What if EVERY Fighter in Smash Ultimate Released Today?

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Siiroth

Siiroth

Күн бұрын

In this video I give new movesets to every fighter in Smash Ultimate to imagine what they would be like if they released today like the DLC fighters for Super Smash Bros. Ultimate. Which characters have evolved the best and which would need massive changes? Let's find out.
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- - - choose your fighter - - -
00:00 Intro
00:53 Mario
02:37 Luigi
03:28 Dr. Mario
04:07 Donkey Kong
04:45 Link
05:42 Shiek & Zelda
06:35 Samus & Zero Suit
07:21 Yoshi
08:34 Kirby
09:05 Meta Knight
09:32 Pikachu & Pichu
11:04 Pokemon Trainer
11:57 Captain Falcon
12:23 Ganondorf
13:05 Fox, Falco & Wolf
13:59 Peach
14:34 Bowser
15:36 Ness & Lucas
16:01 Young Link
16:50 Toon Link
17:43 Ice Climbers & R.O.B.
18:18 Pit
19:02 Palutena
19:44 Wario
20:41 Game & Watch
20:57 Fire Emblem :)
22:23 Jigglypuff
23:08 Mewtwo
23:38 Lucario
24:19 Greninja
25:14 Incineroar
25:38 King K. Rool, Ridley & Simon
25:48 Inkling
26:35 Isabelle & Villager
27:01 Wii Fit Trainer
27:32 Mii Fighters
27:55 Snake & Bayonetta
28:30 Diddy Kong
29:23 Olimar
29:53 King Dedede
30:34 Pac-Man & Mega Man
31:02 Rosalina & Luma
31:22 Bowser Jr.
31:51 Little Mac
33:08 Shulk
33:54 Duck Hunt
34:01 Ryu & Cloud
34:17 Sonic
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Пікірлер: 919
@TSaulio
@TSaulio 2 жыл бұрын
Sakurai to the development team when creating Young Link: In order to represent his game mechanic you have 3 days to complete the character, good luck.
@Siiroth
@Siiroth 2 жыл бұрын
😂
@greatwavefan397
@greatwavefan397 2 жыл бұрын
I got the reference.
@brandonwilliams6119
@brandonwilliams6119 2 жыл бұрын
3 Days you say? Shouldn’t we make the Moon an Assist Trophy?
@diamonshade7484
@diamonshade7484 2 жыл бұрын
They should have kept that ocarina strapped
@illford6921
@illford6921 2 жыл бұрын
@@brandonwilliams6119 it is
@cammoore___
@cammoore___ 2 жыл бұрын
By the way, the Pichu damaging itself is actually referencing series material, being that it can't properly control its own electricity, so it damages itself. (From just about every Pichu Pokédex entry ever)
@PerfectChaos115
@PerfectChaos115 2 жыл бұрын
It was also referenced in the Pokémon short film can came before the Pokémon 3 movie when the Pichu Bros. Tried to stop a Houndour chasing them with Pikachu
@cammoore___
@cammoore___ 2 жыл бұрын
@@PerfectChaos115 excactly
@joshuaatehortua7352
@joshuaatehortua7352 2 жыл бұрын
Man just flopped the pikachu section and pichu section considering only 4 moves can be used by a pokemon so the move selection would be dumb. Instead i would rather have level ups implemented into trainer and have it so that the pokemon become stronger as the match goes on and their moves become stronger versions such as thundershock becomes thunderbolt and eventually thunder
@PerfectChaos115
@PerfectChaos115 2 жыл бұрын
@@joshuaatehortua7352 thunder is already implemented as their down special
@PerfectChaos115
@PerfectChaos115 2 жыл бұрын
But also, I do wonder why Pichu’s Agility and Skull Bash damage Pichu, they aren’t electrical
@FelipeKana1
@FelipeKana1 2 жыл бұрын
Ganon is so badly represented, it hurts. He should have a projectile and a reflector cape. Mario should have his ground pound signature move.
@Shuttergun1
@Shuttergun1 2 жыл бұрын
It’s sad when a fan game (ssf2) has a better ganon that both references his in-game abilities while also keeping his original gameplay intact
@theendersmirk5851
@theendersmirk5851 2 жыл бұрын
I've tried to theorycraft how one would make a good Ganondorf, and while the full list is a bit long for a comment, I'd put up B as a floaty recovery. Similar to Brawl Pit's, which is quick, but if it isn't ledge canceled it can't be canceled, and it has absolutely no defense on it, and you stay in that state for a long time. Side B should likely be the light ball from Deadman's Volley, with it being a slow to start projectile that hits whoever runs into it, unless it is knocked away (it's a hit box for both sides unless it just got hit basically) and gets the stun effect similar to in the games, thus giving Ganon a very, very scary projectile, but one with plenty of room to backfire. Neutral B could be an omnidirectional energy blast with similar, maybe slightly weaker strength to Warlock punch, but no superarmor in exchange, and for Down B I'd give him a projectile nullifying dark energy barrier which nullifies any weak projectile, and any melee move that hits you while also having the opponent's hurt box move into range, with the latter causing the opponent to take damage in the process. This would work like an average counter, but its blocking duration would be increased the more an opponent hits with a move that can't break through.
@chrispo7610
@chrispo7610 2 жыл бұрын
@@theendersmirk5851 *very very shit prpjectile, it's bootleg gordo and gordo isn't even good lol
@theendersmirk5851
@theendersmirk5851 2 жыл бұрын
@@chrispo7610 I never said it's meant to be "good". It's supposed to be annoying for both sides. Its intent is purely to hog a bunch of space, and force both players to either limit options as people try to get past it, or to force players into the risk of being the one who flubs the counter and gets stunned. It being slow once it fires off first is good for this purpose because it wastes space longer. Also, it backfiring is deliberate in this design since in the games, Ganondorf always manages to cause Link to show up to stop him, so moves that reflect that, I.E. ones that give the opponent a particular opening in exchange for having a decent use are perfectly suited. That's also why I gave his float absolutely no defense, why the dark barrier can be bypassed by strong projectiles and disjointed hitboxes, and why I suggested making the energy burst not have super armor. I'm deliberately having the moves be strong if they work, but have a weakness that will be exploited if they don't.
@chrispo7610
@chrispo7610 2 жыл бұрын
@@theendersmirk5851 or the character could simply continue to run from dorf and is does nothing for his approach
@thedragonwarrior5861
@thedragonwarrior5861 2 жыл бұрын
One problem with Pikachu and Pichu: it hurting itself does actually make sense since it learns recoil moves and its dex entries usually talk about it hurting itself because it can't control its powers yet. Just a minor detail but I thought it should be stated
@mistahl5350
@mistahl5350 2 жыл бұрын
While the Dex loves to talk about that fact, it's not utilized in actual gameplay, which I believe is his point. I mean, you already want to evolve Pichu as fast as humanly possible because it's so weak, but can you imagine if it had a self harming ability on top of that?
@El_Mince
@El_Mince 2 жыл бұрын
I think we can all agree that Sonic deserves a new moveset
@phantomblue2798
@phantomblue2798 2 жыл бұрын
like really badly.
@KingOfFools784
@KingOfFools784 2 жыл бұрын
But you got Uh… You got spindash
@glimmerstantroop46321
@glimmerstantroop46321 2 жыл бұрын
Totally
@cheesemania2309
@cheesemania2309 2 жыл бұрын
@TrainerblueTube No, but I think he got the spindash tho
@StevenJones851
@StevenJones851 2 жыл бұрын
Yeah he truly does need a New Moveset
@TrueReverse74
@TrueReverse74 2 жыл бұрын
I'm actually sad bone rush isn't in smash with lucario, it's one of his most recognized moves in the anime, he uses it like a staff and it's super cool.
@NinjaPickle
@NinjaPickle 2 жыл бұрын
And it even fits well into Lucario's design origins, as Lucario is based on Anubis from Egyptian mythos, who was said to guide dead kings to the underworld, so the bones fit well. I also think making Aura sphere lock on to opponents would also be good, as it never misses in the games
@TrueReverse74
@TrueReverse74 2 жыл бұрын
@@NinjaPickle yeah but hope fully you aren't talking about perfect tracking because with aura that would be broken
@youtubecat3809
@youtubecat3809 2 жыл бұрын
@@TrueReverse74 *midtier at best
@AznYunHou
@AznYunHou 2 жыл бұрын
For some reason I see Bone Rush on Lucario would be like Dancing Blade of Marth
@TrueReverse74
@TrueReverse74 2 жыл бұрын
@@AznYunHou i certainly like it more than force palm
@titanictyranitar9571
@titanictyranitar9571 2 жыл бұрын
PICHU HURTING ITSELF DOES REPERSENT SERIES MATIERIAL, BECAUSE IT ACTUALLY MENTIONS IT IN A POKEDEX ENTRY
@aaronkettyles3233
@aaronkettyles3233 2 жыл бұрын
also the movie shorts
@RoryRose_
@RoryRose_ 2 жыл бұрын
calm down
@kitty9035
@kitty9035 2 жыл бұрын
OKAY
@RoryRose_
@RoryRose_ 2 жыл бұрын
@@kitty9035 I meant TitanicTyranitar
@sodium_and_scales
@sodium_and_scales 2 жыл бұрын
CALM DOWN HOLLY SHIT.
@RealCR7_editz2
@RealCR7_editz2 2 жыл бұрын
Challenge: What if every fighter introduced in N64/Melee/Brawl/Smash4/ and Ultimate got one more new victory pose
@yogurt5628
@yogurt5628 2 жыл бұрын
So just everyone it would’ve been much easier to say that lol
@Deltan8yt
@Deltan8yt 2 жыл бұрын
@@yogurt5628 he means outside of ultimate dlc
@RealCR7_editz2
@RealCR7_editz2 2 жыл бұрын
@@yogurt5628 I mean like the new alt series, like that
@NinjaPickle
@NinjaPickle 2 жыл бұрын
@@yogurt5628 Siiroth typically splits up fighters by release game, so that may have been what they were intending
@kitty9035
@kitty9035 2 жыл бұрын
Just give everyone the fortnite dance as a new victory screen
@Dani7FS
@Dani7FS 2 жыл бұрын
If I had to choose a different final smash for sonic, it would be the Team Blast from Sonic Heroes
@Mac1081
@Mac1081 2 жыл бұрын
I would choose him attacking the enemy with a bunch of attacks and then knocks them onto eggmans ship before destroying it
@majoratwili7312
@majoratwili7312 2 жыл бұрын
I vote we give people seizures again with Hyper Sonic *I'm joking about the seizures part*
@bananaeater1292
@bananaeater1292 2 жыл бұрын
I disagree. I think super sonic is perfect for his final smash. Maybe it should be implemented differently, as it sucks ass in ultimate, but still, there’s no better candidate than super sonic
@El_Mince
@El_Mince 2 жыл бұрын
@@majoratwili7312 hyper sonic is actually be a cool idea
@Morbius-Tension
@Morbius-Tension 9 ай бұрын
Let’s be honest here…no way in hell is Nintendo using hyper sonic they alr did super sonic dirty by under powering him and sonic team tries to act like hyper doesn’t exist
@thepastaprogenitor851
@thepastaprogenitor851 2 жыл бұрын
I've legit been making my own fantasy movesets for years. Seeing someone else point out the flaws I've seen it is 2 ways to cathartic
@thepastaprogenitor851
@thepastaprogenitor851 2 жыл бұрын
@@Dairunt1 it depends on how they're activated. Would you press the shield button and special button at the same time after parrying to activate a counter or would you be giving up some other option for the ease of a single button
@bigkebizino8970
@bigkebizino8970 2 жыл бұрын
@@thepastaprogenitor851 did u ever post your movesets online, I would love to see them
@thepastaprogenitor851
@thepastaprogenitor851 2 жыл бұрын
@@bigkebizino8970 all I've got is them in txts and htmls. I don't really have a place to post them honestly since no social media
@bigkebizino8970
@bigkebizino8970 2 жыл бұрын
@@thepastaprogenitor851 oof ah well just asking, who do u think has the most out dated moveset in smash?
@thepastaprogenitor851
@thepastaprogenitor851 2 жыл бұрын
@@bigkebizino8970 honestly a hard question. Either kirby or samus (I've made new movesets for both and even multiple for kirby). Since neither of them have really changes since 64 when they weren't really even all that representing in that game either, they both need updates. If you want, I can give you both movesets in this comment section.
@Yipper64
@Yipper64 2 жыл бұрын
33:05 I feel like thats the point of Little Mac. The point is that he's low tier, but you can still win with him. Its hard, and youve got to time it just right, find your foe's ticks, and take full advantage of them! Just like the games.
@shadowsnake5133
@shadowsnake5133 2 жыл бұрын
But is it fun to do so? The main difference is the opponent, humans can adapt and change patterns, pre programmed ai can't, otherwise nobody would play punch out as little mac. There in lies the problem, you can't be faithful and make a good character from this angle, and good character should take priority, as seen with captain falcon, fox and the like.
@slugintub2836
@slugintub2836 Ай бұрын
But it just isnt fun to fight him, he just spams smash attacks and the counterplay is as absent as game and watch players' parents
@Paper_Sunset
@Paper_Sunset 2 жыл бұрын
Why does Mega Man get a unique death sound but not PAC-MAN. I just want the iconic death sound in Super Smash Bros©®
@JJLarge
@JJLarge 2 жыл бұрын
Why don't all characters? Why doesn't sonic drop rings and Mario jump up from the bottom of the screen and fall back down?
@specmoment3592
@specmoment3592 2 жыл бұрын
@@JJLarge He just wants the sound, like how most characters have voice lines when they get star kod
@itsPlasma06
@itsPlasma06 2 жыл бұрын
Super Smash Flash 2 had a good idea in that direction with his Star K.O.
@WarioTimeWarioTimeWarioTime
@WarioTimeWarioTimeWarioTime 2 жыл бұрын
@@JJLarge Mario jumping up and down is probably because 1. He doesn’t do that when he falls and 2. By the time he finished the animation, he would have already respawned. But it could be used for stamina smash I guess
@codyruchian
@codyruchian 2 жыл бұрын
Yeah I feel like unique character deaths in Stamina Mode was a missed opportunity. Like imagine if Mario or Kirby got ko’d in stamina mode and they fell off the screen or something!
@animepsyclone
@animepsyclone 2 жыл бұрын
So with Marth, I’d reference FE Warriors, where he uses light-based effects and has 3 bars that can recharge when they’re all used. I’d use these as boosts to tip attacks that recharge when a counter is pulled off, though he’d have many more then 3
@serpentine8229
@serpentine8229 2 жыл бұрын
You didn’t talk about bone rush for Lucario. That’s probably one of his most iconic attack.
@megastarwarsrocks99
@megastarwarsrocks99 2 жыл бұрын
id let lucario rush my bone
@Siiroth
@Siiroth 2 жыл бұрын
there's still time to delete this
@supermariolol254
@supermariolol254 2 жыл бұрын
Good idea man
@greatwavefan397
@greatwavefan397 2 жыл бұрын
@@Siiroth Let's start with the reply above yours.
@brandonwilliams6119
@brandonwilliams6119 2 жыл бұрын
@@Siiroth When Sonic lands a homing attack he could do a trick pose like for example the SA1 pose, he could have bounce bracelet as a down aerial and of cour Sonic Eagle as his forward aerial, heck even Spongebob got an Axe Kick in Nick All Star Brawl which leaves a Rainbow Trail. TASTE THE RAINBOW🌈
@bugtypeeevee
@bugtypeeevee 2 жыл бұрын
10:18 Actually, this mechanic is a reference to some of pichu's pokedex entries, which go on about how it is not yet skilled in storing its electricity and frequently startles or hurts itself from random jolts.
@Dudbun
@Dudbun 2 жыл бұрын
For a while now I thought that whatever the next Smash is, if we even get another one after Ultimate, I think they should do complete moveset changes. I HIGHLY doubt they'll be able to do "Everyone is here" again so for sure there will be Roster cuts in the next game (I hope I'm wrong and they can keep every single fighter but I just don't see it happening). So with whoever they keep I'd love to see a remix and new way to play
@greatwavefan397
@greatwavefan397 2 жыл бұрын
Project M
@brandonwilliams6119
@brandonwilliams6119 2 жыл бұрын
Try telling that to every “Port Supporter”, what they don’t understand is a Reboot would keep the series fresh and interesting while allowing for more newcomers who didn’t get their chance yet.
@blackshadow1441
@blackshadow1441 2 жыл бұрын
The next smash should take the dlc philosophy and apply it to everyone
@blackdot105
@blackdot105 2 жыл бұрын
I'd love to see a traditional fighting game come out of Smash Bros.
@captainmega6310
@captainmega6310 2 жыл бұрын
I'm not on broad with that. Somethings need to stay the same for a sense for familiarity while also incorporating newer elements to keep them fresh. Just having characters do literally everything they can in their games not only sounds uncreative, it's also kinda boring.
@sander303
@sander303 2 жыл бұрын
I feel like Ness (and maybe Lucas) could have a rolling HP/Percentage mechanic! Say that you got hit by a move that dealt 10 percent. Instead of it immediately going up 10%, it'd roll up to it, allowing for situations where they'd get less knockback. And the more you hit them in a combo, the faster the rolling goes.
@luisdomingues9248
@luisdomingues9248 2 жыл бұрын
Now the opossite: what if gimicky characters were included in smash 64
@cosmiclikesminecraft
@cosmiclikesminecraft 2 жыл бұрын
Oh come on, you could’ve at least mentioned giving Ridley his tail pogo which was completely snubbed from smash despite being a highly iconic attack, and a total rework of his joke of an up B. Why does a one winged Angel have a better recovery then a space dragon, Ridley me this
@brandonwilliams6119
@brandonwilliams6119 2 жыл бұрын
Hear me out: It could’ve been Ridley’s Down B in Midair, he just looks stupid sticking his tail out horizontally in the air when he could be pogo bouncing, you would be able to control the height of each bounce too.
@WarioTimeWarioTimeWarioTime
@WarioTimeWarioTimeWarioTime 2 жыл бұрын
@@brandonwilliams6119 Yeah that’s true but it’s really heckin satisfying to hit the down B as a ledge guard (though I’ve only done it like once)
@edfreak9001
@edfreak9001 2 жыл бұрын
"Why does a one winged angel have a better recovery than a space dragon" Because you didn't pay extra for the space dragon
@cosmiclikesminecraft
@cosmiclikesminecraft 2 жыл бұрын
@@edfreak9001 makes sense
@hambughrr8186
@hambughrr8186 2 жыл бұрын
THIS. Also, I'd like to make his Forward Air an aerial version of his triple claw swipe attack, and I'd also increase his air speed and let Up B go in all 8 directions instead of just 4 directions. Character still mad fun and clicks so well with me, he is worthy of being my secondary, even if he is shit.
@Tenshi_727
@Tenshi_727 2 жыл бұрын
The thing about pichu is that he actually does canonically take damage when using electric attacks
@TheBeegestYosho
@TheBeegestYosho 2 жыл бұрын
“Captain falcon hasn’t gotten a new game since 2004” Me, who has Nintendo land
@naeshaunedwards7731
@naeshaunedwards7731 2 жыл бұрын
I feel like a simple, yet effective add in for Little Mac would simply be a jump rope. It can be a grab like Ivysaur’s vine whip and others characters whip that latches on to the ledge, but he can still keep his old up special if he’s on the ground using it.
@demitriussmith741
@demitriussmith741 2 жыл бұрын
Base Mario's Up-B could be what's used for the different power ups which would be cool. He does it, hits a block at the end(so it doesn't ruin the recovery) then gets the power up
@StarWalker-si4nm
@StarWalker-si4nm 2 жыл бұрын
Yo imagine if the last hit of up b was him hitting you into the block
@Average_Guardian
@Average_Guardian 2 жыл бұрын
@@StarWalker-si4nm yay... up-b to f-air..
@aurtosebaelheim5942
@aurtosebaelheim5942 2 жыл бұрын
I'd go with down-B instead to select a powerup that falls in from the top of the stage for a temporary powerup/moveset modification. Have it last until it's beaten out of him (as with dropping items). If the plan is full powerup representation though I'd split him into 2D Mario and 3D Mario, the series is just too diverse for it all to fit in one character. 3D Mario could have: - Turbo nozzle sprint (Sunshine) - Hover nozzle double-jump (Sunshine) - Cappy Grapple (Odyssey) - Spin neutral-aerial (Galaxy) - Drill down-aerial (Galaxy) - Invisible dodge (SM64) - Cappy spin neutral-B? (Odyssey) - Long-jump side-B, faster if backwards (SM64), alternatively Rock Mushroom roll or shell ride - Cloud Flower aerial up-B (Galaxy 2) - Spring Mushroom grounded up-B (Galaxy) - Fludd down-B (Sunshine)
@Daniel_Coffman
@Daniel_Coffman 2 жыл бұрын
Even though Pokemon can learn more than just 4 moves, it really doesn't make any sense for even Pokemon Trainer to be able to select moves given the fact that Pokemon can literally only *remember* 4 moves at a time, no matter the kind. While you can have Extreme Speed and Quick Attack on the same moveset, for example, you literally cannot try to use Quick Attack after REPLACING it with Extreme Speed. It's not like they're able to have multiple recovery moves, multiple projectiles, etc., at a time to switch between. There's literally no way to represent that kind of limitation with something that has so little limitation as a Dragon Quest-style move select. That many moves on a Pokemon would make far more sense with custom specials being brought back since they still have that same Pokemon-style limitation of only having 4 moves with only one of each kind of move at a time. Granted, of course, that's not mentioning the fact that some Pokemon have so great a memory that they really have no reason to be so limited as other Pokemon in the first place, but, eh, balance. As for at least some of the Fire Emblem reps, I could see them using some of the other weapons that they use throughout the series. For example, in Radiant Dawn, Ike gets the ability to use Axes. There's not much to go by with Roy, but he did appear in Awakening and Fates as a Mercenary, which promotes into a Hero or a Bow Knight, and in both cases, he's able to use Axes and, well, Bows rather than just swords, plus the Bow Knight's mount might also add an interesting variety, as well. I could see him charging forward on a horse while swinging his sword, somewhat like Bowser Jr. Chrom and Lucina also both can use Lances with their promotion into Great Lords. Corrin would be a little difficult, however. Marth would be fine just staying the same as he is the only Fire Emblem rep not to have literally any alternate weapons in the series outside of Fire Emblem Heroes. Corrin can use offensive magic as a Nohr Noble, and as a Hoshido Noble can use Staves, but there are few offensive Staves in Fates, though there are more in the series itself. Though they do have their dragon transformations already represented, so is there really any actual need for variety there unless we were to try to think of alternate specials? As for Bayonetta with her guns, like Joker, they're not real bullets. Her guns are imbued with magic. The only thing I could see for her alternate moves would be other weapons from her games, such as whips, rocket launcher tonfas, or swords. The only change I could personally see with Shulk is that if they again included custom specials, I could see him using more of his normal Arts from the game, such as Slit Edge or Stream Edge. I personally don't think Sonic's moveset is really that lazy. It takes a lot of inspiration from Sonic the Fighters, which is cool and very fitting. Yeah, he turns into a ball a lot, but, well, that and speed are his whole deal, aren't they? The only change I could see would be maybe taking at least one more move from Sonic Battle, the move where he tosses a ring and goes flying to catch it. Another ball move, but still, it's not as bad as literally having two different Spin Dashes. Super Sonic would be ridiculous as a normal gameplay function. After all, on top of being OP with speed and invincibility, what would his Final Smash be, then, if not the iconic Super Sonic? But the last thing to take into account is that this is largely about these new "unique" but convoluted mechanics. You need to ask yourself, "Do these characters really REQUIRE any of these mechanics on top of what they already have?" The more unique mechanics there are to worry about, the less beginner-friendly Smash is. Take Mario, for example. He's not just meant to be a "prototype" fighter. He's meant to be the most basic character, which is different. He's meant to be a character that someone who is new to the Smash franchise can easily recognize, pick up, and automatically understand the basics of Smash with BEFORE going deeper, as he always has been in all of his games. Shoving all of these different power-ups into his moveset would just make him more convoluted and go against what he was always designed to be.
@dimitridionissiou1000
@dimitridionissiou1000 2 жыл бұрын
Alright, so I’ve actually already done this with a bunch of characters. Here are my ideas. Mario = The overall idea is to give Mario more of an air based play style rather than the generic beginner one. Change Up Special to Cappy Bounce from 2 Player Mario Odyssey, which greatly increases recovery height and air mobility during the recovery. If Cappy from the Up Special touches an opponent, the opponent is stunned shortly, but is stunned for a long period of time if Cappy touches their head. Down Air is replaced the Spin Attack from Super Mario Galaxy which can be used to stall in the air and ledgeguard. Also, Up Tilt will be replaced with the Super Jump Punch, his current Up Special before the change, except he won’t be put into free fall, so it’s a good combo starter. Lastly for Mario, he will get an additional jump, suitable for Jumpman. Donkey Kong = Replace Up Special with the Barrel Cannon, which summons the barrel cannon and it spins around with DK inside. When DK presses the Up Special input again while inside, he will be shot out in the direction it’s pointing. This increases his ability to recover, but DK can be hit while inside the barrel, so it’s easier to spike him. He will be put into free fall after the recovery. Neutral Special is now Barrel Roll, where he summons a barrel and tosses it forward. This is spammable and gives him a solid way to deal with projectiles. His final smash now sends opponents to a bunch of girders where starts rapidly throwing barrels. This is a cutscene final smash. Link = Firstly, Up Special will be replaced with Revalis Gale, which will summon a gust of wind beneath Link as he opens up the Paraglider and soars upwards. Once the move is used, he will keep the paraglider out, gliding similarly to Mr Game and Watch. He can fast fall out of the glide though. Secondly, his Down Smash will be replaced with the current grounded version of his Up Special, the spin attack. Also, when fully charged, his Down Smash (Spin Attack) will summon Urbosas Fury, which will increase the range of the attack quite a bit, by surrounding the nearby area of Link with lightning, which stuns the opponent and allows Link to further punish anyone hit by his fully charged Down Smash. Thirdly, he will gain a passive ability called Daruks Protection, where his shield animation will include Daruk, and will automatically parry projectiles. Lastly, if you shield and press the Special Button, it swaps to the second type of Remote Bomb, Square Bomb, which doesn’t roll when thrown. Kirby = Change Down Tilt to the Slide from original game, where you slide forward a bit. This would help Kirby approach more easily. Increase move speed both in the air and grounded. When Kirby Inhales an opponent with Neutral Special, they gain all of the opponents Special Abilities instead of just Neutral Special. This makes it far more interesting, as Kirby must decide if their Special Moves are better than his. Kirby now has infinite jumps to aid his currently poor recovery and to reference his original game. Down Special now breaks shields. Luigi = The goal of these changes is to make the moveset more themed around the Poltergust 3000, to make the Luigi player decide which of his four main tools, the three tools of Poltergust and his Gooigi counter, would be most useful in the given situation. These tools include freezing, shield damage, poison damage over time, and a counter. Change Down Special to Gooigi Counter. This allows Luigi to summon Gooigi to block a hit, and then Gooigi raspberry spits in the opponents face, dealing solid poison damage over time. If Luigi shields and presses the Special Button, he will be able to swap between his three Neutral Specials. The first Neutral Special is Fire Poltergust, which blasts a constant stream of fire in front of Luigi straight forward. The main use of this is shield damage, easily breaking shields. The second Neutral Special is Wind Poltergust, which blasts a wind box in front of Luigi, used for blowing the opponent off the stage, particularly good at edge guarding. This move is identical to the Dust Bellows item. The third Neutral Special is Ice Poltergust, which is essentially a larger version of Ice Climbers Down Special, blasting a stream of ice in front of Luigi straight forward which freezes opponents in a chunk of ice, sending them flying forward. Young Link = Changes all Special Moves to reference the main Masks in Ocarina of Time. The masks could each be one of the specials, but the bow would stay for neutral special. Up Special would be the Deku mask, allowing him to use the mask to become a little Deku to rise up with the flowers like in Majoras Mask. Side Special would be the Goron Mask, letting him become a Goron with a much larger hit box and roll around like Sonic. This would have super armour when rolling. Down B would be the Zora mask, becoming a Zora and diving into the ground. Once in the ground, the player could dash around like Inkling and burst out with a damaging splash when they want. The Zora would mostly be used for quick, evasive movement, while the Goron would be used for aggressive movement, while being an attack. I had an idea where while using Up B, the aerials could be Deku Link spitting Deku Nuts. Ganondorf = Replace Neutral Special with Wii Fit Trainers Neutral Special, firing an orb of energy straight forward. Side Special is replaced with a reflector that only acts directly in front of him, where he pulls his cape in front of him to protect himself from projectiles. Up Special becomes a levitating recovery where he flies up similar to Rob but with magic instead of fuel. Sheik = Side Special is changed to be a quick stab that ignores shield and deals weak damage, instead dealing heavy damage over a long period of time, to fit with the ninja theme of striking stealthily and then rushing away.
@jackatjack2886
@jackatjack2886 2 жыл бұрын
i like what you did with kirby but i dont think Infinite jumps fair maybe more like 10 or 8
@dimitridionissiou1000
@dimitridionissiou1000 2 жыл бұрын
True, I realised how overpowered it was later.
@captainmega6310
@captainmega6310 2 жыл бұрын
Don't like Mario and Link changes at all and I would personally just make Inhale better DK and Ganon I like more, but I Would personally give DK the coconut gun as it's unique to that version of DK and make Ganon's cape swing his nair and keep his current side special The rest are very interesting but may not pan out that well in gameplay. Seriously infinite jumps sounds absolutely heartless
@dimitridionissiou1000
@dimitridionissiou1000 2 жыл бұрын
@@captainmega6310 Perhaps to improve Kirby’s recovery without the infinite jumps, we could make Up B much faster without the second half of the move.
@dimitridionissiou1000
@dimitridionissiou1000 2 жыл бұрын
@@captainmega6310 Also, I don’t think DK should have a projectile. His gimmick, in a way, is grappling, up close and personal. A projectile may ruin that
@edwardnygma8533
@edwardnygma8533 2 жыл бұрын
10:10 Actually, it does. Multiple Pokédex entries note that it can't control its electricity and will often surprise itself with sudden outbursts, with some saying specifically that it'll shock itself because of the lack of control; that's why it's specifically only the attacks that use electricity that damage it.
@BetrayedTangerine
@BetrayedTangerine 2 жыл бұрын
The Pikachu move selection is pretty much in there with his specials. Side B is Skull Bash, Up B is Quick Attack and Down B is Thunder. They would just have to rename Thunder Jolt to Thundershock and it'd be completely accurate.
@StarWalker-si4nm
@StarWalker-si4nm 2 жыл бұрын
His coconut gun can fire in spurts, if he shoots ya, you’ll probably die.
@TailsClock
@TailsClock 2 жыл бұрын
The... Pichu self damage thing was like the first thing we ever learned about the pokemon. That's been established canon and used in every appearance. At least in the anime side and pokedex entries. I've not played the games since they finally added more unique abilities to the mons, so I dont know if this is the way in gameplay. Kinda weird you did so much research, but something that's really surface level info got missed.
@StickMaster500
@StickMaster500 2 жыл бұрын
Stuff like this makes me hope when we do eventually get another Smash game that's likely to not be directed by Sakurai, we'll get characters with brand new movesets to fit and reference their respected series much more!
@francis_gif
@francis_gif 2 жыл бұрын
Just because the main man leaves doesn't mean the legacy of Smash Bros. has to end also hi stickmaster
@triggerhappy4199
@triggerhappy4199 2 жыл бұрын
Exactly this is what I’m sayin is even if sakurai stops Nintendo won’t due to the amount of money the series rakes in
@randocalzone8772
@randocalzone8772 2 жыл бұрын
Yo Sticky, surprised to see one of your comments with single-digit likes!
@codyruchian
@codyruchian 2 жыл бұрын
@@triggerhappy4199 I’m such a situation though, let’s hope the right person takes up the job in place of Sakurai (I’d miss Sakurai a whole lot though)
@ethsch13
@ethsch13 2 жыл бұрын
Daruk’s Protection actually provokes an interesting thought… what if more fighters had unique shield animations a la Yoshi?
@agenthappypotato868
@agenthappypotato868 2 жыл бұрын
Better yet, what if more fighters had shield specials like Inkling? Daruk's Protection could be a great shield special that gives Link a perfect shield that also reflects projectiles, but has end lag so Link can't just spam it.
@ethsch13
@ethsch13 2 жыл бұрын
@@agenthappypotato868 Awesome idea!
@k-leb4671
@k-leb4671 2 жыл бұрын
@@agenthappypotato868 considering Link can already block projectiles with his physical shield, how useful would that really be?
@luigconyoutube7551
@luigconyoutube7551 2 жыл бұрын
For mario, another thing to add that I would've really loved to see his Ultra Hammer (from numerous RPG games to even one of his very first appearances: Donkey kong). If mario's power up's are a staple to mario's powers, than his hammer is his staple Weapon which has been used for many generations.
@gauthierruberti8065
@gauthierruberti8065 2 жыл бұрын
28:20 it's fun to see how bad the Bayonetta section aged in just a week
@AarturoSc
@AarturoSc 2 жыл бұрын
“[About WarioWare] … the more popular Wario Land series.” Oh boy, are you wrong on that one!
@VictoryReviews
@VictoryReviews 2 жыл бұрын
Little Mac should get doc Louis' bike as a recovery 😂
@NinjaPickle
@NinjaPickle 2 жыл бұрын
I think making Link's final Smash stasis would be super cool. He would freeze all opponents, and he can rack up damage on the foes until the timer runs out, and they'll be launched depending on how much damage they took during Stasis.
@agenthappypotato868
@agenthappypotato868 2 жыл бұрын
Smash Ultimate Simon / Richter -Simon and Richter now have a Hearts meter that gets consumed whenever they use their specials, dissuading spamming. -Simon has stronger whip attacks than Richter. -Richter moves faster than Simon. -Richter's Holy Water now moves forward when on the ground. Isabelle -Down Special is now Town Ordinance, a stat-changing move like Monado Arts that lets Isabelle change between the following: Beautiful Town reduces the knockback Isabelle takes in exchange for her dealing less damage. Early Bird Town increases Isabelle's movement speed in exchange for her dealing less knockback. Night Owl Town lets Isabelle deal more knockback in exchange for decreasing her movement speed. Wealthy Town increases the damage percent Isabelle does. Steve -When Steve's shield is broken, he emits the effects from a Potion of Weakness. -Steve rides a boat for his swimming animation. -If an empty Minecart hits a TNT not using redstone, it becomes a TNT Minecart.
@HelpfulArtifact
@HelpfulArtifact 2 жыл бұрын
Really love this kind of content and I definitely feel the disconnect between ultimate characters and older, legacy characters But I feel a lot of your moveset ideas involve giving them a projectile or a shulk wheel. Which isn’t inherently bad! But projectiles are generally unfun and for every single character to have one, especially in current ultimate, it sounds like the most unpleasant zone fest ever. Plus, projectiles as specials are pretty lame for something as important as a special move imo. Having metaknight’s sword slash projectile be a smash attack would be even better because it gives a move utility and can save the cooler, interesting mechanics for the specials Really liked your idea for Pichu btw.
@drewnitz7968
@drewnitz7968 2 жыл бұрын
I would love it if they incorporated the star punch mechanic from Punchout for the Wii into Little Mac’s moveset, as it’s one of the most satisfying and rewarding parts of that game to me. Maybe certain moves net a star punch if timed properly, and maybe the star punch would be a good kill move but also could boost his recovery so you have to manage them wisely like you do in Punchout.
@sigurdtheblue
@sigurdtheblue 2 жыл бұрын
I think Star Punch was also in Super Punchout.
@drewnitz7968
@drewnitz7968 2 жыл бұрын
@@sigurdtheblue Nice! I haven’t played that one yet, but it looks fun
@juanluis21monsanto98
@juanluis21monsanto98 2 жыл бұрын
That's such a good idea, you could net star punches by striking immediately after dodging a registered attack, or perfect parrying, making attempting to attack Little Mac a gamble that you might buff him up. For balancing reasons it probably doesn't hit as hard as the KO punch, but has the potential to be used much more frequently based on the matchup, and for the trade off of boosting Mac's recovery potential, it's well worth it.
@averyallen5578
@averyallen5578 2 жыл бұрын
This is what I'm hoping for the next Smash entry if we get one. A complete rework on characters to give them each a little something unique to them.
@The_Holy_Wooomy
@The_Holy_Wooomy 2 жыл бұрын
I have to disagree on your apparent emphasis on adding moves from characters most recent appearances. While it makes some sense and isn’t entirely wrong, you’re completely leaving out fan popularity. And I don’t mean popularity as in sale numbers, I mean the games that are either popular among the fans or are iconic in it of itself. For example, King Dedede’s final smash actually finally good, Masked Dedede makes so much sense, not this one time form King Dedede turns into because he was possessed by a heart. Or how you think to remove mega evolutions from the Pokémon who use them just because mega evolution wasn’t in Sword and Shield, currently the most recent main-line Pokémon game, despite mega evolution being in remake of Pokémon Mystery Dungeon: Rescue Team DX which came out after Sword and Shield. You sound very corporate when you pull from the most recent games not because of popularity, but just because they are the most recent and can be promoted. I understand that Smash Bros is essentially promotion: the game, but you shouldn’t only pull from recent games for the sake of recent material
@captainmega6310
@captainmega6310 2 жыл бұрын
That's my issue I have with the video Look at Avatar Most sold movie of all time but had the cultural impact of wet tissue paper
@dustymcwari4468
@dustymcwari4468 2 жыл бұрын
Yeah, Masked Dedede by no means its an outdated reference, quite the opposite, ever since Superstar Ultra, Masked Dedede has shown up in many games, it’s become a staple that whenever Dedede gets serious, he wears a mask, weapons up, and goes berserk, just like Ultimate’s Final Smash Also Mega Lucario really fits Lucario more than just “current gimmick representation”, Mega Lucario very much truly introduces the Mega Evolution mechanic to you in XY, the game gives you a free Lucario with a Mega Stone, and you gotta beat another Mega Lucario at a Lucario temple in order to get the Mega Ring, Lucario is really more relevant in Kalos than he ever was in Sinnoh (not counting the movie or Gen 4 spin-offs), so he keeping his Mega makes perfect sense, and heck, Mega Lucario shooting a giant aura beam now heavily resembles his Pokkén burst attack, and Lucario was a poster boy in that game, Mega Lucario being featured along with Pikachu in the original boxart
@anotheryoutubeaccount5259
@anotheryoutubeaccount5259 Жыл бұрын
​@@captainmega6310 ok, whatever
@kazzfuchsia1073
@kazzfuchsia1073 2 жыл бұрын
I think there’s a chance that Cloud could be getting a FF7R inspired moveset with the main gimmick being his stance changes in Operator/Punisher. I could see it being his down special and changing the properties of his moves.
@WarioTimeWarioTimeWarioTime
@WarioTimeWarioTimeWarioTime 2 жыл бұрын
Yeah and maybe get him to use Materia in some way... idk how that would work. I’m not sure how punisher mode would work as a stance change since he’s slow as heck and smash bros is quite movement-based compared to other fighting games, I’m thinking he could use the counterattack if he parries an attack
@kazzfuchsia1073
@kazzfuchsia1073 2 жыл бұрын
@@WarioTimeWarioTimeWarioTime I was thinking make him attack harder and have higher knockback as well as break shields more easily but with the inability to shield himself to mimic how you can't block attacks. Materia system would be cool but I also fear that it will overcomplicate him since I get the feeling that Cloud designed to be easy to use.
@WarioTimeWarioTimeWarioTime
@WarioTimeWarioTimeWarioTime 2 жыл бұрын
@@kazzfuchsia1073 Yeah, obviously the stance change would give him different moves. Would that come with new Limit Breaks?
@CassiusStelar
@CassiusStelar 2 жыл бұрын
Pichu hurting itself is a reference to the anime, where it can faint if it discharges too much electricity, and to the pokedex where it is stated that its not used to its own power and often scares itself
@Angry_Jetpack
@Angry_Jetpack 2 жыл бұрын
Here is the thing. I do think these are good ideas. I really do. The problem is, your talking about the impossible and wanting to change things people already appreciate. Mario doesn’t have to have mega super double flippy tricks to still be Mario. He can be a very simplistic character and still bring the same charm. People like him as is. I’m 100% confident that everyone wants some type of Odyssey reference beyond a taunt and his up special sometimes, but beyond that, I’m sure that no changes are required besides that. You can’t fit everything into one character. And a lot of this stuff that I just said is true for a lot of these other characters. I’m sure more people want to have better representation of the character. That doesn’t mean that you have to completely rework the character to do that. Think about the small things, ya know?
@CinnaSwirls
@CinnaSwirls 2 жыл бұрын
No, I don't think King Dedede would possess himself with a dark magic he has no way to get a hold of for his final smash. I like King Dedede's Final Smash as it is, it's something he can actually do.
@dieg7749
@dieg7749 2 жыл бұрын
Not to mention masked dedede is one of the most iconic fights of the series!
@darthg1zmo21
@darthg1zmo21 2 жыл бұрын
If every character was based off of Hero’s moveset
@greenknight9000
@greenknight9000 2 жыл бұрын
I think what I'd love with Super Sonic is if he plays like he would in the 2D games, having increased movement, jump height and invincibility, being able to ram into things _but_ I think what'd be cool is being give the option to whether you wanna play offensively and have Base Sonic's movesets (maybe with some additional animation changes) with extra speed and power to really combo and potentially deal loads of damage, or possibly go for a risk-and-reward move that instantly ends the final smash with a few screen-wide dashes like in Ultimate that leaves you vulnerable for an extended duration after reverting back
@DJBurns-jq8mn
@DJBurns-jq8mn 2 жыл бұрын
2 words, *button imputs* . Have it so that when you double tap/hold and then release the special button, some characters can change a special move apart for their up b. It's only for one move (specific characters have this for different special moves) you have to repeat the same cycle again when you move or do another move. They can either be weak but fast or strong but takes a little while to come out (all depending on the type of character) Some examples can be: Side: Mario can throw Cappy for some minor damage, no capture ability. Sonic does his boost and when you hit an opponent a gauge slightly fills up for it. Ganon can do his light attack which does flinching damage, it can be easily redirected and gets slightly faster when it keeps getting hit back. Kirby can use the spear throw and it acts like it does in the games. Wario does his charge attack and keep on moving for as long as he wants but can't act out of it and if he hits a wall or lands while using it he gets slightly stunned. Neutral: Captain Falcon does a semi spamable laser attack like Fox or Falcon. Fox and Falco can launch a tiny bomb on the stage that can stun opponent's but goes of very quickly. Boswer can blast a single fire ball but it gets smaller when you keep using it like his fire breath. Toon Link can switch the arrows he uses while he's charging his bow. Yoshi can catch projectiles and lays an egg and when he uses his up b he stays on the ground and can throw the eggs faster as long as there are some there, otherwise the move stays the same. Down: Dk rolls a barrels one at a time and can keep doing so with every button press but the move and barrels are slow. Meta Knight does his quick downward stab letting him land back on stage, but doesn't spike and can cost you a stock if you use it off stage. Peach cries and when someone comes in contact with the water they slip and fall on the ground just like the earthquake happens in the spirit battles, it only happens when the opponent's are on the groung Daisy does the same but she summons a flower bed instead of crying. Samus has the same move but instead of jumping she just rolls while on the ground placing a bomb, she can't act out of it and she is briefly venerable when the move ends Dark Samus phases out instead of becoming a morph ball, avoiding attacks instead of placing a bomb. The move has the same weakness as Samus This allows little work to change the movesets and can represent more of a franchise. This can also easily be the main gimmick when the new Smash game comes out.
@dairhat
@dairhat 2 жыл бұрын
The point of Mario is that he's easy to pick up but difficult to master. He's supposed to be a starter character, that's why he's so simplistic.
@k-leb4671
@k-leb4671 2 жыл бұрын
I tell you what, that F.L.U.D.D. move is difficult to master. Difficult to pick up too. I kinda wish he never lost the tornado move for that.
@RPMOmega
@RPMOmega 2 жыл бұрын
I wish Alex was an echo fighter for Steve where the difference was instead of building/crafting/mining she would have her inventory full of items, but mainly potions. Press B to open inventory and press A, B, X, Y, ZR, ZL, R, L, and the D-Pad to select the tools to replace all smash attacks/jabs. You could select the sword (an all-rounder weapon with medium speed and medium damage), axe (slow moves that either do heavy shield damage, or go through shields), and pickaxe (high speed, low damage weapon with good combos). She could also select potions, with one use per stock each, like a mix of shulk’s monado arts and banjo’s wonder wing. She could select a speed potion (Slightly faster movement speed), Strength potion (similar to Kazuya’s rage, you get a 10% damage increase), jump boost potion (Just like in Minecraft, you would have your jump height doubled), haste potion (It’s unofficial without commands but whatever. You would get a 30% speed increase to how fast your weapons swing, similar to how a gold tools swing faster in Steve’s moveset), Invisibility potion (Alex goes invisible and only particle effects and weapons can be seen), regeneration potion (gain -1% over a 25 second duration), weakness potion (throw a lingering weakness potion in front of you, lasting for 8 seconds, and whoever steps in it (including yourself) gets a -10% damage decrease), Healing potion (heals 30% instantly, but it is a splash potion with a large radius, so you could accidentally hit your opponent(s) and heal them too), and finally a potion of turtle master (which gives you a -50% speed decrease while also making you take -50% less knock back and damage). TL;DR: Replace Steve’s Neutral B with an inventory system that you can use to select items such as: Iron Axe Iron Sword Iron Pickaxe Strength Potion Speed Potion Jump Boost Potion Haste Potion Weakness Potion Regeneration Potion Instant Healing Potion Invisibility Potion Turtle Master Potion
@Siiroth
@Siiroth 2 жыл бұрын
Damn I really want this now lmao
@RPMOmega
@RPMOmega 2 жыл бұрын
@@Siiroth Thanks for replying, I love your videos.
@Gamilieee
@Gamilieee 2 жыл бұрын
Pichu's self damaging quirk is referencing series material, in the Pokédex, due to its inexperience, it often ends up shocking itself with its lightning
@waluigist
@waluigist 2 жыл бұрын
9:33 that timing for both thunder was perfect
@catfrombowsersfury1654
@catfrombowsersfury1654 2 жыл бұрын
Wow they finally added mario and pikachu
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 2 жыл бұрын
Long time no see
@catfrombowsersfury1654
@catfrombowsersfury1654 2 жыл бұрын
@@Liliana_the_ghost_cat ?
@catmario-_3170
@catmario-_3170 2 жыл бұрын
Nice to see you. (I'm Cat Mario)
@catfrombowsersfury1654
@catfrombowsersfury1654 2 жыл бұрын
@@catmario-_3170 oh hi mario long time no see huh
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 2 жыл бұрын
@@catfrombowsersfury1654 i didn't see you comment in a while
@sarthakgupta1853
@sarthakgupta1853 2 жыл бұрын
Finally, someone who shares my opinion about Mario. Whenever I see someone discuss Mario's design, they go like, "Oh the move is generic, but it's Mario we cannot change that". So finally I have found someone who is willing to reference his abilities from his games. PS: This is in no way hate towards those who believe that Mario should be a beginner character. This is just my opinion and you have your own
@carlosfigueroa8322
@carlosfigueroa8322 2 жыл бұрын
I totally get you. Their videos say "What if *everyone was"* And just skip them. Like, dude, their video says *EVERYONE,* that's the point of the video, to ignore the basics and give them another moveset.
@sarthakgupta1853
@sarthakgupta1853 2 жыл бұрын
@@carlosfigueroa8322yea I get what they're going for and I agree to some extent, but why not let him be basic in something like his normals and allow him to have a special mechanic as well. You can play him normally, but it also allows it to be complex
@itsgeo752
@itsgeo752 2 жыл бұрын
YOOOOOOO MARIO CONFIRMED FOR SMASH 😳😳😳
@JJLarge
@JJLarge 2 жыл бұрын
Never heard that one before
@purplek0i
@purplek0i 2 жыл бұрын
NO WAYYYYY 😳😳😳😱😱😱😭😭🤪🤪🤪
@SoftwareNeos
@SoftwareNeos 2 жыл бұрын
This is an amazing video. Its appreciated.
@playingwithfire5630
@playingwithfire5630 2 жыл бұрын
My mario if he was dlc: Grab:He throws out cappy if the grab button is hold cappy stays there for a few seconds of he land its he forces the opponent to walked right next mario would be. Forward throw:He let's go of the capture and does a weaker Forward smash to the opponent launching them Forward l. Back throw:He let's go of the capture but backwards and then kick the opponent then launching the opponent backwards. Up throw:He let's go of he's opponent with an ice flower and throw the opponent (now in ice)upwards thus causes the opponent to be launched upwards. Down throw:He let's go of his opponent with his cape power up and spins causing multi hitting damage this causes the opponent to be launched backward. Neutral special:same thing but if you hold it down it puts up a menu which does different things. Ice flower Neutral special:If this hits it causes you to be in ice mashing will cause it to break and you can hit the ice with moves (other than ice flower special) and it will cause it to break and slide if used in the air it becomes easier to break(Suggest more powers in the replies it has to be a flower power up tho) Up special:If just like meta knights up special but it doesn't have a hurt box but if you neutral special while in the move mario will spin (Giveing it a hurt box)but it will decend the more you use the spin move after you use the move you can use up special again and turn into the racon suit slowly descending. Side special:You will you cappy if hit it does small multi hit damage but if used on assist trophy and becomes it this can only do this to attackable assist trophy and pokemon but this will only last for 10 seconds at a time and most (if not all trophy can't recover) so be careful. Down special:I thought of this before this video came out mario eats a mushroom and does what the mushroom does in smash bros but there's a chance that the poison mushroom appears and you have to wait 15 seconds before you can you down special again and you have to wait intill the effects of the mushrooms where off so people don't you down special again before the poison mushroom weres off so 15 seconds + mushroom wherein off. Final smash:Mario turns into a dinosaur from mario odyssey and runs around the battlefield this final smash you can kinda control it if you in the air mario just fall it does have a hurt box tho and mario doesn't die.
@Siiroth
@Siiroth 2 жыл бұрын
Cool ideas! That poison mushroom gimmick could be really fun lol
@catriamflockentanz
@catriamflockentanz 2 жыл бұрын
22:21 I disagree. Because every single reference in Corrin's Moveset is taken from two Cutscenes. That's everything. So I would apply changes based upon the actual games. First and foremost (albeit that no Moveset Change) Alts based upon the Nohrian/Hoshidan Noble Class they (can) gain depending on the Route you chose.
@glassyloss4715
@glassyloss4715 2 жыл бұрын
OH I LOVE THIS VIDEO CONCEPTTT
@jeremynalley6889
@jeremynalley6889 2 жыл бұрын
[Donkey Kong] Donkey Kong now has his regular voice, instead of the realistic gorilla grunts he did in previous Smash games. Side Taunt: Donkey Kong flexes his muscles and looks at the viewer with a proud grin, similarly to his artwork in Donkey Kong Country: Tropical Freeze. Side Special (Object Lob): Donkey Kong lobs an object forwards; the damage dealt varies from object to object; he can throw a key from Donkey Kong Jr., a banana from his hoard, a barrel from the original Donkey Kong, a pineapple from DK Circus, a pair of bongos from Donkey Konga, and a flaming barrel from the original Donkey Kong. The Barrel will keep rolling on the ground if it misses. The Flaming Barrel will keep rolling on the ground if it misses and burns enemies. The Bongos can bounce off the ground. The Banana causes opponents to slip. Down Throw (Headbutt): Donkey Kong headbutts the opponent, burrowing them in the ground. Down Aerial (Sack Sock): Based on the stolen sack of toys from Mario vs. Donkey Kong. Donkey Kong swings a sack full of toys below him. Side Smash (Sound Wave Attack): Based off of the sound wave attack from Donkey Kong 64. Donkey Kong claps his hands in front of him; sound waves are produced by this attack that can deal minor damage to opponents hit by them, but the real damage comes from DK's hands. Up Smash (DK Clap): Loosely based on the Donkey Kong Jungle Beat game. Donkey Kong claps his hands above him. If the player presses the attack button at the right time, he will clap a second time, this second clap dealing more knockback. Side Tilt (Boxing Backhand): Based on DK's swing from the Mario Baseball series. Donkey Kong swings his hand in a backhand attack, wearing a boxing glove on that hand. Neutral Aerial (DK Spin): Based on DK's defensive maneuver in dodgeball in Mario Sports Mix. DK spins around with his arms outstretched, can deflect projectiles if timed just right. Final Smash (Thunder Wham!): Donkey Kong yells "DONKEY KONG!", leaps into the air, and slams down on the ground with his hands, producing shockwaves strong enough to create an electric field around him that grows steadily. Once the field dissipates, any opponents caught in it will be launched away. Up Special (Spring Fling): Donkey Kong places a purple spring underneath him that bounces him high into the air. [Diddy Kong] Diddy Kong now has his regular voice, instead of the realistic monkey noises he used in previous Smash games. Up Tilt (Handstand Kick): Diddy Kong flips over and stands upside-down on his hands and then thrusts his legs upwards. Down Tilt (Kong Kick): Diddy Kong swings one foot along the ground in front of him. Back Aerial (Giant Banana): Based on the giant banana item from Mario Kart: Double Dash. Diddy Kong takes out a big banana peel and swings it twice as he spins through the air. Can make opponents on the ground slip when hit by it. Side Special (Chimpy Charge): Diddy Kong rams forwards with his shoulder. [King K. Rool] King K. Rool now has his regular voice, instead of the realistic crocodile bellows he did in Ultimate. Up Taunt: King K. Rool will pull out his Blunderbuss and pull the trigger, only for a mass of flopping fish and seaweed to come out. He will then look at the camera with a confused expression on his face, and then put his Blunderbuss away. Down Special (Cannonball): King K. Rool snaps his fingers, causing a cannonball to land in front of him. It buries grounded opponents and meteor smashes aerial opponents it lands on. The cannonball can then be picked up and thrown as an item by King K. Rool or his opponents; after being thrown, it travels in an arc, damaging opponents it hits. After two throws, the cannonball disappears. Only one cannonball can be at play. Down Smash: King K. Rool pulls out a remote and presses a button on it, causing the area around him to be covered in electricity, damaging opponents multiple times before launching them. Down Aerial: King K. Rool performs a stall-then-fall attack with his stomach, falling to the ground. He bounces off opponents if he lands on one. Side Tilt: King K. Rool swings his Blunderbuss in front of him. Forward Aerial: King K. Rool swings his Royal Scepter forward in midair.
@fluffydemon1
@fluffydemon1 2 жыл бұрын
Me, a Byleth main who saw the intro: ... You're right but still screw you
@Siiroth
@Siiroth 2 жыл бұрын
Haha I like Byleth too but it's just facts
@halloweenpeachy
@halloweenpeachy 2 жыл бұрын
I think Inkling is fine rn in smash. Idk why they didn’t include the charger for that being in the global testfire along with the other standard weapons for their class at Splatoon 1’s Launch. But it would interfere with her fast paced playstyle while spacing herself to reference the fast pace of Splatoon especially the first one which is the focus along with having to space with weapons in Splatoon to not trade or get killed by a short range weapon. I don’t think the dualies are a necessity for having a ton of lag which isn’t gonna translate well into smash. Killer Wail I’d replace for the charger arguement but idk what special because we can’t have transformation specials apparently so kraken is out of the question along with alot of others. Tenta Missiles is another special that you need space in between your opponent and targets so you don’t get killed up close but as much as killer wail.
@captainmega6310
@captainmega6310 2 жыл бұрын
Something tells me you just like the charger
@zlbproductions7340
@zlbproductions7340 2 жыл бұрын
Wait, but Rosalina *already* uses Star Bits, for her side special. What else did you think they were? (Also, Sakurai has outright stated that Dixie was planned to be in Brawl as part of a tag team gimmick that was too complicated for Brawl.)
@chilltarts
@chilltarts 2 жыл бұрын
4:45, there is a workshop character for "Rivals of Aether" called speedrunner link, who would be perfect for a redesign of the link we have in ultimate today, a few tweaks could happen but it has incredible detail and basically covers everything talked about in this section
@chato.
@chato. 2 жыл бұрын
It be really cool to see Steve use potions like invisibility, healing, damage or higher jumps and other items like food or bows. That would honestly be really cool but that’s just my opinion
@RoryRose_
@RoryRose_ 2 жыл бұрын
Before I saw his moveset I totally was hoping his moveset would be based on PvP in Minecraft,, I'm not disappointed in his current moveset but if it were to be redone I think more emphasis on PvP would make sense (probably including potions)
@calebmacasaet8033
@calebmacasaet8033 2 жыл бұрын
Though this concept is insanely interesting I think one issue I see with a good amount of these movesets is just the idea of cycling or choosing moves being used too much for characters. Otherwise this video was really cool.
@pokeblueblur5755
@pokeblueblur5755 2 жыл бұрын
10:15 it is actually told in pokedex that when pichu uses electric type moves it could even hurt or paralyze them
@CEOofCunnySlurper
@CEOofCunnySlurper 2 жыл бұрын
Some change in Peach's moveset: # Neutral B: Vibe Scepter, similar to Shulk's Monado Arts, change her attributes: 1. Joy: + Able to float in all directions + Has windbox around her when descending - Floatier 2. Gloom: + Increase movement speed + Higher jump - Weaker attacks 3. Rage: + PK fire near foes overtime + Slip any grounded foes when she lands - Slower movement speed 4. Calm: + Heals overtime + Faster shield heal - Longer negative status effect duration # Side B: Peach Bomber, can be tilted to align her direction a bit (up or down) # Down B: Turnip, no change # Down B (in the air): Boomshot (Mario & Rabbids), shoot any foes in front of her (medium range), can be tilted to shoot slightly up or down, high knockback # Jab (press): Dashbrella, Peach able to spam jab with Perry similar to Steve # Jab (hold): Chargebrella, weaker Samus' charge shot # Grab: Peach grabs her foe with Perry and lift them above her # Pummel: Perry consumes the foe a bit, restore already used Neutral B move faster # Forward Throw: YEET the foe with Perry # Down Throw: Poundbrella, ground pound the foe with Perry
@Pomni740
@Pomni740 2 жыл бұрын
Great video.
@Siiroth
@Siiroth 2 жыл бұрын
Thanks I appreciate it :)
@samuelhacker7463
@samuelhacker7463 2 жыл бұрын
I’m not a competitive player, but most of these changes are going to ruin the feel of the character. Characters like Sonic, Young Link, Toon Link, Daisy, Dark Pit, and maybe Chrom and Lucina should get moveset overhauls. However, most of the characters here have many references to their games, have a unique moveset, and are fun to play as. Changing a character like Pokémon trainer, which is already one of the best designed fighters in smash, just to have another reference that another jrpg already covered is just dumb.
@lukedetering4490
@lukedetering4490 2 жыл бұрын
10:12 Actually, Pichu hurting himself is reference material. In the dex entries in the games, many of them mention how Pichu has little control over it's electrical powers. In the anime, one episode mentions how it hurts itself when using electricity.
@ayopenguin8191
@ayopenguin8191 2 жыл бұрын
The creativity is soooo good keep it up yo
@Adamatronamus
@Adamatronamus 2 жыл бұрын
I think about this all the time. Only reason why a new smash game is viable.
@KingTruffles
@KingTruffles 2 жыл бұрын
The next game won’t have as many fighters so I hope most characters get moveset updates and unique alts instead of recolors
@AshenDust_
@AshenDust_ 2 жыл бұрын
Who says it won’t have as many fighters?
@orbea3637
@orbea3637 2 жыл бұрын
As far as I know, Sakurai juat said that getting all the fighters in the same game again would be very hard and would probably not happen again. He never said they would have to cut the roster.
@KingTruffles
@KingTruffles 2 жыл бұрын
@@AshenDust_ Sakurai said it likely wouldn’t happen. Even if he isn’t working on the next title, I don’t see them bringing back 88 characters plus x newcomers. I mean I’ll take it if they can but I wouldn’t get my hopes up
@triggerhappy4199
@triggerhappy4199 2 жыл бұрын
They probably should (reworking every character due to it’s been years and years since they were added to the game officially) and there is tons of things they could do to them
@freddykrueger1699
@freddykrueger1699 2 жыл бұрын
10:13 it slightly references the source material a bit, considering Pichu is still trying to learn how to control it's electricity and ends up hurting itself when it uses it.
@dieg7749
@dieg7749 2 жыл бұрын
Here are some ideas I personally have: I feel all of Kirby’s moves could be derived from each of his copy abilities, he needs no improvised moves. His throws can all be from the new wrestler ability from Kirby fighters 2 and he can have a new final smash based off his final attack in star allies. Inkling can have splatter shot as a jab/walking f tilt like mega man and the dualies can now be the neutral b, working like the current neutral b but you can doge roll. Also the final smash during team battles could change to the booyah bomb where your teammates have to taunt to power it up For Mario I would make cappy side b (obviously) and Galaxy spin the down b which can give you a boost in the air and flip players/reflect projectiles like the cape. Dair is the ground pound but pressing a again has you do the dive. Luigi’s side b now has you suck with the poltergust sorta like K rools neutral B, maybe the strolbob can be a smash attack and the burst from mansion 3 can be the down special. Final smash functionally stays the same but with that upgrade from mansion 3 that makes the poltergust temporarily powerful, maybe have gooigi join in
@Creeper0224
@Creeper0224 2 жыл бұрын
I'd like a part 2 of this video, but it's based on what the fan reception would be for like Captain Falcon, or Snake joining Smash for the first time ever
@shaunb.1881
@shaunb.1881 2 жыл бұрын
Personally I’ve always thought they should either have seven special moves with like B+A or B+Z etc or give them an alternate move set where you could have alternate and different specials and final smashes
@UnknownSpooky
@UnknownSpooky 2 жыл бұрын
Damn, was expecting literally any mention of Miitopia when discussing the Miis. Huge wealth of options for moveset changes
@vtamech
@vtamech 2 жыл бұрын
Great video man! Keep up the grind!
@Siiroth
@Siiroth 2 жыл бұрын
Thanks glad you enjoyed :)
@RinZDR
@RinZDR 2 жыл бұрын
The starbits are already used in Rosalina’s moveset, it’s part of her side b which is a reference to how you can throw starbits in Mario galaxy
@2011supergamer
@2011supergamer 2 жыл бұрын
13:33 Counterpoint, giving Fox his Adventures moveset would drastically limit Krystal's possibilities if she ever got added, since most of his moves in that game involve Krystal's staff.
@Sly88Frye
@Sly88Frye 2 жыл бұрын
That weapon break in you're describing for Link I think it would be a lot more similar to Robin when it comes to his special moves and the additional magic damage of his smash attacks. That would be ideal for the weapon breaking for Link
@djdjinn6340
@djdjinn6340 2 жыл бұрын
I agree with all of these takes. I *do* think that under the conceit of 'if they were DLC today' that Samus and Zelda would get a little more gimmick in their movesets, but I can agree that they definitely hold up 'better' than most of the other older fighters on the list. Yoshi definitely feels like he needs a complete rework. Bowser and Peach to a lesser extent too. I really liked your Bowser ideas. Ike and Roy could use some more differentiation (or just get cut entirely?). But definitely the crown of 'needs a revamp now' goes to Ganondorf and Sonic, with Mario a distant third. It's nice seeing a video address the whole cast like this and really highlight the correct characters who need a rework instead of getting bogged down on their random favorites like Pit or whoever that are less direly in need of help. Only suggestion I can think of is that I think there's a lot of untapped potential in 'unique Shield mechanics' and other defensive tools. BotW Link's Goron power should just replace his normal shield-bubble at the very least. Incineroar's power-boosting counter is a great concept that should be utilized more frequently and with varying effects depending on the character. Just so much potential here.
@Ryne749
@Ryne749 2 жыл бұрын
dear lord ur samus take, u must not play metroid
@idunno_
@idunno_ 2 жыл бұрын
9:32 Pikachu isn't the protagonist of the pokemon series. I think the word you were looking for is mascot. The protagonist is the main character, Pikachu isn't even a character, just a species
@dustymcwari4468
@dustymcwari4468 2 жыл бұрын
For Junior a main thing they can do is make the Clown Car actually an aerial vehicle xd, that thing is in the air at all times in the games, especially during battles, and yet Smash doesn’t even give it an extra jump or anything to say that it can fly besides his intro animation, they can also do stuff like changing his Up B to be the propeller spin and stomp from NSMBW, the game that introduced the very Junior Clown Car, and the Clown Car itself has shown being able to do that too Also would be neat to let Junior use his magic paintbrush for more than just the Final Smash, as he’s shown that he doesn’t need to get out of the Clown Car to use it, and he can do more with the brush besides being another Inkling painting the floor and people with it, while for the Koopalings they can just replace the paintbrush with their wands and even have the paint look more like colored magic goop with shape particles or something. Stuff like Junior shooting the paint blobs seen in Mario sports, while the Koopalings shoot the magic blasts from the NSMB games And maybe change his FS, Shadow Mario fits Junior super well, but not so much the Koopalings, it’s primarily a Sunshine reference that only covers Junior, and he himself no longer turns into Shadow Mario, maybe it would be better if the FS used airships or machines, something more up to date with modern Junior, and something he and the Koopalings ado have in common, or just keep Shadow Mario for Junior, while the Koopalings either use magic, or get assisted by Kamek like in NSMBW, while the FS functionally remains the same
@charbelchavez2771
@charbelchavez2771 2 жыл бұрын
Best Smash video ever
@bloobushviper5709
@bloobushviper5709 2 жыл бұрын
About the Fire Emblem characters... oh you have no idea how much unused and unique potential each and every character has.
@vicctretamaj7289
@vicctretamaj7289 2 жыл бұрын
Don’t get me started…I hope the next game revamps the OG characters. It’s like what RelaxAlax says “back in the day, they were just putting character in a fighting game, when now it’s more about how characters can be translated into smash” DLC fighters in ultimate (starting in 4) were starting to get these attention to details, so seeing all the older characters get the same DLc treatment would be so AMAZING and make everything feel Fresh. As a Kirby fan, my biggest gripe (besides Sakurai holding back his characters viability purposely) is the fact he doesn’t represent anything he hasn’t worked on (NOT Super Star). He has so many moveset possibilities, and not only would they make him represent his series and copy abilities more, but it would help his competitive viability. Like damn, I have a full list with pictures and damage and all the info, but obvs this is already getting long so I can’t say much else. Just saying, Kirby already forms weapons from abilities out of thin air, so if some aerials and smash attacks also used moves like Down Smash being Spark, Up smash being Hammer Flip, and Sidr Special being Beam Whip/Blast/Wave would already do so much for him and represent more abilities in the moveset. Honestly I could go on, so if you would want to hear more ig HMU on Twitter lmao
@bakusatsugo2057
@bakusatsugo2057 2 жыл бұрын
the thing about Pichu hurting itself is a reference to its series material, in almost every game its pokédex entries say how it does not control its electricity and gets hurt because of that
@flowrking655
@flowrking655 2 жыл бұрын
love that u used solaris act 2 for sonics part😩
@The15You
@The15You 2 жыл бұрын
Lmao, I love how you just don't know anything about Pokémon
@TheProperGamerCrew
@TheProperGamerCrew 2 жыл бұрын
I think it's because he probably doesn't do a deep research for characters and only looks at them because of the moves and not the information from things for example like the pokedex for the Pokémon characters he talks about
@Miku-s
@Miku-s 2 жыл бұрын
Bro this channel is so underrated
@Emperor_Sintas
@Emperor_Sintas 2 жыл бұрын
The reason that lucario is ranged and represents special moves, is because he is known for being one of the best special fightingtype attackers
@wyguy_figs2943
@wyguy_figs2943 2 жыл бұрын
Actually, Pichu getting hurt by his own moves is a reference to the games. In many Pokedex entries it states that Pichu can't control his electricity very well, and as a result constantly shocks himself when using electric attacks
@HarperBizzare
@HarperBizzare 2 жыл бұрын
Changes to Bayonetta could include her magic gauge from the first game. The magic gauge could have 7 moon pearls; to fill them up, bayonetta must either deal damage or parry enemy attacks (a reference to the Moon of Maahaa-Kalaa accessory). When filled, Bayonetta unleashes a torture attack; the torture attack replaces Witch Time but can only be activated when the target is within reach (it is not a counter). Alternatively, Bayonetta can deplete 2 magic orbs to produce a Wicked Weave on certain moves by pressing A+B buttons simultaneously or only B button when throwing (all her throws (except for forward throw), the final hit of her continuous jab, side tilt 3, back air, down air and up air - only for one rotation - ). This is just something I have been thinking about and this needs a lot of tweaks.
@milkshakedraws6944
@milkshakedraws6944 Жыл бұрын
Rob’s cart attack could function the exact same as his forward B: having the cart spin-out as a way to retain the spin attack function. Still works the same and doesn’t overlap with Wario’s motorcycle, but it’s a far more interesting visual than just spinning his arms around.
@2011supergamer
@2011supergamer 2 жыл бұрын
The only move Pacman uses from his Pacman World moveset is his up air, despite that being the series his design is based off of in Smash. The rest of his moveset is just references to the original game, or other unrelated Namco games. I think a cool mechanic to have for him is the dot throw from Pac Man World 1, where he throws the dots he collected as explosive projectiles. Maybe he can collect ammo for it from his side B.
@shadowraith10
@shadowraith10 2 жыл бұрын
Links champion abilities would be involved in his specials, Charging grounded up b for a certain time would cause Urbosa's fury to go off in a large aoe of lightning making the trade off range in exchange for how slow it'd be before it needs to charge. Next up, as far as Mipha's grace, it'd be neat to see Mipha appear when he's healed for a certain ammount at once like for 50% or more. For Daruks protection he'd have that as his parry animation. For Revali's gale, he could also charge up b off stage to create a gale and shoot up before using his glider, while uncharged is normal spin attack. That's the change I'd make to him.
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