To clear things up I was trying when making these cards I realized that since all these cards have a negative cost assoiated to them I either had to make them cost 1 blue, or 1 blue and 1 generic, however I saw that their were some cards counter cards without blue in their cost so I thought it might be a good idea to make them non blue as a benefit. Turns out It was a bit too egregious for the colour pi. Sorry about that.
@clellancampbell318610 ай бұрын
Wait until he hears about morph
@aliesterus1.0238 ай бұрын
About Magic Drain, it'd be better if you said the opponent had to discard a non-creature spell instead of just any spell. That way it would make it more similar to the original card.
@kaboose729310 ай бұрын
I liked that ideas and how you showed your thought process. Most of other videos that try to compare yugi and mtg cards usually do it in a poorly way and just having to explain why you think the new card is how it is already makes the video better. Nice job. PS: I think you said in another comment but the choice of the color for the spells were kinda weird, as not alining with the color pie's ideas.
@AgaresOaks10 ай бұрын
Counter counter would more likely be "counter target spell that targets a spell you control". This has the advantage of not hitting a bunch of other random blue instants (ex. random draw spells like opt) and hits spells in other colors that counter. It has the minor downside of hitting a few other rarely played effects: forking and changing targets being the primary ones that see any play off the top of my head.
@egoalter127610 ай бұрын
Changing targets is a replacement effect, it doesnt use the stack. Forking used to be an interrupt, but batch is gone, and modernniterations of it are simply just instant speed.
@Nevets12310 ай бұрын
Fun video! @5:14 - Horn of Heaven should just be exile instead of sacrifice and then it can make sense in Azorius. Could do a Horn of Hell that does the same thing in Rakdos, but with sacrifice for funsies!
@vxicepickxv10 ай бұрын
Magic used to have the equivalent of counter traps. They were called interrupts. They also had batch casting, which was identical to the chain. It got different with Mana Source spells, which could resolve outside of the stack.
@leoregulus58428 ай бұрын
How will you convert link type monsters in magick!!!
@Eliot_Draws8 ай бұрын
They'd probably have the keyword offering [Blank] or emerge to mimic link summoning or the effect "sacrifice x creatures you control" with x being it's link rating.
@younasdar55726 ай бұрын
Back in ye olden days when interrupts where still around the stack did not exist. The system back then was called batches iirc and they had to resolve all at once at the time both players passed priority without adding to the current batch. After that they introduced the stack with combat damage going onto it and the extra rule that any effect would be put on the stack that exclusively dealt damage it would be placed at the bottom of the stack instead of the top and only after that did we get the stack we have today. So interrupts work exactely like counter traps and the rules for responding were also basically the same back then. So bringing counter traps in would be most realistic by just playing them under the old "stack" rules as they would act as intended then.
@ThomasG91110 ай бұрын
An Analysis - *Dark Bribe isn't in color for Black or Red, in every way. Red's only recently printed counterspell is Tibalt's Trickery which gives a player another spell immediately, more like a Chaos Warp, and Black both hasn't gotten any since 2007. The arguments of "Letting Your Opponent Go Hand Neutral" is normal for black and blue, but on a counterspell is only normal for blue, and... honestly, basically every color nowadays has bribery as a theme, much less red. White and Blue are far more likely to pay off things. *Counter Counter is worse than a card named Dispel. *Divine Wrath counters activated and triggered abilities... something red and white never do. It's a mechanic exclusive to green and blue. I'd recommend making the card cost UB, as black often discards for an additional cost and neither white or red like to outright destroy creatures.
@SuccuLance10 ай бұрын
What if they had Foretold on them to set them like a trapcard?
@Eliot_Draws10 ай бұрын
Yeah it would, but it would only be there for flavor purposes since most of these cards are 2 cost already.
@gamikhan908710 ай бұрын
the first card could have foretell, you could make the foretell cost 0 or a swamp and it would be good. Second card is beyond busted. Third card is honestly not playable, you would need someone to cast multiple flash creatures for counter all other creatures to do anything, could have some specific situations where it does something like someone fetching and putting a bunch of flash creatures that reply to that (even then you tipically wait for the resolve before someone else's puts another flash creature), but otherwhise pretty useless, there is already way too many good blue counters for one that needs a sacrifice of not any permanent but a creature, to at most realistically counter another creature.
@Oxygen100410 ай бұрын
While I understand this is more so to make versions of Yugioh cards rather then balanced magic cards I do have some thoughts on balance of the cards. Magic Drain: As many have stated this is a pretty big color pie brake, usually in doing so it comes at a steep cost (IE: it costs way more mana, gives you a penalty, or gives your opponent a new card) This is always a 1-1 which isn't the greatest it's still in line with other counters, but can easily be cheesed with just how many discard effects are in magic and can easily turn into straight instant/sorcery counter. Personally I would make it a {2}{B} with you needing to discard a card as well to bring it down to a 2-1. Or you could make it {U}{B} and force a discard that shares a type with the spell it's trying to counter, but that's the card designer in me talking Dark Bribe: While it is a 1-0, It still is too efficient for a non-blue counter and would be run in every rackdos deck ever, instead of the opponent drawing they instead exile the top 2 and be able to play them until the end of their next turn and probbly make it a {B}{B/R}{R} and might need a sac an artifact clause just to be safe Horn of Heaven: While a bit weird, it could work as a simic card instead (green and blue) as white and blue don't really sac their creatures that often compared to green, also W, U, and G are all angelically associated colors not just white (Even if it has the most). Another thing is that that it should read "Counter all creature spells" as other isn't needed Counter Counter: There is a very similar card called "Dispell" which has no color restriction, I think a way to make this better is to give it split second or "Can't be countered" to hammer in the fact it's supposed to win counter wars, BUT it could also read "Counter target spell or ability that targets a spell you control" if that isn't what you were going for CSotFS: If we want to follow more closely to the yugioh version it should say "Discard an instant or sorcery", also magic doesn't do permanent effects that often, so the rest of the text should read closer to this: "Counter target spell, search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles" While I would include "Draws a card for each card exiled from their hand" it would then be just a worse version of "Test of Talents" Divine Rather: Once again a color pie break for two reasons, W/R don't counter anything without giving something and W/R don't really straight up destroy creatures (Usually just though damage or requiring it to be in a different state like attacking or tapped) without giving anything either. Maybe give it a "That creature's controller draws a card" or "divine wrath does 3 damage to that creature" instead of destroying it Solemn Judgment: Perfect colors for flavor for a different reason, alot of WB's more efficient removal comes with life loss and it's perfect for Ozhov's "Corrupt Religion" theme. Another thing is that the card will specific weather you round up or down on a card by card basis rather then in reminder text. While it MIGHT need to be {1}{W}{B} that would require testing
@Death201010 ай бұрын
Foretell and any version of morph is a good analog for trap cards in MTG
@Gich1018 ай бұрын
I think solemn judgement is good flavor wise. I do like these videos however you should go watch some videos on how the color pie works it will help you convert Yu-Gi-Oh cards to MTG.
@SuperNickid10 ай бұрын
Eliot_Draws: Horn of heaven does not translate properly into magic the gathering because on how diffrent a summoned is in yugioh and magic the gathering. Summoning a monster in yugioh is the same as playing a land in magic the gathering, because in magic the gathering summoning a creature is casting a spell so it have a spell speed.1 while in yugioh summoning monster is not casting anything, so it would be like a 0 speed, with the exception if you used a spell or trap, or monster effect to preferm it. In yugioh Horn of heaven can only negated the summoned of only 0 speed, if it does have a speed higher then 0 it can't negated the summoned normally because that would mean your trying to counter while a card is in the middle of resolving and that is against the rules in yugioh. The exception to this if a higher speed then 0 have this extra text: ( immediatly after this card resolve summoned the monsters) this will reveal that the resoultion end before the summoned is succeful, but in yugioh if this card is chain link 2, since chain link 1 will be force to resolve even if nothing happen you will not be able to play horn of heaven since the timing is miss. While in magic the gathering after stack 2 resolve you will be able to add that one on top of stack 1, before stack one resolve. In yugioh only continuous effect, and winning condition can jump in after chain link 2 resolve and before chain link 1 resolve
@kobisjeruk10 ай бұрын
The only thing I would change is the last part of the Cursed Seal of the Forbiden Spell. 1) Cant cast spells are usually associated with White 2) Usually "can't cast spell" effects is either a one time / temporary effect (until end of turn) or tacked on a permanent for easier record keeping I think I've read somewhere on mtg official website ages ago that something like this i.e. continuous effect will not be printed on an instant or sorcery. The one time they did it was with the 'Epic' mechanic back in Kamigawa block e.g. Enduring Ideal If I were to change the card, I'd instead remove additional copies from hands and library (and the stack, timing wise) as it fit the black aspect of the card.
@austinchuilli36529 ай бұрын
Yes, making it an enchantment with flash that exiles the spell under it and spells with names under Cursed of the Forbidden Seal cannot be cast as long as it is on the field solves that problem. There is literally a trap type in magic you could've played with for the cost requirements. Cost them higher mana value wise then have conditions in which they are cheaper.
@TheAngelRaven10 ай бұрын
Seeing counters in colors other than Blue makes mehappy.
@mawillix201810 ай бұрын
Horn of Heaven is worded in a strange way. There's no need for "other" in the text.
@mylesjensen839111 ай бұрын
Split second would be spell speed 4
@Eliot_Draws11 ай бұрын
whoops
@nikhtzatzi10 ай бұрын
Solemn would be pay half life instead of paying the mana cost propably. And it would propably see a lot of play
@bncghdlur76i10 ай бұрын
These are neat, but the colors are off. Esp in modern design, while those side effects may live in the colors you gave countering is blue's thing. These should all be blue something. Probably dimir or azorious for most. I dig the creativity, neat
@dustfinger_until_dawn10 ай бұрын
So dark bribe should be azorius, because its effect doesn't really portray both black, where the few counterspells have an alternative downside, and red, where it either only counters specific things like blue spells or exchanges the spell for something else. Dark bribe should be mono blue or blue white because its effect is reminding of having a deal forced upon someone and there is already arcane denial through which you draw one card and your opponent draws two. On the other side shouldn't horn of heaven be blue white because those colours normally don't need to sacrifice a creature as an additional cost while both black, examples are primarily cheap draw spells and cheap removal, and red, with fling effects and other more complicated means. You can't give those cards their colours because of their name Cursed Seal of the forbidden spell can work but it is easier for the opponent if you just search their library, graveyard and hand for those copies and Exil them, which doesn't force your opponent to remember that effect. It could get complicated if for example you shuffle your graveyard back into your library. Divine wrath could work but normally such effects are in green, green/blue or blue. While white has more static effects that prevent activation.
@tiggerbane432510 ай бұрын
Honestly that cursed seal of forbidden makes it more in line with the two nobleman cards rather than its current effect where it generates dead draws in deck and the destroyed card is easy to interact with.
@Reluxthelegend10 ай бұрын
I think Magic drain should be dimir and require the discard of a nonland card.
@ThePauperGuy10 ай бұрын
Magic drain should definitely be at least part blue
@DragoSmash10 ай бұрын
Magic Drain should require the controller to discard an Instant or Sorcery (Magic Drain requires the opponent to descard a Spell Card) and it should be Blue and Black Dark Bribe being a Red and Black breaks the color pie so hard that its madness, Arcane Denial does basically the same and its Blue Why does Horn of Heaven says "all other creature spells", "other" is pretty unnecessary, and the utility is pretty low unless there's several Flash creatures on the stack which is very rare, i would dare to say it could be a 2 White mana and sac a creature to counter a creature spell, White has counters with pretty narrow targets so i would say it stays in flavor So...Counter Counter is a...worse Dispel? why? Cursed Seal, despite worded weirdly, i can see it being legit (and insta-banned in Commander), it feels a bit too expensive, 4 colored mana and a card from your hand seems a bit too much, maybe 2UB? Divine Wrath seems weird to be Red, Its as narrow as Horn of Heaven so maybe i would also make it a mono-white just to stay on theme? or White and Green (Green is known to counter abilities), with a discard cost, maybe just a Selesnya hybrid mana? Solemn Judgement in White Black? honestly, i can see it as veeery wrong, with no way of making it not broken except maybe like a Force of Will clone, and even then, paying life is trivial and enabling combos, paying half life is a lot more broken in MTG then in YGO, definitely cannot see a card like Solemn Judgement existing in MTG i guess just like the others, i am not trying to bash on your video, if anything, this is a curious take on what a YGO player thinks of the color pie, but yeah, its pretty much far from reality on what the colors do in MTG
@mawillix201810 ай бұрын
Dark Bribe breaks the color pie.
@Eliot_Draws10 ай бұрын
how so, as there have been cards with black and red cost? And if it's about it not having blue cost is giving your opponent 1 card and targeting non creature spells not enough?
@mawillix201810 ай бұрын
@@Eliot_Draws It would be the first rakdos counterspell in the game, and it sure doesn't feel like the first rakdos counter spell.
@TheJaggedHero10 ай бұрын
Would love to see how you make Yu-Gi-Oh monsters into MTG creatures or plainswalkers
@Eliot_Draws10 ай бұрын
I have an interesting idea for one as there is this season where the characters have their signature cards as sort of as their commanders with effects similar to plainswalkers.
@DBDpurekiller10 ай бұрын
so your explanation of the stack is not quite right. in magic we have certain actions that have a priority speed. the slowest speed is sorcery, creature spells. the next highest is flash and instant speed. interrupt no longer exists in magic as all the spells that were interrupt spells are now instant speed. the next fastest speed is split second as once you play this the only thing you can do is the last and fastest speed possible. special actions and mana sources, mana sources include anything that taps for mana and special actions are things that do not interact with the stack and happen when you met the requirements for it. so for example playing a land does not interact with the stack. there are ten (eight since most people do not play planeschase and conspiracy) of these in total and they have the highest priority in the game. honestly the only way you could do traps justice is if you made them enchantments with "suspend 1. suspend counters do not get removed from this card so long as it remains exiled. remove a time counter from [x], activate only if [x] is suspended. when [x] enters the battlefield [y].at the beginning of the end step, sacrifice [x]" so for example lets make trap dustshoot, it would be one black mana "suspend 1. time counters do not get removed from this card so long as it remains exiled. remove a time counter: activate only if trap dustshoot is suspended. when trap dustshoot enters the battlefield look at target opponents hand. if it has 4 or more cards in it, you may select one creature card in it and return it to the top of their library and shuffle their library. at the beginning of your end step, sacrifice trap dustshoot."
@cardplayer2110 ай бұрын
Solemn judgment should totally be blue and black.
@hoodiegal10 ай бұрын
These are... bad. Most of these completely break the color pie, and "because of the name" is not an argument to give a spell a certain color. I appreciate what you tried to do, but you clearly do not have a good enough grasp on Magic as a game to pull this off.
@animatrack10 ай бұрын
Ok, Solemn Judgment is POORLY designed here. First of all, white and black should NEVER have such color warping effect stapled into a card, specially for 2 mana. I can see the intention with the design, but it is vastly missguided. First of all, if you want to stay consistent to the trap design, a mechanic like foretell, is a better approach to design. Second, giving all the color pie courterspells is a no go. Off color counterspells HAVE to be extremely conditional, or be very ineficient to be viable, cause it breaks the game, and makes it so magic becomes a courterspell clown fiesta. (Remember Veil of Summer, Mana Tithe, Avoid Fate, among others that create such rupture) Third, Most of these cards are either undercosted for their opressive effects (Solemn Jugdment for exemple, giving a straight up counter spell, on such small requirements for the color is beyond broken, as white is very efficint with life gain, and black gaining game ending combos on life loss), or don't do anything significant for their intent (Horn of heaven is an example, where sacrificing a creature, not only is terrible on Azorius, THE CONTROL color combination, is also a useless effect, as countering all other creature spells makes no sense in wording, and even if it did, it would make for janky payoff that hardly come up, as it is hard to find decks that spam creatures in that manor, it would be most of the time a 2 for 1, and at that point, just play any creature negate.) At last I did not write this to rip on you, or give you shit, as i think your look into this was interesting but it shows a lack of familiarity with magic, so i wanted to say my piece as food for thougth. I'd like to see you revisit this idea, but being a bit more careful on how you apply the color pie, and it's effects. Keep posting dude, good luck!
@Eliot_Draws10 ай бұрын
No harm done I just really need to got familiar to the colour philosophy of card effect.
@GigaLordShinyMudkip110 ай бұрын
Fake
@jonathanmartinez780310 ай бұрын
Is this AI talking? Kind of unbearable
@KMF-13910 ай бұрын
I thought the same so I looked at his older videos. It's just him bro. Monotone on purpose