What is Inspiration in 5e?

  Рет қаралды 155,637

Runesmith

Runesmith

Күн бұрын

A pretty good rule I guess.

Пікірлер: 221
@RukonTheCreator
@RukonTheCreator 5 жыл бұрын
"It also makes bards not feel extra useless" *First off, how dare you*
@ymmijx6061
@ymmijx6061 5 жыл бұрын
right!?!? bards are great.
@dnddude9652
@dnddude9652 4 жыл бұрын
(@ ymmij X & Cheetos) Yeah! I made a Sword Bard with up to 36 AC!
@Rise7Fall9
@Rise7Fall9 4 жыл бұрын
*Shocked Jaskier Face* “You-Need a NAP!”
@Luna19912
@Luna19912 4 жыл бұрын
Bards are by far the best class
@mr.preston1632
@mr.preston1632 3 жыл бұрын
Jack of all trades, master of most
@arrow-ot2nx
@arrow-ot2nx 5 жыл бұрын
I last gave one of my players inspiration, for a cool idea he had in combat. He magically trippled his speech-volume and screamed at a bunch of giant bats.
@kylestanley7843
@kylestanley7843 5 жыл бұрын
As ya do.
@phylippezimmermannpaquin2062
@phylippezimmermannpaquin2062 5 жыл бұрын
Holy shit that's beautiful
@ymmijx6061
@ymmijx6061 5 жыл бұрын
my gm never gives out advantage. I've used subtle spell to squak eldritch blasts at a hag while polymorphed into a chicken knocking them into their own cauldron and gotten nothing for it.
@Tigercup9
@Tigercup9 5 жыл бұрын
See I have mixed feelings about that: that’s super cool and should definitely be rewarded! But killing/disabling the bars is its own reward!
@dnddude9652
@dnddude9652 4 жыл бұрын
(@ arrow9245) That’s genius
@bihogd
@bihogd 5 жыл бұрын
Having Inspiration function like the ‘Lucky’ feat makes it feel impactful. Players end up prioritizing its use for important RP moments more often than combat (unless they’re in dire straits). Being able to reroll a botched attempt feels great for players, and reinforces whatever behavior prompted you to give it out in the first place. I give it out when a player gets real invested in the world or their backstory, or for making me laugh a lot!
@samuellillge9319
@samuellillge9319 4 жыл бұрын
The thing about that idea with "giving other people advantage" is already in the game. It's called the help action.
@MM-lv7iy
@MM-lv7iy 4 жыл бұрын
Masterminds like this comment.
@facundoperez2766
@facundoperez2766 4 жыл бұрын
I mean i guess but this doesnt require your action
@samuellillge9319
@samuellillge9319 4 жыл бұрын
@@facundoperez2766 True, true.
@williamwontiam3166
@williamwontiam3166 3 жыл бұрын
Yeah, I’ve got it so you can add a D6 or get inspiration. And it stacks with bardic.
@robertfoyle154
@robertfoyle154 3 жыл бұрын
At the same time, as someone else mentioned, the help action does require an action. Plus, as someone who enjoys the story of d&d probably more than anything else, I really enjoy being able to help out the bard or someone when they do something really cool, or when they do something really important to the story. A fellow party member is very new to D&D, and a bit shy with role-playing and stuff. it's really fun when they actually do role-play to do something kind of cool and you can be like, "you have a vantage on this".
@secretsociety1636
@secretsociety1636 5 жыл бұрын
Wow this video *inspired* me to add this aspect into my campaign
@dnddude9652
@dnddude9652 5 жыл бұрын
*BADUM *CRASH**
@shadyaura4437
@shadyaura4437 5 жыл бұрын
Logans Idea: “Inspire them to get them to do what you want them to do” Game Store Version: “inspire people to bring you more snickers.”
@marcos2492
@marcos2492 5 жыл бұрын
In my campaign I let players use their inspiration in 3 ways: 1. Reroll a failed roll 2. Getting advantage (I have a rogue in the party) 3. Nullify a disadvantage (I have a rogue in the party) I was a rules-strict DM until recently and noone tried to get inspiration, when I started using the rule of cool they started trying bolder stuff and I started giving more Inspiration
@ThunderblargZ
@ThunderblargZ 5 жыл бұрын
What I like to do is at the end of a session, I have the players vote on who gets inspiration for the next game, with the DM breaking any ties. But the one rule is that nobody can vote for themselves.
@Tronplex
@Tronplex 5 жыл бұрын
That sounds like a great idea. Sorta like an MVP for the night for roleplaying.
@vicca4671
@vicca4671 5 жыл бұрын
The only problem is if they metagame and choose to reward the player who has the most use for a roll with advantage, probably for extra burst damage or something. Some of my players are like that...
@bakedice6767
@bakedice6767 4 жыл бұрын
@@vicca4671 1.) DM can call for a re-vote (simple, but can feel a litle mean) 2.) every other player needs to get inspiration before someone can get it again (kinda hard to keep track of, but is very fair)
@CygmaSlag
@CygmaSlag 5 жыл бұрын
Instead of inspiration, I usually like to reward my players by lowering success thresholds for their rolls. If they just try to numbers it? Probably gonna need to roll a 17+. But the more they role play their stuff, I’ll drop it to 15, 10, or if I think they did something cool enough I just auto success it
@toprak3479
@toprak3479 5 жыл бұрын
Or add advantage to their roll and if they just try to numbers it add disadvantage
@ymmijx6061
@ymmijx6061 5 жыл бұрын
yea but the point of advantage is that it feels good. players would rather you say "add 3 to your roll" than "sure"
@geoffreyprecht2410
@geoffreyprecht2410 5 жыл бұрын
"Acererak Power Word Kills you." I absolutely lost it. Your sketches keep getting more and more enjoyable, guys! Also, I think I'll start using the Bardic Inspiration table now too, if my players are okay with it. It makes more sense and will keep me from being so stingy with my Inspiration.
@ether4211
@ether4211 5 жыл бұрын
Our DM lets us trade inspiration for a random 'Drama Card' that vary from minor positive effects from getting a spell slot back or no damage from a fall to the legendary 'Awesome Card' which makes anything the player says 'just work because they're awesome!' for the next 30 seconds. It's a pretty rare occurance due to its game breaking potential but makes every inspiration memorable rp vs just giving advantage on a roll :)
@nonya9120
@nonya9120 4 жыл бұрын
Geezer here.... Decades ago we mostly had a lot of house rules that the kids today would call home brew. After all we played Chainmail. Then d&d came out..... Ohhhh a box set, with like magazine sized rule books. The box even gave us room to carry a few sets of dice in and extra notebook papper and pencils. Minds were blown when it went advanced. Anyway, kudos. Inspiration sounds a lot like something we came up with. It really can add a lot. Cannot imagine not having some way of rewarding great players. Whether for role play, tactics or at times astounding blessing of fate. Game on.
@joshuamctiernan6063
@joshuamctiernan6063 3 жыл бұрын
I have a paladin who spent much of our first 3 encounters rolling death saves. Often, my party would make jokes at my need to be carried. There was a moment when an elf ranger was helping me and said “it looks like that was a close call.” To which my paladin responded with a shrug and said “everyday’s a close call” The table erupted in laughter and I was awarded an inspiration point
@elgatochurro
@elgatochurro 5 жыл бұрын
It's a great reward... sadly I've been forgetful to put it in recently... Players saving it for multiple sessions annoys me though... I was giving it out often enough that you could get 2 or 3 within 1 session if you were putting enough effort into it, not like candy, I'd save it for GOOD rp, entertaining me, etc.
@MetaMdad
@MetaMdad 5 жыл бұрын
Potential solution is to just be clear you can't horde them and they can only have one inspiration at a time. This is parody with the bardic inspiration as well so players can cry BS
@elgatochurro
@elgatochurro 5 жыл бұрын
@@MetaMdad I've only let them have 1 inspiration at a time, which is why I was rather upset with this player trying to save it... used to use it as an advantage roll on roll20 so auto crit if your second die was a 20. Imma use this bardic inspiration one now so avoid that
@Fantafaust
@Fantafaust 5 жыл бұрын
@@elgatochurro just don't let it carry over by default. Use it or lose it. And if there's no combat, you could let them carry it over for the next session then.
@elgatochurro
@elgatochurro 5 жыл бұрын
@@Fantafaust my games are combat grinds, so mostly combat or something in the way till next combat... Trying to get better but I'm still fairly new, especially with story telling... dnd story telling is... broken... unless i force the PCs to do things, which I dont do
@Darknight4434
@Darknight4434 5 жыл бұрын
Inspiration isn't just for combats. You can use it in social interactions or ability checks
@swapertxking
@swapertxking 5 жыл бұрын
So in an official sanctioned stream game for my comic store, the big finale encounter we’ve been building to. I used my inspiration and i fucking kid you not got a 1 and a 1 on both rolls. This was a death save failure of failures.
@LordOfLemon
@LordOfLemon 5 жыл бұрын
I was so relieved when I realized the red dot on my screen wasn't a dead pixel but something in the video. Edit: It's at 1:00
@Entropy67
@Entropy67 5 жыл бұрын
@Doobdoob3 almost like the size of a pixel!
@protochniy
@protochniy 4 жыл бұрын
Idea of inspiration from player to player is so awesome!
@JohnSmith-ex8iw
@JohnSmith-ex8iw 3 жыл бұрын
I once got inspiration for cooking a rabbit with Firebolt. Don't know why I did it. But it helped me.
@silverdragon2137
@silverdragon2137 3 жыл бұрын
My dm gave me inspiration for killing a cr 13 enemy in a cool way. We’re playing baulders gate and we’re in an environment with lots of spikey trees (which have the souls of the dead impailed on them). We are in the middle of fighting this heavily armored dude on a fire horse, who can teleport for whatever reason, and we’re getting roughed up pretty bad. Then I get a bright idea! I’m playing a currently lv 7 barbarian with 16 str for context. I climb up right next to the spikey trees and prepare a grapple if he teleports next to me. He does, but the dm imposes disadvantage on the grapple because I’m taking him off his horse. 22. “Ok, you have him restrained what do you do?” “I’m going to try to impale him on a tree branch” “ok, take inspiration for that. And if this works, he dies. Roll for strength and I’ll roll for athletics to try to get out.” I get a 16, but after some deliberation use my inspiration to roll at advantage. 23, he rolls a 17. I impale him and we win. TLDR: inspiration is cool if a player does a cool thing.
@njflyersfan74
@njflyersfan74 5 жыл бұрын
As a DM I like the inspiration rule -- a lot actually. The key is I'm a SOB who doesn't give them away easily at all. in short you have to REALLY earn it -- I feel that way it actually means something, and because its rare to get from me -- I don't really worry about any other concerns with "yeah but...doesn't inspiration water down this or that? doesn't it make my bards sad? doesn't it give too much power to a class that is already hitting just about anything on demand, etc. etc.".....who cares? If you are stingy with giving it out -- it all kind of just works out fine.
@andreccodo
@andreccodo 5 жыл бұрын
In my games the inspiration works as a Reroll for a d20 Usually its fun Edit: Sorry for my bad english (im brazilian)
@samconsumespie1012
@samconsumespie1012 5 жыл бұрын
André Codo that was actually good English
@andreccodo
@andreccodo 5 жыл бұрын
@@samconsumespie1012 oh, thanks
@gabriel300010
@gabriel300010 5 жыл бұрын
Hi (sorry for my bad english)
@eamartig
@eamartig 5 жыл бұрын
Just a tip: “Usually its fun” should be “It’s usually fun”. When “its” is a contraction, you use the apostrophe. Also the adjective should go after the noun in that situation. Have a good day!
@Entropy67
@Entropy67 5 жыл бұрын
@@eamartig what about "usually, its fun"? what if he's too lazy to put in the ",".
@tintillor
@tintillor 5 жыл бұрын
In my opinion, advantage is not as rewarding. As you said, the characters are always getting it. So instead, I made it a really special occasion, I give it to them when they complete a character arc and it gives them an automatic success in a skill check or an automatic critical hit.
@MerryMaddMen
@MerryMaddMen 5 жыл бұрын
At my sessions. We start with a question, and if we give a satisfying answer to the bonus question (ie answering as character), we got an inspiration. Later on, the inspiration could only be used on other players. Sometimes we do get normal "use on self" tokens. Edit: One time I was playing a dumb pirate bard named Mr. Shanty (or, MR. SHANTEY), and he is very arrogant in how generous he is. And is a dim bulb. We were trying to help a player's sister escape and Mr. Shanty was playing for the refugees at the camp she was being held (the guards were more happy than the refugees). And while they were doing this heist, Mr. Shanty was not noticing it and honestly thought he was there to make the refugees happy. And I got a roleplaying inspiration.
@vanstarate
@vanstarate 5 жыл бұрын
I'm giving unlimited amount of insiprations during the sessions (by PHB max is 1), but taking away 1 from each one at the end of the session. It makes it useful and forced them to actually use it and not hoard like we did in the previous session.
@FunnyTaco143
@FunnyTaco143 5 жыл бұрын
Im working on my first campaign right now and this gave me some good advice. I want my some of my boss monsters to be pretty darn strong so I think if I give them inspiration a while before the fight and if they don't waste them early then when it comes to the fight it should balance out how strong the monster is. If it doesn't I guess I can lower his hp a bit.
@nietzopaniquen
@nietzopaniquen 5 жыл бұрын
It's not only used for giving yourself advantage on attacks/checks, you can give the dm also disadvantage! Comes in very handy when your character is only at 8 hp and the Hill Giant is about to attack you.. Even better is when you use your inspiration to give disadvantage and one of the rolls was a Nat20 😅
@Darknight4434
@Darknight4434 5 жыл бұрын
The bardic inspiration type of inspiration is what Matt Merce uses too
@shrimpboom8
@shrimpboom8 5 жыл бұрын
I should probably mention, for a while my DM decided to handle inspiration by handing out pathfinder plot twist cards (with some on-the-fly modifications if needed, seeing as we were playing 5e) at the start of a session, and just handing out more whenever they would normally give inspiration, or when someone rolled a nat 20, or whenever. This made the actual advantage of having inspiration vary every time, and made its use a lot more memorable and common.
@waaurufu
@waaurufu 5 жыл бұрын
As a back-up DM at my local comic store, my personal philosophy is that if I'm busy running the game and one of the players notices a really cool move another player did that I glossed over, they can say "hey I think they deserved inspiration for that" and if I agree, inspiration! ...I'm also infamous for giving out at least one inspiration a night for really good puns. ENTERTAIN ME.
@peacefuldawn6823
@peacefuldawn6823 4 жыл бұрын
I don't use inspiration in my games (since I play a version of D&D that is massively homebrewed with an entire combat system overhaul), but I just came up with this idea: instead of inspiration giving advantage, when a player already has advantage they can use their inspiration to roll a 3rd dice.
@jgr7487
@jgr7487 5 жыл бұрын
I like the Save or Dice thing in which the Inspiration is a free reroll instead of just advantage
@KristinnEs
@KristinnEs 5 жыл бұрын
In my campaign players can use inspiration as the book suggests OR use it to change the world in some small way. For example, there is a guard coming your way and you want to remain hidden, use an inspiration to have the guard turn around because he forgot to put on a helmet, or maybe he forgot his keys. One of my players changed the name of an npc because it would be funnier using his inspiration. It's not gamebreaking but a lot of fun.
@ShugoAWay
@ShugoAWay 3 жыл бұрын
I use coincidence coins that basically are "thank you for interacting with my world in an awesome way now you can shift something in the world to better interact with you" and that coincidence coins have 3 sizes copper/bronze silver and gold ex. (Finding/creating a beehive that has honey in a tree alond the road) (changing/creating a personality trait for a npc) And i also have 1 inspiration in the middle that they get to award
@foolwise4703
@foolwise4703 5 жыл бұрын
For fun, I ran the statistics to get see how much advantage 2d20 give you. The average result will be higher by 3.325. However, the chance to have very low values is also reduced a lot, so players just wont fail on a roll with advantage. An additional 1d6 does nearly the same to the average (adding 3.5), but lower results are still more likely. On the other hand, results over 20 are possible. I like the +1d6 rule better and have taken the advantage mechanic to my personal system using +1d6.
@thothrax5621
@thothrax5621 3 жыл бұрын
I recently came up with an idea that makes inspiration a fully meta system. I liked the general idea of Inspiration as a way to allow people advantage in an extreme situation, but I found the way it's rewarded to be badly designed, either you play in a group that always roleplays so they just have advantage on everything, or you play in a group that isn't super into roleplaying (and that's fine) and so it's rare and super out of sync with the feel of your game, basically turning it into an abusable meta game system. So I thought, hey, DMs have the ability have control over narrative, situation, and the world while players have control over PC's. Yet DMs usually have the opportunity to flex control over the PCs too, while Player's rarely (if ever) have control over any of the DM's stuff, that's not very fair. So I decided that Inspiration would a small system entirely in control of the Players, not their characters, to control the situation just a little bit. Basically, each player gains one use of inspiration every session that can be used whenever. Uses of inspiration do not stack, but a player can allow their inspiration to be used by another, if the receiving player has already used theirs. They can do this entirely in a meta way, i.e. no action is necessary, it does not have to be on their turn or when they have the spotlight, the characters don’t even have to be aware of each other.
@Gatzlocke
@Gatzlocke 5 жыл бұрын
I am implimenting this idea that players can only give their inspiration....with the caveat that the DM has Veto Powers on the grounds of not-roleplay
@seanruebush1273
@seanruebush1273 5 жыл бұрын
We just called them character points and used them for whatever the dm would allow. Autosuccess, meta knowledge, rerolls. Hell, one game I used my cumulative points over 4 sessions to turn my ranger familiar into a werewolf.
@monke7914
@monke7914 2 жыл бұрын
Give them advantage after their favorite npc dies so they get an anime revenge moment
@aldergodric4324
@aldergodric4324 5 жыл бұрын
I do remember to give them for great roleplay or innovative ideas. The problem is them always wanting to keep it for later and then going "well I already have inspiration" when I try to give it
@mauriceanderson5413
@mauriceanderson5413 5 жыл бұрын
Alder Godric we have agreed on DM applying it when the action is about to start. We had our dwarf-warpriest that was ready to sacrifice himself to let party and the rescued quest npcs more chances to leave from the fishmen cavern. Master modified his level by a whopping 5 and rolled his call to god ability - and it worked. He has managed to survive after that thanks to aoe attacks and flat damage reductions that were the boon from his patron god. The player got it even further - spent almost all his loot share for donations to his temple and poor and stayed indoors in there for a month in a frenzied praying. With shit like that you can write books man
@lostbutfreesoul
@lostbutfreesoul 5 жыл бұрын
Hero points in Pathfinder, and I keep forgetting about their existence as well.
@MyLittlePonyTheater
@MyLittlePonyTheater 5 жыл бұрын
I allow my players to privately message me with a vote for one player other than themselves between sessions. At the beginning of the session, I tally these votes and award inspiration to the highest scoring player (or 2-3 players, depending on party size) that doesn't already have it, then remove that player's votes and conserve the rest to be added to next week's votes. Basically, players are encouraged to vote for who they believe roleplayed the best, and which character they liked the most in the session. This allows the players to effectively award inspiration to other players with minimal meta-gaming (since inspiration is awarded before the session begins), and also prevents the group's "best roleplayer" from being awarded every distributed inspiration token but his own, while still rewarding players who continue to roleplay well even when their characters already have unspent inspiration. This also promotes friendship between the players, since people will more likely vote for the funny, charismatic guy over the person who consistently interrupts others' character moments to let everyone know what his character thinks about the situation.
@estebanrodriguez5409
@estebanrodriguez5409 3 жыл бұрын
I really like the mechanic but I never remember to use it. I have implemeted a method to give inspiration based on the days of the week (in the world we play)... It's less earned, but it still feels special
@snapdragoncat3752
@snapdragoncat3752 5 жыл бұрын
My contribution is to use insperation tokens as the currency payed to the D.M. to instigate the RULL OF COOL. Also with percentile dice for sucess these optional rules check and balenc each other.
@prismatica8416
@prismatica8416 4 жыл бұрын
In my system I have been using the bardic style inspiration, I like it better. I've also told my players that they're allowed to roll the die and gain that as bonus xp (100 = a level) to potentially gain a level in addition to whatever milestone they're at.
@red_revival
@red_revival 4 жыл бұрын
Once a dm gave me inspiration for using wild shape to intimidate a giant poisonous snake. I transformed into another giant poisonous snake, specifically one like a cobra with the flaring neck collar thing, flared the collar. I only rolled a 4 and was preparing for failure, then the other snake rolled a 1, so not only did I scare the damn out of a giant snake, but it was funny apparently
@HoundofOdin
@HoundofOdin 5 жыл бұрын
Inspiration: You did a thing I like! Have a cookie!
@Warweazel
@Warweazel 3 жыл бұрын
Any time a player does something impressive, I give them inspiration. There was one time where I felt one of players outsmarted me (and the dice worked in their favor), where instead of contesting an NPC's attempt to wrestle something away while he stood on unstable ground, he let them have it (and then I rolled a 4 for him to keep his balance. He died.)
@thefrogthatknows5251
@thefrogthatknows5251 5 жыл бұрын
I just give them singular pips, consuming a pop will add +1 to any roll (excluding damage) and you can consume as many as you wish. That way, a player has only one way of garunteeing his rolls to succeed, however it's not as powerful or replaceable as advantage. The way I've seen it work out is that they behave better overall, hoping to gain my attention in their actions to be given a unique and irreplaceable commodity, one that garuntees higher rolls. In theory allowing you to reach a 20 whenever you want, if you have the pips to spend. That means that a horrible failure can be turned into a victory, without question... But they'll have to work hard to replace them, and save up if they want them to be useful. A more powerful inspiration, but slowly gained. Each pip counts, but you will never have too many at once given how many times you want to fix a roll. This means that players will have to play the way I want them to, or lose out. It works pretty well in my game this far.
@gabriel__opazo
@gabriel__opazo 2 жыл бұрын
Give inspiration for anything that makes the table excited. Literally anything. Watch and see how many laughs and absurdities you'll get out of your players. Enjoy.
@kilroy6429
@kilroy6429 5 жыл бұрын
The way my party does it is if you fail a roll, you can spend your inspiration to re-roll it, but you have to keep the second roll. I wasted an inspiration a few sessions ago because I had no idea that having Moa in my character was a good thing and still failed the save twice.
@mgb360
@mgb360 5 жыл бұрын
I talked to my players, and we're going to try this out, adding a dX instead of advantage. We're also going to try out having the players give out inspiration, since I remember to do it about once every ten sessions.
@ContagiousRepublic
@ContagiousRepublic 5 жыл бұрын
I gave them an inspiration for doing a non-optimal thing in the name of character-specific roleplay. And by non-optimal, I am thinking "Leeroy Jerkins charges ahead alone without the team" as the degree of non-optimalness required. All my players developed proper roleplaying for gambling all the money they don't own away, charging ork-style once in a while when everyone else had a plan, meeting royalty while too drunk to stand or remember "these are not boobs, these are two beehives on a Dryad", and the secret criteria for how many inspiration they get? THE ADDITION OF ALL PLAYER FUN, MINUS FRUSTRATION. It keep a healthy balance of pranking/self-pranking. I also 5 for hiding a BIG secret 20 games, then revealing.
@the24thcolossusjustchillin39
@the24thcolossusjustchillin39 5 жыл бұрын
I am going to borrow that dryad beehive idea.
@volbeaha1660
@volbeaha1660 5 жыл бұрын
With my group we use it to enact rule of cool like doing an extra attack or forcing crit, basically an inspiration allows you to do one anime style thing.
@seanpuello
@seanpuello 2 жыл бұрын
I'll only award inspiration, if the player does something that blows my mind. Something I never expected and catches me off guard as a DM. Other than that, you don't get things for free (IE: everyone gets it at the start of the game). And sharing is no need because players have a help action.
@waynes.wilson6616
@waynes.wilson6616 5 жыл бұрын
I played a paladin in a buddies campaign and I got an inspiration point for praying away an accursed storm. To be fair I rolled a nat 20 for it but it was still dope.
@makuron5743
@makuron5743 4 жыл бұрын
I should say that my way is not to give them Inspiration often and it's basically like on an anime when the main theme kicks in so they roll 1d6 and add their PB, that amount of rolls with advantage and lasts up to 1 hour after using it. For every "companion"(As someone that the character would actually care) down they get an extra advantageous roll. It represents a character's will to push themselves behind their limits for a short time. I thought of giving them a disadvantage after the "buff"(Since it works more life one than an "ability") ends but idk
@makuron5743
@makuron5743 4 жыл бұрын
PS: My game's are not the classic Hi-Fantasy that base D&D provides, it's a little more difficult to survive in my world so yeah, this is one of the FEW things that really favor a character no matter what (The rest they need to wrap their head around, it's not like they can't do anything)
@torvus249
@torvus249 Жыл бұрын
How I rule inspiration at my games: -You gain Inspiration on a Long Rest in an area that can reasonably be considered comfortable (taverns, mostly) -You can use Inspiration to gain advantage on 1 d20 roll, before or after rolling, before or after the DM says whether it succeeds or not -You can also use Inspiration to draw a card, adding the value of the card to your roll (face cards are +10, aces are +1, jokers are Nat20s) This lets players actually use Inspiration when they actually need it, instead of just hoarding it because the DM will forget to give it out again.
@stinky1895
@stinky1895 5 жыл бұрын
Wowee is that a TF2 crit sound when the first player rolls a 21? Pretty cute
@eldesconocidosenork5981
@eldesconocidosenork5981 5 жыл бұрын
In my campaing Inpiration works as tokens that you can add to your roll example: I have 5 inpiration points stored, and i have to roll a 16 to succeded but i rolled a 14, in this case I can spend 3 inpiration points to get a 17 and overcome the challenge
@toprak3479
@toprak3479 5 жыл бұрын
Inspiration - chump change edition
@kustisammul8453
@kustisammul8453 5 жыл бұрын
Runesmith with an OSRS ad. Definitely​ not sponsored
@victormolina4650
@victormolina4650 4 жыл бұрын
You I've been thinking about this a lot lately, advantage that is not inspiration, and I'm not convinced it doubles the probability of success. I haven't done the regression but doesn't seem that high, in my head. Because rolling a die is supposed to be random that means the probabilities are independent of each other so the probability of getting a success should be squared not doubled. But again I havent' done all the math.
@quynlanvuorensyrja5484
@quynlanvuorensyrja5484 5 жыл бұрын
I work in a crew that basically gives inspiration for doing badass stuff. Once we were facing some undead who were at the bottom of some stairs. We went to push a dresser down at them, but I had the idea to surf down on the bastard.
@deltaphant_
@deltaphant_ 5 жыл бұрын
I always forget to give it out too, and then it feels bad to give it only occasionally
@pungoblin9377
@pungoblin9377 3 жыл бұрын
I don’t do the giving inspiration thing because my players are smartasses and just give their tokens to the person on the right, but thank you!
@mensrea1179
@mensrea1179 5 жыл бұрын
The way our DM uses inspiration is that you're allowed to 're-roll a d20 as long as you declare it before he says the outcome. It's also the only time he lets people interrupt him and yell INSPARRSSHJJON! since he's probably forgotten who has it as well
@StevetheWizard2591
@StevetheWizard2591 5 жыл бұрын
The groups I play with have a few uses for Inspiration other than just granting Advantage, such as maximizing HP increase on level, maximizing the damage for an attack, and forcing Disadvantage on an enemy. It sounds counter-intuitive, but having a variety of powerful ways to use Inspiration actually makes us think about whether or not we're going to use it (if it was just Advantage, it'd be gone as soon as we saw something we wanted dead, meaning it'd be less impactful), while also encouraging us to play our characters in a way where we're more likely to earn it (e.g., Tabaxi Barbarian ambushes enemies with a plunging attack from a tree, Urchin and Charlatan background characters are constantly working together to hustle NPCs, GOO Warlock refuses to acknowledge the servants of "upstart" gods, etc.) due to the nature of the benefits it can grant.
@KoiBoiRoi
@KoiBoiRoi 5 жыл бұрын
My DM does a swell job of doling out inspiration. I think I've also managed to have my inspiration revoked after making a pun so clever, the table cringed (It was worth it).
@alucardbunche4197
@alucardbunche4197 5 жыл бұрын
What's the pun
@KoiBoiRoi
@KoiBoiRoi 5 жыл бұрын
@@alucardbunche4197 clearly it wasn't that memorable or I just make so many that I easily forget because I can't remember :(
@TheDreamTwist
@TheDreamTwist 5 жыл бұрын
I usually give inspiration as a bargaining chip for the player to pull things off they usually cant like regaining something they would on a short or long rest in the midst of battle
@truth_tree
@truth_tree 2 жыл бұрын
I straight up give my players a d20 they can add to any roll. Its very rare that I give it out though.
@jakebit9467
@jakebit9467 4 жыл бұрын
I was planning on making Inspiration a core part of my new campaign, to help introduce a bunch of new people to D&D. Two of them roll Bards. Now Inspiration sure is a part of the game, and I didn't do anything for it...
@montgomeryhill8175
@montgomeryhill8175 5 жыл бұрын
I love Inspiration Points because it provides a little incentive to the role playing aspect of a table top role playing game. However, technically, I believe that players are supposed to have 1 out 1 Inspiration Point that burns at the end of the session, if they don't use it. For my next campaign, they're using Hero Points. 😛
@devonthurgood9381
@devonthurgood9381 3 жыл бұрын
Ive been running a campaign for a year, and have only given out one inspiration token, because I keep forgetting.
@oops5987
@oops5987 5 жыл бұрын
I didn’t see this in my notifications, saw it when checking your channel though
@lazerninga
@lazerninga 5 жыл бұрын
It’s a worse version of Bennies, but it is a good thing to have.
@Shadowkunakari
@Shadowkunakari 5 жыл бұрын
I love your channel!
@KCUFyoufordoxingme
@KCUFyoufordoxingme 5 жыл бұрын
Bards have healing word and fly, and heal, and rope trick, and meteor swarm, and greater invisibility.....
@arcanealchemist3190
@arcanealchemist3190 5 жыл бұрын
i never read the inspiration page of the book, ive been using it with the bardic inspiration table the whole time. i didnt realise this wasnt the proper way, but i suck at reading so it doesnt surprise me.
@klobbson
@klobbson 5 жыл бұрын
I have done the same, except that I did read it, and then forgot what it reads so I went with what I thought it was. I like the bard-inspired inspiration better anyways.
@abdullahhowaidi1128
@abdullahhowaidi1128 5 жыл бұрын
I love your content so much
@thenightingale5436
@thenightingale5436 5 жыл бұрын
Thanks for the vid do more pls.
@bossgaming1717
@bossgaming1717 5 жыл бұрын
I'm running a short campaign that involves a large combat tournament and when a player does cool stuff I use the audience to justify giving Inspiration to members of the party.
@hansolav5924
@hansolav5924 4 жыл бұрын
find it hard to believe this is new of 5th...
@gabig296
@gabig296 2 жыл бұрын
I always thought this rule was about the dm giving you a d4 for doing funny / cool things, and that the d4 has no time limit l?
@railbaron1
@railbaron1 5 жыл бұрын
So Inspiration is like Savage Worlds' Bennies and Deadlands' Fate Chips
@Chipii97
@Chipii97 5 жыл бұрын
My DM gave me the lucky feat because I tend to roll shitty too
@MrJoeyWheeler
@MrJoeyWheeler 5 жыл бұрын
I like Inspiration. but I have high standards for what I should grant it for. And the one time I tried giving it to a player, I was immediately asked to give something else instead.
@joshuaestrada6042
@joshuaestrada6042 5 жыл бұрын
Imagine they give all their inspiration to the bard for bardic inspiration it's an OP mechanic lol
@MrSaunamies95
@MrSaunamies95 4 жыл бұрын
I got my first inspiration from DM by throwing goblins we just killed as bait food to distract wolfpack.
@teigantheisen2549
@teigantheisen2549 5 жыл бұрын
I don't use inspiration mostly because I know I would start playing favorites with it.
@PugsleyThePear
@PugsleyThePear 3 жыл бұрын
I give the entire group inspiration when they manage a great feat together. That way I never have to worry about playing favourites. It's also a nice reward after they do something cool.
@sandraaiden8587
@sandraaiden8587 4 жыл бұрын
The way we do it is that inspiration points are rarely given. You can only have one at a time and the way it works is it gives you an direct success on any d20 roll
@aspacegamer92
@aspacegamer92 3 жыл бұрын
Ah yes bad rolls i actually am in a homebrew campaing right now and initially our dm had a rule about injuries you get when you roll a nat 1 and stuff but i always rolled at least a nat 1 once per session means my character was pretty much always running around with some kind of injury well after i had like two broken arms my dm actually removed that rule cause it literally made my character a permanent cripple
@killum6858
@killum6858 5 жыл бұрын
That Mafia add...
@devonhalford5522
@devonhalford5522 5 жыл бұрын
So far I’ve literally only played two session of dnd and I’m obviously not that good at role playing but I’ve already while alone engaged 15 of the really strong guards in the city and shot a eldritch blast at my teammate lol (neither was exactly on purpose)
@Lordsofplural
@Lordsofplural 4 жыл бұрын
The puzzle pieces dont fit together and it's bothering me now
@CanyonF
@CanyonF 4 жыл бұрын
one of my characters has like 6 advantage. yes, i know you only get to keep 1, but i track them all cuz i never use it anyway. he's a half-orc barbarian....what do i need advantage for exactly?
@ChurchillGeoff
@ChurchillGeoff Жыл бұрын
I awaed it to characters who play their personality flaw
@UNYEILDING
@UNYEILDING 5 жыл бұрын
I give out Inspiration to players who provide snacks for the table in addition to good RP. When giving it for good RP, I tend to give it to the whole party because singling things out can lead to in-fighting.
@ErokowXiyze
@ErokowXiyze 5 жыл бұрын
That is a good rule... Or whatever.
@demonderpz7937
@demonderpz7937 5 жыл бұрын
ah yes, the thing my gm's never give me because they're too busy trying to stop me
@QuiescentPilot
@QuiescentPilot 4 жыл бұрын
Honestly, for the life of me, I just can't figure out why you and Jacob keep thinking bards aren't good. They're great! What about them makes you think they're bad?
Guide to Crafting Dungeon Traps
8:54
Runesmith
Рет қаралды 427 М.
ARE RANDOM ENCOUNTERS A WASTE OF TIME?
10:05
Runesmith
Рет қаралды 602 М.
I Took a LUNCHBAR OFF A Poster 🤯 #shorts
00:17
Wian
Рет қаралды 15 МЛН
At the end of the video, deadpool did this #harleyquinn #deadpool3 #wolverin #shorts
00:15
Anastasyia Prichinina. Actress. Cosplayer.
Рет қаралды 16 МЛН
How to Create Your Own Spells (Part 1)
11:13
Runesmith
Рет қаралды 384 М.
How to Make Your Players Feel Smart
6:24
Runesmith
Рет қаралды 223 М.
How to make Bards interesting
11:42
Pointy Hat
Рет қаралды 413 М.
Writing an RPG Session
13:57
Runesmith
Рет қаралды 543 М.
Handbooker Helper: Multiclassing
8:13
Critical Role
Рет қаралды 2,3 МЛН
5 Evil Spells and How to Use Them
9:26
Runesmith
Рет қаралды 871 М.
Monster Lairs: The Underused Encounter
8:09
Runesmith
Рет қаралды 395 М.
7 Ways D&D Players Destroy Their DM's Plans
28:51
Oxventure
Рет қаралды 2,1 МЛН
How To Use Traits, Ideals, Bonds, & Flaws In Dungeons & Dragons 5e
24:44