 жыл бұрын
“Sentry guns built at the same time will cause them to die together” That’s kind of poetic ngl
@titansjojo1445
@titansjojo1445 4 жыл бұрын
That demo charge behavior is actually useful to know.
@bruschetta7711
@bruschetta7711 4 жыл бұрын
I agree, but why it works in such a strange way the sorce engine
@Thornskade
@Thornskade 4 жыл бұрын
I'm pretty sure whoever has the longest charge on impact is the one who deals damage so it's no more or less useful to know than hitscan credit. You're very unlikely to charge at each other at the exact same server tick.
@indeepjable
@indeepjable 4 жыл бұрын
Wait Really?
@Preposter
@Preposter 3 жыл бұрын
@@indeepjable Yea. Two demoknights going at it
@iLxdySanaz
@iLxdySanaz 4 жыл бұрын
"killing you is full time job now" - heavy
@Xeller_real
@Xeller_real 4 жыл бұрын
proceeds to snap pyro necks
@Arslan35
@Arslan35 4 жыл бұрын
@@Xeller_real tf2 - taunt fortress 2
@CJ-ji5mc
@CJ-ji5mc 3 жыл бұрын
"If you look at which sandvich isn't consumed by Gaben" I love this sentence so much
@davidparsons9361
@davidparsons9361 4 жыл бұрын
...if two flares hit a target simultaneously, do both flares crit, neither, or does the flare of lesser priority crit?
@silverblue73
@silverblue73 4 жыл бұрын
You enter a hidden mini-game against the other pyro
@agilitykissa
@agilitykissa 4 жыл бұрын
I think that the flare of lesser priority crits, but since we are talking Source Spaghetti, idk
@wrpen99
@wrpen99 4 жыл бұрын
Both would make no sense, since at least one is definitely hitting a non-burning target. Most logical would be least priority, but it could be neither too, depending on how the game checks for whether someone's on fire. Actually it's probably whoever has the first name alphabetically.
@shrekanator122
@shrekanator122 4 жыл бұрын
Player's 1 wallet > Player's 2 wallet Gaben: Player 1 wins.
@chickennuggetman2593
@chickennuggetman2593 3 жыл бұрын
"Everything about this is completely equal" *scouts are flipped from each other*
@ivanbarancev4646
@ivanbarancev4646 4 жыл бұрын
What if we have 2 bots: a scout and a medic bot from opposing teams. What decides which action will be taken first: Uber pop or scout scatter shot?
@epicxiphos8269
@epicxiphos8269 4 жыл бұрын
honestly from the amount of medics who die saying they clicked, im gonna guess the scout
@opi2869
@opi2869 4 жыл бұрын
I actually do some practice mode on easy difficulty and the medic pops the uber frame perfectly if you deal less damage then 150 hp or just simply 150 hp. It can be annoying ngl
@dashyz3293
@dashyz3293 4 жыл бұрын
It's the same as mvm bot pop,
@ivanbarancev4646
@ivanbarancev4646 4 жыл бұрын
@@dashyz3293 not exactly what I asked about. My question is about 'Who gets a priority from the server'
@9another632
@9another632 4 жыл бұрын
Idk, but i remember that in degroot we both killed each other with sword and sandman
@Tomxai
@Tomxai 4 жыл бұрын
This actually explains why my friend always beats me on fair 1v1 melee
@jakobknecht7654
@jakobknecht7654 4 жыл бұрын
It doesn't, though. You can't consistently hit this timing, no matter how good you are. It's more likely that it's ping related or just one person being better than the other.
@LuckyStarTF2
@LuckyStarTF2 4 жыл бұрын
@@jakobknecht7654 It was a joke dude :D
@Thornskade
@Thornskade 4 жыл бұрын
@@LuckyStarTF2 Are you a mind reader?
@LuckyStarTF2
@LuckyStarTF2 4 жыл бұрын
@@Thornskade no, but I do have a bit of logic :)
@Thornskade
@Thornskade 4 жыл бұрын
@@LuckyStarTF2 You don't. It's not logical to assume that everyone who makes a silly/stupid comment was only joking.
@R0hban
@R0hban 4 жыл бұрын
One the other note, cave story’s birthday was just yesterday. (For me at least.) I like how you used music for it.
@doomerrose7509
@doomerrose7509 4 жыл бұрын
I cannot stop playing that game on my DS, I think I've completed it like, over 20 times now.
@chell854
@chell854 4 жыл бұрын
Maybe the random ones are because of air drag randomness, kinda like the slight difference between stock pipes and iron bomber pipes
@thekidsatno80
@thekidsatno80 4 жыл бұрын
Don't you mean you found 5 answers? 1245.
@B----------------------------D
@B----------------------------D 4 жыл бұрын
Gaben would be proud.
@taltoskieron
@taltoskieron 4 жыл бұрын
1! 2! 5! Three, sir.
@Blendedasian
@Blendedasian 4 жыл бұрын
That would look great on an april fools patch note! "-fixed alyx clipping through the cell doors -optimized models for combine hunters -updated all number inputs and outputs to the new valve numeric system"
@illusoghiaccio
@illusoghiaccio 4 жыл бұрын
Don't you mean ?
@Buccarado
@Buccarado 4 жыл бұрын
actually it's 1,2,Alyx,4,5
@eenspammailspam7285
@eenspammailspam7285 4 жыл бұрын
My guess is that the server loops through all players that shoot whenever they shoot, the ones that joined first just happened to be closer to the start of the list of players so their hitscan shots will start and instantly resolve before other players. Because projectiles have to be checked every tick they go into another list, because the player who joined first will resolve his action first he will have his projectile added, then the second player will have his projectile added to the front of the list and they just check everything in the list front to back every tick.
@thunderspark1536
@thunderspark1536 Жыл бұрын
Fascinating, source spaghetti truly is a terrifying thing.
@SioxerNikita
@SioxerNikita Жыл бұрын
@@thunderspark1536 This isn't "source spaghetti" frankly. This is a relatively simple way to handle hitscan and projectiles. Of all the videos, this video showcases pretty decent game design frankly.
@thunderspark1536
@thunderspark1536 Жыл бұрын
@@SioxerNikita we do a little whooshing
@thetarr2
@thetarr2 4 жыл бұрын
Once, someone killed me, and I got dominated. But I killed him at the same time, which resulted in me getting revenge on a domination that didnt even last for 3 seconds.
@lev7509
@lev7509 4 жыл бұрын
How long did it last? Less than 1 second?
@antknee0
@antknee0 4 жыл бұрын
I love how quality and interesting this is, the editing has such a nice aesthetic and keeps me watching, i wish I could edit like you
@Senku05
@Senku05 4 жыл бұрын
This teaches me more about physics than any class I've ever had
@RamkrishanYT
@RamkrishanYT 4 жыл бұрын
*programming and computers
@maxine3978
@maxine3978 4 жыл бұрын
@@RamkrishanYT AKA how NOT to code a game engine
@CHEH_tf
@CHEH_tf 3 жыл бұрын
By viewing the video again, I found a secret that no one paid attention to: at 3:03, it's not the regular Heavy-exclusive that is used, but the 199$ one with the robot instead of the pot. That's a nice touch there shounic, saying that gaben is fat and rich :D
@WeirdKid361
@WeirdKid361 3 күн бұрын
The more likely reason is the was the taunt got into the game, which was that Gaben loved a Sous Vide cooker so much, he did an ad for it, and added the taunt featuring the sous vide to the game
@trashcant1522
@trashcant1522 4 жыл бұрын
Summary: First joined: hitscan, taunt, sappers, demo short range charge and manntreads Last joined: most projectiles and long range demo charge Random: sandvich, cleaver and wrap assasin ball All: sentry
@notlone7721
@notlone7721 4 жыл бұрын
What if hitscan weapon and huntsman hit at the same time?
@yoelc6009
@yoelc6009 4 жыл бұрын
That would be difficult to calculate. Also because of the way math works in computers, it would be sort of random (floating point numbers, look it up its interesting)
@everydaysniper9390
@everydaysniper9390 4 жыл бұрын
It takes a screenshot.
@dustinbrueggemann1875
@dustinbrueggemann1875 4 жыл бұрын
Race condition in computing basically guarantees that the hitscan would occur first. Hitscan weapons perform their detection logic on a pure raycast and only need to detect intersection with a single face of a single hitbox. Projectile weapons have to determine the intersection of two hitboxes before damage can be confirmed, which is an inherently slower and more cumbersome calculation. By the time the huntsman arrow had confirmed detection, even on the same simulation tick, the hitscan weapon would've already applied its damage.
@insertnamehere6096
@insertnamehere6096 4 жыл бұрын
1:11 "fire1" and the red pyro's name is "amazon" I love this channel now
@colinhays3456
@colinhays3456 4 жыл бұрын
tbh i do too , was going to comment on it
@bobbyferg9173
@bobbyferg9173 4 жыл бұрын
The best part about these videos are the bot names (my personal favorites are at 1:22)
@TheAfricanRedHead
@TheAfricanRedHead 4 жыл бұрын
Perfect now I have more to complain about in the game.
@MrBump2
@MrBump2 4 жыл бұрын
This is great, reminds me of 3kliksphilip but for TF2 instead of CSGO, and I mean that in the best possible way.
@literallyafuckingspoon8801
@literallyafuckingspoon8801 4 жыл бұрын
3kliks also made a video on the same subject but on csgo
@imallsoupedup
@imallsoupedup 3 жыл бұрын
Simple explosion radiuses were probably among the first code added, along with simple projectile physics, so I think that that may be why stickies are category 1. My theory is that Valve is made up of 3.5 developers (Jeremy made some of the code, but ever since the air blast bug, they stopped trusting potted plants).
@MiloWildfire
@MiloWildfire 4 жыл бұрын
5. They both die and their forgotten brother steps in and takes over their company
@Talon323
@Talon323 3 жыл бұрын
So THATS why I always loose sniper duels. The enemy snipers joined the server first!
@Yikes_YT
@Yikes_YT 4 жыл бұрын
1:19 “fire1” killing the amazon. Interesting choice
@EmApex
@EmApex 4 жыл бұрын
I'd guess the reason stickies fall into the hitscan category is because explosions in source are basically just short range hitscan lines being fired out from the point of detonation in every direction, it's really interesting to see that everything that is hitscan based falls neatly into one category and (almost) everything that is entity/projectile based falls into another though
@doomerrose7509
@doomerrose7509 4 жыл бұрын
*I hear that cave story song in the background of the whole video.*
@bukachell
@bukachell 3 жыл бұрын
I like how you give the bots creative and funny names
@itaybron
@itaybron 4 жыл бұрын
What if source is really a platform for observing quantum mechanics? 🤔🤔🤔
@liptonicetea1813
@liptonicetea1813 4 жыл бұрын
Actually, quantum mechanics forbids this
@toaster9922
@toaster9922 4 жыл бұрын
I like the (in tf2) disclaimer in the video.
@sirultim8643
@sirultim8643 4 жыл бұрын
0:51 Bahai’s trying to SAP the same building (captions) 0:56 thanh kills 1:25 *dating sticky bombs* 1:38 and man shreds There are more just watch with captions
@adampatterson1197
@adampatterson1197 4 жыл бұрын
I don't think the "random" group of weapons are actually random, i think it has to do with how the source engine calculates drag, and unlike the pipes and rockets, the balls and thee guillotine start at a different offset each throw
@ethanhampl1520
@ethanhampl1520 4 жыл бұрын
Yes... that's what makes it random Adam Patterson
@JacobKinsley
@JacobKinsley 3 жыл бұрын
2:04 blu team be like "what bot?"
@Eric4bz
@Eric4bz 4 жыл бұрын
If you join a server early, play hitscan. If you join a server late, play projectile. If you join a server, just have fun.
@snifey2233
@snifey2233 4 жыл бұрын
Valve is like apple they revolutionised our everyday living into what it is and also Valve is the OG of 00s revolutionised tech..
@vvccrr
@vvccrr 4 жыл бұрын
0:57 "s1mple" "blyat2" i died
@jmlee737
@jmlee737 4 жыл бұрын
Definitely that there will be a chat as following: “We traded”
@probrobosnian
@probrobosnian 4 жыл бұрын
Gabe aged a couple of years But it looks like he aged 20-30 years
@missingp4alt
@missingp4alt Жыл бұрын
2:36 the scout just a-posing while fading lmao
@YTM100
@YTM100 4 жыл бұрын
*sees title* Me: finally some good fucking content *Sees "in TF2"* Me: we've been tricked, we've been backstabbed and we've been quite possibly, bamboozled.
@williamamory6358
@williamamory6358 2 жыл бұрын
3:52 Stickybombs are hitscan confirmed
@able_archer01
@able_archer01 4 жыл бұрын
Consistency must be a difficult word to spell for Valve employees.
@Man-Options
@Man-Options 3 жыл бұрын
"IN TRUE SOURCE FASHION THERE ARE FOUR ANSWERS TO THIS QUESTION" has to be the best thing I've ever heard in relation to good old Source S P A G H E T T I🍝
@zxopink
@zxopink 4 жыл бұрын
Makes sense, the server has a list of players and runs it in order of the list, taking care of the first one who joined each frame. Physics picks a random player cause it takes care of the projectile and not the player actions, it takes care of all the physics at once and not player by player using (what I assume) threads to take care of players by when they've joined and filled the player list
@wojtekpolska1013
@wojtekpolska1013 4 жыл бұрын
demo charge is something most realistic to happen in real game i guess, nice video
@lordsaveme643
@lordsaveme643 4 жыл бұрын
Maybe similar with the sentries, maybe making 2 bots spawn at the same time in spawnpoints right next to eachother would be what you’re looking for. Or maybe im just stupid lmao
@elliottxanter2324
@elliottxanter2324 7 күн бұрын
Gabe had a real breakdown at the end of this wow
@asuna9162
@asuna9162 3 жыл бұрын
2:56 shounic just made a simulation of whats going on at valve
@YourAverageBrody
@YourAverageBrody 3 жыл бұрын
1:27 BLU demo's sticky also hits the ground later. Just thought I'd point that out
@triggerhurt
@triggerhurt 4 жыл бұрын
okay youtube deleted my comment before i could post it so i'll give you the short version of my thoughts: physically simulated projectiles like grenades, cleavers, stunballs, jars, etc. draw some properties (and likely code) from DT_BaseProjectile and DT_BaseGrenade. grenade launchers seemed consistent, but bear in mind that you fired them point blank, where the hitbox of the target is already in contact with the projectile as soon as it spawns. i would suggest doing the same thing with the other projectiles, as well as firing the grenade launcher from a distance. i'm pretty sure you fired the grenades point blank because you know they tumble randomly, but most projectiles do that as well. additionally, i would be interested to know the entity indices of each projectile in all of these tests because the entity with the lowest index usually wins. entity indices could be applied in a seemingly random order if entities are being created or deleted idly around the map or by the server.
@LincolnWiseDidMyMom
@LincolnWiseDidMyMom 3 жыл бұрын
This is both wasting my life, and answering questions I never new I had, at the same time
@black4halo
@black4halo 3 жыл бұрын
I will say the first one makes sense for why late joiners seem to stay in the back until more new people
@snakeboy2017
@snakeboy2017 4 жыл бұрын
What about Assist Kills? Like when someone is killed by a Heavy pocketed by 2 medics, or a guy getting killed by someone else after getting Mad-Milked by two Scouts at once?
@keineangabe4434
@keineangabe4434 4 жыл бұрын
In all my years I had actually a match where this was relevant. A enemy sniper hit me with the conscientious objector while I hit him with the huntsmen at the same time. We both died at the same time.
@BitTheByte
@BitTheByte 3 жыл бұрын
Thats.... not relevant. The only reason why both of you died was because the projectile was ALREADY in the air when his melee hit. Of course, hitscan will be faster than projectiles, even at point blank. You both didnt fire at the same time. You fired first, he fired less than a fraction of a second later. In reality, feel free to set up a test on a private server, and you will see hitscan does indeed win, before the hitscan person can die. Notice in almost ALL cases, only 1 players actions get read if that happen at the same time.
@keineangabe4434
@keineangabe4434 3 жыл бұрын
@@BitTheByte Might be but unfortunately I won't be able to check it out. I had to stop playing TF2 after the last bot-wave hit. Made the game impossible to play. Especially since I can't get my F2P friends to join anymore, the whole "can't talk" stuff is just too much.
@BitTheByte
@BitTheByte 3 жыл бұрын
@@keineangabe4434 Bro. Community servers are more alive than ever. There is no reason to play casual.
@epicxiphos8269
@epicxiphos8269 4 жыл бұрын
pugs are gonna take forever to start now as all the soldier mains wait as long as possible. what have you done
@camphorwood
@camphorwood 4 жыл бұрын
Nice touch to add the (in tf2)
@Collisto2435
@Collisto2435 4 жыл бұрын
About the stickybombs. You detonated them after they stuck to the surface, which might change how the source engine views them. I get the feeling you'd get different results of detonated mid-air.
@Nugcon
@Nugcon 4 жыл бұрын
Lmao the title got cropped out and I didn't read the tf2 part
@oneistheloneliestnumber7026
@oneistheloneliestnumber7026 3 жыл бұрын
I can see why sticky dets are in option 1, because it kinda goes along with hitscan in that you press a button and it instantly does a thing
@TheGreenTaco999
@TheGreenTaco999 4 жыл бұрын
This actually greatly impacts Demo Knight-only servers
@ErisEntropy
@ErisEntropy 3 жыл бұрын
So basically anything that's instant damage is prio for the person who joined first. Stickies may be projectiles, but they don't do impact damage. The explosion damage has to be decided between. If they were impact then they'd likely fit into either 2 or 3.
@insertname3293
@insertname3293 4 жыл бұрын
I can explain that, but first we need to learn about *_Parrael Universes_*
@ProtoForte
@ProtoForte 4 жыл бұрын
i once got a kill with a sniper riffle after i died, and it gave me the huntsman achievement of killing someone posthumously.
@zmaxx123321
@zmaxx123321 2 жыл бұрын
3:10 this could also explain something that I once saw in a tf2 game, where a scout destroyed a sentry and also died by the sentry.
@pieofchart
@pieofchart 4 жыл бұрын
This has happened to me various times. I died. The other person died too. That was it.
@Goldenleyend
@Goldenleyend 4 жыл бұрын
I swear these priorities fuck me over every time
@multistuff9831
@multistuff9831 4 жыл бұрын
The other day a demoknight and I killed each other with melee at the same time, the kill went both ways.
@ViIvaNunner
@ViIvaNunner 4 жыл бұрын
dangit the "downgrade to satellite internet' line got me
@AlfieSR
@AlfieSR 4 жыл бұрын
This is all entirely guessing on my part, but: Guillotine and Wrap Assassin I suspect are due to the bleed effects - if the bleed proc-damage applies in the same tick, it applies to one and if not, it applies the other. I have a feeling that if the proc damage is being applied in the same tick as the hit damage, it's actually winding up being delayed ever so slightly - enough to give the ball that didn't proc the extra damage in the same tick to supersede it. Sentry gun being both is also seemingly understandable - the server can afford to hold up on those kills because they're not having to respond to following movements. The sentry can "die" and be told to sit down and be quiet until it gets an opportunity to actually die, and if it's in the middle of trying to fire, it can still get that last bullet off as a result rather than needing to be interrupted just to make sure the player knows they're dead as soon as possible. The charge I suspect is due to the calculations for critical damage distance- but the sandvich I couldn't begin to hazard a guess. Stickies I think you might find work similar to sentries - once they're stuck on a wall, they're no longer damage originating from the player but instead damage originating from an entity controlled by the player instead. Maybe see if airbursting them fits the expected second category instead?
@a0001521
@a0001521 3 жыл бұрын
Conclusion: if you have a slow computer, use only projectile weapons
@JustFuNeverminD
@JustFuNeverminD 3 жыл бұрын
It all makes sense, I was never bad, they just joined the server first and therefore had an unfair advantage... or after... or literally just luckier than me when rolling RNG... I WAS NEVER THE PROBLEM
@henke37
@henke37 Жыл бұрын
Of course, "joined first" is short hand for "has lowest player slot".
@StyxDescension
@StyxDescension 4 жыл бұрын
This is why I fell in love with Rainbow 6 Siege, I like that in that game if you and an enemy click each others' heads, you both die
@trajankhan
@trajankhan 3 жыл бұрын
I like this video, but I have a few gripes with it. 1. Clips of weapons being used go on for too long. This one's pretty minor, but I thought I should mention it. 2. I don't think you had to list all the projectile weapons, you could've just said that all/most projectile kills prioritize the person who joined last. You don't have to listen to what I say, but I just wanted to give my two cents.
@snottytoe6957
@snottytoe6957 4 жыл бұрын
i love the quiet screams of the scout being smacked by two bats at the same time.
@bucketofchicken8325
@bucketofchicken8325 3 жыл бұрын
1:40 Gaben has died from rocks and Is being real damn picky about his sandwiches 2:56
@maskedrecruit4571
@maskedrecruit4571 3 жыл бұрын
A quick summary and explaination for you: Hitscan weapons tend to favor the player that joined the game first. Projectiles favor the player that joined the game last. Thrown objects are completely random. Now for some outliers, and how they work. The stickybombs favor the player that joins first. This is due to the fact that, while the sticky itself is a projectile, the detonation counts as a hitscan, due to it not creating any more projectiles. The sentry guns, when firing at eachother, will both kill eachother at the same time. This was possibly bevause the developers thought of two engineers fighting eachother with sentries, and didn't want to favor one player's sentry over another. The demoknight charges change based off of distance. At a short distance, it favors the player that joined first. At a longer distance, it favors the player that joined last. This one is a complete enigma to me. I suspect that the way this works is by deciding whether you're hitscan or a projectile based off of distance. At a short distance, you've only just started the charge, so it hasn't registered you as a projectile, but at longer distances, it has had enough time and you are moving fast enough to be registered as a projectile. I'm still not entirely sure about this though, so let's just say it's valve spaghetti code as always.
@spagootest2185
@spagootest2185 4 жыл бұрын
A straight to the point video with little to no bullshit. Thank you.
@witchfinda
@witchfinda 4 жыл бұрын
Outcome 1: Hitscan weapons Outcome 2: Ammuntion projectiles Outcome 3: Rechargeable projectiles Outcome 4: Sentry guns The outliers of sticky bombs can be explained by the actual detonation technically being hitscan, as the bomb itself does no damage, but rather the triggered explosion. I have no explanation for demo's charge, that's a weird one
@dashyz3293
@dashyz3293 4 жыл бұрын
For the sandvich test, i think it's better to have both sandvich heavies throw it onto the floor such that they overlap perfectly, then tab as the hurt heavy walks over to see who gets the point. Very small nitpick, that's all.
@Sillybutts
@Sillybutts 4 жыл бұрын
This was a very informational and interesting video! I liked the editing too.
@camthorn2088
@camthorn2088 3 жыл бұрын
I remember years ago I was doing a 1v1 sniper duel with my friend on Hightower, he was down by the large healthpack and I was at the top of the tower, we both shot each other at the same time and saw our own bodies drop but we were alive (as in a corpse of myself spawned in and fell in front of me even though I was alive) and it said I killed him for me and he killed me for him. I wrote about this on a 3klisphilip video about what this video is about but in csgo and I just thought it would be interesting to share this
@steakkpie5567
@steakkpie5567 4 жыл бұрын
Two hoovys guard way, one will give sandvich, other give ghost sandvich, eat wisely.
@mahbubmaleksyed5301
@mahbubmaleksyed5301 4 жыл бұрын
your channel is scenarios that dont matter but everyone wants to know the answer
@solarflare9078
@solarflare9078 3 жыл бұрын
The music in the description is incorrect. It's actually Cave Story 3D - Hero's End.
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